My address and phone number for anyone who needs it!
Kevin Pastewka
722 E. Grandview
Erie, PA 16504
814 504-5235
A1
*selecting the draft order.
We have gone to an NBA-Style Lottery format whereby the defending champion gets 1 ping pong ball and the last place team
gets 14 ping pong balls. And so forth for all the spots in between. First ball drawn gets first pick and on and on
until the entire 14 team draft order is set.
___________________________________________________________
B1
*PRIZE MONEY 250 x 14 = $3,500
The weekly winner will receive $40 (x 18) = $720
ties are settled by rematch of tied teams the following week, skins style.
The winner of the survivor pool gets $140.
The highest scoring week of the season gets a $5 bonus, (this year).
Super bowl winner = $1,125
Runner up = $525
3rd place = $335
4th place = $250
2 first round play-off
losers each = $100 (2)
Toilet Bowl winner = $100
These pay-outs = $3,400
+ appx $100 website fee
= $3,500
TOTAL POINTS RACE
First in total points receives 75% of the waiver money
Second place will receives 25% of the waiver money
B2
*HOW 1st, 2nd, 3rd, 4th & toilet WILL BE DETERMINED
SCHEDULE:
At or near the conclusion of the draft, a randomized schedule will be generated using league website features. Each team will play all other teams in the league one time. This will proceed through the first 13 weeks of the NFL season... change as of 2021 season... with the NFL going to a 17 game regular season, in week 1, all RFFL teams will be on a bye, then the season will proceed as usual through week 14.
END OF REGULAR SEASON
Teams with the 6 best W-L records advance to play-offs. Other 8 teams go into pool for toilet bowl. Records are based on head-to-head results during the regular season, with any game resulting in a tie score, being called a tie.
ON WEEK 15 (Playoffs)
1st and 2nd ranked teams have a bye week
The team with 3rd best record will play the team with the 6th best record, and the team 4th best record will play the team with the 5th best record.
At the same time the remaining 8 will compare their scores in pool format and the best four will advance to the following week in a 2nd round effort to make the toilet bowl. In case of any tie, the higher ranked team/s in the regular season advances.
ON WEEK 16 (Semifinals)
The 1st ranked team will play the lowest advancing seed.
The 2nd ranked team will play the remaining team.
The four remaining toilet bowl contestants will face off in pool format and the two Highest scores will advance.
ON WEEK 17 (Championship)
The Super bowl will be played between the two winners of the Semi Finals. The Winner becomes the Champ (1st) and the loser takes 2nd.
The not so super bowl is played between the losers for 3rd place. Winner takes 3rd and loser gets fourth.
The top two toilet bowl contenders also play head to head for the toilet bowl prize. This format change is new in 2023.
ON WEEK 18
All teams will enter a line-up, still competing for the weekly money, and these points will count in the total points race.
B3
In the event of a tie during any of these games the win will be awarded to the highest seeded team. They are given a 1/2
point advantage.
___________________________________________________________
C1
*Wednesday (11/15/23) is the trade deadline. all trades must be in by Nov. 15th - 11:59pm.
Supplemental draft is also Nov. 15th at 8:30 p.m. If teams have been involved in 2-1 trades and are playing short on their roster, see rule C6.
C2
*Tie Breakers
Any ties between the top six will be resolved as such. If one team holds a head-to-head advantage in a 3 team
situation, that team advances. In a situation with more then 3 teams, or when the three teams are 1-1 with each other, total points is the criteria for advancement.
In a multi-play situation such as the toilet bowl, when 3 or more teams have a tie score, ties will be determined by
seeing first who has the head to head record. 2nd total points. 3rd total points head to head.
C3
*waiver wire opens 7am tues morn and all wish lists must be submitted by 8:31 pm Wed eve.
C4
*1 free roster move -every team is allowed 1 free wire move. Also, can add 1 free player at supplemental draft.
C5
* Scoring protests
Any official NFL scoring change will be honored until the start of week 13 games. Any team may protest the result of
any game with evidence until the start of week 13 games, after which time results will be official and play-off pairings
set.
C6
*Rosters
Rosters are set at 16 until after week 9 when we add one free suplemental pick to raise the roster to 17. The only
exception is with trading. A person may trade one player for 2 or 3 and thus raise their roster to 16 or 17 early.
If however you trade two or three for one this fixes your roster at 14 or 13 and you may not add players to bring your
roster up to 16. The only way to return to 16 would be to make another trade at, one for two or three and bring your
roster back up. The supplemental draft marks the end of trading. Roster additions are allowed up to 17 at the conclusion
of the supplemental draft, but only 1 is free. Cost for players lost through trades is $3/player added
C7
*anyone caught holding more players then allowed will be fined $3 dollars and have the most recently added players
dropped into free agency. This money will be added to the waiver pool.
C8
*Waiver Wire
As of the beginning of the 2015 season, the waiver wire will operate as follows: team with the worst record goes first, best record goes last. If 2 or more teams have the same record, total points scored will serve as the tie-breaker.
__________________________________________________________
D1
*After the completion of the season teams will have the ability to name their "keepers" who was drafted in the 8th round or
later. These players must have been drafted by you and have remained on your roster the whole season to be eligible for
the "keeper". In year 2, keeper rosters will expand to a maximum of 3 keeper players, year 3 to 4 and year 4 up to 5
keepers, capping the roster keeper limit at 5. A designated date will be set to name keepers for the upcoming season.
If keepers are not declared by the set date, the commissioner reserves the right to make appropriate roster moves
for teams not in compliance.
X1
* Free Agent wire pick-ups cost $3.00, first move is free. Supplemental draft choice is free, but additional add-ons
during supp. cost $3.00.
X2
* Trades cost $2.00/team, regardless of number of players involved in trade. Owners can agree upon one team paying the
full $4.00.
Y1
* 2012 New wire move rule........ since the NFL is now playing games every Thursday, we have a revised wire rule. It
goes as follows: NFL players whose teams play on Thursday night are not available on the Drop/Add wire from the start
of kick-off Thursday until after that week's Monday Night Game. (Until the restricted wire is in effect for the
following week.)
Z1
*Guest Password
If anyone wants they can allow a friend to check out our site via 12faulkers and password: blowfish
Z2
Keeper guidelines
Rule 1 - Any player drafted in 2005 between rounds 8-15 and kept on roster for entire season is keeper eligible.
This list is established. Except for kickers and Defences.
Rule 2 - You have the rights to all players on that list until the next season. At a designated time you must
declare who, ( if any ), of these players you will keep. You may only keep one, but can trade the others for
picks/players. Roster limit is still 17.
Rule 3 - For next season, we will expand the keeper roster to 3 maximum. Because of this we have added 1 round in the
draft, to 16. There will only be 1 supplemental draft pick, so to allow 2-1 trades still. The 16th round pick will be
keeper eligible.
Rule 4 - As of this year, any player whom you draft in rounds 8-16 can be traded during the season and the team to
which that player was traded obtains keeper rights to that player. However, if a player is put on the wire, he is no
longer keeper eligible.
Rule 5 - The designated keeper player for this season becomes a 12th round pick. That player will be assessed 3
rounds the next 3 years. That means this year keeper = 12, next year 9th round pick, then 6th the following year, then
a 3rd, and then he goes back into the pool.
Rule 6 - For next season, when a max of 2 more keepers may be added, the team owner can designate one as his 11th round
pick, the other as his 12th. They will also move in the same, 3-3-3 format. This designation is set during the off
season.
Rule 7 - If you keep 2 players as your 11-12 round pick for this year, but decide to only keep one of the 2 the
following year, whichever player that is will be regarded as your 9th round pick the following year.
Rule 8 - For the 2008 draft there will be an allowance of 1 more keeper, raising roster total to a maximum of 4 keepers.
Rule 9 - Players who are keeper eligible, but have been traded, lose their eligibility status if they are traded back to
the same team in the same season.
Rule 10 - At the end of the 2008-09 season, rosters will allow for 5 keepers maximum.
Rule 11 - No more then 3 players may be kept from one draft class.
Rule 12 - Henceforth, At noon on the third Monday of the NFL preseason, all keeper declarations for the upcoming
season are due.
Z3
Taxi Squad
For the 2012 season there will be a new rule in effect, a '"Taxi Squad" rule. There is a maximum of 1 player
allowed/taxi squad. That player will be ineligible for that weeks game, but will retain keeper eligibility. A player is
placed on the taxi squad thru normal waiver procedures except instead of becoming a free agent, he is "protected" on "Injured Reserve" for an additional $3. The next week, during waiver wire proceedings you will have the following options:
1. pay an additional $3 to keep him on the taxi squad.
2. cut the (taxi) player off your roster at no cost if done before Sunday 1 p.m. or pay $3 when cutting him during waiver period.
3. cut any other roster player and activate your taxi squad guy at no cost, if done before 1 p.m. Sunday or pay $3 if cut during waiver period.
4. Activate the player, but put a different player on the taxi squad for $3.
This will be in effect until week 9, the time of the supplemental draft. At that time you will have these following
options:
- If you have a player on the taxi squad, you may transfer him over to your active roster as your supp. pick at no cost.
- If you have no player on your taxi squad, you will still get one free add-on as your supp. pick.
- If you have a player on your taxi squad, but do not wish to add him to your active roster, or do want him but have
another roster player you don't want, you can add a player but through normal waiver wire procedures.
From the time of the supp. draft on, the taxi squad becomes null and void for the remainder of the season.
Min | Max | |
---|---|---|
Quarterback | 1 | 16 |
Running Back | 0 | 16 |
Wide Rec/TE | 0 | 16 |
Kicker | 0 | 16 |
Defense/Sp Team | 0 | 16 |
Quarterback | 1 |
Running Back | 2 |
Wide Rec/TE | 3 |
Kicker | 1 |
Defense/Sp Team | 1 |
Week 1 | Fri Mar 1 12:00am ET | thru | Mon Sep 9 9:00pm ET |
Week 2 | Tue Sep 10 7:00am ET | thru | Mon Sep 16 9:00pm ET |
Week 3 | Tue Sep 17 7:00am ET | thru | Mon Sep 23 9:00pm ET |
Week 4 | Tue Sep 24 7:00am ET | thru | Mon Sep 30 9:00pm ET |
Week 5 | Tue Oct 1 7:00am ET | thru | Mon Oct 7 9:00pm ET |
Week 6 | Tue Oct 8 7:00am ET | thru | Mon Oct 14 9:00pm ET |
Week 7 | Tue Oct 15 7:00am ET | thru | Mon Oct 21 9:00pm ET |
Week 8 | Tue Oct 22 7:00am ET | thru | Mon Oct 28 9:00pm ET |
Week 9 | Tue Oct 29 7:00am ET | thru | Mon Nov 4 9:00pm ET |
Week 10 | Tue Nov 5 7:00am ET | thru | Mon Nov 11 9:00pm ET |
Week 11 | Tue Nov 12 7:00am ET | thru | Mon Nov 18 9:00pm ET |
Week 12 | Tue Nov 19 7:00am ET | thru | Mon Nov 25 9:00pm ET |
Week 13 | Tue Nov 26 7:00am ET | thru | Mon Dec 2 9:00pm ET |
Week 14 | Tue Dec 3 7:00am ET | thru | Mon Dec 9 9:00pm ET |
Playoff Week 1 | Tue Dec 10 7:00am ET | thru | Mon Dec 16 9:00pm ET |
Playoff Week 2 | Tue Dec 17 7:00am ET | thru | Mon Dec 23 9:00pm ET |
Playoff Week 3 | Tue Dec 24 7:00am ET | thru | Sun Dec 29 9:00pm ET |
Playoff Week 4 | Mon Dec 30 7:00am ET | thru | Sun Jan 5 9:00pm ET |
Week 2 | Thu Sep 12 6:30am ET | thru | Sun Sep 15 12:59pm ET |
Week 3 | Thu Sep 19 6:30am ET | thru | Sun Sep 22 12:59pm ET |
Week 4 | Thu Sep 26 6:30am ET | thru | Sun Sep 29 12:59pm ET |
Week 5 | Thu Oct 3 6:30am ET | thru | Sun Oct 6 12:59pm ET |
Week 6 | Thu Oct 10 6:30am ET | thru | Sun Oct 13 12:59pm ET |
Week 7 | Thu Oct 17 6:30am ET | thru | Sun Oct 20 12:59pm ET |
Week 8 | Thu Oct 24 6:30am ET | thru | Sun Oct 27 12:59pm ET |
Week 9 | Thu Oct 31 6:30am ET | thru | Sun Nov 3 12:59pm ET |
Week 10 | Thu Nov 7 6:30am ET | thru | Sun Nov 10 12:59pm ET |
Week 11 | Thu Nov 14 6:30am ET | thru | Sun Nov 17 12:59pm ET |
Week 12 | Thu Nov 21 6:30am ET | thru | Sun Nov 24 12:59pm ET |
Week 13 | Thu Nov 28 6:30am ET | thru | Sun Dec 1 12:59pm ET |
Week 14 | Thu Dec 5 6:30am ET | thru | Sun Dec 8 12:59pm ET |
Playoff Week 1 | Thu Dec 12 6:30am ET | thru | Sun Dec 15 12:59pm ET |
Playoff Week 2 | Thu Dec 19 6:30am ET | thru | Sun Dec 22 12:59pm ET |
Playoff Week 3 | Thu Dec 26 6:30am ET | thru | Sun Dec 29 12:59pm ET |
Playoff Week 4 | Thu Jan 2 6:30am ET | thru | Sun Jan 5 12:59pm ET |
Week 1 | Fri Mar 1 12:00am ET | thru | Sun Sep 8 11:59pm ET |
Week 2 | Tue Sep 10 7:00am ET | thru | Sun Sep 15 11:59pm ET |
Week 3 | Tue Sep 17 7:00am ET | thru | Sun Sep 22 11:59pm ET |
Week 4 | Tue Sep 24 7:00am ET | thru | Sun Sep 29 11:59pm ET |
Week 5 | Tue Oct 1 7:00am ET | thru | Sun Oct 6 11:59pm ET |
Week 6 | Tue Oct 8 7:00am ET | thru | Sun Oct 13 11:59pm ET |
Week 7 | Tue Oct 15 7:00am ET | thru | Sun Oct 20 11:59pm ET |
Week 8 | Tue Oct 22 7:00am ET | thru | Sun Oct 27 11:59pm ET |
Week 9 | Tue Oct 29 7:00am ET | thru | Sun Nov 3 11:59pm ET |
Week 10 | Tue Nov 5 7:00am ET | thru | Sun Nov 10 11:59pm ET |
General | |
---|---|
League Entry | $200 |
Wins and Losses | |
Losses | $0 |
Ties | $0 |
Wins Credit | $0 |
Roster Moves | |
Each Player Acquired | $3 |
Each Player Acquired via Waivers | $0 |
Each Player Acquired via Free Agency | $0 |
Each Player Released | $0 |
Each Player Placed on I/R | $0 |
Each Player Activated from I/R | $0 |
Lineup Moves | |
Each Player Started | $0 |
Each Player Benched | $0 |
Trades | |
Each Trade | $2 |
Each Player Traded Away | $0 |
Each Player Traded For | $0 |