League

Name
Guillotine
League ID
296449
Guest URL
https://www.rtsports.com/fantasy-football-league/296449
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Moishe Steigmann
moishe10@gmail.com
Style
Best Ball - draft plus free agent moves
Each team's best possible score will automatically be used each week

By-Laws

GUILLOTINE LEAGUE

18 Teams (can run with fewer if needed)

Email draft (starting in August)

$100 entry fee

Winner takes all (less website fees)

 

HOW IT WORKS

There are no head-to-head matchups. Each week (or on fewer weeks if there are fewer than 18 teams), the lowest-scoring team is eliminated. So, if we start with 18 teams, then, after week 1 when the lowest-scoring team is eliminated, 17 will remain. After week 2, the lowest-scoring team of that week will be eliminated, leaving 16 teams. Ultimately, week 17 will have two teams remaining.

 

Once you are eliminated, your season is over. You do not participate in free agency nor do you score points in future weeks.

 

FREE AGENCY

All free agents are won through a blind auction. Every team will be given $1,000 in free agent auction budget (FAAB) for the season. The minimum bid on a player is $1. Once you have used up all your FAAB, you will not be able to add any more players. Free agency runs every Wednesday night and every Saturday night -- and only those two nights.

 

All free agents are available. In addition, all the players on the team that was eliminated that week will also be added to the free agent pool.

 

TRADES

There are no trades in this league.

 

INJURED RESERVE

There is no injured reserve in this league.

 

LINEUPS

Lineups consist of 1QB, 2RB, 2WR, 1TE, 2FLEX (no superflex) and 6 Bench for a total of 14 players. Lineups are best-ball, meaning you do NOT set a lineup each week. Rather, the website will automatically set your best-scoring lineup from the players on your team each week.

 

Passing touchdowns are worth 4 points, and all other touchdowns are worth 6 points. 2-point conversions gain two points for all players. Receptions are worth 1 point each. Every 10 yards rushing or receiving or 25 yards passing is worth 1 point. We will use partial points (e.g., rushing for 4 yards = 0.4 points).

 

TIES

In the event of a tie for the fewest points-scored in a week, the team that has scored the fewest points for the season is eliminated. If there remains a tie after that, then no team is eliminated that week. Instead, two teams will be eliminated the following week. One is the lowest-scoring team for the week, and the other is the lowest-scoring team from the tied teams from the week before. In the event that it is the same team, then the second-lowest scoring team of that week is also eliminated.

 

If there is a tie in Week 17 (the final week of the season) after season-long points are compared as a tie-breaker, then all tied teams will split the winnings equally.

 

STAT CORRECTIONS

Stat corrections will not be applied retroactively in this league. All games are final as soon as the last NFL game of the week has ended. 

 

RESCHEDULED / FORFEITED GAMES

No roster considerations will be made in our league for NFL games that are rescheduled to a later week or forfeited. 

Season

Regular Season
NFL Week 1 thru NFL Week 17

Standings

Standings
Total Points

Rosters

Roster Size
14
Roster Limits
MinMax
Quarterback114
Running Back214
Wide Receiver214
Tight End114

Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
8
Lineup Limits
Quarterback1
Running Back2
Wide Receiver2
Tight End1
Flex ( RB WR TE )2
Best Ball
The system will compute best possible lineup

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $1000
Minimum waiver bid $1
Maximum waiver bid $1000
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire as many players as they wish per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Submission deadlines: Wed Sat @ 11:59pm ET
If bids are tied, reverse draft order will be used to award the player.
In-Season Waivers
Submission deadlines: Wed Sat @ 11:59pm ET
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Your commissioner does not permit trading between team owners

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2022-08-06
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2022-08-06
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
2022-08-06
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K
2022-08-06
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2022-08-06
Passing Yds
0.04 pts for each passing yd
QB RB WR TE K
2022-08-08
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2022-08-06
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2022-08-06
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
2022-08-06
Receptions
1 pts for each reception
QB RB WR TE K
2022-08-06
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
Not Used
Made PATs
Not Used
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
QB RB WR TE K
2022-08-06
6 pts for each fumble return TD
D/ST
2022-08-06
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
QB RB WR TE K
2022-08-06
6 pts for each int return TD
D/ST
2022-08-06
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
2022-08-06
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2022-08-06
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2022-08-06
Pts Allowed
5 pts for 0 pts allowed
D/ST
2022-08-06
3 pts for 1 to 9 pts allowed
1 pts for 10 to 13 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
2022-08-06
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
2022-08-06
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
2022-08-06
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K
2022-08-06
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K
2022-08-06
6 pts for each punt return TD
D/ST
2022-08-06
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2022-08-06
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used