League

Name
Odessa Fantasy Football League
League ID
13300
Guest URL
https://www.rtsports.com/fantasy-football-league/13300
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Tom McMinn
tmc@mcminns.com

By-Laws

ODESSA FANTASY FOOTBALL LEAGUE 2023

PLEASE BE SURE YOUR TEAM IS SET TO CENTRAL TIME IN THE PREFERENCES. ALL TIMES IN THIS DOCUMENT ARE CENTRAL.  RTSPORTS TENDS TO SHOW TIMES IN THE EASTERN TIME ZONE SO BE SURE WHEN YOU SEE A TIME TO CHECK IF IT'S EASTERN OR CENTRAL.

Draft Night - Tuesday August 29, 2023 at 7:00 pm.  We will be drafting by computer draft. Time limit will be 2 minutes.  If you are in town, we will gather at my house for refreshment and pizza and drafting.   

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League Setup - There is one conference comprised of 8 teams.

League Fees - Fees total $500. This includes the required entry fee of a minimum of $150 and game fees of $25 each week for 14 weeks. There is no weekly charge for the two playoff games. The entry fee will be collected on draft night from each team owner. All remaining fees may be paid anytime during the season but become due and payable immediately at the conclusion of the last playoff game.

Source of Statistics for Scoring – The Odessa Fantasy Football League uses the "Real Time Fantasy Football" internet statistics service. Such statistics as provided by that service shall be deemed accurate and are the governing statistics for the purpose of league play.

Regular Season - Regular season play for our league is 14 games, corresponding with Weeks 1 through 14 of NFL play. Weekly competition includes all games played from Tuesday through Monday. Each franchise will compete against every other franchise twice. Final regular season standings are determined by the overall season record. In case of equivalent season records, head to head record, then points head-to-head, then total points will be used as tie-breakers.

Playoffs - The top four teams at the end of regular season play will reach the playoffs. The first playoff games, pitting position 1 against position 4 and position 2 against position 3 will be held on NFL week 15. The winners of those games will compete in the “OFFL Super Bowl”, held in NFL week 16, to crown the Odessa Fantasy Football League Champion. Losers of the first playoff game will compete for third place during Week 16. Also during the two playoff weeks, the teams who finished in positions 5 through 8 will play each in a like manner to determine the winner of the “OFFL Toilet Bowl” (fifth place).

Draft Order – Drafting order 1 through 8 will be determined by the reverse of the order of finish from last season and then will proceed in a 1 through 8 and 8 through 1 progression (commonly called a "serpentine draft") until the draft is completed.  When a new owner enters the league, he will automatically draft in 8th position the first year.

Selection Time – Selection time limit is 2 minutes per franchise (not strictly enforced). A total of 184 players will be drafted, so it is important that you come fully prepared.

Roster Distribution and Limits – Roster limit is 23 players distributed at all times as follows: 2 Quarterback Teams, 3 Running Backs, 3 Wide Receivers, 2 Tight Ends, 2 Defensive Teams, 3 Linebackers, 3 Defensive Backs, 3 Defensive Linemen,  and 2 Kicking Teams.

Transaction Fees – Each time you drop or add a player, trade a player, place a player on or remove a player from injured reserve (IR), there is a transaction fee. These fees are added to the prize pool at the end of the season. The number of transactions during the season is not limited. However, transactions must meet all appropriate deadlines.

Waiver Wire - Players may be added and dropped throughout the entire season. There are two ways to add a player. From Tuesday morning at 6 AM until Wednesday evening at 10:59 PM players can be added and dropped using the Waiver wire. The waiver wire limit is 10 players per week. After the waiver wire has run overnight, beginning at Noon on Thursday, other free agents can be added on a first-come-first-serve basis subject to eligibility until 8 PM on Monday, the kickoff of the final game of the week. Players will become no longer eligible to be added or dropped once their team's game has begun for this week. Fees are $2 to release a player and $2 to add a player. 

Trades - Players from the same position may be traded between teams through week 12 of the season. No trades will be approved after week 12. A player traded by one team to another cannot be traded back to the original team for 21 days. Trades follow the same deadline schedule each week as the free-for-all add and drop schedule. Fees are $5 per player involved in the trade. All trades require final approval from the commissioner.

Injured Reserve - Injured reserve (IR) may be utilized during the entire season. Up to six players may be on IR at any one time. While on IR, players are protected from acquisition by other franchises. To utilize IR, the actual NFL player must be listed on the OFFL website injury list as either injured reserve, physically unable to play, out, doubtful, questionable, or day to day as of noon Thursday of that week. Any player listed as probable is not eligible for IR. Team positions (QB, Kicker, Defense) are never eligible to be placed on IR.

Each team may keep one (1) player on injured reserve that is not actually injured. Fees are $3 to place a player on IR and $3 to remove a player from IR.

Flex Players - the positions of RB/WR, and of DL/DB allow the use of a "flex players". Essentially, this gives the owner the ability to play his choice of two players for each position, as might typically be required, or to use 3 of one position and one of the other. For example, it is legal to play 3 RB and 1 WR, or 3 WR and 1 RB instead of 2 and 2.  The same is true with DL and DB.

Special Considerations for Bye Week Problems - When a bye week causes a team to have an insufficient number of players on their roster for any position, the necessary number of players on bye may be placed on IR for one week provided there is room within the six player limit. Free agents may then be temporarily added to fill those positions needed for that week only. Before the waiver wire deadline the next week, players placed on IR for this purpose must be either be taken off IR or dropped. While Team positions are not normally allowed on IR, in the event a team owner has both Team positions on bye in a given week, he may put one team position on IR for that week and select an alternate. All appropriate fees apply.

Weekly Starting Lineups - Starting lineups are entered by accessing the league website. Starters can be changed anytime until the players involved begin a game. Failure to make lineup changes previous to play beginning will result in the roster remaining the same as the previous week. Starting lineups consist of 14 players with the following distribution:

1 Quarterback

1, 2 or 3 Running Backs and 1, 2 or 3 Wide Receivers, for a total of 4 players between RB and WR

1 Tight End

1 Defensive Team

2 Linebackers

1, 2 or 3 Defensive Linemen and 1, 2 or 3 Defensive Backs for a total of 4 players between DL and DB

1 Kicker

 

Tiebreaker - Each week one (1) tiebreaker player is to be selected to be used in the event of a tie score that week. If a tiebreaker player is not designated by a team then that team's tiebreaker score for the week in question will be zero.

Reports - Game results and league summaries are generated each week and are available on the league website.

Prizes – Prizes will be awarded according to the "Allocation of League Funds" document which will be available on draft night.

Disputes - The commissioner will decide all disputes between league owners and also those involving any other rules or procedures. The commissioner's decision may be appealed if a party so desires and be brought before the entire league membership for a vote. An appellate fee of $10 (non-refundable) will be charged to the requesting party. A majority vote of those league owners not involved in the dispute is the final decision regarding the issue in all these cases. The commissioner will vote to break a tie if necessary.

Tom McMinn,  THE Commissioner

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 16

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Points Scored Head-to-Head
  3. Total Points Standings
  4. None
Game Tie Breakers
Team owner selects 1 tie breaker players
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
23
Roster Limits
MinMax
Quarterback22
Running Back03
Wide Receiver03
Tight End02
Kicker02
Defensive Line03
Linebacker03
Defensive Back03
Defense02

Team Players
Team Quarterback
Team Kicker
Injured Reserve
Up to 6 players may be placed on injured reserve
Team owners may place any player on I/R at anytime
Taxi Squad
League does not use taxi squad

Lineups

Starters
14
Offense Starters
7
Defense Starters
7
Lineup Limits
Quarterback1to1
Running Back1to1
Wide Receiver1to1
Tight End1to1
Kicker1to1
Defense1to1
Defensive Line1to1
Linebacker2to2
Defensive Back1to1
Flex ( RB WR limit 2QB )2to2
Def Flex ( DL DB limit 2QB )2to2
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 9:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 9:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 9:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 9:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 9:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 9:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 9:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 9:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 9:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 9:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 9:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 9:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 9:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 9:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 9:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 9:00pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 11:00pm ET
Free for All
Week 1Fri Mar 1 12:00am ETthruSat Sep 7 7:00pm ET
Week 2Thu Sep 12 8:00am ETthruMon Sep 16 8:30pm ET
Week 3Thu Sep 19 8:00am ETthruMon Sep 23 8:30pm ET
Week 4Thu Sep 26 8:00am ETthruMon Sep 30 8:30pm ET
Week 5Thu Oct 3 8:00am ETthruMon Oct 7 8:30pm ET
Week 6Thu Oct 10 8:00am ETthruMon Oct 14 8:30pm ET
Week 7Thu Oct 17 8:00am ETthruMon Oct 21 8:30pm ET
Week 8Thu Oct 24 8:00am ETthruMon Oct 28 8:30pm ET
Week 9Thu Oct 31 8:00am ETthruMon Nov 4 8:30pm ET
Week 10Thu Nov 7 8:00am ETthruMon Nov 11 8:30pm ET
Week 11Thu Nov 14 8:00am ETthruMon Nov 18 8:30pm ET
Week 12Thu Nov 21 8:00am ETthruMon Nov 25 8:30pm ET
Week 13Thu Nov 28 8:00am ETthruMon Dec 2 8:30pm ET
Week 14Thu Dec 5 8:00am ETthruMon Dec 9 8:30pm ET
Playoff Week 1Thu Dec 12 8:00am ETthruMon Dec 16 8:30pm ET
Playoff Week 2Thu Dec 19 8:00am ETthruMon Dec 23 8:30pm ET
OffseasonThu Dec 26 8:00am ETthruSun Dec 29 8:30pm ET

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 11
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 12:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 12:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 12:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 12:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 12:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 12:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 12:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 12:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 12:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 12:00pm ET
Notification
The league is not notified when trades are completed

League Fees

Assessed Fees
General
League Entry$500
Wins and Losses
Losses$0
Ties$0
Wins Credit$25
Roster Moves
Each Player Acquired$2
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$2
Each Player Placed on I/R$3
Each Player Activated from I/R$3
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$3
Each Player Traded For$3

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2008-08-14
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2008-08-14
Rushing Yds
1 pts for every 5 rushing yds beginning with 5 rushing yds
QB WR TE K
5 pts for 25 or more rushing yds
10 pts for 50 or more rushing yds
1 pts for every 10 rushing yds beginning with 10 rushing yds
RB
2008-08-14
1 pts for every 10 rushing yds beginning with 70 rushing yds
5 pts for 100 or more rushing yds
5 pts for 150 or more rushing yds
Rushing Atts
1 pts for every 2 rushing atts beginning with 2 rushing atts
RB
2008-08-14
5 pts for 10 or more rushing atts
5 pts for 20 or more rushing atts
5 pts for each rushing att
TE K
2017-08-11
1 pts for each rushing att
QB
2017-08-11
5 pts for 10 or more rushing atts
5 pts for 20 or more rushing atts
2 pts for each rushing att
WR
2017-08-11
5 pts for 3 or more rushing atts
5 pts for 6 or more rushing atts
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
1 pts for every 5 yd TD rush beginning with 5 yd TD rush
QB WR TE K ST DL LB DB
1 pts for every 5 yd TD rush beginning with 25 yd TD rush
1 pts for every 5 yd TD rush beginning with 5 yd TD rush
RB
2008-08-14
10 pts for 40 or more yd TD rush
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE K DL LB DB
-10 pts for 3 or more fumbles lost
-20 pts for 5 or more fumbles lost
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB
6 pts for each passing TD
RB WR TE K
2008-08-14
Passing 2XPs
2 pts for each passing 2XP
QB
2 pts for each passing 2XP
RB WR TE K
2008-08-14
Passing Yds
1 pts for every 5 passing yds beginning with 5 passing yds
RB WR TE K
2008-08-14
5 pts for 25 or more passing yds
1 pts for every 10 passing yds beginning with 10 passing yds
QB
2014-08-20
5 pts for 250 or more passing yds
5 pts for 400 or more passing yds
Passing Atts
1 pts for each passing att
RB WR TE K
1 pts for every 10 passing atts beginning with 10 passing atts
QB
2008-08-14
Yds Per Attempt
Not Used
Completions
2 pts for each completion
RB WR TE K
1 pts for every 2 completions beginning with 10 completions
QB
2008-08-14
Yds Per Completion
5 pts for 10.0 or more yds per completion
QB
2008-08-14
Minimum 10 pass comps
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
1 pts for every 10 yd TD pass beginning with 20 yd TD pass
QB RB WR TE K
2008-08-14
Interceptions Thrown
-2 pts for each interception thrown
QB
2008-08-14
-10 pts for 4 or more interceptions thrown
-20 pts for 6 or more interceptions thrown
Pick 6s
Not Used
Incompletions
-1 pts for every 1 incompletion beginning with 5 incompletions
QB
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
9 pts for each receiving TD
QB K ST DL LB DB
2012-08-29
6 pts for each receiving TD
RB WR TE
2012-08-29
Receiving 2XP
Not Used
Receiving Yds
1 pts for every 10 receiving yds beginning with 10 receiving yds
RB WR
2008-08-14
5 pts for 100 or more receiving yds
5 pts for 150 or more receiving yds
1 pts for every 5 receiving yds beginning with 5 receiving yds
TE
2008-08-14
5 pts for 50 or more receiving yds
Receptions
5 pts for each reception
QB
2008-08-14
10 pts for 2 or more receptions
1 pts for each reception
RB WR TE
2012-08-29
5 pts for 5 or more receptions
10 pts for 10 or more receptions
Yds Per Reception
1 pts for every 2.0 yds per reception beginning with 6.0 yds per reception
WR
2008-08-14
5 pts for 10.0 or more yds per reception
Minimum 3 receptions
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
1 pts for every 5 yd TD reception beginning with 5 yd TD reception
QB RB WR TE K
2008-08-14
10 pts for 50 or more yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
5 pts for 200 or more rush and rec yds
RB
2008-08-14
5 pts for 300 or more rush and rec yds
Rush And Pass Yds
1 pts for every 10 rush and pass yds beginning with 300 rush and pass yds
QB
2008-08-14
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
2016-08-29
Yd FG
1 pts for every 10 yd FG beginning with 20 yd FG
K
2014-08-20
2 pts for 50 or more yd FG
3 pts for 60 or more yd FG
Made PATs
2 pts for each made PAT
K
2012-08-29
Missed FGs
Not Used
Yd Missed FG
-4 pts for 0 to 25 yd missed FG
K
2016-08-29
-2 pts for 26 to 35 yd missed FG
Missed XPs
-1 pts for each missed XP
K
2016-08-29

Defensive Scoring

Fumble Return TDs
9 pts for each fumble return TD
DEF DL LB DB
2008-08-14
Yd Fumble Return TD
1 pts for every 5 yd fumble return TD beginning with 5 yd fumble return TD
DEF ST DL LB DB
Int Return TDs
9 pts for each int return TD
DEF DL LB DB
2008-08-14
Yd Int Return TD
1 pts for every 5 yd int return TD beginning with 5 yd int return TD
DEF ST DL LB DB
Safety
5 pts for each safety
DEF DL LB DB
2008-08-14
Defensive ST TDs
Not Used
Yd Defensive ST TD
1 pts for every 5 yd defensive ST TD beginning with 5 yd defensive ST TD
DL LB DB
2018-08-07
Defensive ST Safety
Not Used
Pts Allowed
Not Used
Def Pts Allowed
25 pts for 0 def pts allowed
DEF
2014-08-20
20 pts for 1 to 3 def pts allowed
15 pts for 4 to 6 def pts allowed
13 pts for 7 to 10 def pts allowed
11 pts for 11 to 14 def pts allowed
8 pts for 15 to 20 def pts allowed
7 pts for 21 to 24 def pts allowed
4 pts for 25 to 27 def pts allowed
3 pts for 28 to 31 def pts allowed
2 pts for 32 to 34 def pts allowed
0 pts for 35 to 39 def pts allowed
0 pts for 40 to 41 def pts allowed
-1 pts for 42 to 43 def pts allowed
-2 pts for 44 to 45 def pts allowed
-3 pts for 46 to 47 def pts allowed
-4 pts for 48 to 49 def pts allowed
-5 pts for 50 to 999 def pts allowed
Yds Allowed
10 pts for -99 to 199 yds allowed
DEF
9 pts for 200 to 219 yds allowed
8 pts for 220 to 239 yds allowed
7 pts for 240 to 259 yds allowed
6 pts for 260 to 279 yds allowed
5 pts for 280 to 299 yds allowed
4 pts for 300 to 319 yds allowed
3 pts for 320 to 339 yds allowed
2 pts for 340 to 359 yds allowed
1 pts for 360 to 379 yds allowed
0 pts for 380 to 399 yds allowed
-1 pts for 400 to 419 yds allowed
-2 pts for 420 to 439 yds allowed
-3 pts for 440 to 459 yds allowed
-4 pts for 460 to 479 yds allowed
-5 pts for 480 to 999 yds allowed
Rushing Yds Allowed
10 pts for -99 to 99 rushing yds allowed
DEF
9 pts for 100 to 109 rushing yds allowed
8 pts for 110 to 119 rushing yds allowed
7 pts for 120 to 129 rushing yds allowed
6 pts for 130 to 139 rushing yds allowed
5 pts for 140 to 149 rushing yds allowed
4 pts for 150 to 159 rushing yds allowed
3 pts for 160 to 169 rushing yds allowed
2 pts for 170 to 179 rushing yds allowed
1 pts for 180 to 189 rushing yds allowed
0 pts for 190 to 199 rushing yds allowed
-1 pts for 200 to 209 rushing yds allowed
-2 pts for 210 to 219 rushing yds allowed
-3 pts for 220 to 229 rushing yds allowed
-4 pts for 230 to 239 rushing yds allowed
-5 pts for 240 to 999 rushing yds allowed
Passing Yds Allowed
10 pts for -99 to 99 passing yds allowed
DEF
9 pts for 100 to 119 passing yds allowed
8 pts for 120 to 139 passing yds allowed
7 pts for 140 to 159 passing yds allowed
6 pts for 160 to 179 passing yds allowed
5 pts for 180 to 199 passing yds allowed
4 pts for 200 to 219 passing yds allowed
3 pts for 220 to 239 passing yds allowed
2 pts for 240 to 259 passing yds allowed
1 pts for 260 to 279 passing yds allowed
0 pts for 280 to 299 passing yds allowed
-1 pts for 300 to 319 passing yds allowed
-2 pts for 320 to 339 passing yds allowed
-3 pts for 340 to 359 passing yds allowed
-4 pts for 360 to 379 passing yds allowed
-5 pts for 380 to 999 passing yds allowed
Sacks
3 pts for every 0.5 sack beginning with 0.5 sack
DL
2008-08-14
2 pts for every 0.5 sack beginning with 0.5 sack
DB
2016-08-29
3 pts for each sack
DEF LB
2016-08-29
Sack Yds
Not Used
Fumbles Forced
2 pts for each fumble forced
DL LB DB
5 pts for 3 or more fumbles forced
Fumbles Recovered
Not Used
Fumble Return Yds
Not Used
Interceptions
Not Used
Int Return Yds
Not Used
Turnovers
4 pts for each turnover
DL LB DB
2008-08-25
5 pts for 2 or more turnovers
Minimum 0 fumbles recovered 0 interceptions
3 pts for each turnover
DEF
2012-08-29
5 pts for every 1 turnover beginning with 3 turnovers
5 pts for 5 or more turnovers
Minimum 0 fumbles recovered 0 interceptions
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
6 pts for each blocked FG
ST
2012-08-29
Blocked XPs
4 pts for each blocked XP
ST
2012-08-29
Blocked Punts
5 pts for each blocked punt
ST
2012-08-29
Tackles
3 pts for each tackle
LB
2012-08-29
5 pts for 6 or more tackles
5 pts for 10 or more tackles
3 pts for each tackle
QB RB WR TE K DL
2012-08-29
5 pts for 3 or more tackles
5 pts for 7 or more tackles
3 pts for each tackle
DB
2013-08-27
5 pts for 4 or more tackles
5 pts for 8 or more tackles
Tackles For Loss
Not Used
Assists
1 pts for each assist
DL LB DB
Passes Defensed
2 pts for every 1 pass defensed beginning with 2 passes defensed
DL LB DB
2013-08-27
5 pts for 5 or more passes defensed

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
1 pts for every 10 yd kickoff return TD beginning with 10 yd kickoff return TD
ST
2008-08-14
Kickoff Return Yds
1 pts for every 10 kickoff return yds beginning with 10 kickoff return yds
ST
2012-08-29
5 pts for 50 or more kickoff return yds
5 pts for 80 or more kickoff return yds
Punt Return TDs
Not Used
Yd Punt Return TD
1 pts for every 10 yd punt return TD beginning with 10 yd punt return TD
ST
2008-08-14
Punt Return Yds
1 pts for every 10 punt return yds beginning with 10 punt return yds
ST
2012-08-29
5 pts for 50 or more punt return yds
5 pts for 80 or more punt return yds
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used