League

Name
Smashmouth Fantasy Football League
League ID
14831
Guest URL
https://www.rtsports.com/fantasy-football-league/14831
Service
Full Season - Platinum
Subscription
Not Paid
Commissioner
Keith Hayes
sinista1@msn.com

By-Laws

SFFL Abandoned Teams: 12-12-21 (Effective 2022)

Any teams abandoned by a GM during the season will have the Weekly Starters set by the Commish by starting the highest ranked players in those positions. The Commish will also make the necessary moves for Bye Weeks ONLY if players need to be moved to IR or signed when no players available to start.

SFFL Tie-Breaker Change: 09-08-21

The League Majority voted in favor of changing the Tie Breaker Player from the Head Coach to Bench Players... The Head Coach spot will remain at this time per Commish.

SFFL WR Max Limits: 08-27-14

The League majority (100%) of GMs voted to up the Roster Max of WRs to 5 from 4 as the NFL becomes more of a passing game with less focus on the tandem RB attack. 

UPUFF Draft Order: 08-15-09

UPUFF voted by majority (67%) that the upcoming season's draft order will be determined by the GMs who will select their draft position by order of finish from the previous season.

SFFL Playoffs: 12-01-08

At the end of regular season of play (WK 15) eight teams advance to the playoffs. Those teams consists of four divisional champions and 4 wild cards which are determined by the best overall records below the divisional champions.

Since there are no "byes" in our only week of playoffs, the first divisional seed plays the fourth seed for the first
Div Championship spot while the second and third seed play for the remaining Div Championship spot.

Trade Deadline: 10-16-08

The SFFL/UPUFF trade deadline is the same date for the NFL of that season, but in the SFFL League the trade page is available to trade keepers for draft picks for the upcoming season only after the season has ended.

SFFL/UPUFF Deadbeat(s) & Draft Rulings: August 14, 2006

DRAFT DATES (Updated 2022)


SFFL League Draft: Sep. 02, 2023 at 9 AM (Annually it’s the Saturday before Labor Day)

DRAFT RULES

1) All members MUST be paid in full the Thursday before your league(s) draft date, if you are not paid in full your team will be removed from the league, and you will not play for the season.

2) All members MUST “set up” or “load” the draft cheat sheets provided by RT. If this is not completed on the eve before the draft I will load the pre-ranked cheat sheet for that member.

3) All members MUST set their auto-pick options. If the member is going to be offline for the draft then they MUST select “Instant” if they are going to be online for the draft then they MUST select “Fail-Safe” to protect their pick in case their PC or laptop crashes during the draft. If this is not completed on the night before the draft I will set the mode to “Instant” so it will pick a player from the pre-ranked cheat sheet.

4) All members have 2 minutes to draft a player which is one of the reasons why the auto-pick options must be set so our draft can flow with minimal problems.

What is the "Auto-Pick" function and how does it work?

The Auto-Pick function allows users to have the system make picks for them in their live draft, based on their draft
cheatsheet setup. NOTE: This function, like the draft cheatsheet itself, is only available if your league has decided
to use our live draft feature.

There are 3 Auto-Pick modes you can define:

OFF

Turn the auto-picker off. The user must select his/her players from the live draft board manually. If the league has a
constraint on the time to make a pick, the user must select the desired player before the time is up or the selection
will be skipped.

INSTANT

Allow the auto-picker to select the next player from your draft cheatsheet as soon as it is your turn to pick. The
user will not be manually making a pick in this instance, so fill out your draft cheatsheet wisely!

Two important notes about this mode:

1. If your draft is running, you are currently up in the draft order, and you select "INSTANT", the system will
IMMEDIATELY make a pick for your team. Be sure to know the current state of your draft before you change to this mode.


2. If, for any reason, your cheatsheet is invalid (all of the players on the list have been taken, selecting any of
the remaining players on your list will violate roster compositions or salary cap limits, etc.) your turn will NOT be
skipped, rather you will still be on the clock and your auto-pick mode will automatically be shut off.

FAIL-SAFE

Not available if your draft does not have a time limit for selections. Allow the auto-picker to select the next player
from my draft cheatsheet only if I did not make a selection within the time limit for my draft. Fail-Safe mode is used
when you believe you may not be able to get your pick in on time (due to internet connectivity problems, for example)
and you do not want your turn to be skipped. If, for any reason, your cheatsheet is invalid (all of the players on the
list have been taken, selecting any of the remaining players on your list will violate roster compositions or salary
cap limits, etc.) your turn WILL be skipped, as your time has expired and a pick could not be made for you.

Waiver Wire (WW) & Free Agent (FA) Signings: June 4, 2006

At 12AM Tuesday GM's can submit their players for the WW submission list until 12AM Thursday. This gives GM's 48 hours
to do their homework and make sure they have the right players they want to acquire on their submission list. RT will
process the submissions and assign the players to the teams in order of "worst to first". By 8AM Thursday morning WW
players should be assigned to their teams thus opening the FA signing period which lasts up until game time on 1PM
Sunday. If the games fall on Thursday or Saturday then the period ends at 1PM on those days.

Injured Reserve (IR): Suspended & Injured Players: October 9, 2005

Players who listed an injury or suspension prior their bye week will be allowed to remain on the IR without drawing a
penalty during their bye week. This ruling has been put into place because bye week teams do not have to submit an injury report the previous Thursday to the NFL.

Keepers: January 5, 2004

At the end of the SFFL season each GM must submit a final roster made up of the player minimums as stated in the
"Roster Composition" section of the rules. One player per position will be named, and all IR players must be returned
to the (FA) free agent pool or assigned a roster spot. Any GMs who don't have their final roster set by April 1st of
the upcoming season will have their final rosters finalized by the GM who will start the highest ranked player of that
position on the roster and the remaining players will be dropped to the FA pool.

SFFL Toilet Bowl Championship: December 21, 2004

The Toliet Bowl Championship features the two teams with the SFFL's worst overall record. The losing team of this
matchup is SFFL's Toilet Bowl Champion.


SFFL Playoffs: December 21, 2004

At the end of regular season of play (WK 15) six teams advance to the playoffs. Those teams consists of four divisional champions and 2 wild cards which are determined by the third best overall record below the divisional champions.

Since there are no "byes" in our only week of playoffs, the first seed plays the wildcard for the first championship
spot while the second and third seed play for the remaining Championship spot.


Suspended Players: September 8, 2004

Suspended players can be carried on your IR as if they were injured.


Injured Players: September 5, 2004

Injured players are players with any type injury that has them listed on the weekly NFL injury list. They don't have
to be on injured reserve, but if they are listed on the NFL injury report come Thursday when the report is released
then you can place that player on your injured reserves without penalty. If that player is listed as "day to day" or
"game time decision", and decides to play come game day you won't be penalized if you still have that player on your
IR because the NFL is good for doing this.


Trade Penalties: September 4, 2004

All GM’s must answer all trade proposals within ONE WEEK’S time (to cover vacations). If a trade proposal is not
ACCEPTED or REJECTED by the GM who received the proposal within A WEEK’S time (to cover vacations). That GM will be
assessed with a 5pt penalty the following week, and every consecutive week until the proposal has been answered.


Injured Reserve (IR): September 4, 2004

The two IR spots are for INJURED players with only one exception. During a team’s bye week it will be okay to place a
(HC) Head Coach, (K) Kicker, (ST) Special Team or (DEF) Team Defense on the IR, but after the following week those
players must be returned to the roster or they will be dropped by the Commissioner on the following Wednesday at 8am.
The placing of non-injured players onto the IR during gametime, will cost GM's a 10pt penalty to be assessed on a
weekly basis.


Trades: November 17, 2003

All trades MUST be ACCEPTED by both parties and submitted to me for approval by Saturday 12AM. I will APPROVE all
trades by 6PM Saturday night which will give you plenty time to adjust your starters.


Phone Numbers: November 17, 2003

ALL SFFL members must list a contact phone number. If you feel comfortable, leave your phone number. If not, then
leave a cell number. If you want you can list both, but make sure you list if it is your home or cell. For example...

H(508)586-0562


Trades: October 27, 2003

All trades MUST be ACCEPTED/REJECTED by both parties before the Commissioner APPROVES/VETO.


Tie Breakers: September 6, 2003

Here is the explanation on the tie-breakers for this league.

RT will allow you to choose whomever you want, and how many you want to settle ties, but the whole reason for drafting
a head coach was to decide tie breakers.

"WHEN PICKING A TIE BREAKER, ONLY PICK THE HEAD COACH!"

So in the event of a tie the head coaches match up in a tie breaker competition.

You continue on to the next round if the tie remains.

1st. Round: Head to Head Record
2nd. Round: Divisional Record
3rd. Round: Total Points Scored
4th. Round: Head to Head Points Scored

If there is an outcome after the remainder of these rounds the game will end in a tie.


SFFL Draft Guidelines: Created August 30, 2003

1) The Saturday before Labor Day has now become the SFFL Official Draft Day. Twelve noon will remain the official
start time. All GM's online for the draft MUST enter the RTChat at 11:30 am so we can get an idea of who we can or
cannot propose trades to during the draft. At noon you can exit the RTChat.

2) 12 round draft.

3) 2 minutes to select a player.

* Two minutes is more than enough if you filled out your pre-draft list.

4) ALL GM's must fill out a pre-draft ranking list with 12 players per position in ranking order and save it to file.
This is so I have access to it on draft day in case of no-shows or internet problems.

5) When trading draft spots during the rounds it MUST be for an even number of spots (ex. 1 round for 1 round, 2
rounds for 2 rounds). It doesn't matter which spots or rounds you trade as long as it's an even trade. If it is not an
even match, I will decline the trade.

* The reason for this rule is with some of the trades made during the draft some guys were shorted spots while others
were wasted in the end.

6) All GM's must have league fees paid in full by August 1st. GM's that have not paid in full, or contacted the SFFL
Commissioner will go to the bottom of the draft order moving all remaining teams up one spot. If there is more than
one GM in violation they will be placed at the bottom by their original order. (ex. If the GM's in violation were
drafting 3rd. and 7th. they would fall to 11th. and 12th.) Those GM's will also be fined $10 payable along with their
$50 league fee.


SFFL Prize Money: Updated November 26th. 2008

24 Teams = $1200 dollars ($50 per team)

Platinum Registration = $150

Conference Champs (2) = $50 per team $100

Divisional Champs (4) = $25 per team $100

NFL Picks Champ (1/$25) = $25 for winner $25

*NFL Picks ties will be decided by PF/PA record

Smash Bowl Champ = $785

Thus leaving $40 to cover any Paypal Fees (2008)

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Divisional Record
  3. Total Points Scored in Games
  4. Points Scored Head-to-Head
Game Tie Breakers
Bench
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
23
Roster Limits
MinMax
Quarterback13
Running Back14
Wide Receiver15
Tight End12
Head Coach12
Kicker12
Defensive Line13
Linebacker13
Defensive Back13
Defense12
Special Team12

Player Pool
Each conference separate
Injured Reserve
Up to 5 players may be placed on injured reserve
To be placed on I/R a player must be at least Questionable on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
14
Offense Starters
10
Defense Starters
5
Lineup Limits
Quarterback1to1
Running Back1to2
Wide Receiver1to3
Tight End1to2
Kicker1to1
Defense1to1
Special Team1to1
Head Coach1to1
Defensive Line0to3
Linebacker0to3
Defensive Back0to3
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:15pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 8:15pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 8:15pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 8:15pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 8:15pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 8:15pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 8:15pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 8:15pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 8:15pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 8:15pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 8:15pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 8:15pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 8:15pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 8:15pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 8:15pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 8:15pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 8:15pm ET
Playoff Week 4Mon Dec 30 7:00am ETthruSun Jan 5 8:15pm ET

Online Draft

Draft Rules
SFF Conference
Not Established
Draft Order
SFF Conference
Not Established

Draft Rules
UPUFF Conference
Not Established
Draft Order
UPUFF Conference
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 5 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Submission deadlines: Tue @ 12:00pm ET
Players awarded by reverse draft order
In-Season Waivers
Submission deadlines: Tue @ 12:00pm ET
Free for All
Week 1Wed Sep 4 4:00pm ETthruSun Sep 8 8:15pm ET
Week 2Tue Sep 10 4:00pm ETthruMon Sep 16 8:15pm ET
Week 3Tue Sep 17 4:00pm ETthruMon Sep 23 8:15pm ET
Week 4Tue Sep 24 4:00pm ETthruMon Sep 30 8:15pm ET
Week 5Tue Oct 1 4:00pm ETthruMon Oct 7 8:15pm ET
Week 6Tue Oct 8 4:00pm ETthruMon Oct 14 8:15pm ET
Week 7Tue Oct 15 4:00pm ETthruMon Oct 21 8:15pm ET
Week 8Tue Oct 22 4:00pm ETthruMon Oct 28 8:15pm ET
Week 9Tue Oct 29 4:00pm ETthruMon Nov 4 8:15pm ET
Week 10Tue Nov 5 4:00pm ETthruMon Nov 11 8:15pm ET
Week 11Tue Nov 12 4:00pm ETthruMon Nov 18 8:15pm ET
Week 12Tue Nov 19 4:00pm ETthruMon Nov 25 8:15pm ET
Week 13Tue Nov 26 4:00pm ETthruMon Dec 2 8:15pm ET
Week 14Tue Dec 3 4:00pm ETthruMon Dec 9 8:15pm ET
Playoff Week 1Tue Dec 10 4:00pm ETthruMon Dec 16 8:15pm ET
Playoff Week 2Tue Dec 17 4:00pm ETthruMon Dec 23 8:15pm ET
Playoff Week 3Tue Dec 24 4:00pm ETthruSun Dec 29 8:15pm ET
Playoff Week 4Tue Dec 31 4:00pm ETthruSun Jan 5 8:15pm ET
OffseasonTue Jan 7 4:00pm ETthruSat Mar 1 12:00am ET

Teams may not add players after their game has started
Protected Free Agents
Players dropped will be protected free agents for 1 day
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Player Contacts
League uses player contracts
Players are automatically released from rosters at the end of their contracts
The base contract length is 2 years, including the year acquired

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 14
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 12:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 12:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 12:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 12:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 12:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 12:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 12:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 12:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 12:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 12:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 12:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 12:00pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 12:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$50
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K ST DL LB DB
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K ST DL LB DB
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K DL LB DB
2019-09-06
Rushing Atts
Not Used
Yds Per Rush
1 pts for every 10.0 yds per rush beginning with 10.0 yds per rush
QB RB WR TE K DL LB DB
2019-09-06
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE K DL LB DB
2018-08-09
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K ST DL LB DB
2019-08-27
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K ST DL LB DB
2018-08-09
Passing Yds
0.04 pts for each passing yd
QB RB WR TE K DL LB DB
2019-09-06
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
1 pts for every 25.0 yds per completion beginning with 25.0 yds per completion
QB RB WR TE K DL LB DB
2019-09-06
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K DL LB DB
2017-08-22
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K ST DL LB DB
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K ST DL LB DB
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K DL LB DB
2019-08-27
Receptions
1 pts for each reception
QB RB WR TE K DL LB DB
2018-08-25
Yds Per Reception
1 pts for every 25.0 yds per reception beginning with 25.0 yds per reception
QB RB WR TE K DL LB DB
2019-09-06
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
2 pts for every 50 yd FG beginning with 50 yd FG
K
2018-09-12
Made PATs
1 pts for each made PAT
K
Missed FGs
-1 pts for each missed FG
K
Yd Missed FG
Not Used
Missed XPs
-2 pts for each missed XP
K

Offensive Scoring

Home Win
2 pts for each home win
HC
Road Win
2 pts for each road win
HC
Home Tie
Not Used
Road Tie
Not Used
Home Loss
-1 pts for each home loss
HC
Road Loss
-1 pts for each road loss
HC
Pts Scored
Not Used
Margin Of Victory
Not Used
First Downs
Not Used
Mins Of Possession
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
DEF ST DL LB DB
Yd Fumble Return TD
1 pts for every 15 yd fumble return TD beginning with 15 yd fumble return TD
ST DL LB DB
Int Return TDs
6 pts for each int return TD
DEF ST DL LB DB
Yd Int Return TD
1 pts for every 15 yd int return TD beginning with 15 yd int return TD
ST DL LB DB
Safety
2 pts for each safety
DEF ST DL LB DB
Defensive ST TDs
6 pts for each defensive ST TD
ST
Yd Defensive ST TD
1 pts for every 15 yd defensive ST TD beginning with 15 yd defensive ST TD
ST DL LB DB
Defensive ST Safety
2 pts for each defensive ST safety
ST
Pts Allowed
Not Used
Def Pts Allowed
10 pts for 0 def pts allowed
DEF
2017-08-21
7 pts for 1 to 6 def pts allowed
4 pts for 7 to 13 def pts allowed
1 pts for 14 to 20 def pts allowed
0 pts for 21 to 27 def pts allowed
-1 pts for 28 to 34 def pts allowed
-4 pts for 35 to 100 def pts allowed
Yds Allowed
Not Used
Rushing Yds Allowed
5 pts for 0 to 49 rushing yds allowed
DEF
2013-09-04
3 pts for 50 to 99 rushing yds allowed
-3 pts for 100 to 199 rushing yds allowed
-5 pts for 200 to 500 rushing yds allowed
Passing Yds Allowed
5 pts for 0 to 99 passing yds allowed
DEF
2013-09-04
3 pts for 100 to 199 passing yds allowed
-3 pts for 200 to 325 passing yds allowed
-5 pts for 326 to 500 passing yds allowed
Sacks
0.50 pts for every 0.5 sack beginning with 0.5 sack
DEF
2013-09-21
1 pts for every 0.5 sack beginning with 0.5 sack
QB RB WR TE K DL LB DB
2018-09-12
Sack Yds
1 pts for every 10.0 sack yds beginning with 10.0 sack yds
QB RB WR TE K DL LB DB
2017-08-22
Fumbles Forced
3 pts for each fumble forced
QB RB WR TE K DL LB DB
2008-08-19
1 pts for each fumble forced
DEF ST
2016-09-26
Fumbles Recovered
3 pts for each fumble recovered
QB RB WR TE K DL LB DB
1 pts for each fumble recovered
DEF ST
2016-09-26
Fumble Return Yds
0.10 pts for each fumble return yds
DEF DL LB DB
2017-09-10
Interceptions
3 pts for each interception
QB RB WR TE K DL LB DB
2018-08-25
1 pts for each interception
DEF
2018-08-25
Int Return Yds
0.10 pts for each int return yds
DEF DL LB DB
2018-08-25
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
3 pts for each blocked FG
ST
Blocked XPs
1 pts for each blocked XP
ST
Blocked Punts
1 pts for each blocked punt
ST
Tackles
1 pts for each tackle
QB RB WR TE K DL LB DB
2018-08-25
Tackles For Loss
Not Used
Assists
0.50 pts for each assist
QB RB WR TE K DL LB DB
Passes Defensed
1 pts for each pass defensed
QB RB WR TE K DL LB DB
2018-08-25

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K ST DL LB DB
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
1 pts for every 25 kickoff return yds beginning with 25 kickoff return yds
QB RB WR TE K ST DL LB DB
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K ST DL LB DB
Yd Punt Return TD
Not Used
Punt Return Yds
1 pts for every 25 punt return yds beginning with 25 punt return yds
QB RB WR TE K ST DL LB DB
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
DEF ST DL LB DB
2017-09-10
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2 pts for each ST fumble lost
QB RB WR TE K DL DB
2018-08-09
ST Fumbles
Not Used