League

Name
EasyDoesItBOYZ
League ID
124420
Guest URL
https://www.rtsports.com/fantasy-football-league/124420
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
joss lechasseur
pjossl@shaw.ca

By-Laws

 

FUTURE RULE CHANGE PROPOSAL PROCEDURE:

  1. Motion to change a rule must be submitted to the commissioner/s a minimum 1 week prior to the draft night and must have at least 2 other co-sponsors of the motion before it can be considered. 
  2. The motion for change must include the current rule and the proposed changes along with a rationale for the change.
  3. The Commissioner/s will post all rule change proposals on the message board 1 week prior to the draft with the rationales from the motion's sponsor.
  4. On the night of the draft each motion will be read. The sponsor will say as few brief words in support. We will open the floor for 2-3 responses and questions for a max 5 minutes after which time a vote will be taken requiring 8 out of 14 members to vote in favour.
  5. Any motion which is passed will take place the year after the upcoming season and any motion that is defeated may not be brought back for a vote for a minimum of 2 years.

 

2023-2024 Proposals for Voting

  1. proposal for voting...waivers must be setup so that you cannot cut and pickup said player until said player has passed through the rest of the league and cleared...in essence a cooling off period so that you can avoid waiver wire manipulation that in essence allows that lowest team in the standings to run a 17 man roster instead of a 16 man one
  2. proposal for voting…revamp commish and admin and site look at new one
  3. proposal for voting…go back to head to head tie break for standings
  4. can players that are in the top 20 scoring at their position remain on the IR?
  5. discuss the money breakdown and vote on fees and money dispersement. 
  6. Vote on whether Commish's should be administering or leave admin to Joss
  7. Vote on new commishes. 

2022-2023 proposals for voting 

  • Major rule changes voted to pass will take affect the following season
  • Minor rule changes vote to pass will take affect immediately and before the season starts
  • Prior to season starting or during season, all owners will vote if a rule change is considered minor or major
  • trading IR spots…do we want it and if we do then what does it look like - VOTED DOWN
  • QB scoring is still way out of whack, Sam has done some work on what it looks like to move it. - THIS WAS REVIEWED AND VOTED ON TO LIMIT QB BONUS FOR THE 2024 SEASON WITH MULTIPLIER KICKING IN AT 300 YARDS
  • Do we do something with tight end scoring to add relevancy - NO CHANGE
  • kickers are scoring too much, do we increase doubles to 53? 55? - WE HAVE MOVED KICKER BONUSES TO 55-150 YDS TO RECEIVE 3 POINT BONUS (this was a minor change, voted to approve and change was made immediately)
  • Changing the composition of our lineups back to 2 RB / 2 WR / TE - VOTED DOWN
  • Adding FAAB as a way to acquire free agents via waiver wire - VOTED DOWN
  • Changing from RTS to another fantasy sports platform - VOTED DOWN


2021-2022 Proposals for Voting

  • do we want to look at a new site? there will be cost savings and maybe additional features. eg, myfantasyleague.com - NO CHANGES MADE
    • proper taxi squads
    • we can port all the history 
    • video trash talking
    • video conferencing built in for drafts
    • more scoring options
    • rules like a starting lineup or trade cant happen if you are over the roster size
    • more tie break options
    • $20 cheaper per year (pays for the trophy updates) 

 

  • KEEP ADDING PROPOSALS HERE
    • Need to clearly define what a major vs. minor rule change is.
    • Major Rule changes that effect lineup composition need to happen a season in advance of being enacted.
    • Add more points to Def (ie. turnovers)

 

2020 / 21  Rule Revisions

-Roster limits return to 16 active Roster and 3 PR spots starting cut down day Sept 2020 in-season from 17-4

-8 man Flex starting lineups continue for 2020/21 with and vote to change taking place a season prior to the change.

So must start
1 QB
1 RB
1 WR
1 TE
2 FLEX (RB/WR/TE) 
1 K
1 Def

IN-SEASON- Begins immediately after the cut down deadline and ends the Friday after the last NFL league game Week 17.  OFF-SEASON- Begins the minute the IN-SEASON ends.  Ends the Minute the IN-SEASON begins.


TO ENACT RULE CHANGES

  • Any major rule change must be voted 8 out of 14 owners to pass
  • Owner must be present via phone or in person to vote on rule changes  
  • Minor rules changes are permitted in-season via poll or meeting. 8 out of 14 owners to pass- (not in rules but has been discussed at a league meeting…)


Season 

  • IN-SEASON- Begins immediately after the cut down deadline and ends the Friday after the last NFL league game Week 18.  OFF-SEASON- Begins the minute the IN-SEASON ends and the Minute the IN-SEASON begins.
  • Play begins in NFL Week 1. 
  • Regular season lasts through NFL Week 13. 
  • Post season begins in NFL Week 14.
  • Post season lasts through NFL Week 17. 
  • League Standings: Head-to-Head Record 

Special Rules 

  • One team represents both defensive and special teams units. 
  • Game tie-breaker option Regular Season & Playoffs:
  1. Highest scoring bench player (player must be on team roster prior to kickoff). (IR or Bench Players do not count in Tiebreakers)
  2. If tied keep going to next highest scoring player until tie is broken.
  3. If still tied we go to highest scoring player in starting lineup. Then next highest player etc.
  4. If still tied then equitable method to decide must be agreed to by the tied owners. For example.  Flipping a coin or Rock/Paper/Scissors best 2 out of 3. 
  • Standings Tie Breakers: 
  1. Total Points Standings (points scored in all weeks counted one time per week)
  2. Head-To-Head Competition (winning percentage against all tied teams)
  3. Head - To - Head total points 

Roster Composition 

  • Off-Season Total players per roster: 25 There are NO IR players in Off-Season.
  • At start of Off-Season (on the Friday following week 18) the Roster much be at Maximum of 16 active players, Maximum of 3 PR spots.
  • Season start cutdown must include 16-man active roster, a designation of which 3 players are on the active practice squad and any injured players that will be on the IR designated to return at some point in the season or following season
  • In-Season Total players per roster: 16 & 3 Practice Roster Unlimited IR players
  • Practice (Taxi Squad) Roster- only players drafted in the Fantasy draft are eligible for practice roster spot. They do NOT have to be rookies. They can remain with that designation for infinite amount of time.
  • I/R rules: Follow basic NFL IR rules. Must be listed by the NFL and our site as PUP, IR, NFI- NOT Out, doubtful, questionable or suspended etc.
  • After the last preseason game each year, all roster cuts will no longer become free agents but will be available on the first waiver wire of the season

IR Points of Clarification

  • The point of clarity that people need is the last part so 2 examples need to be given.                                                                                                                                                                                               
  • i.e) 1, Owner A drafts Johnston, Charbonet, prince, bigsby and Achane who is injured and is on the IR…at the start of the season Owner A must say whether Achane is on his practice squad and can stay there beyond the season and when he is healthy or whether he is activating him which means he is now an active player who is on the IR injured list and needs to be activated to the 16 man roster when healthy
  • i.e), Owner A has 3 players on his practice squad from the previous season and drafts 1 player. One of his 3 practice squad players is hurt and on the PUP and the new player he drafted blew his ACL in training camp and is on nfl IR. Owner A must designate which of these players is on his practice squad and which one must be activated when he is healthy or at the end of the season.
  • Player CANNOT be picked up with listed on NFL IR and then placed on IR for that fantasy team.
  • There is no limit to the number of players that can be placed on IR, as long as the player was already on your roster or traded to you prior to going on IR or was already on IR when you acquired him via trade.
  • Rookies need to be designated as either Practice roster status or IR status at beginning of the year.
  • Once NFL status changes for an IR player to anything but IR, NFI or PUP he must be cut or activated to adhere to roster limits.


Free Agent & Waiver Wire Transactions 

  • Unlimited free agent acquisitions during In-Season.
  • Free Agents and Waiver Wire do not exist in the Off-Season. 
  • Team owners may acquire free agents via the waiver wire process. 
  • A player dropped after Wed. noon (3 pm Eastern) is on waivers, meaning every team can only pick them up through a request using the waiver wire process. 
  • After the last preseason game each year, all roster cuts will no longer become free agents but will be available on the first waiver wire of the season
  • Waiver process is a week to week worst to first (in league standings process). A request must be put in. Worst team gets first pick, best team by the league standings get last pick. etc.
  • After the weekly waiver wire, team owners may acquire free agents anytime within league transaction times. 
  • Players who are not subject to the waiver wire are considered free agents.
  • All Free Agent pick ups and drops are to be done on the add/drop feature on the site. Message board (no private messages) posts are ONLY acceptable in 3 instances.
    1. During the down time on the site from Monday night 9pm until Wed. 6pm. Site will not allow you to pick up a free agent.  
    2. Add/drop is broken, not functioning.
    3. Quick drop exception…owner adds and then drops a player before in the same week prior to game kickoffs. Player needs to be unprotected by commissioner.

 

  • All free agent transactions are suspended after FFL Playoff Week 4. 
  • Released free agents are available at the next waiver wire….Unless
  • You can not drop a player that is starting that week regardless if he has already played, a starter can not be dropped till after the Monday night game(or final game of the week)
  • Owners may place their own players on injured reserve. 
  • Deadlines for waiver wire request open weekly to Tuesday 12 PM EST. Waiver wire processing set weekly to Wednesdays 3 PM EST.
  • All free agents as of game-time are considered waiver wire selections only.  This is how most leagues do it so that other guys are not at a disadvantage during games if they cannot watch or follow the games. 

Clarifying Point

  • you can not put in a request for a player that you just dropped… as he has to clear waivers first and a 1 week cooling off period must be observed.
  • The only exception to the rule is if a player is picked up after noon wed (waivers have been processed)and dropped before the 1st game that week he is a free agent and not on waivers

Trades 

  • Open trading is permitted, no approval required. 
  • Trading of future draft picks allowed in this league up to 3 years in advance
  • Trades that put you over the roster limit are permitted as long as a drop of players to the roster limit happens shortly after.

 

Starting Lineups 

  • Owners may change their own starting lineups on the website each week. 
    Starting Lineup Deadlines: Prior to the Game Kickoff
  • A competitive starting lineup MUST be fielded each week. NO inactive, injured, suspended players can be in the starting.  Empty slots are also not permitted.
  • Posting on starting lineups on website, social media, email or text are not accepted.

Clarifying Note- Integrity of the Starting Lineup (as voted on June 20, 2017)

All teams "MUST" start a full and competitive lineup each week or they will be fined by the league and appropriate action for acquiring players will be taken by the commish. Starting and benching players, cutting and picking up players and whatever else is required to ensure a full and competitive lineup is in place for each week of the season. Questionable and Doubtful starts that do not play are not excuses to start inactive players. If an owner is not around before game time then the league would like instructions left for the commish on the message board to avoid confusion or issues.

Penalty for not fielding a competitive lineup:

NOT FIELDING A COMPETITIVE LINEUP : 1ST OFFENSE: WARNING  /  2ND OFFENSE =3RD ROUND PICK    /   3RD  OFFENSE = 2ND ROUNDER & LEAGUE DISCIPLINE POST-SEASON

 

THE PLAYOFFS 

  • Top 8 teams make the playoffs
  • bottom 6 go directly to toilet bowl- (Highest scoring starting lineup)

No trade deadline, Trades are acceptable at all points during the year.  Regular trading and roster rules apply.

Playoff Schedule

  • based on regular season standings highest seeds vs lowest seeds.
  • winners in Champions bracket move on losers of each round go to toilet bowl 

 

WEEK 14:      1v8 2v7 3v6 4v5 Toilet bowl seeds 9 10 11 12 13 14 play for $25 
WEEK 15:      1V4 2V3 Toilet bowl seeds 5 6 7 8 9 10 11 12 13 14 play for $25 
WEEK 16:      FANTASY BOWL FINAL 1V2 Toilet bowl 3-14 play for $25 
WEEK 17:      Open Week- Toilet bowl 3-14 play for $25 

MONEY BREAKDOWN

Regular Season

  • 1st place (best record) $235.00
  • Most points $235.00

Champions Bracket

  • 1st place $800
  • 2nd place $250
  • toilet bowl will play weekly for $25 high score winning each week 14-17. Any team no longer playing in the playoffs automatically goes into the toilet bowl.
  • Remaining $30 to accumulate or be used for trophy updating and/or beer at draft

DRAFT 

  • Draft date 1st Tuesday in June annually
  • Draft rules resemble the NFL draft rules.
  • reverse standing is the foundation of the draft order. Regular season record inpacts draft order, BUT when a team loses in the playoffs will also affect the draft order.
  • non playoff teams are locked into the 1st  - 6 pick-reverse order of standing.
  • playoffs teams will be slotted in when a team is knocked out of playoffs will impact draft order
  • playoff semi finalist will hold last 4 draft slots. Fantasy bowl champion and runner up will draft 13th and 14th spots respectively

 ****Commissioners are empowered by the league as a whole to make a judgement call on lineup changes should an owner be unreachable and mitigating circumstances exist. This includes but is not limited to picking up and dropping players to make room for an eligible player to start******  

 The reasons for this are simple: 

  1. Tanking...we do not want to have to put in a draft lottery but if players and teams tank we would have to look at it.
  2. This lineup issue also can alter the balance of who makes the playoffs and who doesn't as well as seedings for both the playoffs and draft.
  3. Part of the movement of assets is roster management. You cannot hoard players and must cut players to make room for competitive lineup players. This a basic function of the league that cannot be compromised. This is how good and young players end up on the waiver wire which redistributes talent around the league. 

EG, team A has only 1 tight end who is questionable and does not want to drop someone if the tight end does indeed play but he wont be around to make the change on game day. He goes onto the site and leaves instructions to drop player A and pick up the best available tight end at game time for his lineup.

Note: blocking pickups or picking up players to block other teams from getting them for your matchup will be monitored and addressed if it occurs. Eg, team A and team B play each other and team A says he might not have a tight end that week if his guy is hurt so team B goes out and picks up the best available tight end with no intention to start him but simply to block Team A from getting him on Sunday.

Then guys can then take advantage of those players if they chose.

 Misc. Notes:

-       Joss and Ed step down as Commishes, Shawn remains and John and Paul Kerr are the new Commishes

-       All owners must take a turn as Commish during the regular cycle of changeover

-       All requests, roster reminders, complaints etc must now be posted publicly on the messageboard to be dealt with by Commishes

 

 

 

 

 

Attachments
old rules

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Head-to-Head
  3. Points Scored Head-to-Head
  4. None
Game Tie Breakers
Bench
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
25
Roster Limits
MinMax
Quarterback010
Running Back015
Wide Receiver016
Tight End014
Kicker04
Defense/Sp Team04

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 10 players may be placed on injured reserve
Team owners may place any player on I/R at anytime
Taxi Squad
Up to 10 individual players may be assigned to your taxi squad

Lineups

Starters
8
Lineup Limits
Quarterback1to1
Running Back1to3
Wide Receiver1to3
Tight End1to3
Kicker1to1
Defense/Sp Team1to1
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Draft Rules
Scheduled for Mon Jun 17 6:00pm ET
Manually started by commissioner
Straight
4 rounds
Unlimited time to pick
Draft Order
#1 Dude looks like a Brady
#2 Dolla Dolla Bills Y'all
#3 Titans
#4 Show dem' TDs
#5 Seriously? This team.
#6 Steelers
#7 Field of Reams
#8 Leave It All On The Fields
#9 Bears
#10 Turd Wranglers
#11 CrownTheirAss
#12 Semi-Charmed Life
#13 Giants Rebuild
#14 The Proof is in the Puka

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 4 / NFL Week 18
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 3:00pm ET
Free for All
Week 2Wed Sep 11 7:00pm ETthruMon Sep 16 7:00pm ET
Week 3Wed Sep 18 7:00pm ETthruMon Sep 23 7:00pm ET
Week 4Wed Sep 25 7:00pm ETthruMon Sep 30 7:00pm ET
Week 5Wed Oct 2 7:00pm ETthruMon Oct 7 7:00pm ET
Week 6Wed Oct 9 7:00pm ETthruMon Oct 14 7:00pm ET
Week 7Wed Oct 16 7:00pm ETthruMon Oct 21 7:00pm ET
Week 8Wed Oct 23 7:00pm ETthruMon Oct 28 7:00pm ET
Week 9Wed Oct 30 7:00pm ETthruMon Nov 4 7:00pm ET
Week 10Wed Nov 6 7:00pm ETthruMon Nov 11 7:00pm ET
Week 11Wed Nov 13 7:00pm ETthruMon Nov 18 7:00pm ET
Week 12Wed Nov 20 7:00pm ETthruMon Nov 25 7:00pm ET
Week 13Wed Nov 27 7:00pm ETthruMon Dec 2 7:00pm ET
Week 14Wed Dec 4 7:00pm ETthruMon Dec 9 7:00pm ET
Playoff Week 1Wed Dec 11 7:00pm ETthruMon Dec 16 7:00pm ET
Playoff Week 2Wed Dec 18 7:00pm ETthruMon Dec 23 7:00pm ET
Playoff Week 3Wed Dec 25 7:00pm ETthruSun Dec 29 7:00pm ET
Playoff Week 4Wed Jan 1 7:00pm ETthruSun Jan 5 7:00pm ET
OffseasonWed Jan 8 7:00pm ETthruSat Mar 1 12:00am ET

Teams may not add players after their game has started
Protected Free Agents
Players dropped will be protected free agents until Next Waiver Wire
Players dropped after Fantasy Playoff Week 3 will be protected for the remainder of the season
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 1:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 1:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 1:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 1:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 1:00pm ET
Playoff Week 4Mon Dec 30 7:00am ETthruSun Jan 5 1:00pm ET
OffseasonMon Jan 6 7:00am ETthruSat Mar 1 12:00am ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$125
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2016-12-09
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2013-06-23
Rushing Yds
1 pts for every 25 rushing yds beginning with 25 rushing yds
QB RB WR TE K
2013-06-25
2 pts for 100 or more rushing yds
Rushing Atts
1 pts for 20 or more rushing atts
QB RB WR TE K
2017-06-21
1 pts for 25 or more rushing atts
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 40 to 150 yd TD rush
QB RB WR TE K
2013-06-25
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K
2013-06-23
Passing 2XPs
1 pts for each passing 2XP
QB RB WR TE K
2013-06-23
Passing Yds
2 pts for every 25 passing yds beginning with 275 passing yds
QB RB WR TE K
2023-09-15
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
4 pts for 40 to 150 yd TD pass
QB RB WR TE K D/ST
2013-06-25
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2013-06-23
Receiving 2XP
1 pts for each receiving 2XP
QB RB WR TE K
2013-06-23
Receiving Yds
1 pts for every 25 receiving yds beginning with 25 receiving yds
TE
2021-01-05
2 pts for 100 or more receiving yds
1 pts for every 25 receiving yds beginning with 25 receiving yds
QB RB WR K
2021-01-05
2 pts for 100 or more receiving yds
Receptions
2 pts for 5 or more receptions
TE
2021-01-05
2 pts for 8 or more receptions
QB RB WR K
2021-01-05
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 40 to 150 yd TD reception
QB RB WR TE K
2013-06-25

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
2013-06-23
Yd FG
3 pts for 55 to 150 yd FG
K
2023-09-15
Made PATs
1 pts for each made PAT
K
2013-06-23
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
2013-06-23
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
2013-06-23
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
2013-06-23
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2013-06-23
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2016-12-06
Pts Allowed
5 pts for 0 to 1 pts allowed
D/ST
2016-06-28
3 pts for 2 to 3 pts allowed
1 pts for 4 to 7 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
2013-06-25
2 pts for 5.0 or more sacks
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
2013-06-23
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
2013-06-25
2 pts for 4 or more interceptions
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
1 pts for each over on downs
D/ST
2021-10-19
Blocked FGs
1 pts for 1 or more blocked FG
D/ST
2013-06-25
Blocked XPs
1 pts for 1 or more blocked XP
D/ST
2013-06-25
Blocked Punts
1 pts for 1 or more blocked punt
D/ST
2013-06-25
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
2015-10-03
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
D/ST
2015-10-03
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
4 pts for 250 to 750 return yds
D/ST
2015-10-03
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2016-12-09
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used