League

Name
AQFFL Too
League ID
319355
Guest URL
https://www.rtsports.com/fantasy-football-league/319355
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Dave Andrade
dfandrade@yahoo.com

By-Laws

 Armchair Quarterback Fantasy Football League Too

*Created 2023*

There will be a lottery drawing prior to the AQFFL draft held by the commissioner and at least one other team owner to determine the selection for the first round of that year’s draft.

An owner may trade lottery numbers with another owner up until the time the draft starts.

All owners need to be present for the draft or have made arrangements for a non-league member to draft in his place.  An AQFFL owner may not draft for another league member who is not present. 

The draft will consist of 12 rounds using a snaking method.  In other words, the team with the last pick in the first round gets the first pick of the second round, and so on.

Each owner must select a team consisting of two quarterbacks, three running backs, three wide receivers, two tight ends, and two kickers.

Player positions are determined by the position listed on RT Sports.  For example: even though Taysom Hill has played quarterback as well as Tight End, for our league he is a Tight End because that's his position on RT Sports.

Weekly lineups shall consist of one Quarterback, two running backs, two wide receivers, one tight end and one kicker.

Owners are responsible for entering their own lineups on the AQFFL league website.  Lineups are not locked until a players game begins.

Owners are not obligated to field a seven player lineup should injuries or bye weeks prevent them from doing so, however in the interest of competition and sportsmanship, owners should make every effort to field a competitive team each week.

SCORING:

Touchdown Pass……                3 pts (passer) 3 pts (receiver)

Touchdown Run…….                6 pts (scorer)

Field Goal………….                  3 pts (kicker)

Extra Point…………                  1 pt   (kicker)

Two Point Conversion (Pass)... 1 pt (passer) 1 point (receiver)

Two Point Conversion (Run)…  2 pts (scorer)

Punt or Kickoff Return TD…..    6 pts (scorer)

Any touchdown pass, touchdown run, touchdown reception, field goal, punt return or kickoff return for touchdown of 50 yards or more counts DOUBLE.

Bonus points are awarded in three categories.  (Note: You only get one bonus in each category:  i.e. you don't get three points for 250 yards, then six more points for 300 yards.  You get three points for 250 yards.  If your QB reaches 300 yards, you get 12 points.) 

 

Passing Bonus;         

          250 yards or more passing………         3 pts

          300 yards of more passing………         6 pts

          400 yards or more passing………       12 points

          500 yards or more passing..........        18 points

 

           80 yards or more running………         3 pts

          130 yards of more running………         6 pts

          200 yards or more running………       12 points

 

           80 yards or more receiving………        3 pts

          130 yards of more receiving………       6 pts

          200 yards or more receiving………     12 points

 

Rushing and Receiving yardage is combined;            

          100 yards of receiving and rushing…               3 points

          150 yards of receiving and rushing…               6 points

          200 yards of receiving and rushing………      12 points        

          300 yards of receiving and rushing………      18 points

 

Bonus points are awarded for passes caught;              

               7 catches………………………                      3 points

             13 catches………………………                     6 points

             20 catches………………………                    12 points

 

THE SEASON:

The season shall consist of 15 weeks of scheduled head-to-head games followed by one round of playoffs and a Super Bowl.

The regular season will last 14 weeks.  Each team will have two games against division opponents and one game against non-division rivals. 

PLAYOFFS:

At the end of the regular season, three division winners and one wild card team will be eligible for post season play.

The first round of the playoffs shall match the division winner with the best record against the wild card in one game, and the two remaining division in the second game. 

The exception to this rule is if the wild card comes from the same division as the top seeded division winner.  In this instance, the top seeded division winner would then play the lowest seeded division winner and the number two seed would play the wild card. 

The AQFFL Too Super Bowl them matches the two winners from the first round.

The playoffs are being EXPANDED so that SIX teams will make the postseason - the three division winners and three wildcards. 

The top two-seeded teams will get a bye in week 15.  The 3rd seed plays the 6th seed and the 4th seed plays the 5th seed. 

Winners will advance to play the top two seeds in week 16 with the winners advancing  to the Super Bowl in week 17. 

TIE-BREAKERS: 

Games:  When a game ends in a tie, the first tie-breaker will be the bench with the better points total.  If this does not break the tie, the second tie-breaker is total yardage for passing, rushing and receiving.  If the game remains tied, total yards for non-starting players will be used.

Division Winners and Wild Cards:  If two or more teams are tied for the division title, the order of tie-breakers is as follows..

  1. Head to head games
  2. Division record
  3. Total point scored for the season

The wild card spot will be determined by head-to-head first, then total points scored for the season. If no winner, the third tie-breaker will be total points from head-to-head games.

FREE AGENT PICKUPS:

Any NFL player who is not already on an AQFFL roster is available to be picked up as a free agent.

Each Monday the commissioner and at least one AQFFL owner draws a lottery number which will determine the position for free agent pickups.

Free agent pick ups are done using the snake method (1 thru 12, then 12 thru 1).

Owners may send requests for free agents via private message on the league website to the designated transaction person anytime between Tuesday and 7:00 PM Wednesday. 

There will be two opportunities to pick up free agents every week. 

The first will be Wednesday night at 6:00 PM.  The second will be Saturday night at 6:00 PM. 

Scott Harlow (Maynard’s Raiders) on Monday nights will pick “helmets” from a container to determine the draft order for that week’s waiver wire pickups. 

On Wednesday, the pickup order will go from one to twelve (unless somebody utilizes the “Franchise Player” rule).  The pickup order will snake for subsequent rounds. 

On Saturday, the pickup order will be reversed.  Whoever had #12 will have the first pick, #11 the second pick, #10 the third pick, and so on.. 

IMPORTANT 

Please save my secondary email address:  dfandrade32@gmail.com 

I rarely use this email account, so it should be safe for you to send me your pickups without me seeing them. 

To pick up a player (or players) send me an email before Wednesday at 6:00 PM.  Here’s an example: 

The first player I want is WR JuJu Smith-Shuster and I will drop WR DK Metcalf.  If Smith-Shuster is not available I will pick up Deebo Samuel, Amari Cooper or Gabe Davis in that order. 

For my next pick I want TE Kyle Pitts and I will drop TE Dallas Goedert.  If I don’t get Pitts I will keep Goedert. 

You will do the same thing if you want to pick up somebody on Saturday.  Get your request to me before 6:00 PM. 

The fee for picking up a free agent is $2.

For every player picked up, there must be one dropped so that an owner’s roster always consists of 2 QBs, 3 RBs, 3 WRs, 2 TEs and 2 Ks.

FRANCHISE PLAYER RULE: 

At the completion of the AQFFL Too draft, each owner shall designate one player on his roster as his “Franchise Player”.  This player must be one of the first four draft picks for the team.

During the course of the season, you may drop your “Franchise Player” due to serious injury, by notifying the transaction person that you are using the “Franchise Player” rule.  You will then automatically move to the first position in the pickup order for that week. 

For rounds two, three, and subsequent rounds, you will retain your number from the weekly lottery. 

Each team may use this rule only one time per season. 

Once you drop a “Franchise Player”, you don’t get another one. 

If you trade your “Franchise Player”, you forfeit the right to use this rule even if your “Franchise Player” is traded for another team’s “Franchise Player”.

TRADES:

Trades between teams are allowed until kickoff of the first game of Week 10.  Both owners must report the trade and the trade must be approved by the AQFFL commissioner before becoming final.  Should traded players be of different positions, the appropriate drops and pickups must be made to result in both teams having the proper number of players at all positions.

The fee for a trade is $1 per team no matter how many players are involved. 

FEES:

Entry Fee:                                  $75*  (due before the draft)

Free Agent Pickups                      $2

Trades                                          $1 per team 

*a portion of fees will be used to pay RT Sports for our stat service and league website.  The rest will be used for prize money to winning teams.

PRIZE WINNINGS:

Actual percentages TBD, but money will go to:

          Division winners

          Weekly High Point

          Super Bowl Winner

          Super Bowl Loser

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Divisional Record
  3. Total Points Scored in Games
  4. None
Game Tie Breakers
Bench
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
12
Roster Limits
MinMax
Quarterback02
Running Back03
Wide Receiver03
Tight End02
Kicker02

Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
7
Lineup Limits
Quarterback1
Running Back2
Wide Receiver2
Tight End1
Kicker1
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Online Draft
Not Used

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
Waiver Wire
Players awarded Commissioner Manually Sets Order
Teams may acquire as many players as they wish per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed Sat @ 9:00pm ET
Protected Free Agents
Players dropped will be protected free agents until Next Fantasy Week
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 11
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSat Sep 7 9:00pm ET
Week 2Tue Sep 10 7:00am ETthruSat Sep 14 9:00pm ET
Week 3Tue Sep 17 7:00am ETthruSat Sep 21 9:00pm ET
Week 4Tue Sep 24 7:00am ETthruSat Sep 28 9:00pm ET
Week 5Tue Oct 1 7:00am ETthruSat Oct 5 9:00pm ET
Week 6Tue Oct 8 7:00am ETthruSat Oct 12 9:00pm ET
Week 7Tue Oct 15 7:00am ETthruSat Oct 19 9:00pm ET
Week 8Tue Oct 22 7:00am ETthruSat Oct 26 9:00pm ET
Week 9Tue Oct 29 7:00am ETthruSat Nov 2 9:00pm ET
Week 10Tue Nov 5 7:00am ETthruSat Nov 9 9:00pm ET
Week 11Tue Nov 12 7:00am ETthruSat Nov 16 9:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$75
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$2
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$1
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2023-09-08
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2023-08-06
Rushing Yds
Not Used
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 50 or more yd TD rush
QB RB WR TE K
2023-09-08
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
1 pts for each passing 2XP
QB RB WR TE K
2023-08-15
Passing Yds
3 pts for 250 to 299 passing yds
QB RB WR TE K
2023-08-22
6 pts for 300 to 399 passing yds
12 pts for 400 to 499 passing yds
18 pts for 500 to 999 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
3 pts for 1 to 49 yd TD pass
QB RB WR TE K
2023-08-22
6 pts for 50 to 100 yd TD pass
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
1 pts for each receiving 2XP
QB RB WR TE K
2023-08-15
Receiving Yds
Not Used
Receptions
3 pts for 7 to 12 receptions
QB RB WR TE K
2023-08-22
6 pts for 13 to 19 receptions
12 pts for 20 to 99 receptions
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
3 pts for 1 to 49 yd TD reception
QB RB WR TE K
2023-08-15
6 pts for 50 to 99 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
3 pts for 100 to 149 rush and rec yds
QB RB WR TE K
2023-08-22
6 pts for 150 to 199 rush and rec yds
12 pts for 200 to 299 rush and rec yds
18 pts for 300 to 999 rush and rec yds
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
2023-09-08
Yd FG
3 pts for 50 or more yd FG
K
2023-09-08
Made PATs
1 pts for each made PAT
K
2023-08-15
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
6 pts for 1 to 49 yd kickoff return TD
QB RB WR TE K
2023-08-15
12 pts for 50 to 100 yd kickoff return TD
Kickoff Return Yds
Not Used
Punt Return TDs
Not Used
Yd Punt Return TD
6 pts for 1 to 49 yd punt return TD
QB RB WR TE K
2023-08-15
12 pts for 50 to 100 yd punt return TD
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used