League

Name
Frontier Fantasy Football League
League ID
19415
Guest URL
https://www.rtsports.com/fantasy-football-league/19415
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Rich LoVullo
rlovullo@rochester.rr.com

By-Laws

League Defined

I. The league will be comprised of Ten teams, separated into two divisions. The divisions will consist of five teams each. Teams will be assigned to the divisions based on draft position; 1,3,5,7,9 in the East Division and 2,4,6,8,10 in the West Division. Game results become final at Noon on Friday, once stat corrections are made for the week.

II. The league will use software from RTSPORTS. All stats are downloaded from RTSPORTS
through, http://www.rtsports.com. The cost of this service for the 2022-2023 season is $99.95

Franchise Ownership

I. Franchise ownership fee is $202.00 for all teams due by the day of the draft. Please make checks payable to Richard LoVullo.

II. Teams with multiple ownership must specify a managing partner. All weekly playoff and prize money will be paid to managing partner and it will be his responsibility to distribute the winnings.

III. In the event a spot opens to add a new team, available franchises will be awarded on a first come first serve basis. That new team will have last choice in draft position.

IV. Ownership rights for the following year may be revoked by two-thirds majority vote of all league members.

Draft

I. The player pool will consist of every current NFL player. Once a team selects a player, he is removed from the pool of available players.

II. Draft Order selections will start on 8/1. Draft order will be determined by previous year point standings. Teams not making the playoffs will have the first four choices in the draft and will be determined by random drawing. The remaining teams with the lowest total points from the previous year will have the next choice on where he will draft, The second worst team will have the next choice on where he will draft and so on. New teams will be assigned draft order for remaining positions.  If more than one team joins, there will be a random drawing to determine order for new teams. There will be 22 rounds of drafting. First Round Draft will go in order 1-10, second round 10-1. This will continue until all 22 rounds have been drafted.

III. Each team will have a total of 2:00 per round to draft a player. If a selection has not been made upon the expiration of their allotted time, their pick will move to the next draft position. After that selection the pick will go back to skipped team. Any issues regarding draft selections should be immediately fielded to the commissioner.

IV. Each team must have a representative able to complete its teams draft. A person associated with one team may not draft for another team. Any team owner not present on draft day shall select its players for the rounds missed from the remaining pool of players following the draft.

V. Each team will draft players in accordance with the roster defined under Article D Rosters. If a team drafts a player who is determined to be in violation of the defined roster, that team shall immediately adjust their roster to comply with roster guidelines. Players will be dropped and new players selected from the available pool of players. This must be done prior to that team issuing a new starting lineup.

Rosters

I. Each team roster must consist of the following: 22 drafted players from any given position. It is the Franchise owner’s responsibility based on their draft strategy to draft a team, which can yield a starting team each week. Each team must have 22 players at all times.

III. Teams may place up to one player on Injured Reserve (I/R) if the player has a designation of Doubtful or greater as dictated by RTSports.  The cost for each player placed on I/R is $3.00.  This will make additional one roster spot available.

III. Weekly starting lineups will consist of Eleven (11) players. The remaining players on that roster shall make up the reserves or bench. Starting lineups must include the following:

(a) One (1) Quarterback
(b) Two (2) Running Backs
(c) Two (2) Wide Receivers
(d) One (1) Tight End
(e) One (1) Place Kicker
(f) One (1) Defensive Linemen
(g) One (1) Linebacker
(h) One (1) Defensive Back

(i) One Flex (RB, WR,or TE)

III. Deadline for turning in a starting lineup is prior to the game that player is in for the NFL week. There is no deadline for lineups with the exception that the website will not allow a player to be used in the starting lineup if the game has already started. All lineups should entered into our league website or by phone 704-8601 to league commissioner only in emergency situations.

IV. If a team does not turn in a starting lineup for the first game of the year following the draft, a default lineup will be selected based on the order of players drafted to field the starting lineup.

Transactions

I. Moves, Defined
(a) Trades between two teams made at the same time count as individual transactions.
(b) Each drop and add combination counts as one move.

II. Deadlines

(a) Players added to the roster via free agency become active at 8 PM Wednesday/Saturday and are available for play in the next starting lineup, assuming no games were schedule prior to this. Players added via trade are available immediately. All Bids are made via the website waiver wire.  Following the waiver wire, there will be a period of unrestricted waiver wire will begin at 8 AM the Sunday after the normal waiver wire ends and will last until 11:00 PM on Monday night.  No players can be picked up after a game has started.

(b) Trading deadline for the season shall be set to Monday 11:00 PM the twelfth (12th) week of play in the NFL season.

(c) Any team mathematically eliminated from the playoffs prior to the trading deadline will not be allowed to make trades.

(d) Any player dropped from the roster of a team mathematically eliminated from the playoffs prior to the trading deadline will not be put into the player pool.

III. Trades
(a) Once a move is completed, the players become active to their respective new rosters and are available for play in the next starting lineup.

(b) Trades will be allowed on draft day, including but not limited to draft picks.

(c) All trades may be entered into league website or called into 585-704-8601(only if emergency).

(d) Trades may also include Free Agent $'s

IV. Drops and Adds

(a) Teams may only drop and add players from the available pool of players.  Dropped players are not available until the next fantasy football week starts.  Once a game starts, players in that game are no longer eligible to be added to your roster.

(b) When requesting a move to drop/add players, a team may include alternate picks in the event that another team picks up their selection.

(c) Teams may continue to drop and add players until the end of the season.

(d) All waiver wire pickups are awarded as bids. For example, if you bid $18.00 on Josh Allen, and you are the winning bidder, you win him for the price of $18.00. Each team will be allotted $250 to be used towards blind bidding.  This is your Free Agent Acquisition Budget (FAAB). When that $250 is gone that is it unless you make a trade or aquire more $'s

(e) In the event of a tied bid between teams, the earliest bid wins.

(f) Sunday Morning Free For All- An unrestricted waiver wire is available every Sunday from 8 AM until Monday at 10 PM. Once a game starts, the player can not be picked up.  These transactions cost $2.00 each and DO NOT count against your FAAB but instead are added to your team fees

Scoring

I. Teams competing receive points based on their starting lineups. Winner is the team with the most points scored in one NFL weekend. Ties will count in the standings.

II. The scoring rules are outlined under league menu, rules. 

Regular Season

I. Teams will play a 14 week schedule. The next three weeks shall be reserved for playoffs and Frontier Super Bowl. Week 18 will be used as a ProBowl and minimum of 2 players from each team must be used to compete against the other divisions ProBowl team. The Roster designation is determined by division winners.

II. Regular Season will coincide with that of the NFL. The first NFL week of the NFL season will mark the first week of the League regular season.

III. The league schedule will be randomized by the site at the draft

Playoffs

I. There will be playoffs for top three teams of each Division.

II. Each Division will produce one division winner. Of the remaining teams, two teams will gain a wildcard berth from each division. The standings to determine this is based on winning percentage.

III. The Division winner from each division will gain a BYE for the first playoff game. The remaining wild card teams will play against each other in their division.

(a) The winner of the wildcard game will play the division winner.
(b) The winners of these two games advance to play in the Frontier Super Bowl.

IV. Tiebreakers for winner of the Conference shall be as follows:

(a) Overall record
(b) Head to head competition
(c) Points Scored

NOTE: If more than 2 teams are tied, the tie breaker is as follows:

(a) Overall record
(b) Points Scored
(c) Head to head competition

V. Tiebreakers for Wildcard teams shall be as follows:

(a) Overall record
(b) Head to head competition
(c) Points Scored

NOTE: If more than 2 teams are tied, the tie breaker is as follows:

(a) Overall record
(b) Points Scored
(c) Head to head competition

VI. Tiebreaker for playoff games will be determined by the following:

  • Starting Lineup Total Yards + TDs (6 Pts Per) divided by Total turnovers



Fees & Money Distribution

I. Franchise Fee: 10 teams, $202.00 per team.

 
Fees:

• $202.00 Due at Draft.

• $3.00 per player placed on IR.
• $2.00 per player signed (minimum).
• $5.00 per trade transaction.

 

II. Pay Out shall be as follows:

Rewards:


Weekly Winner
$20.00 (17) $340 + $10 FA $'s

Superbowl (+ 35% Of $2 Free Agent Monies/Trades)(1)
$425.00 (1) $425.00

Superbowl Runner-Up (+ 15% Of $2 Free Agent Monies/Trades)(1) 
$175.00 (1) $175.00

Points Winner (+ 35% Of $2 Free Agent Monies/Trades)(1) 
$400.00 (1) $400.00

Points Runner-Up (+ 15% Of $2 Free Agent Monies/Trades)(1) 
$175.00 (1) $175.00

Division Winner
$100.00 (2) $200.00

Division 2nd Place
$40.00 (2) $80.00

Division 3rd Place
$25.00 (2) $50.00

Wild Card Winner
$15.00 (2) $30.00

Division Championship Game
$35.00 (2) $70.00

Probowl Winner
$15.00 (5) $75.00

(% Of $2 Free Agent/Trade Monies is calculated after league expenses i.e. website)
Total: $2020.00 + FA $

I. Franchise Owners MUST pay within one week if account balance falls below $0.00 to maintain positive minimum account
balance.

II. All monies gained from transaction fees shall be applied to league expenses such as software etc. Any extra monies
gained above and beyond league expenses shall be paid out as described above in Rewards.

Commissioner's Job Description

I. Commissioner shall enforce the League Bylaws as they are written.

II. Commissioner will handle all league monetary business which include the following:

(a) Collection of all franchise fees no later than Draft Night. 

(b) Collection of all fees throughout the year.

(c) Distribution of all league money as directed by the League Fees Report in conjunction with the Rewards from above.

League Bylaws.

III. Commissioner shall handle all aspects involved in the writing, publication, and distribution of a weekly correspondence which must include (but not restricted to) the following:

(a) Past week's game results (found on rtsports.com).
(b) Current standings and total points and available free agents (found on rtsports.com). 
(c) Next Week's Schedule (found on rtsports.com). 


IV. Commissioner shall resolve all disputes in accordance with league bylaws. Disputed items not covered under written league bylaws will be entirely up to the commissioner to rule on.

V. A Commissioner ruling can be overturned by a three-quarter-majority vote of the league (5 of 7 vote).

VI. Commissioner must maintain stats involving league play. Stats involving past week's game results, current standings, total points, and next week's.

VII. Occasionally, the stat service we use has errors but it is very rare. Due to this, we will use the results from the stat service as provided on Thursday at Noon with no exceptions.

Changes in Bylaws

I. League Bylaws can be modified annually before the beginning of the draft.

II. Majority vote of all teams shall be required to change any section of the league bylaws.

III. Any changes, become effective immediately.

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Scored in Games
  3. None
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
22
Roster Limits
MinMax
Quarterback022
Running Back022
Wide Receiver022
Tight End022
Kicker022
Defensive Line022
Linebacker022
Defensive Back022

Injured Reserve
Up to 1 players may be placed on injured reserve
To be placed on I/R a player must be at least Doubt on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
11
Offense Starters
8
Defense Starters
3
Lineup Limits
Quarterback1
Running Back2
Wide Receiver2
Tight End1
Kicker1
Defensive Line1
Linebacker1
Defensive Back1
Flex ( RB WR TE limit 1QB )1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 9:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 9:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 9:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 9:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 9:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 9:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 9:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 9:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 9:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 9:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 9:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 9:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 9:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 9:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 9:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 9:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 9:00pm ET
Playoff Week 4Mon Dec 30 7:00am ETthruSun Jan 5 9:00pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League allows unrestricted free agent adds by teams
Waiver Wire
Not Used
Free for All
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:00pm ET
Week 2Sun Sep 15 8:00am ETthruMon Sep 16 11:00pm ET
Week 3Sun Sep 22 8:00am ETthruMon Sep 23 11:00pm ET
Week 4Sun Sep 29 8:00am ETthruMon Sep 30 11:00pm ET
Week 5Sun Oct 6 8:00am ETthruMon Oct 7 11:00pm ET
Week 6Sun Oct 13 8:00am ETthruMon Oct 14 11:00pm ET
Week 7Sun Oct 20 8:00am ETthruMon Oct 21 11:00pm ET
Week 8Sun Oct 27 8:00am ETthruMon Oct 28 11:00pm ET
Week 9Sun Nov 3 8:00am ETthruMon Nov 4 11:00pm ET
Week 10Sun Nov 10 8:00am ETthruMon Nov 11 11:00pm ET
Week 11Sun Nov 17 8:00am ETthruMon Nov 18 11:00pm ET
Week 12Sun Nov 24 8:00am ETthruMon Nov 25 11:00pm ET
Week 13Sun Dec 1 8:00am ETthruMon Dec 2 11:00pm ET
Week 14Sun Dec 8 8:00am ETthruMon Dec 9 11:00pm ET
Playoff Week 1Sun Dec 15 8:00am ETthruMon Dec 16 11:00pm ET
Playoff Week 2Sun Dec 22 8:00am ETthruMon Dec 23 11:00pm ET
Playoff Week 3Sun Dec 29 8:00am ETthruSun Dec 29 11:00pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents until End of Season
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Your commissioner does not permit trading between team owners

League Fees

Assessed Fees
General
League Entry$202
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$3
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$5
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE
2012-11-09
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE
2012-11-09
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE
2012-11-09
2 pts for every 100 rushing yds beginning with 100 rushing yds
Rushing Atts
0.10 pts for each rushing att
QB RB WR TE
2012-11-09
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 40 to 99 yd TD rush
QB RB WR TE
2012-11-09
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE
2012-11-09
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE
2012-11-09
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE
2012-11-09
Passing Yds
0.10 pts for every 2 passing yds beginning with 2 passing yds
QB RB WR TE
2012-11-09
2 pts for every 100 passing yds beginning with 300 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
0.10 pts for each completion
QB RB WR TE
2012-11-09
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
6 pts for 40 to 99 yd TD pass
QB RB WR TE
2012-11-09
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE
2012-11-09
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE
2012-11-09
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE
2012-11-09
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE
2012-11-09
2 pts for every 100 receiving yds beginning with 100 receiving yds
Receptions
1 pts for each reception
QB RB WR TE K DL LB DB
2023-07-29
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 40 to 99 yd TD reception
QB RB WR TE
2012-11-09

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 30 yd FG
K
2012-08-17
3.10 pts for 31 yd FG
3.20 pts for 32 yd FG
3.30 pts for 33 yd FG
3.40 pts for 34 yd FG
3.50 pts for 35 yd FG
3.60 pts for 36 yd FG
3.70 pts for 37 yd FG
3.80 pts for 38 yd FG
3.90 pts for 39 yd FG
4 pts for 40 yd FG
4.10 pts for 41 yd FG
4.20 pts for 42 yd FG
4.30 pts for 43 yd FG
4.40 pts for 44 yd FG
4.50 pts for 45 yd FG
4.60 pts for 46 yd FG
4.70 pts for 47 yd FG
4.80 pts for 48 yd FG
4.90 pts for 49 yd FG
5 pts for 50 yd FG
5.10 pts for 51 yd FG
5.20 pts for 52 yd FG
5.30 pts for 53 yd FG
5.40 pts for 54 yd FG
5.50 pts for 55 yd FG
5.60 pts for 56 yd FG
5.70 pts for 57 yd FG
5.80 pts for 58 yd FG
5.90 pts for 59 yd FG
6 pts for 60 yd FG
6.10 pts for 61 yd FG
6.20 pts for 62 yd FG
6.30 pts for 63 yd FG
6.40 pts for 64 yd FG
6.50 pts for 65 yd FG
6.60 pts for 66 yd FG
6.70 pts for 67 yd FG
6.80 pts for 68 yd FG
6.90 pts for 69 yd FG
7 pts for 70 yd FG
7.10 pts for 71 yd FG
7.20 pts for 72 yd FG
7.30 pts for 73 yd FG
7.40 pts for 74 yd FG
7.50 pts for 75 yd FG
7.60 pts for 76 yd FG
7.70 pts for 77 yd FG
7.80 pts for 78 yd FG
7.90 pts for 79 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
-3 pts for 1 to 44 yd missed FG
K
2010-10-31
Missed XPs
-1 pts for each missed XP
K

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
DL LB DB
Yd Fumble Return TD
6 pts for 40 to 115 yd fumble return TD
DL LB DB
Int Return TDs
6 pts for each int return TD
DL LB DB
Yd Int Return TD
6 pts for 40 to 115 yd int return TD
DL LB DB
Safety
4 pts for each safety
DL LB DB
Defensive ST TDs
Not Used
Yd Defensive ST TD
Not Used
Defensive ST Safety
Not Used
Pts Allowed
5 pts for 0 pts allowed
DEF
3 pts for 1 to 6 pts allowed
1 pts for 7 to 9 pts allowed
Def Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for every 0.5 sack beginning with 0.5 sack
DL LB DB
Sack Yds
Not Used
Fumbles Forced
1 pts for each fumble forced
DL LB DB
2009-08-22
Fumbles Recovered
2 pts for each fumble recovered
DL LB DB
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
DL LB DB
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
1 pts for each tackle
DL LB DB
2011-08-27
Tackles For Loss
Not Used
Assists
0.50 pts for each assist
DL LB DB
2011-08-27
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
Not Used
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used