League

Name
Homies
League ID
48094
Guest URL
https://www.rtsports.com/fantasy-football-league/48094
Service
Full Season - Gold
Subscription
2024 Paid
Commissioner
Allen Dance
allencdance@gmail.com

By-Laws

The draft party will begin at 6 p.m. on Saturday, August 24th, with the draft itself to begin at 6:30 p.m..  The party will be held at 5 Steam Brewery Court, Henrico, VA 23231.

You must participate in the draft to be in the league. Preferably in person, though on-line is possible.  You alternatively can designate someone to draft a team on your behalf if you are unable to draft in real time.  There is an Auto Draft capability that can optionally be used in your absence, but it is highly suggested to have someone monitor it to ensure it is functioning as desired.  Otherwise, we may have to draft on your behalf if this function is not properly used, and you or a backup are unavailable to make selections.  I ESTIMATE the draft will conclude by 9 p.m. This assumes everyone is seated and ready to go at 6:30 p.m.!

The waiver wire order for the first waiver wire (ONLY) shall be the inverse order of the draft.  The remaining waiver wire order shall be as indicated in the Free Agents rules.

The top 5 ranked teams (based up W-L percentage) in the league during the 13-week fantasy regular season will make the main playoffs.  The highest scoring owner that is not in the top 5 shall take the 6th and final playoff spot.  There will be a loser's bracket playoff for the bottom 6 teams to determine a final 7-12th place ranking.

In the event two teams are tied at the end of the season, head-to-head games will be the first tiebreaker, most points scored during the regular season will be the second tiebreaker (if necessary), W-L percentage vs. other playoff teams will be the third tiebreaker, most points scored during the season at the kicker position will be the fourth tiebreaker, the biggest Dolphins fan will be the 5th tiebreaker (as determined by the League Commissioner, who can be bought). If still tied, it will be determined by a coin toss.

If more than two teams are tied with each other, then win/loss percentage of games against the teams tied will be the first tie breaker, followed by the tie breaker sequence noted above until an initial winner of the tie is confirmed.  Then the tie breaker rules are applied again for the remaining teams that are tied. 

In the first round of the playoffs, team # 3 will play team # 6, and team # 4 will play team # 5. The top two teams get a first-round bye. In the second round, team #1 will play the lowest ranked team that won the previous week, and team #2 will play the other team that won. The two teams that lost in the first round will play each other in the second round to determine final 5th and 6th place finish in the league. Round three will be the Super Bowl, with the surviving teams playing each other. The losing teams from round two will also play in the third round, to determine the final 3rd and 4th place finish.

The LOSER'S bracket playoffs will have a similar format.  Team number 7 and 8 will have a first-round bye, while team 9 plays 12, and team 10 plays 11.  In the second round, team #7 will play the lowest ranked team that won the previous week, and team # 8 will play the other team that won.  The two teams that lost in the first round will play each other in the second round to determine the final 11th and 12th place finish in the league.  Round three will be the Loser's Bracket title game, with the surviving teams playing each other.  The losing teams from round two will also play in the third round, to determine the final 9th and 10th place finish. 

If a regular season game ends in a tie, the Survivor Island Challenge tie breaker rules will be used to resolve the tie, and one point will be added to the winner's score.  If a playoff game ends in a tie, then the tie breaker rules for The Survivor Island Challenge shall be used to resolve the tie.

Owners can submit and accept trade offers. Once trades are accepted by the two owners, the Commissioner will review the trade and decide upon final approval. The trade will be approved unless, in the Commissioner’s exclusive judgment, the trade appears to be based upon collusion, unfair play, or an unjust trade. For example, if two owners trade QBs when one of them is on a bye week, then reverse the trade when the other is on a bye week in a later week. Or if a player trades someone who was just lost for the season due to injury. Note that Commissioner approval does not substitute for sound owner judgment and does not certify that the trade is balanced or wise. The Commissioner is electronically notified when the owners agree to a trade, but no guarantee is made as to the speed of Commissioner approval when owners have finalized a trade.  So, it is advised to finalize trades in advance of game day when possible. It is also advised that the owner's text the Commissioner at 804-814-8091 if you have agreed to a trade if there is any concern of the Commissioner seeing and approving of the trade in time.

The Survivor Island Challenge provides another way to compete within the league without you having to make any additional efforts. It begins with all owners "on the island" with a chance to win. The owner with the lowest cumulative points scored during the first 4 weeks of the season will be eliminated (kicked off the island) and will no longer be eligible for the Survivor Island Challenge. At the end of the fifth week, the owner that is still on the island with the lowest score THAT week (not cumulative) will be eliminated. At the end of the sixth week, the owner that is still on the island with the lowest score THAT week will be eliminated. And so forth until the end of the season to determine the Survivor Island Challenge winner. In the event of a tie on any given week, the tiebreaker shall be the highest total yards that week passing, rushing, and receiving by the team's starting QB, RBs, WRs, TEs, and Flex players. If there is still a tie, it will be resolved by which kicker scored the most points that week. If there is still a tie, it will be resolved by which team's defense/special teams scored the most points. If still tied then, it will be determined by which owner shows the most support of the Miami Dolphins in real life (as determined by the Commissioner). If still tied, then it will be determined by a coin toss.

League fees are $150/owner.  As this league is not for gambling, all non-administrative fees noted below will be paid to the recipients, in expectation that they will then make contributions to their preferred charitable causes. If ever I shall refer to someone receiving a pay-out or winning, it is understood to mean monies you shall receive to then contribute to said charities.  Amounts below to be paid out at the end of the season.

This $150/owner will raise $1,800, which is budgeted to be used as follows:

League fee to RT Sports $80

Super Bowl Winner $205
Super Bowl runner-up $155
3rd place finisher in playoffs $135
4th place finisher in playoffs $110
5th place finisher in playoffs $85
6th place finisher in playoffs $60

7th place finisher in playoffs $40

8th place finisher in playoffs $30

9th place finisher in playoffs $20

Survivor Island winner $95
Survivor Island runner-up $70
Survivor Island 3rd place $55

High Scorer weeks 1-16 ($25 for each week) $400.  Note:  if two owners are tied for the high score of the week, then the purse for that week is split between them. 

Draft Party expenses (beverages, pizza, wings, chips, etc.) $258
Commissioner administrative expenses (postage, envelopes, checks, etc.) $2

Please mail a check for $150 to Allen Dance, 5 Steam Brewery Court, Henrico, VA 23231 at this time.  Or submit payment in PayPal or Zelle.

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Scored in Games
  3. None
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
14
Roster Limits
MinMax
Quarterback13
Running Back05
Wide Receiver07
Tight End03
Kicker03
Defense/Sp Team03

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be at least COVID or IR on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE limit 1QB )1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:30pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 8:30pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 8:30pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 8:30pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 8:30pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 8:30pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 8:30pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 8:30pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 8:30pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 8:30pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 8:30pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 8:30pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 8:30pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 8:30pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 8:30pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 8:30pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 8:30pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Points Scored
Teams may acquire a maximum of 5 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 7:00pm ET
Free for All
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Thu Sep 12 7:00am ETthruMon Sep 16 8:00pm ET
Week 3Thu Sep 19 7:00am ETthruMon Sep 23 8:00pm ET
Week 4Thu Sep 26 7:00am ETthruMon Sep 30 8:00pm ET
Week 5Thu Oct 3 7:00am ETthruMon Oct 7 8:00pm ET
Week 6Thu Oct 10 7:00am ETthruMon Oct 14 8:00pm ET
Week 7Thu Oct 17 7:00am ETthruMon Oct 21 8:00pm ET
Week 8Thu Oct 24 7:00am ETthruMon Oct 28 8:00pm ET
Week 9Thu Oct 31 7:00am ETthruMon Nov 4 8:00pm ET
Week 10Thu Nov 7 7:00am ETthruMon Nov 11 8:00pm ET
Week 11Thu Nov 14 7:00am ETthruMon Nov 18 8:00pm ET
Week 12Thu Nov 21 7:00am ETthruMon Nov 25 8:00pm ET
Week 13Thu Nov 28 7:00am ETthruMon Dec 2 8:00pm ET
Week 14Thu Dec 5 7:00am ETthruMon Dec 9 8:00pm ET
Playoff Week 1Thu Dec 12 7:00am ETthruMon Dec 16 8:00pm ET
Playoff Week 2Thu Dec 19 7:00am ETthruMon Dec 23 8:00pm ET
Playoff Week 3Thu Dec 26 7:00am ETthruSun Dec 29 8:00pm ET
OffseasonThu Jan 2 7:00am ETthruSun Jan 5 8:00pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Not Used
Transaction Limits
5 free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 14
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 12:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 12:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 12:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 12:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 12:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 12:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 12:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 12:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 12:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 12:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 12:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 12:00pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 12:00pm ET
Notification
The league is not notified when trades are completed

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
D/ST
6 pts for each rushing TD
QB RB WR TE K
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
1 pts for every 10 rushing yds beginning with 10 rushing yds
QB RB WR TE K
2015-06-04
4 pts for every 100 rushing yds beginning with 100 rushing yds
Rushing Atts
4 pts for every 20 rushing atts beginning with 20 rushing atts
QB RB WR TE K
2011-03-08
1 pts for every 1 rushing att beginning with 21 rushing atts
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE
2020-08-29
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
D/ST
6 pts for each passing TD
QB RB WR TE K
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
1 pts for every 100 passing yds beginning with 100 passing yds
QB RB WR TE K
5 pts for every 100 passing yds beginning with 300 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
4 pts for every 25 completions beginning with 25 completions
QB RB WR TE K
2011-03-08
1 pts for every 1 completion beginning with 26 completions
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
2013-05-18
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
1 pts for every 10 receiving yds beginning with 10 receiving yds
QB RB WR TE K
2015-06-04
4 pts for every 100 receiving yds beginning with 100 receiving yds
Receptions
4 pts for every 7 receptions beginning with 7 receptions
QB RB WR TE K
2011-03-08
1 pts for every 1 reception beginning with 8 receptions
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
4 pts for 100 or more rush and rec yds
QB RB WR TE K
2011-03-08
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
1 pts for every 5 yd FG beginning with 45 yd FG
K
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
Pts Allowed
10 pts for 0 pts allowed
D/ST
5 pts for 1 to 9 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
2 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
1 pts for each fumble forced
QB RB WR TE K D/ST
2015-06-04
Fumbles Recovered
2 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
2 pts for each blocked FG
D/ST
2015-06-04
Blocked XPs
2 pts for each blocked XP
D/ST
2015-06-04
Blocked Punts
2 pts for each blocked punt
D/ST
2015-06-04
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
2013-05-18
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
D/ST
2013-05-18
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2017-01-17
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used