League

Name
BIG PIMPIN' FANTASY LEAGUE
League ID
5123
Guest URL
https://www.rtsports.com/fantasy-football-league/5123
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Manuel Lopez
lito49@cox.net

By-Laws

Welcome, here are some extra rules & regulations that will be incorporated into this year, BIG PIMPIN' 2023 fantasy football league. Good Luck!!!

1. Entry fee is $100 for the league.

2. Remember, all times designated are Eastern Standard Time.

3. There will be a 16-player roster limit. Starting lineups (9 players) will consist of the following: 1QB, 1RB, 2WR, 1TE, 1K, 1-DEF, 2-FLEX.

4. Owners must get their starting lineups in on time, commish will not start a player because you forgot to start
them & their game has already begun, NO EXCEPTIONS!!!

5. Regular season shall be until Week 14. The playoffs shall be Weeks 15 & 16. The championship game is on Week 17.

6. Regular season schedule shall be 16 games, there will be double headers during weeks 12 & 14. I do this because at least this makes every team still available for a playoff spot up until the end and keeps everyone engaged the whole year (unless you just suck and your record is so bad)!

7. This year we have 12 teams so there will be two divisions with 6 teams in each division. 8 teams will make the playoffs. 

8. Seeding in the playoffs is as follows: 1 vs 8, 2 vs 7, 3 vs 6, 4 vs 5. Then after week 1 of the playoffs, it will go as the top remaining seed will play the lowest remaining seed. The 4 remaining teams that didn’t make the playoffs will be in the toilet bowl game and the winner will get 1st choice in draft position for the following year's draft. 

9. Prize money is as follows: $200 for top division winners. The winner of the playoffs wins $500 & the Championship belt! The runner-up in the Championship game gets $100. And, the team with the most total points at the end of the regular season (through week 14) wins $100. The remaining $100 is used for the cost of the website.

10. Any circumstances that arise during the season, the outcome will be determined or resolved by the commissioner.

11. Trade deadline is Week 12, no trades can be made after this date!!! Trades must be made before 11:00 PM
Eastern time on Saturdays each week.

12. Owners may put up to 2 players on the IR(injured reserve) that will not be counted as a rostered player. The player must be on IR in the NFL or on the COVID list to be able to put them on the IR. 

13. Decimal system for scoring is now in place.

14. Free agents that are released will not be available to pick up until the following week's waiver wire. Below is
an explanation of this:

What are protected free agents?
A league commissioner can choose to use protected free agents in his league. To use protected free agents
commissioners should go to the Commissioner -> Manage League menu option and select owner privileges. If a league uses
a first-come, first-served free agent free-for-all or a waiver wire followed by a free-for-all, then protected free
agents are an option.
A protected free agent is a free-agent player who has just been dropped or released by a team in the league and has
not cleared the protected time set by the commissioner. The commissioner can select the number of days a newly released
free agent is protected from being acquired by another team. The commissioner can select from 1 day to 14 days for all
free agents, depending on your league rules. Leagues using a waiver wire can also select "at next waiver wire" as the
availability time of newly released free agents.

For example, my league has a 2-day protective period to prevent collusion. If I release a player at noon on Tuesday, other owners will not be allowed to pick him up until noon on Thursday.

How do you know if a player is protected? A list of currently protected players will be displayed on your Add/Drop
page where you pick up free agents. Team owners will not be given the ability to acquire players while protected.
Commissioners, as always, can put any player on any team at any time. Don't forget there is a report that shows all
adds and drops where commissioners and owners can check transactions if you have questions about when a player was
dropped or added.

























 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Divisional Record
  3. Total Points Standings
  4. Points Scored Head-to-Head
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback13
Running Back18
Wide Receiver19
Tight End13
Kicker12
Defense/Sp Team12

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be at least Out on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back1to1
Wide Receiver1to2
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE limit 2QB )1to2
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 11:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 11:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 11:00pm ET

Online Draft

Online Draft
Not Used

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 10:00pm ET
Free for All
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Thu Sep 12 10:00am ETthruSun Sep 15 1:00pm ET
Week 3Thu Sep 19 10:00am ETthruSun Sep 22 1:00pm ET
Week 4Thu Sep 26 10:00am ETthruSun Sep 29 1:00pm ET
Week 5Thu Oct 3 10:00am ETthruSun Oct 6 1:00pm ET
Week 6Thu Oct 10 10:00am ETthruSun Oct 13 1:00pm ET
Week 7Thu Oct 17 10:00am ETthruSun Oct 20 1:00pm ET
Week 8Thu Oct 24 10:00am ETthruSun Oct 27 1:00pm ET
Week 9Thu Oct 31 10:00am ETthruSun Nov 3 1:00pm ET
Week 10Thu Nov 7 10:00am ETthruSun Nov 10 1:00pm ET
Week 11Thu Nov 14 10:00am ETthruSun Nov 17 1:00pm ET
Week 12Thu Nov 21 10:00am ETthruSun Nov 24 1:00pm ET
Week 13Thu Nov 28 10:00am ETthruSun Dec 1 1:00pm ET
Week 14Thu Dec 5 10:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 1Thu Dec 12 10:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 2Thu Dec 19 10:00am ETthruSun Dec 22 1:00pm ET
Playoff Week 3Thu Dec 26 10:00am ETthruSun Dec 29 1:00pm ET
OffseasonThu Jan 2 10:00am ETthruSun Jan 5 1:00pm ET

Teams may not add players after their game has started
Protected Free Agents
Players dropped will be protected free agents until Next Waiver Wire
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 12
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSat Sep 7 11:00pm ET
Week 2Tue Sep 10 7:00am ETthruSat Sep 14 11:00pm ET
Week 3Tue Sep 17 7:00am ETthruSat Sep 21 11:00pm ET
Week 4Tue Sep 24 7:00am ETthruSat Sep 28 11:00pm ET
Week 5Tue Oct 1 7:00am ETthruSat Oct 5 11:00pm ET
Week 6Tue Oct 8 7:00am ETthruSat Oct 12 11:00pm ET
Week 7Tue Oct 15 7:00am ETthruSat Oct 19 11:00pm ET
Week 8Tue Oct 22 7:00am ETthruSat Oct 26 11:00pm ET
Week 9Tue Oct 29 7:00am ETthruSat Nov 2 11:00pm ET
Week 10Tue Nov 5 7:00am ETthruSat Nov 9 11:00pm ET
Week 11Tue Nov 12 7:00am ETthruSat Nov 16 11:00pm ET
Week 12Tue Nov 19 7:00am ETthruSat Nov 23 11:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$100
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE
2008-09-29
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE
2008-09-29
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
1 pts for every 10 yd TD rush beginning with 50 yd TD rush
QB RB WR TE K D/ST
2016-08-29
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE
2013-09-06
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE
2008-09-29
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE
2008-09-29
Passing Yds
0.04 pts for each passing yd
QB RB WR TE
2008-09-29
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
1 pts for every 10 yd TD pass beginning with 50 yd TD pass
QB RB WR TE K D/ST
2016-08-29
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE
2008-09-29
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE
Receptions
0.50 pts for each reception
QB RB WR TE
2016-08-16
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
1 pts for every 10 yd TD reception beginning with 50 yd TD reception
QB RB WR TE K
2016-08-29

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
1 pts for every 2 yd FG beginning with 50 yd FG
K
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
3 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
3 pts for each defensive ST safety
D/ST
Pts Allowed
Not Used
D/ST Pts Allowed
10 pts for 0 to 4 D/ST pts allowed
D/ST
2023-07-21
8 pts for 5 to 9 D/ST pts allowed
6 pts for 10 to 14 D/ST pts allowed
4 pts for 15 to 20 D/ST pts allowed
2 pts for 21 to 25 D/ST pts allowed
Yds Allowed
Not Used
Rushing Yds Allowed
5 pts for 0 to 20 rushing yds allowed
D/ST
2016-08-29
4 pts for 21 to 40 rushing yds allowed
3 pts for 41 to 60 rushing yds allowed
2 pts for 61 to 80 rushing yds allowed
1 pts for 81 to 99 rushing yds allowed
Passing Yds Allowed
5 pts for 0 to 40 passing yds allowed
D/ST
2016-08-29
4 pts for 41 to 80 passing yds allowed
3 pts for 81 to 120 passing yds allowed
2 pts for 121 to 160 passing yds allowed
1 pts for 161 to 199 passing yds allowed
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
3 pts for each blocked FG
D/ST
Blocked XPs
3 pts for each blocked XP
D/ST
Blocked Punts
3 pts for each blocked punt
D/ST
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used