League

Name
Westside Football Follies
League ID
260366
Guest URL
https://www.rtsports.com/fantasy-football-league/260366
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Phil Feldman
phil4sports@aol.com

By-Laws

Westside Football Follies — Rules Overview (assuming 14 teams)

Sep. 1, 2023
 
    1. The Stuff That Doesn’t Need to be Said:

      By participating in this league, you agree to compete with an attitude of fairness, fun, and sportsmanship. Collusion or any attempt to circumvent these rules is unacceptable. The commissioner reserves the right to make any ruling or adjustment he thinks is necessary to maintain the letter and spirit of these rules. He also vows to make the overall welfare of the league his highest priority. Any errors or omissions in this Rules Overview are inadvertent.

    2. Weekly lineup:

      Each week, you field a starting roster of 9 active players, comprised of:

      1 Team QB
      1 Team K
      1 DEF played to win or lose
      2 Running Backs
      2 Receivers
      2 Flex Players (either RB’s or REC’s)

      Notes: There is no special category for Tight Ends. They are lumped into the category of Receivers along with the “regular” wide receivers. All position players are either a RB or REC when drafted and cannot change status during the season.

    3. Auction/Draft:

      On Draft Day, you will draft 13 slots. By the end of the 13 rounds, you must have a full lineup consisting of the 9 slots mentioned above. Your 4-slot reserve roster can be comprised of any 4 additional players/teams without regard to positional restrictions.

      The first two rounds of the draft are done by a “real money” auction as explained forthwith.

      The draft order for the first round is established by a series of 14 consecutive auctions. You are bidding real money (no limit) and so can spend as much or as little as you deem fit.

      The bidding begins with all 14 teams “alive” as the auctioneer opens the bidding for the first pick. No player is mentioned; everyone is bidding to have the first pick. When a team finally wins this bid, they announce who they are taking and they have the “1-hole.” Next, the remaining 13 teams are alive for bidding for the second pick. When one team wins this auction, they announce who they are taking in the second position. These auctions continue until each team has a player. The 14th team must “bid” $1 to have the last pick.

      The drafting positions established by this first round of auctions will be the pick order for all the odd-numbered rounds of the subsequent draft.

      The second-round bidding then commences in auction format just like the first round. It is an independent bidding round. All 14 teams are alive again for the first pick of this second round. As before, when each team wins a bid, they name the player they are taking. This continues until every team has a second player.

      The remaining 11 rounds are now drafted in a “conventional up and back “serpentine” draft in the order established by the first round.

    4. Trading

      None.

    5. Free-Agents

      There is no free-agency period between draft day and the first week of NFL games. You must live with who you draft for the first week. Starting in the second week, there is free-agent bidding twice a week on each Wednesday and Saturday throughout the season.

      Free-agent bidding is done by an online “blind-bidding” auction on the website of our Stat Service. You are bidding real money in this process, There is a $10 minimum bid for any free-agent, no maximum.

      For week 2, you must drop someone for each player that you pick up.

      In anticipation of the NFL byes, there is a one-slot roster expansion in Week 4. (The NFL byes this season begin in Week 5). That is, you may pick someone up without dropping anyone. So, during the weeks of the NFL byes, your reserve roster can expand to 5 slots. When the bye weeks are over, everyone must drop one player/team to get down to the original 4 reserves.

      Details of using our bidding system will be sent out before Week 2 bidding.

      Notes: All bids must be made using the online bid system. No phone or email bidding. The commissioner btw cannot see or access the bids made by the other teams.

      We will be using RTSports as our host site.

    6. Competitions

      You are simultaneously competing for monetary prizes in two distinct year-long contests: Performance (overall points based) and Head-to-Head (weekly match-ups with another team).

      A) Performance: This is a simply a points-based contest running cumulatively throughout the season. The scoring algorithm is weighted heavily towards long-distance scoring plays as follows:

      Passing TD’s: 1 point (1-20 yards); 2 points (21-40), 3 points (41-60), 4 points (61-80), 5 points (81+)

      Rushing TD’s: 1 point (1-2 yards); 2 points (3-5), 3 points (6-10), 4 points (15-25), 5 points (26-50), 6 points (51+)

      Receiving TD’s: 2 points (1-15 yards), 3 points (16-30), 4 points (31-45), 5 points (46-60), 6 points (61+)

      Field Goals: 1 point (1-40 yards), 2 points (41-50), 3 points (51+) ==> This is a change from years previous

      Defensive/Special Team: TD is 3 points (any distance), Safety is 2 points, Shutout 4 points, 2 points for 2-6 pts allowed, 1 point for 7-10 pts allowed; Sacks (1 pt for 3 sacks, 2 points for 4-6 sacks, 3 points for 7+ sacks), Interceptions (1 point for 2 INT, 2 points for 3 -4 INT, 3 points for 5+ INT), 2 points for a defensive score when other team attempts a 2-point conversion, 1 point for a successful two-point conversion. 

      Passing Bonuses: 1 point (250-299 yards), 2 points (300-349), 3 points (350-399), 4 points (400+)

      Rushing/Receiving Combined Yardage Bonuses Per Player: 1 point (75-124 yards), 2 points (125-174), 3 points (175-199), 4 points (200+)

      Each week, you get a team score which accumulates during the season. There is a (usually substantial!) monetary prize as explained later for the team with the highest score each week as well as overall prizes for the top finishers for the whole season. 

      B: Head-to-Head: Each week, you are also pitted against another team in a weekly H2H match. The winner of each game is determined by a “simple” scoring system mirroring that of an actual NFL game, namely:

      6 points for any TD rush, TD catch, or DEF TD. (QB, RB, REC, or DEF)
      4 points for a TD pass (QB, RB, or REC)
      3 points for a FG (Team K)
      2 points for a Safety (DEF)
      2 points for a successful 2-point conversion (or returning defensive 2-point conversion)
      1 point for a kicked extra point (Team K)

      Our fantasy “regular season” takes place during the first 14 NFL weeks when you will be paired once against every other team. The top 8 teams in H2H qualifying will make our playoffs which run from weeks 15-17. See prize structure below.

    7. Prize Structure and Entry Fees

      Weekly Performance Prizes. The discretionary prize pool is funded by the voluntary auction expenses and free-agent bidding. At the end of the season, this prize pool is divided into 18 equal amounts which go to the 18 weekly winners of our Performance competition. 

      Overall Performance Prizes: There are prizes for the top 5 overall finishers.

      Head-to-Head Prizes. The H2H regular season is divided into two halves, with the first half comprised of the first 7 weeks, and the second half the next 7 weeks. Teams are divided into two conferences, our “NFC” and “AFC.” Eight teams make our playoffs which are the first half winners and second half winners in each conference along with 4 “wildcard” teams. These 8 teams are seeded into a 3-week playoff structure using the H2H scoring which runs from Weeks 15-17. There is a prize for each team making the playoffs as well as the overall finishers.

      Complete prize distributions and details on playoff structure will be published during the season.

    8. Stat Service Considerations

      Most notably, the interpretation of Team QB, Team DEF, and Team K will be done by the RT Sports software. Note this is not necessarily straightforward as there are several possible weird scenarios which seem to crop up every year (2 QB’s on the field at the same time, kicker throws a pass, position player plays QB, etc. etc.) So however they interpret such plays will be the determining factor (barring any obvious errors which they will correct anyway). 
  • Good luck during the season! Any questions or comments, give me a holler.

    Your commissioner, —Phil
 

Season

Regular Season
NFL Week 1 thru NFL Week 18

Standings

Standings
Total Points

Rosters

Roster Size
13
Roster Limits
MinMax
Quarterback13
Running Back213
Wide Rec/TE213
Kicker13
Defense/Sp Team13

Wide Rec/TE
Combined receiver position
Def/Special Teams
Combined as one unit
Team Players
Team Quarterback
Team Kicker
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Rec/TE2to2
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR/TE TE )2to2
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Online Draft
Not Used

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $2000
Minimum waiver bid $10
Maximum waiver bid $2000
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed Sat @ 11:59pm ET
Protected Free Agents
Players dropped will be protected free agents until Next Fantasy Week
Transaction Limits
10 free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Your commissioner does not permit trading between team owners

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
1 pts for each rushing 2XP
D/ST
2023-09-06
Rushing Yds
Not Used
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
1 pts for 0 to 2 yd TD rush
QB RB WR TE
2023-10-01
2 pts for 3 to 5 yd TD rush
3 pts for 6 to 10 yd TD rush
4 pts for 11 to 25 yd TD rush
5 pts for 26 to 50 yd TD rush
6 pts for 51 to 99 yd TD rush
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
Not Used
Passing Yds
1 pts for 250 to 299 passing yds
QB RB WR TE
2020-09-01
2 pts for 300 to 349 passing yds
3 pts for 350 to 399 passing yds
4 pts for 400 to 999 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
1 pts for 1 to 19 yd TD pass
QB RB WR TE
2020-08-30
2 pts for 20 to 39 yd TD pass
3 pts for 40 to 59 yd TD pass
4 pts for 60 to 79 yd TD pass
5 pts for 80 to 99 yd TD pass
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
1 pts for each receiving 2XP
D/ST
2020-09-01
Receiving Yds
Not Used
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
2 pts for 1 to 15 yd TD reception
QB RB WR TE
2020-09-01
3 pts for 16 to 30 yd TD reception
4 pts for 31 to 45 yd TD reception
5 pts for 46 to 60 yd TD reception
6 pts for 61 to 99 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
1 pts for 75 to 124 rush and rec yds
QB RB WR TE
2020-08-30
2 pts for 125 to 174 rush and rec yds
3 pts for 175 to 199 rush and rec yds
4 pts for 200 to 999 rush and rec yds
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
1 pts for 1 to 40 yd FG
K
2023-09-06
2 pts for 41 to 50 yd FG
3 pts for 51 to 80 yd FG
Made PATs
Not Used
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
3 pts for each fumble return TD
D/ST
2020-08-30
Yd Fumble Return TD
Not Used
Int Return TDs
3 pts for each int return TD
D/ST
2020-09-01
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
2020-09-01
Defensive ST TDs
3 pts for each defensive ST TD
D/ST
2020-08-30
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2023-09-10
Pts Allowed
4 pts for 0 pts allowed
D/ST
2020-09-01
2 pts for 2 to 6 pts allowed
1 pts for 7 to 10 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for 3.0 sacks
D/ST
2023-09-06
2 pts for 4.0 to 6.0 sacks
3 pts for 7.0 to 50.0 sacks
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
Not Used
Fumble Return Yds
Not Used
Interceptions
1 pts for 2 interceptions
D/ST
2023-09-06
2 pts for 3 to 5 interceptions
3 pts for 6 to 50 interceptions
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
3 pts for each kickoff return TD
D/ST
2020-09-01
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
3 pts for each punt return TD
D/ST
2020-09-01
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2020-09-01
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used