League

Name
UFFL Petersburg
League ID
18601
Guest URL
https://www.rtsports.com/fantasy-football-league/18601
Service
Full Season - Platinum
Subscription
Not Paid
Commissioner
Gerry Brown
rebeldavos@gmail.com

By-Laws

League fees are $85 and are due on draft day. This is to ensure that all owners are genuine in their intent and that
all players are avialable to those teams paying and drafting.



Trade and addition fee is $3, a trade/addition bank will be established at the draft. YOU MUST HAVE FUNDS AVAILIABLE
TO PAY FOR A TRANSACTION BEFORE YOU CAN MAKE ONE. A transaction occurs when a player is added to your roster not when
he is dropped. I/R add/drops are not considered a transaction but the player in question must be on I/R for his NFL
team. (I.E. The league entry fee is 85$. If you pay 95$ at the draft you will have 10$ or enough for 3 adds or 3
trades. 6 X 3$=18$.) Both Teams involved in a trade will pay 3$ per player acquired. (I.E. Manning for Culpepper =
each team paying 3$. Manning and James for Mcnabb and T.O = 6$ per team.) Any unused money in your bank will be
refunded at the end of the season.  Daily or at any time, the commishoner will check the finace report and lock out any team with a negative balance from any transactions.  A coach that does not have money in the bank, CAN operate his/her team, they CAN NOT make any trades or add/drops until they are paid up.



Tie Breaker for all games will be the highest total point player active in the game. If the highest 2
players are tied then it will drop to the next 2 players and so on until the tie is broken. Ties will be broken by the
commissioner adjusting the winners total points by 1. No UFFL game EVER ends in a tie.



IR: For a player to be placed on your teams IR slot, The player in question MUST be designated as OUT for the upcoming week.  Again the player MUST be OUT on injury report, NOT Questionable, Day To Day or any other designation. Once a player is designated as OUT for the upcoming week by NFL reports  then you may place him in your I/R slot. I/R slot is for inured players only (not Suspended or Deactivated player status).  He must be activated the week following him returning to the field(playing in a game). Each team will only have 1 I/R slot. Once you have placed a player on I/R, you may then select another player from the free agent pool. If you have the misfortune of 2 players on I/R staus at one time you must choose who to protect with this status. The other player can be dropped and replaced from the free agent pool. You do have the option of keeping the player on your active roster until he returns to active status.

In 2020, due to COVID 19, these NEW Rules have been implemented.  2 I/R slots have been created for players ONLY designated on a Covid List:

Once a player comes off the Covid List they must remove the player after the next game they played in.  If the Coach does not comply they will be facing the following sanctions and effects:

1st violation results in a $6 fine and a 60 point deduction in the final score for that team.

2nd violation results in a forfeiture of that weeks game and an immediate drop of the player left on Covid IR by the commissioner. 

We are aware that the NFL makes moves based on their games and not the locking of our rosters at 1245 pm on Sunday's. The commissioners will monitor this and adjust as we have too.




The playoff tie breaker, in the event two teams have the same record, will be the winner of the head to head matchup
during the regular season. If three or more teams tie for a playoff spot, then slots will be determined first by
Division record and lastly (if two or more teams have the SAME division record) by high point totals for the year. The
top three teams in each divison, by record, Div record or points in the event of a tie, will advance to the playoffs
with week 1(NFL week 12) being the wild card. The first place team in each division will recieve a bye. Teams #2 and
#3 in each division will play the first week of the playoffs. In week 2 (NFL week 13), the 1 seed in each divison
plays the winner of the #2 Vs. #3 match up from the previous week. Week 3 (NFL week 14) will be the Conference Championship played
between the winners of both the Alpha division and the Omega division / Fire division and Ice Division.  Week 4 (NFL week 15) will be the Superbowl where the UFC Champion will face the NFC Champion. 



Waiver wire. All pick ups (add/drops) beginning after week 1 games, will be conducted by waiver wire.  All teams may make a claim for any player as long as they have money on the books to make an add/drop (no money no moves).  The RTS computer will award the players based on a win/loss record.  Teams with an identical record will be judged by points scored (lowest record/lowest points go first on waiver wire).  All teams only claim one player via waiver and then the next day the add/drops are open to all on a first come, first serve basis. The Free Agency wire opens at 7:00 am Wednesday morning. All transactions as mentioned above are $3 and if a team tries to pick up a player and does not have money in his trade bank (On the books) the Commissioner will invalidate the pick up and the player will be placed back into free agency. In this case, any money charged by the system WILL be owed EVEN if your transaction was invalidated!

There will be no trades after week 9. All trades must be beneficial to both parties. If two owners attempt to
bolster one team by stripping a losing team because their season is effectively over, it will not be allowed. League
Commissioners have the final say. Build your teams fairly, do not cheat and there are no refunds other than your bank
funds that are unused. Any and all trades are approved or vetoed by Commissioner decison (Commissioner and Co-Commissioner).

Yearly awards will be voted on by private message to Commissioner before week 11.
Voting categories include; Coach, Rookie, Sportsman and Goat. No coach may vote for themselves in any category.

Beginning in 2009, The subsequent Draft Order will be determined by the current years finish.  The team with the lowest win/loss record will be awarded the Number One pick in the next years draft and so on.  In the event that two teams share the same record, pick will be decided by head to head loser getting higher pick.  If three or more teams share the same record the team with the LOWEST point total will be given the highest draft pick available.  This will be used for all NON PLAYOFF teams.  This will allow Draft Positions #1 to #6 be filled at the conclusion of the regular season.  Draft positions #7-#12 will be awarded as teams lose in the playoffs.  For example; The losers of Playoff Week 1 will be awarded the #7 and #8 position based on their regular season record (the worst record getting 7 and better record getting 8).  If both playoff week one losers share identical records then the team with the lowest point total will be awarded the higher draft position.  This formula will be utilized up until a Superbowl Champion is crowned with the runner up getting the 11th pick and the Champion getting pick #12.  Note:  Any draft day trades of draft position will be a straight up spot for spot ON ALL ROUNDS of draft board.  For example: If Team 1 trades the first pick for Team 2's 5th pick this will be reflected in all subsequent rounds.  One straight up trade of Pick 1 to Team 2 and Team 1 get pick 5.  Every round after round one both teams will stay with the traded pick.  There will be NO changes on each individual round.

Pay Outs: Starting in 2012, UFFL 2.0, the payouts will be as such:  The winner of the UFC/NFC Conferences will win $500.00 each.  The Conference Championships (UFC/NFC) Losers will take home $100.00 Consolation Cash.  The winner of the UFFL League Championship (UFC Champion VS. NFC Champion) takes home the entire rest of money pool, winner take all.

Coach Rule:  A coach drafted by an owner, owns the NFL head Coach for that team regardless of quitting, dismisal, suspensions or any other applicable situation.  For example, If a team drafts The NE HC and that coach is either suspended, fired or quits, the team owner AUTOMATICALLY gets the new (Interim) HC for owned team.  The owner will not be charged once the Commish assigns the new named coach to his roster.  This sort of no charge/auto pick up ONLY applies to the HC position.







Season

Regular Season
NFL Week 1 thru NFL Week 11
Post Season
NFL Week 12 thru NFL Week 15

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. None
  3. None
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
17
Roster Limits
MinMax
Quarterback23
Running Back35
Wide Receiver35
Tight End24
Head Coach24
Kicker24
Defense/Sp Team24

Def/Special Teams
Combined as one unit
Player Pool
Each conference separate
Injured Reserve
Up to 1 players may be placed on injured reserve
To be placed on I/R a player must be at least Out on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
10
Lineup Limits
Quarterback1to2
Running Back2to3
Wide Receiver2to3
Tight End1to2
Kicker1to2
Defense/Sp Team1to2
Head Coach1to2
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 7:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 7:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 7:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 7:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 7:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 7:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 7:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 7:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 7:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 7:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 7:00pm ET
Playoff Week 1Tue Nov 19 7:00am ETthruMon Nov 25 7:00pm ET
Playoff Week 2Tue Nov 26 7:00am ETthruMon Dec 2 7:00pm ET
Playoff Week 3Tue Dec 3 7:00am ETthruMon Dec 9 7:00pm ET
Playoff Week 4Tue Dec 10 7:00am ETthruMon Dec 16 7:00pm ET

Online Draft

Draft Rules
UNITED Conference
Not Established
Draft Order
UNITED Conference
Not Established

Draft Rules
NITRO Conference
Not Established
Draft Order
NITRO Conference
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 1 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Tue @ 7:00pm ET
Free for All
Week 1Fri Mar 1 12:00am ETthruThu Sep 5 7:30pm ET
Week 2Wed Sep 11 7:00am ETthruSun Sep 15 12:30pm ET
Week 3Wed Sep 18 7:00am ETthruSun Sep 22 12:30pm ET
Week 4Wed Sep 25 7:00am ETthruSun Sep 29 12:30pm ET
Week 5Wed Oct 2 7:00am ETthruSun Oct 6 12:30pm ET
Week 6Wed Oct 9 7:00am ETthruSun Oct 13 12:30pm ET
Week 7Wed Oct 16 7:00am ETthruSun Oct 20 12:30pm ET
Week 8Wed Oct 23 7:00am ETthruSun Oct 27 12:30pm ET
Week 9Wed Oct 30 7:00am ETthruSun Nov 3 12:30pm ET
Week 10Wed Nov 6 7:00am ETthruSun Nov 10 12:30pm ET
Week 11Wed Nov 13 7:00am ETthruSun Nov 17 12:30pm ET
Playoff Week 1Wed Nov 20 7:00am ETthruSun Nov 24 12:30pm ET
Playoff Week 2Wed Nov 27 7:00am ETthruSun Dec 1 12:30pm ET
Playoff Week 3Wed Dec 4 7:00am ETthruSun Dec 8 12:30pm ET
Playoff Week 4Wed Dec 11 7:00am ETthruSun Dec 15 12:30pm ET
OffseasonWed Dec 18 7:00am ETthruSun Dec 22 12:30pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 9
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:30pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 12:30pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 12:30pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 12:30pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 12:30pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 12:30pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 12:30pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 12:30pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 12:30pm ET
Notification
The league is not notified when trades are completed

League Fees

Assessed Fees
General
League Entry$85
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$3
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$3

Rushing Scoring

Rushing TDs
10 pts for each rushing TD
QB RB WR TE K D/ST
Rushing 2XPs
5 pts for each rushing 2XP
QB RB WR TE K D/ST
Rushing Yds
1 pts for every 5 rushing yds beginning with 5 rushing yds
QB RB WR TE K
10 pts for 100 or more rushing yds
5 pts for every 25 rushing yds beginning with 125 rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
5 pts for 30 to 50 yd TD rush
QB RB WR TE K D/ST
10 pts for 51 to 100 yd TD rush
Fumbles Lost
-5 pts for each fumble lost
QB RB WR TE K
2018-08-16
Fumbles
Not Used

Passing Scoring

Passing TDs
10 pts for each passing TD
QB RB WR TE K D/ST
Passing 2XPs
5 pts for each passing 2XP
QB RB WR TE K D/ST
Passing Yds
1 pts for every 10 passing yds beginning with 10 passing yds
QB RB WR TE K
10 pts for 300 or more passing yds
5 pts for every 50 passing yds beginning with 350 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
5 pts for 50 to 70 yd TD pass
QB RB WR TE K D/ST
10 pts for 71 to 100 yd TD pass
Interceptions Thrown
-5 pts for each interception thrown
QB RB WR TE K
2018-08-13
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
10 pts for each receiving TD
QB RB WR TE K D/ST
Receiving 2XP
5 pts for each receiving 2XP
QB RB WR TE K D/ST
Receiving Yds
1 pts for every 5 receiving yds beginning with 5 receiving yds
QB RB WR TE K
10 pts for 100 or more receiving yds
5 pts for every 25 receiving yds beginning with 125 receiving yds
Receptions
1 pts for each reception
QB RB WR TE K
2014-01-02
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
5 pts for 40 to 70 yd TD reception
QB RB WR TE K
10 pts for 71 to 100 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
10 pts for 100 to 150 rush and rec yds
QB RB WR TE K
15 pts for 151 to 300 rush and rec yds
Minimum 50 rushing yds 50 receiving yds
Rush And Pass Yds
10 pts for 200 to 500 rush and pass yds
QB
Minimum 50 rushing yds 150 passing yds
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
1 pts for 36 to 40 yd FG
K
2 pts for 41 to 49 yd FG
7 pts for 50 to 99 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Offensive Scoring

Home Win
5 pts for each home win
HC
Road Win
5 pts for each road win
HC
Home Tie
Not Used
Road Tie
Not Used
Home Loss
Not Used
Road Loss
Not Used
Pts Scored
Not Used
Margin Of Victory
Not Used
First Downs
Not Used
Mins Of Possession
Not Used

Defensive Scoring

Fumble Return TDs
10 pts for each fumble return TD
D/ST
Yd Fumble Return TD
5 pts for every 50 yd fumble return TD beginning with 50 yd fumble return TD
D/ST
Int Return TDs
10 pts for each int return TD
D/ST
Yd Int Return TD
5 pts for every 50 yd int return TD beginning with 50 yd int return TD
D/ST
Safety
10 pts for each safety
D/ST
Defensive ST TDs
10 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
5 pts for every 50 yd defensive ST TD beginning with 50 yd defensive ST TD
D/ST
Defensive ST Safety
10 pts for each defensive ST safety
D/ST
Pts Allowed
Not Used
D/ST Pts Allowed
15 pts for 0 to 3 D/ST pts allowed
D/ST
10 pts for 4 to 7 D/ST pts allowed
7 pts for 8 to 10 D/ST pts allowed
5 pts for 11 to 14 D/ST pts allowed
3 pts for 15 to 20 D/ST pts allowed
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
4 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
QB RB WR TE K D/ST
Fumble Return Yds
Not Used
Interceptions
4 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
3 pts for each blocked FG
D/ST
Blocked XPs
1 pts for each blocked XP
D/ST
Blocked Punts
3 pts for each blocked punt
D/ST
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
10 pts for each kickoff return TD
QB RB WR TE K D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
1 pts for every 15 kickoff return yds beginning with 0 kickoff return yds
QB RB WR TE K D/ST
Punt Return TDs
10 pts for each punt return TD
QB RB WR TE K D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
1 pts for every 15 punt return yds beginning with 0 punt return yds
QB RB WR TE K D/ST
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
5 pts for each XP return
D/ST
2017-04-13
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used