League

Name
The Refugee Football League
League ID
21750
Guest URL
https://www.rtsports.com/fantasy-football-league/21750
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Kevin P
johnnypotoff@hotmail.com

By-Laws

My address and phone number for anyone who needs it!

Kevin Pastewka
722 E. Grandview
Erie, PA 16504
814 504-5235

A1
*selecting the draft order.
We have gone to an NBA-Style Lottery format whereby the defending champion gets 1 ping pong ball and the last place team
gets 14 ping pong balls. And so forth for all the spots in between. First ball drawn gets first pick and on and on
until the entire 14 team draft order is set.
___________________________________________________________
B1
*PRIZE MONEY 250 x 14 = $3,500

The weekly winner will receive $40 (x 18) = $720
ties are settled by rematch of tied teams the following week, skins style.

The winner of the survivor pool gets $140.

The highest scoring week of the season gets a $5 bonus, (this year).

Super bowl winner = $1,125

Runner up = $525

3rd place = $335

4th place = $250

2 first round play-off

losers each  = $100 (2)

Toilet Bowl winner = $100

These pay-outs = $3,400

 + appx $100 website fee

= $3,500

TOTAL POINTS RACE

First in total points receives 75% of the waiver money

Second place will receives 25% of the waiver money


B2
*HOW 1st, 2nd, 3rd, 4th & toilet WILL BE DETERMINED

SCHEDULE:

At or near the conclusion of the draft, a randomized schedule will be generated using league website features. Each team will play all other teams in the league one time. This will proceed through the first 13 weeks of the NFL season...  change as of 2021 season...  with the NFL going to a 17 game regular season, in week 1, all RFFL teams will be on a bye, then the season will proceed as usual through week 14.

END OF REGULAR SEASON
Teams with the 6 best W-L records advance to play-offs. Other 8 teams go into pool for toilet bowl. Records are based on head-to-head results during the regular season, with any game resulting in a tie score, being called a tie.

ON WEEK 15 (Playoffs)
1st and 2nd ranked teams have a bye week
The team with 3rd best record will play the team with the 6th best record, and the team 4th best record will play the team with the 5th best record.
At the same time the remaining 8 will compare their scores in pool format and the best four will advance to the following week in a 2nd round effort to make the toilet bowl. In case of any tie, the higher ranked team/s in the regular season advances.

ON WEEK 16 (Semifinals)
The 1st ranked team will play the lowest advancing seed.
The 2nd ranked team will play the remaining team.
The four remaining toilet bowl contestants will face off in pool format and the two Highest scores will advance.

ON WEEK 17 (Championship)
The Super bowl will be played between the two winners of the Semi Finals. The Winner becomes the Champ (1st) and the loser takes 2nd.
The not so super bowl is played between the losers for 3rd place. Winner takes 3rd and loser gets fourth.

The top two toilet bowl contenders also play head to head for the toilet bowl prize.  This format change is new in 2023.

ON WEEK 18
All teams will enter a line-up, still competing for the weekly money, and these points will count in the total points race.

B3
In the event of a tie during any of these games the win will be awarded to the highest seeded team. They are given a 1/2
point advantage.
___________________________________________________________
C1
*Wednesday (11/15/23) is the trade deadline. all trades must be in by Nov. 15th - 11:59pm.
Supplemental draft is also Nov. 15th at 8:30 p.m. If teams have been involved in 2-1 trades and are playing short on their roster, see rule C6.

C2
*Tie Breakers
Any ties between the top six will be resolved as such. If one team holds a head-to-head advantage in a 3 team
situation, that team advances. In a situation with more then 3 teams, or when the three teams are 1-1 with each other, total points is the criteria for advancement.
In a multi-play situation such as the toilet bowl, when 3 or more teams have a tie score, ties will be determined by
seeing first who has the head to head record. 2nd total points. 3rd total points head to head.

C3
*waiver wire opens 7am tues morn and all wish lists must be submitted by 8:31 pm Wed eve.

C4
*1 free roster move -every team is allowed 1 free wire move. Also, can add 1 free player at supplemental draft.

C5
* Scoring protests
Any official NFL scoring change will be honored until the start of week 13 games. Any team may protest the result of
any game with evidence until the start of week 13 games, after which time results will be official and play-off pairings
set.

C6
*Rosters
Rosters are set at 16 until after week 9 when we add one free suplemental pick to raise the roster to 17. The only
exception is with trading. A person may trade one player for 2 or 3 and thus raise their roster to 16 or 17 early.
If however you trade two or three for one this fixes your roster at 14 or 13 and you may not add players to bring your
roster up to 16. The only way to return to 16 would be to make another trade at, one for two or three and bring your
roster back up. The supplemental draft marks the end of trading. Roster additions are allowed up to 17 at the conclusion
of the supplemental draft, but only 1 is free. Cost for players lost through trades is $3/player added

C7
*anyone caught holding more players then allowed will be fined $3 dollars and have the most recently added players
dropped into free agency. This money will be added to the waiver pool.

C8
*Waiver Wire
As of the beginning of the 2015 season, the waiver wire will operate as follows: team with the worst record goes first, best record goes last. If 2 or more teams have the same record, total points scored will serve as the tie-breaker.
__________________________________________________________

D1
*After the completion of the season teams will have the ability to name their "keepers" who was drafted in the 8th round or
later. These players must have been drafted by you and have remained on your roster the whole season to be eligible for
the "keeper". In year 2, keeper rosters will expand to a maximum of 3 keeper players, year 3 to 4 and year 4 up to 5
keepers, capping the roster keeper limit at 5. A designated date will be set to name keepers for the upcoming season.
If keepers are not declared by the set date, the commissioner reserves the right to make appropriate roster moves
for teams not in compliance.

X1
* Free Agent wire pick-ups cost $3.00, first move is free. Supplemental draft choice is free, but additional add-ons
during supp. cost $3.00.

X2
* Trades cost $2.00/team, regardless of number of players involved in trade. Owners can agree upon one team paying the
full $4.00.

Y1
* 2012 New wire move rule........ since the NFL is now playing games every Thursday, we have a revised wire rule. It
goes as follows: NFL players whose teams play on Thursday night are not available on the Drop/Add wire from the start
of kick-off Thursday until after that week's Monday Night Game. (Until the restricted wire is in effect for the
following week.)

Z1
*Guest Password
If anyone wants they can allow a friend to check out our site via 12faulkers and password: blowfish

Z2
Keeper guidelines
Rule 1 - Any player drafted in 2005 between rounds 8-15 and kept on roster for entire season is keeper eligible.
This list is established. Except for kickers and Defences.

Rule 2 - You have the rights to all players on that list until the next season. At a designated time you must
declare who, ( if any ), of these players you will keep. You may only keep one, but can trade the others for
picks/players. Roster limit is still 17.

Rule 3 - For next season, we will expand the keeper roster to 3 maximum. Because of this we have added 1 round in the
draft, to 16. There will only be 1 supplemental draft pick, so to allow 2-1 trades still. The 16th round pick will be
keeper eligible.

Rule 4 - As of this year, any player whom you draft in rounds 8-16 can be traded during the season and the team to
which that player was traded obtains keeper rights to that player. However, if a player is put on the wire, he is no
longer keeper eligible.

Rule 5 - The designated keeper player for this season becomes a 12th round pick. That player will be assessed 3
rounds the next 3 years. That means this year keeper = 12, next year 9th round pick, then 6th the following year, then
a 3rd, and then he goes back into the pool.

Rule 6 - For next season, when a max of 2 more keepers may be added, the team owner can designate one as his 11th round
pick, the other as his 12th. They will also move in the same, 3-3-3 format. This designation is set during the off
season.

Rule 7 - If you keep 2 players as your 11-12 round pick for this year, but decide to only keep one of the 2 the
following year, whichever player that is will be regarded as your 9th round pick the following year.

Rule 8 - For the 2008 draft there will be an allowance of 1 more keeper, raising roster total to a maximum of 4 keepers.

Rule 9 - Players who are keeper eligible, but have been traded, lose their eligibility status if they are traded back to
the same team in the same season.

Rule 10 - At the end of the 2008-09 season, rosters will allow for 5 keepers maximum.

Rule 11 - No more then 3 players may be kept from one draft class.

Rule 12 - Henceforth, At noon on the third Monday of the NFL preseason, all keeper declarations for the upcoming
season are due.

Z3
Taxi Squad

For the 2012 season there will be a new rule in effect, a '"Taxi Squad" rule. There is a maximum of 1 player
allowed/taxi squad. That player will be ineligible for that weeks game, but will retain keeper eligibility. A player is
placed on the taxi squad thru normal waiver procedures except instead of becoming a free agent, he is "protected" on "Injured Reserve" for an additional $3. The next week, during waiver wire proceedings you will have the following options:

1. pay an additional $3 to keep him on the taxi squad.

2. cut the (taxi) player off your roster at no cost if done before Sunday 1 p.m. or pay $3 when cutting him during  waiver period.

3. cut any other roster player and activate your taxi squad guy at no cost, if done before 1 p.m. Sunday or pay $3 if cut during waiver period.

4. Activate the player, but put a different player on the taxi squad for $3.

This will be in effect until week 9, the time of the supplemental draft. At that time you will have these following
options:

- If you have a player on the taxi squad, you may transfer him over to your active roster as your supp. pick at no cost.

- If you have no player on your taxi squad, you will still get one free add-on as your supp. pick.

- If you have a player on your taxi squad, but do not wish to add him to your active roster, or do want him but have
another roster player you don't want, you can add a player but through normal waiver wire procedures.

From the time of the supp. draft on, the taxi squad becomes null and void for the remainder of the season.
















































Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Scored in Games
  3. Points Scored Head-to-Head
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
17
Roster Limits
MinMax
Quarterback116
Running Back016
Wide Rec/TE016
Kicker016
Defense/Sp Team016

Wide Rec/TE
Combined receiver position
Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
8
Lineup Limits
Quarterback1
Running Back2
Wide Rec/TE3
Kicker1
Defense/Sp Team1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 9:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 9:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 9:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 9:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 9:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 9:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 9:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 9:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 9:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 9:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 9:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 9:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 9:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 9:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 9:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 9:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 9:00pm ET
Playoff Week 4Mon Dec 30 7:00am ETthruSun Jan 5 9:00pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Submission deadlines: Wed @ 8:31pm ET
Players awarded by reverse draft order
In-Season Waivers
Submission deadlines: Wed @ 8:31pm ET
Free for All
Week 2Thu Sep 12 6:30am ETthruSun Sep 15 12:59pm ET
Week 3Thu Sep 19 6:30am ETthruSun Sep 22 12:59pm ET
Week 4Thu Sep 26 6:30am ETthruSun Sep 29 12:59pm ET
Week 5Thu Oct 3 6:30am ETthruSun Oct 6 12:59pm ET
Week 6Thu Oct 10 6:30am ETthruSun Oct 13 12:59pm ET
Week 7Thu Oct 17 6:30am ETthruSun Oct 20 12:59pm ET
Week 8Thu Oct 24 6:30am ETthruSun Oct 27 12:59pm ET
Week 9Thu Oct 31 6:30am ETthruSun Nov 3 12:59pm ET
Week 10Thu Nov 7 6:30am ETthruSun Nov 10 12:59pm ET
Week 11Thu Nov 14 6:30am ETthruSun Nov 17 12:59pm ET
Week 12Thu Nov 21 6:30am ETthruSun Nov 24 12:59pm ET
Week 13Thu Nov 28 6:30am ETthruSun Dec 1 12:59pm ET
Week 14Thu Dec 5 6:30am ETthruSun Dec 8 12:59pm ET
Playoff Week 1Thu Dec 12 6:30am ETthruSun Dec 15 12:59pm ET
Playoff Week 2Thu Dec 19 6:30am ETthruSun Dec 22 12:59pm ET
Playoff Week 3Thu Dec 26 6:30am ETthruSun Dec 29 12:59pm ET
Playoff Week 4Thu Jan 2 6:30am ETthruSun Jan 5 12:59pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents until Next Fantasy Week
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 4 / NFL Week 18
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Player Contacts
League uses player contracts
Players are automatically released from rosters at the end of their contracts
League commissioner will set the length of each contract

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 10
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 11:59pm ET
Notification
The league is not notified when trades are completed

League Fees

Assessed Fees
General
League Entry$200
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$3
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$2
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2016-12-06
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2016-12-31
Rushing Yds
3 pts for 100 to 149 rushing yds
K
4 pts for 150 to 199 rushing yds
5 pts for 200 to 249 rushing yds
3 pts for 100 to 149 rushing yds
QB RB WR TE
2013-10-28
4 pts for 150 to 199 rushing yds
5 pts for 200 to 249 rushing yds
6 pts for 250 to 299 rushing yds
7 pts for 300 to 350 rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
3 pts for 300 to 399 passing yds
QB
4 pts for 400 to 499 passing yds
5 pts for 500 to 599 passing yds
3 pts for 100 to 149 passing yds
RB WR TE K
4 pts for 150 to 199 passing yds
5 pts for 200 to 249 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2008-07-30
6 pts for each receiving TD
D/ST
2008-07-30
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2008-07-30
Receiving Yds
3 pts for 100 to 149 receiving yds
QB RB WR TE K
2013-10-28
4 pts for 150 to 199 receiving yds
5 pts for 200 to 249 receiving yds
6 pts for 250 to 299 receiving yds
7 pts for 300 to 350 receiving yds
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
1 pts for every 30 rush, pass, and rec yds beginning with 30 rush, pass, and rec yds
QB
Minimum -99 rushing yds -99 passing yds -99 receiving yds
1 pts for every 20 rush, pass, and rec yds beginning with 20 rush, pass, and rec yds
RB WR TE K
Minimum -99 rushing yds -99 passing yds -99 receiving yds

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
1 pts for every 10 yd FG beginning with 50 yd FG
K
2011-09-13
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
Pts Allowed
10 pts for 0 to 1 pts allowed
D/ST
6 pts for 2 to 6 pts allowed
3 pts for 7 to 13 pts allowed
1 pts for 14 to 17 pts allowed
0 pts for 18 to 35 pts allowed
-2 pts for 36 to 99 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for 1 to 10 XP returns
D/ST
2016-09-19
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used