League

Name
Canton Fantasy Footbal League (CFFL)
League ID
39391
Guest URL
https://www.rtsports.com/fantasy-football-league/39391
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
mike fakelis
mfakelis@gmail.com

By-Laws

 

 

CFFL General League Rules

 

Commissioner’s Contact information – Mike Fakelis

 
Cell phone & Text:          (330) 327-5317

Home Phone:                 (330) 494-2824

Email:                           mfakelis@gmail.com

League Fees

           

            The league entrance fee will be $150.In addition to paying overall total points winner, we will also be paying out for division winners (See rules below for more information) The League entrance fees MUST be paid on draft day. If you don’t pay your team will go to another owner.

 

League payouts           

 

            1st place:   $700                         Division Winners: $150

            2nd place:  $200                          Total Points:        $100

            3rd place:   $100

 

 

            Toilet bowl

 

The bottom six teams will participate in a “toilet bowl” to keep things interesting. The seeding will be set in the same manner as the regular playoff teams. The best record, then head to head and points.
The winner of the toilet bowl will get a trophy.

Total Points (new for 2011)

 

The team with the most total points for the regular season will earn $100.
.

 

 

Draft Rules

 

            Draft Attendance:

           

            Draft attendance is mandatory.  The draft day will be announced near the end of the previous season.  You need to make whatever arrangements you can to be there. If you cannot make it on the day of the draft you can either have someone draft for you (that is not in our league) or you forfeit your team and we will find another team owner. You must also make plans to stay till the very end of the draft. (Unless there is a serious emergency)

 

 

Draft Procedures:

 

            The Draft order is picked 1 to 2 weeks before the draft day. We will require at least half the league to be present to qualify the results. The draft order is done by putting everyone’s name in one hat and 12 numbers in another. A person will pick a name and then a number to determine the draft order. 

                       

The day of the draft each team will have 15 (2018) picks to make. There will be 30 seconds between picks (timed) 5 minutes between rounds. If you don’t pick within the 1 minute you will lose your turn and have to wait till the draft is over to make up the pick.

 

The draft is serpentine it 1-12 then 12-1 ex:  if you are pick number 9th in first round then you are 16th in the second round

 

 

There is no max on how many players you can draft in a certain position but remember when drafting you have to have the minimum number of players for your line-up which is 9 (1 QB, 2RB, 2 WR, 1TE, 1K, 1 Defense and 1 Flex position) It’s your responsibility to watch your draft if you don’t have the minimums you will have to give up a player and pick the position player at the end of the draft from the players that are left.

 

 

ACTIVE OWNER CLAUSE

- If the commissioner has not heard from you (by phone, e-mail or web evidence) or your authorized
representative for 3 consecutive weeks (no transactions or lineup changes) you may be declared an inactive owner,
banished from the league, and your team repurchased by the league on a pro-rata basis and resold or dissolved. It is unfair to the active owners to have a disinterested owner. This becomes especially critical as the season winds down and you find yourself "out" of the running. You may appoint a designated representative in writing to the commissioner any time prior to a known absence.

Keeper Rules:

1. ONE keeper can be kept each season.

2. Keepers must be selected from the 5th round and beyond. The keeper counts for that round in the next year’s draft.

  1. The time limit for a keeper will be 1 year (2013), beginning with keepers selected in 2013.

 

4. Beginning this year (2011) players who were not drafted but picked up during the year as free agents are eligible to be keepers beginning this season (2011). The price for keeping a player that was not drafted will be a 10th round draft choice (2014) in the following year’s draft.

 

Example: Julius Thomas – was picked up on the waiver wires this past year…If Mike Morgan wants to keep him next year, it will cost Mike a 10th round draft pick in the 2014 draft.

 

*Only players that are on your roster at the end of week 13 will be eligible to be keepers. Any Free agent pickups during the playoff weeks (14-16) will not be eligible as keepers. Everyone will receive a copy of their roster with potential keepers at the end of each season or prior to following season.

 

  1. If a trade occurs with draft picks that are in the round of a keeper, the keeper will move up 1 round.

    6. A trade involving a keeper – Any team trading for a current keeper can continue keeping them for the remaining time left on their keeper clock (1 year)

7. Keepers are declared at the draft order pick party or two weeks prior to the draft (whichever comes first) to
allow other owners to formulate their draft strategy.

  1. When trading future draft picks, teams are only allowed to trade picks from the next year’s draft.
  2. Trading draft picks will begin the day of the draft pick party or two weeks prior to the draft (whichever comes first.)

 

  1. The draft picking order will remain randomized (see Draft procedures)

 

Pre-draft trading

After the draft slot selection and up to the actual draft every team will have the opportunity to make a trade for a potential keeper. If you are not satisfied with your keeper choices from last year or the potential keepers on your roster, then you can look at everyone’s final roster from last year and attempt to make a trade using draft picks or potential keepers from your own team. We are limiting this to 1 transaction per team. If you are involved in any trade (whether getting a potential keeper or getting draft pick(s) for yours) that is your 1 transaction.

Regular Season draft picks trading (2012)

New Rule for 2012: When trading players for future draft picks during the regular season, each owner can obtain a maximum of 2 draft picks which cannot be higher than the 5th round of the following year draft.   This will also be known as the PAXOS RULE

 

 

 

Flex Player (2010)    

Instead of 8 (QB, 2 RB, 2 WR, TE, K, D) there will be 9 in your starting lineup. The 9th position (FLEX) can be any other position you want (RB, WR, TE) (2014 eliminated FLEX QB). Because of this rule there will be some other changes:

  1. Roster Space for each team is a total of 15 players and IR Space(s) (2018)
  2. The IR will only allow that a player that is listed as questionable or worse. The IR  is controlled by the web site .
  3. There will no Maximum of each position you can have on your roster. This means that during the draft, As long as you draft the minimum amount of players for your line-up (9 - 1 QB, 2RB, 2 WR, 1TE, 1K, 1 Defense and 1 Flex position) then you can fill your team with whatever position(s) you want. 

Waiver Wire Pickups

            Beginning this year (2011) the Waiver wire procedure will be done in an auction format. At the end of Week 1 of the regular season, waiver wire bidding will open. Each team will be given a preset monetary fund (imaginary) of $200 dollars. With this money, you can bid on Free Agents that you would like to pick up. The Bidding will begin on Tuesday at 12:00 PM of each week of the regular season and the bidding will end on Wednesday at 9:00 PM (2016) of each week.

            Once the bidding has ended, each team will be awarded their Free Agents based on the highest bid for that player. In the event of bids of the same amount, player will be awarded to the team with the worst record, if records are also the same the team with lowest total points will be awarded the player.

            Regular (free) waiver wire pickups will resume on Saturday of each week at 12:00 PM up until kickoff of the Sunday games at 1:00 PM EST. There will be a limit of 3 free player pickups per week (2018)

            When your team has run out of auction money, you will not be allowed to bid on free agents, your team will have to wait until Saturday at 12:00 PM to pick up any free agents that are still available.

            Each team also can include waiver wire auction money as part of any trade or trade auction money for player(s)

Scoring

            Weekly Scoring for the CFFL will be handled by the website. We are using www.rtsports.com  as the official site of the Canton Fantasy Football League. Please check the rules page on the league website for the scoring of each position. Please be familiar with the scoring system used when selecting your team and lineups. New scoring for 2012: Defense will receive points for yardage allowed and more points for total points allowed. Please see website for details.

Divisions –4 divisions


Division A – Top 3 teams determined by previous year’s playoff results
Division B – Next 3 teams based on playoff results (4th place) and final standings (5th and 6th)
Division C – Next 3 teams based on final standings (7, 8, 9)
Division D – Next 3 teams based on toilet bowl results (10,11,12)

Playoff brackets

Playoff week 1: Seeds 1 and 2 on bye, 3 seed vs. 6 seed, 4 seed vs. 5 seed

Playoff week 2: Seed 1 plays winner of Seed 3 vs. Seed 6 and Seed 2 plays winner of Seed 4 vs. Seed 5

Playoff week 3; Winner of Seed 1 game vs. Winner of Seed 2 Game play for championship. Loser of games play for the third-place prize money.

 

 

Playoff Seeding


1. Division winner – (4 division winners are the top 4 seeds)

2.Total Points – 2 remaining highest scoring teams (regardless of record)

If 2 teams are tied:

Winner of head to head matchup

If 2 teams in same division are tied:

1. Division Record

2. Total points for the year*

If 3 or more teams are tied (regardless of same division):

  1. Head to head

A. If one of the teams within this group of teams that are tied has lost head to head to all of the other teams, that team is eliminated

  1. Total points for the year**

*Total points will determine order of finish for all the teams that are tied:

(E.g. if 2-3 (or more) teams have the same record and all qualify for the playoffs (or toilet bowl), seeding would be determined using total points)

Toilet Bowl

             The bottom six teams will participate in a “toilet bowl” to keep things interesting. The seeding will be set                                           in the same manner as the regular playoff teams. The best record, then head to head and points.
The winner of the toilet bowel will get a trophy…the coveted toilet seat!

The Kangaroo court rules

1. Opponent Doubles (or more) your score
2. Zero (or less) points from a non-injured starter
3. Highest scorer for the week on your bench
4. Bench outscores your starters
5. Start a player on a bye week
6. Player arrested during the season (including Defensive players on your team defense)
7. Leading going into MNF, then lose
8. Lowest scoring starting 8 each week
9. Every loss after a 3-game losing streak
10. Any player on your team that gets suspended

For each “infraction” of these ten items the team is fined $2. The fine money will go to pay any league fees and any league party expenses.

 

 

 

 

 

 

 

 

 

 

 

 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Divisional Record
  2. Head-to-Head
  3. Total Points Standings
  4. Points Scored Head-to-Head
Game Tie Breakers
Team owner selects 1 tie breaker players
Playoffs
Playoffs will be 6 teams / 3 weeks
Playoff bracket wlll automatically be seeded
Division winners automatically qualify for the playoffs
3 wildcard teams qualify based on total points scored
Teams will be seeded based on standings
Teams will be reseeded after each round

Rosters

Roster Size
15
Roster Limits
MinMax
Quarterback15
Running Back19
Wide Receiver19
Tight End15
Kicker15
Defense/Sp Team15

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 1 players may be placed on injured reserve
To be placed on I/R a player must be at least Doubt on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1
Running Back2
Wide Receiver2
Tight End1
Kicker1
Defense/Sp Team1
Flex ( RB WR TE )1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 8:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 8:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 8:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 8:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 8:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 8:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 8:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 8:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 8:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 8:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 8:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 8:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 8:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 8:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 8:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 8:00pm ET
Playoff Week 4Mon Dec 30 7:00am ETthruSun Jan 5 8:00pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Commissioner Manually Sets Order
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 11:00pm ET
Free for All
Week 2Fri Sep 13 9:00am ETthruSun Sep 15 1:00pm ET
Week 3Fri Sep 20 9:00am ETthruSun Sep 22 1:00pm ET
Week 4Fri Sep 27 9:00am ETthruSun Sep 29 1:00pm ET
Week 5Fri Oct 4 9:00am ETthruSun Oct 6 1:00pm ET
Week 6Fri Oct 11 9:00am ETthruSun Oct 13 1:00pm ET
Week 7Fri Oct 18 9:00am ETthruSun Oct 20 1:00pm ET
Week 8Fri Oct 25 9:00am ETthruSun Oct 27 1:00pm ET
Week 9Fri Nov 1 9:00am ETthruSun Nov 3 1:00pm ET
Week 10Fri Nov 8 9:00am ETthruSun Nov 10 1:00pm ET
Week 11Fri Nov 15 9:00am ETthruSun Nov 17 1:00pm ET
Week 12Fri Nov 22 9:00am ETthruSun Nov 24 1:00pm ET
Week 13Fri Nov 29 9:00am ETthruSun Dec 1 1:00pm ET
Week 14Fri Dec 6 9:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 1Fri Dec 13 9:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 2Fri Dec 20 9:00am ETthruSun Dec 22 1:00pm ET
Playoff Week 3Fri Dec 27 9:00am ETthruSun Dec 29 1:00pm ET
Playoff Week 4Fri Jan 3 9:00am ETthruSun Jan 5 1:00pm ET
OffseasonFri Jan 10 9:00am ETthruSat Mar 1 12:00am ET

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
10 free agent adds by a team per week
Unlimited free agent adds by a team for the year
Player Contacts
League uses player contracts
Players are automatically released from rosters at the end of their contracts
The base contract length is 3 years, including the year acquired

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 11
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$150
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE
2009-08-16
5 pts for 100 or more rushing yds
10 pts for 200 or more rushing yds
Rushing Atts
3 pts for every 25 rushing atts beginning with 25 rushing atts
QB RB WR TE K
5 pts for 30 or more rushing atts
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
2 pts for 20 to 39 yd TD rush
QB RB WR TE
4 pts for 40 to 69 yd TD rush
6 pts for 70 to 99 yd TD rush
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K
2014-09-15
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2014-09-15
Passing Yds
1 pts for every 30 passing yds beginning with 30 passing yds
QB
2009-08-16
5 pts for 300 or more passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
3 pts for 50 or more yd TD pass
QB
6 pts for 75 or more yd TD pass
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
0.07 pts for each receiving yd
RB WR TE
2009-08-16
4 pts for 100 or more receiving yds
Receptions
1 pts for each reception
RB WR TE
2 pts for 10 or more receptions
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
3 pts for 50 or more yd TD reception
RB WR TE
6 pts for 75 or more yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
1 pts for 40 or more yd FG
K
2 pts for 50 or more yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
-2 pts for 1 to 30 yd missed FG
K
-1 pts for 31 to 39 yd missed FG
Missed XPs
-1 pts for each missed XP
K

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
Pts Allowed
10 pts for 0 pts allowed
D/ST
2012-08-22
7 pts for 1 to 3 pts allowed
5 pts for 4 to 9 pts allowed
3 pts for 10 to 13 pts allowed
1 pts for 14 to 20 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
10 pts for 0 to 150 yds allowed
D/ST
2012-08-22
7 pts for 151 to 200 yds allowed
5 pts for 201 to 250 yds allowed
3 pts for 251 to 300 yds allowed
1 pts for 301 to 325 yds allowed
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
3 pts for each blocked FG
D/ST
2009-08-16
Blocked XPs
3 pts for each blocked XP
D/ST
2009-08-16
Blocked Punts
3 pts for each blocked punt
D/ST
2009-08-16
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used