League

Name
Friends and Neighbors
League ID
35109
Guest URL
https://www.rtsports.com/fantasy-football-league/35109
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Clifford Rawn
CLIFFRAWN@AOL.COM

By-Laws

League Fees:
The league entrance fee will be $100.00/team. Additional fees shall be incurred as a result of bidding to acquire free agents or trading during the season. All fees will be collected at the beginning of the season - no exceptions.


Bidding:
There is a $75.00 limit on all FFL owners for bids throughout the season. Any bids won that put the FFL owner over the $75.00 limit, will be forfeit.  $25.00 of the bid fee is non-refundable, so use it or lose it.

Lineups:
Playable team lineups shall consist of two (2) QB's, two (2) RB's, three (3) WR's, one (1) TE, one (1) Kicker, and one (1) Defense/Special Teams out of the allowable sixteen (16) players on the roster. Any team can submit a lineup of less positioned players (i.e.) one (1) QB without any penalty.

All lineups are due by the designated time as allowed by RealTime Fantasy Sports system. This date (and time) will be administered by this web site, so you need to check with RealTime Fantasy Sports for any questions. The commissioner nor assistant commissioner do not have control over the site's functions. If no lineup has been submitted by the due date, the previous week lineup shall be used.

Trades/Acquisitions:
Each team is expected to act as their own entity, toward that end, do not call other owners to ask for their advice on whether or not to take trade A or trade B (or what players they think you should trade with other teams etc.).  Be man enough to make you own decisions, do your own research (outside of the league) and act accordingly.  You can only trade with the same team once during the season.

Whenever a trade/acquisition is made, an equal number of players must also be dropped from the team roster. All teams MUST carry sixteen (16) players. Teams will not be allowed to drop players other than through either trades or the waiver wire acquisition and drop process. If there are any issues with the bids not being awarded properly, the owner must notify the commissioner by phone prior to Thursday 12:00 so the commissioner has time to review it.  Owners will not be charged for player trades at this time. Bids shall start at $1 and increment by $1 until the bid window is closed. This feature is managed by RealTime Fantasy Sports. Any
questions regarding this function must be directed to RealTime Fantasy Sports. All owners must notify the Commissioner of any trades during the season. No trades can be submitted for commissioner approval after week 12 concludes. Once the Monday night game is over, that week has concluded.

If you win a bid and drop a player, you cannot add that player back on your roster unless you subsequently post a winning bid for him.


Any league members are free to comment, although they do not actually have a vote on whether or not the trade will be accepted. “Questionable” trades will be referred to the trading committee currently composed of Cliff and the assistant commissioner Marcus W. 

While trades do not need to be of equal value, trades must make rational sense for both teams to be approved. Examples of rational sense include trading due to bye weeks, critical games you need to win, trading an area of strength for one of weakness, etc.  


You cannot trade for future considerations, draft picks etc. The trade must be for the players in question for the time in question. You cannot for example agree to a trade this week subject to the fact that you will conclude the trade several weeks later (for example to get around bye weeks swapping a qb for a rb this week with an agreement that in the future you will get back a qb for a receiver etc.) as this is essentially teams working together (collusion) rather than trading in their own best interests at the time.  For the same reason, once you trade a player to a team, you can not reaquire that player from that same team later. 

 
You can trade a player subject to the provision that if they are the top point getter at the end of the year and there is a payout that the original owner gets to keep the money. This is because this does not in any way affect the outcome on the field.

Statistics:
In the event a player makes a play outside of his roster position, points will be awarded according to the position for which the play was made. (e.g.) LT catches a pass to score a TD. He will be awarded TD points based on the WR TD scoring rules. An offensive player will not receive points for a role in which he played on any special teams. Only Defense/Special teams will earn points in such a case. In the event of a tie in point totals, a tie will be recorded as the head to head record.

Playoffs:
Playoffs will be conducted in the following manner:

Brackets will be divided in groups of 4.

* The top 2 teams by record & points in each division will compete for top prize.
* Positions 3 & 4 in each division will play in the middle bracket with moneys to be determined the first week of playoffs.
* The Bottom Feeders, 5 & 6 in each division, will play for a meager amount of the left-overs.

PAYOUTS:
The top players at each position ( QB, RB, WR, TE, K, DEF) will receive $25.00 and the top points FFL team will also receive $25.

This is for the totals at the end of the season- including the playoffs. 

Positions 1 through 9 are paid a fixed percentage of the left over money from league fees and bids.  A sample payout is shown below assuming $600.00 in bid fees.

league fees 1200 top players= 175
money to   split up cost 130
top players 175
amount to split up 895 bids 600
% league fees bid money
1 37.50% 335.63 225
2 22.00% 196.9 132 QB
3 10.00% 89.5 60 RB
4 8.00% 71.6 48 WR
5 7.00% 62.65 42 TE
6 6.00% 53.7 36 K
7 4.00% 35.8 24 DEF
8 3.00% 26.85 18 TOTAL POINTS
9 2.50% 22.375 15
10
11
12


 
Please feel free to contact the Commissioner or the Asst. Commissioner for comments or additions to these guidelines.
We will go over these guidelines on Draft Day to eliminate any confusions or answer any questions.

Disclaimer:
RealTime Fantasy Sports will be responsible for all data maintained and displayed for this league. Any and all information visible on this site shall be LAW when it comes to statistical issues or otherwise. All issues regarding the accuracy of the data shall be directed to RealTime Fantasy Sports using the "RTSports" menu and selecting "Contact Us". Be sure to include the league name and the commissioner's email address in any correspondence so that it can be documented and any updates can be transmitted accordingly to the other owners in the league.

 

 

 

 

 

Season

Regular Season
NFL Week 1 thru NFL Week 15
Post Season
NFL Week 16 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Divisional Record
  3. Head-to-Head
  4. Points Scored Head-to-Head
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback26
Running Back26
Wide Receiver29
Tight End15
Kicker15
Defense/Sp Team15

Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
10
Lineup Limits
Quarterback2
Running Back2
Wide Receiver3
Tight End1
Kicker1
Defense/Sp Team1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:30pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 8:30pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 8:30pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 8:30pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 8:30pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 8:30pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 8:30pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 8:30pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 8:30pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 8:30pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 8:30pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 8:30pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 8:30pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 8:30pm ET
Week 15Tue Dec 10 7:00am ETthruMon Dec 16 8:30pm ET
Playoff Week 1Tue Dec 17 7:00am ETthruMon Dec 23 8:30pm ET
Playoff Week 2Tue Dec 24 7:00am ETthruSun Dec 29 8:30pm ET
Playoff Week 3Mon Dec 30 7:00am ETthruSun Jan 5 8:30pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $75
Minimum waiver bid $1
Maximum waiver bid $75
If bids are tied, the first bid submitted will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Submission deadlines: Wed @ 11:59pm ET
If bids are tied, the first bid submitted will be awarded the player.
In-Season Waivers
Submission deadlines: Wed @ 11:59pm ET
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 11
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 8:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 8:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 8:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 8:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 8:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 8:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 8:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 8:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 8:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 8:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$100
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
1 pts for each rushing yd
QB RB WR TE K
50 pts for 100 or more rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
5 pts for 1 to 14 yd TD rush
QB RB WR TE K
10 pts for 15 to 29 yd TD rush
15 pts for 30 to 44 yd TD rush
20 pts for 45 to 100 yd TD rush
Fumbles Lost
-10 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
1 pts for each passing yd
QB RB WR TE K
50 pts for 300 or more passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
5 pts for 1 to 19 yd TD pass
QB RB WR TE K
10 pts for 20 to 34 yd TD pass
15 pts for 35 to 49 yd TD pass
20 pts for 50 to 100 yd TD pass
Interceptions Thrown
-10 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
1 pts for each receiving yd
QB RB WR TE K
50 pts for 100 or more receiving yds
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
5 pts for 1 to 19 yd TD reception
QB RB WR TE K
10 pts for 20 to 34 yd TD reception
15 pts for 35 to 49 yd TD reception
20 pts for 50 to 100 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
5 pts for 1 to 24 yd FG
K
10 pts for 25 to 34 yd FG
15 pts for 35 to 44 yd FG
20 pts for 45 to 100 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
-10 pts for each missed XP
K

Defensive Scoring

Fumble Return TDs
25 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
25 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
25 pts for each safety
D/ST
Defensive ST TDs
25 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
25 pts for each defensive ST safety
D/ST
Pts Allowed
Not Used
D/ST Pts Allowed
50 pts for 0 D/ST pts allowed
D/ST
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
5 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
10 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
10 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
25 pts for each blocked FG
D/ST
Blocked XPs
25 pts for each blocked XP
D/ST
Blocked Punts
25 pts for each blocked punt
D/ST
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
25 pts for each kickoff return TD
D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
25 pts for each punt return TD
D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-10 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used