League

Name
Amherst Fantasy Football League
League ID
15784
Guest URL
https://www.rtsports.com/fantasy-football-league/15784
Service
Full Season - Gold
Subscription
2024 Paid
Commissioner
Stephen Moeller
sjmoeller1@msn.com
Treasurer
Steve Moeller
sjmoeller1@msn.com

By-Laws



Amherst Fantasy Football League (AFFL) By-Laws



I. League Make-up



A. The league will consist of twelve teams divided into three equal divisions of four teams each.

B. Each team shall have a team name. Names may not be offensive in any way shape or form. Names must be approved by
league vote. Name changes must also be approved by league vote of no less than 8 current teams.

C. The league owners may vote to expand the current number of teams to 14 or 16 teams only. The league shall not exceed
16 teams for any reason.

D. Expansion of the league from 12 teams must be carried by a vote of no less than eight teams. The eight yeah votes must
consist of a majority of teams that have been in the league no less than four complete AFFL seasons.

1. In the event of expansion, the league commissioner shall determine the number of divisions and division setup.

E. In the event that a team should drop from the league, the commissioner shall contact any dual owners to inquire if
they would consider splitting. If they do not wish to split, owners will be allowed to make contact with outside parties. The
remaining team owners shall vote new teams in with a simple majority.

F. Each team shall receive one vote in any election. Regardless of the number of owners.


II. Schedule and Playoffs


A. The AFFL season shall coincide with the NFL schedule.

B. The league will play a 14 game regular season schedule in a Head to Head format.

C. The league schedule will be weighted to divisional opponents such that all teams play divisional foes at least twice
and all other teams once.

D. At the conclusion of the 14 game season, the three teams with the best Won/Loss record in each division shall be
deemed division champions.

E. The teams with the next five best records shall qualify as “Wildcards”

F. Playoff games shall be played during the 15th, 16th & 17th weeks of the current NFL schedule.

G. Teams shall be seeded 1-8.

H. The three division winners shall receive the top three seeds regardless of their Won/Loss record.

I. The remaining head to head match-ups in the playoff shall be based on the week 15 seeding. The remaining highest seed
shall be paired vs. the lowest remaining seed. The highest seed shall be considered the “home” team in all playoff rounds.

J. The winners of each playoff round shall be matched with the highest vs. lowest remaining team.

K. The 4 non-playoff teams shall enter a round-robin tournament playing each other once the last three weeks of the NFL
season. The team with the best W/L record shall have the first choice of draft position in the following year. The three other
teams shall select their draft position based on the outcome of the round-robin tournament. Ties shall be broken by W/L, ead
to Head, Total Points.


III. League Management and Assistance


A. The League shall be managed by the league “Commissioner”

B. The league commissioner must be an owner of an existing league franchise in the AFFL and must be a member of no less
the three complete AFFL seasons.

C. The current team owners must elect the commissioner by a vote of no less than 7 votes.

D. The commissioner shall retain the position until he resigns from position or the league.

E. The team owners may remove the current league commissioner by a minimum vote of no less than 8 votes.

F. The commissioner may appoint a “rules” committee consisting of one team owner from each division to assist in review
of all current league rules and bylaws.

G. Recommendation to change any rule or by-law shall be brought before the owners at least two weeks prior to the 1st
official league meeting (usually DRAFT NIGHT).

H. The commissioner shall be responsible for obtaining an Internet based league management service. The league management
service must be approved by at least 8 current team owners and may not be changed unless brought to the league by the rules
committee (see II.F.).

I. The commissioner may request assistance for any duties or responsibilities of his office without team owner approval.

J. The league commissioner shall be responsible for:

1. Website setup
2. Rule change notification
3. Draft night
4. Purchase of draft boards
5. Ruling on any potential team owner differences (unless the league owner is involved, in which case the rules
committee shall decide)
6. Establish trade deadlines
7. League schedule
8. Division alignment
9. Monetary collection, calculation and year end dispersion
10. Any other items, which may pertain to league operations, not previously named.

IV. Draft and Rosters


A. The league shall convene annually to conduct its league draft.

B. The draft shall be held on a day that can be attended by as many team owners as humanly possible.

C. Team owners must assign a proxy to conduct their annual draft. Under no circumstances will the team owners perform a
“league wide” draft for a missing owner. This rule shall be known as the Mark McNess Rule.

D. The draft shall consist of 16 rounds.

F. There will be a minimum roster size that consists of enough players to field a starting roster on week 1. There will
also be a league maximum at each position as determined by the commissioner to avoid hoarding yet still allow flexibility for
player activation in the event of bye weeks, suspensions or injuries.

G. Only players currently assigned to an NFL roster or players with prior NFL experience shall be eligible for the draft.

I. Draft order shall be determined as follows:

1. Round-Robin teams shall select their draft position as defined under "Schedule & Playoffs".
2. Playoff teams shall select their draft position based on reverse order of finish with the league chanpion
receiving the last available draft position.

J. The draft will be serpentine 1-12 for the first round and 12-1 for the second round. This shall continue until the
last selection of the 16th round of the annual draft.

K. Draft changes may be made prior to the current years 1st selection and only with at least 8 team owners agreeing to
the change.

L. Weekly rosters (Also defined as "The Starting Lineup") shall consist of a maximum:

1. One QB
2. Two RB’s
3. Two WR’s
4. One TE
5. One K
6. One D/ST
7. One Flex (RB/WR/TE)

M. Weekly rosters shall be set by individual team owners based on the parameters defined on the league website. If
possible, owners will be allowed to change active players until their current game begins.

N. RT Sports position designation shall be used to determine a players eligible NFL position.


V. Tie-Breakers

Determined by RT Sports.



VI. Waivers and Trades



A. Teams may acquire free agents via a waiver wire process.

B. Teams may select designated eligible free agents from the league pool (as designated by the league commissioner).

C. The waiver period will begin and end for a specific designated period of time. This shall be determined prior to the
annual draft as agreed upon by league members.

D. Waiver order is defined by the league and managed by RT Sports settings.


E. After the weekly waiver wire has expired, team owners may acquire free agents any time within league transaction
times.

F. If an owner is unable to access the league website to execute a waiver transaction either during the waiver wire
period or during the transaction period, he may submit a request to the league commissioner via e-mail only to have his
request executed.

G. VI.F. should only be used as a last resort.

H. The league website will determine which owner receives which player during the waiver wire period based on parameters
established by the commissioner and league owners.

I. Owners may execute trades until the designated trade deadline. The trade deadline shall be Noon Sunday prior to the
commencement of Week 10 of the current NFL schedule.

K. All trades and waivers in excess of 20 shall have a $2.00 transaction fee or a flat fee as determined by the league
assessed. Each waiver transaction shall consist of one player. Trades may consist of multiple players and are considered one
transaction. For fee purposes, only successful waiver claims shall be charged to a team owner.



VII. Scoring


A. Scoring shall be based on a combination scoring/production format. The AFFL shall use a decimal scoring system.

B. Weekly scores shall be comprised of actual NFL games played during the current NFL season.

C. Weekly scores shall be from the period beginning with any NFL game played Thursday through Monday.

D. The NFL official league site will be conferred for scoring discrepancies. However, it shall be noted that the official
league scoring will be maintained by the official league designated website.

E. In the event that the league website is not in service, manual scoring shall be kept using the Monday, Tuesday and
Friday editions of the USA Today.

F. Manual scoring will be recorded by individual owners and reported to the league commissioner by both owners via
telephone. If there is a discrepancy in manual scoring, both teams must review all scoring. The league commissioner shall
review any disputed scores.

G. The League Scoring Formula will be maintained on the league website. Owners wishing to have a manual copy of the
League Scoring Formula must print their own copy prior to the commencement of the 1st regular season game.

H. Scoring changes must be approved by the league rules committee and majority approval of existing owners prior to the
commencement of the annual draft.







Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Divisional Record
  3. Total Points Standings
  4. Points Scored Head-to-Head
Game Tie Breakers
Team owner selects 10 tie breaker players
Playoffs
Playoffs will be 8 teams / 3 weeks
Playoff bracket wlll automatically be seeded
Division winners automatically qualify for the playoffs
5 wildcard teams qualify based on standings
Teams will be seeded based on standings
Teams will be reseeded after each round

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback14
Running Back27
Wide Receiver27
Tight End14
Kicker14
Defense/Sp Team14

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 1 players may be placed on injured reserve
To be placed on I/R a player must be at least Out on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE )1to1
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Draft Rules
Scheduled for Wed Sep 4 7:05pm ET
Manually started by commissioner
S-Style
16 rounds
2 mins per pick
Draft Order
#1 Smeds
#2 Avengers
#3 Air Italia
#4 Tanks
#5 Dead Pheasants
#6 Brown Notes
#7 Bones Crew
#8 Mean Machine
#9 Dark Horse
#10 Minglewood Blues
#11 Eli's Successor
#12 End Game

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 2 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Thu @ 1:30am ET
TueWedThuFriSat
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Week 13
Week 14
Playoff Week 1
Playoff Week 2
Playoff Week 3
Free for All
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Thu Sep 12 6:00am ETthruMon Sep 16 7:59pm ET
Week 3Thu Sep 19 6:00am ETthruMon Sep 23 7:59pm ET
Week 4Thu Sep 26 6:00am ETthruMon Sep 30 7:59pm ET
Week 5Thu Oct 3 6:00am ETthruMon Oct 7 7:59pm ET
Week 6Thu Oct 10 6:00am ETthruMon Oct 14 7:59pm ET
Week 7Thu Oct 17 6:00am ETthruMon Oct 21 7:59pm ET
Week 8Thu Oct 24 6:00am ETthruMon Oct 28 7:59pm ET
Week 9Thu Oct 31 6:00am ETthruMon Nov 4 7:59pm ET
Week 10Thu Nov 7 6:00am ETthruMon Nov 11 7:59pm ET
Week 11Thu Nov 14 6:00am ETthruMon Nov 18 7:59pm ET
Week 12Thu Nov 21 6:00am ETthruMon Nov 25 7:59pm ET
Week 13Thu Nov 28 6:00am ETthruMon Dec 2 7:59pm ET
Week 14Thu Dec 5 6:00am ETthruMon Dec 9 7:59pm ET
Playoff Week 1Thu Dec 12 6:00am ETthruMon Dec 16 7:59pm ET
Playoff Week 2Thu Dec 19 6:00am ETthruMon Dec 23 7:59pm ET
Playoff Week 3Thu Dec 26 6:00am ETthruSun Dec 29 7:59pm ET
OffseasonThu Jan 2 6:00am ETthruSun Jan 5 7:59pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents for 1 day
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 12
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$120
Wins and Losses
Losses$0
Ties$0
Wins Credit$5
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2014-09-07
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K D/ST
2014-09-07
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
2014-09-18
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
3 pts for 50 to 100 yd TD rush
QB RB WR TE K
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K D/ST
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K D/ST
Passing Yds
0.04 pts for each passing yd
QB RB WR TE K
2014-09-21
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
3 pts for 50 to 100 yd TD pass
QB RB WR TE K
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K D/ST
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K D/ST
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
2014-09-18
Receptions
1 pts for each reception
QB RB WR TE K
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
3 pts for every 50 yd TD reception beginning with 50 yd TD reception
QB RB WR TE K

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
3 pts for 45 to 100 yd FG
K
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
10 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
10 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
5 pts for each safety
D/ST
Defensive ST TDs
10 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
5 pts for each defensive ST safety
D/ST
Pts Allowed
10 pts for 0 pts allowed
D/ST
8 pts for 2 to 5 pts allowed
6 pts for 6 to 9 pts allowed
4 pts for 10 to 20 pts allowed
2 pts for 21 to 25 pts allowed
0 pts for 26 to 30 pts allowed
-4 pts for 31 to 40 pts allowed
-8 pts for 41 to 100 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
8 pts for 0 to 99 yds allowed
D/ST
6 pts for 100 to 150 yds allowed
4 pts for 151 to 200 yds allowed
2 pts for 201 to 249 yds allowed
0 pts for 250 to 999 yds allowed
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
QB RB WR TE K D/ST
2021-08-31
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
QB RB WR TE K D/ST
2021-08-31
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
1 pts for every 10 turnover return yds beginning with 10 turnover return yds
QB RB WR TE K D/ST
2021-08-31
Over On Downs
Not Used
Blocked FGs
1 pts for each blocked FG
D/ST
Blocked XPs
1 pts for each blocked XP
D/ST
Blocked Punts
1 pts for each blocked punt
D/ST
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
10 pts for each kickoff return TD
D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
10 pts for each punt return TD
D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
1 pts for every 25 return yds beginning with 25 return yds
D/ST
2021-08-31
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2016-12-06
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-1 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used