League

Name
Mauston FFL
League ID
5587
Guest URL
https://www.rtsports.com/fantasy-football-league/5587
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Bill Hoile
bill@hoile.us

By-Laws

MAUSTON FANATASY FOOTBALL LEAGUE RULES-2004

I) LEAGUE CONFIGURATION
A) League commissioners
1) Bill Hoile and Jeff Janechek will serve as league commissioners.
2) Duties of the commissioners
a) Coordinate draft day.
b) Keep and distribute trade/waiver and starting line ups
c) Keep league standings and statistics
d) Keep and distribute financial data
B) Franchise costs
1) Purchase price for a franchise will be $20.00.
2) Franchise purchase costs will be collected at the franchise meeting and the league rules will be given to each
owner.
C) Weekly fees
1) Weekly fees for the league will be $10.00 per week for all fourteen weeks for all franchises.
D) Payoffs
1) Weekly payoffs
a) $30.00 per week for the regular season games (first fourteen weeks) for the highest score.
b) $15.00 per week for the regular season games (first fourteen weeks) for the second highest score.
c) $5.00 per week for the regular season games (first 14 weeks) with the highest total reserve score.
2) Playoff payoffs
a) $250 for the winner of the league championship game (first place).
b) $150 for the loser of the league championship game (second place).
c) $100 for the winner of the consolation game between losers of the playoff semi-finals (third place).
d) $50 for the loser of the consolation game between losers of the playoff semi-finals (fourth place).
e) $30 for the winner of the losers bracket playoffs (weeks fifteen and sixteen). The total two game cumulative score
for starting lineups will determine the winner. The four teams not involved in the playoffs will compete against each
other (fifth place).
E) Collection/payment of fees
1) At the end of week 7, all current weekly fees and player acquisition fees less any weekly payoffs will by due to
the commissioners.
2) At the end of the playoffs, the commissioners will notify all teams of any remaining balance owed, and final
payment will need to be made at that time.
3) Upon collection of all fees due, the commissioners will pay out winnings to all teams owed money.
F) Substantiating data
1) Revenues
a) Franchise fees: 160.00 ($20 X 8 teams)
b) Weekly fees: 1120.00 ($10.00/week X 14 weeks X 8 teams)
c) Total fees: 1280.00
2) Payoffs
a) Weekly payoffs: 700.00 ($30 X 14 weeks) + ($15 X 14 weeks) + ($5 X 14 weeks)
b) Playoff payoffs: 580.00 ($250+$150+$100+$50+$30)
c) Total payoffs: 1280.00
II) Team roster size
A) Roster will be completed on draft day
B) Rosters will consist of the following:
1) Two quarterbacks
2) Four running backs
3) Four wide receivers
4) Two tight ends
5) Two place kickers
6) Two defenses/special teams
III) Franchise league establishment
A) There will be one division for all eight teams.
B) The regular season will be 14 weeks in length.
C) Each team will play every other team in the league twice during the regular season
IV) The draft
A) Draft order will be chosen at the league party, with teams “choosing” their draft position in the first round in
the following order:
1) Eighth place finish in regular season.
2) Seventh place finish in regular season.
3) Sixth place finish in regular season.
4) Fifth place finish in regular season.
5) Loser of consolation game.
6) Winner of consolation game.
7) Loser of championship game.
8) Winner of Championship game.
B) Draft format will be an open format: Draft any skill position at any time.
C) Draft order will be as follows:
1) First round: 1 to 8.
2) Second round: 8 to 1
3) First round: 1 to 8.
4) Each subsequent round will alternate as above until all franchises have filled their rosters.
5) There will be a minute time limit per draft choice.
V) Scoring
A) Passing
1) 1 to 29 yard TD 3 points
2) 30 to 49 yard TD 6 points
3) 50 plus yard TD 9 points
4) 2 point conversion 2 points
5) 300 yards plus passing in a game 6 points
6) Each additional 100 yards 6 points
B) Rushing
1) 1 to 29 yard TD 6 points
2) 30 to 49 yard TD 9 points
3) 50 plus yard TD 12 points
4) 2 point conversion 2 points
5) 100 yards plus rushing in a game 6 points
6) Each additional 100 yards 6 points
C) Receiving
1) 1 to 29 yard TD 6 points
2) 30 to 49 yard TD 9 points
3) 50 plus yard TD 12 points
4) 2 point conversion 2 points
5) 100 yards plus rushing in a game 6 points
6) Each additional 100 yards 6 points
D) Kicking
1) Extra points 1 point
2) 1 to 49 yard FG 3 points
3) 50 plus yard FG 6 points
E) Defense/Special Teams
1) 1 to 49 yard Int/Fumble/Punt/Kick Return for TD 6 points
2) 50 plus yard Int/Fumble/Punt/Kick Return for TD 12 points
3) Team shutout 6 points
4) Safety 2 points
F) Notes
1) Both player and special team will be given credit for scoring.
VI) Tie breakers
A) In the regular season, ties will be allowed in head-to-head competition, with a tie counting as ½ win and ½ loss in
the standings.
B) Tied weekly high score (also applies to playoff semi-finals, consolation game and Championship game)
1) Total points for first and second reserves
2) Highest first reserve score
3) Highest second reserve score
4) Highest single starter score
5) Coin flip
6) If there is a weekly tie, loser of the tiebreaker receives payoff for second high score of $15.00.
C) Tied second high score
1) Same as above (items one through five)
2) This is only true if there is not a tie for highest score
D) Tied high reserves
1) Same as above (items one through five)
E) Ties to determine playoff seeding
1) Head-to-head won/loss record
2) Highest started cumulative score
3) Highest starter and first and second reserve cumulative score
4) Coin flip
VII) Playoffs
A) The top four teams in the league make the playoffs, and are seeded 1 through 4 based on their finish in the
standings.
B) Playoff semi-final pairings
1) Seed # 1 plays Seed # 4
2) Seed # 2 plays Seed # 3
3) Winners meet in Championship game; losers meet in Consolation game.
VIII) Weekly rosters
A) Each franchise must submit a weekly roster to one of the commissioners consisting of the following:
1) One quarterback
2) Two running backs
3) Two wide receivers
4) One tight end
5) One place kicker
6) One defense/special team
7) One first reserve (for tie breakers)
8) One second reserve (for tie breakers)
B) Rosters must be received by a commissioner prior to kickoff of the first game of the week.
1) If first game of the week is on a Thursday, only the players who would play in a Thursday game must be submitted to
a commissioner.
2) If a weekly roster is not submitted in a timely fashion, the previous week’s roster will be used.
IX) Meetings
A) League meetings will be via the message board at the league website (www.rtsports.com).
B) Meetings will be held to do the following:
1) Make trades and roster changes
2) Discuss any league business
3) All weekly roster transactions, game summaries, and league standings will be reported at the league internet site.
X) Player transactions
A) Trades
1) Teams may trade one for one or two for one (one team trading two players in exchange for one better player)
2) In the event of a two for one trade, each team’s roster must still end up with eighteen players. This means that
the team receiving the two players must cut a player in addition to the player they traded. The team trading the two
players and receiving only one must pick up another player from the unclaimed pool of players.
3) The trading deadline is at the end of the weekly meeting prior to the ninth week of the season.
B) Waivers
1) Teams may waive and pickup players at the same position
2) For every player picked up, you must drop a player to keep your roster at the proper sixteen player limit
3) Once a player is waived by a franchise, he becomes a free agent and is eligible to be picked up by another
franchise the following week
4) A waived player may not be re-acquired by the same team for three weeks.
C) Cut player provision
1) If a franchise possesses a player cut, waived, or released by his NFL team after the trade deadline, that player
may be replaced under the following provisions:
a) Another player from the same position must replace the player being released by the franchise.
b) The player being released by the league franchise cannot be picked up by any other team and must be released from
the league player pool.
c) The league franchise must release the player the same week his NFL team releases him.
(i) The players release by the NFL team must be provable at the weekly meeting
(ii) If the transaction is not provable at the weekly meeting, the league franchise holding the player must hold that
player until such proof can be presented
d) This rule applies even if a player is cut by one NFL team and picked up by another NFL team within the same week.
e) This rule does not apply to NFL players traded to another NFL team after the league trading deadline.
D) Trading/waiver/pickup procedures
1) All trades and waiver/pickup transactions will be done during the weekly meeting.
2) The team with the worst won/loss record will go first in being allowed to make a transaction.
a) First tiebreaker for this procedure will be the team with the fewest cumulative points scored by their starters.
b) Second tiebreaker for this procedure will be a coin flip (lower team number calls the flip)
3) Each franchise will be allowed to make one transaction (trade, waiver/pickup) per turn.
4) The transaction deadline will be at the end of the weekly meeting prior to the twelfth week of the season. At this
point the sixteen players who make up the roster must finish the season with the team (unless the player is subject to
the cut player provision).
5) At the end of each weekly meeting, each franchise active roster must have the proper number of players.
E) Transaction fees
1) There will be a charge of $2.50 to a franchise any time that franchise adds a player via the waiver/pickup
procedure.
2) There will be no charge to make a trade.
3) All charges will accumulate into a “draft pool” that will be used for the end of year league party.
a) The date of the end of the year party will be set at the draft meeting.

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 16

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Scored in Games
  3. None
  4. None
Game Tie Breakers
None
Playoffs
Playoffs will be 4 teams / 3 weeks
Playoff bracket wlll automatically be seeded
Division winners automatically qualify for the playoffs
2 wildcard teams qualify based on standings
Teams will be seeded based on standings
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback12
Running Back24
Wide Receiver44
Tight End22
Kicker22
Defense/Sp Team22

Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
8
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 9:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 9:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 9:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 9:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 9:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 9:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 9:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 9:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 9:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 9:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 9:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 9:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 9:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 9:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 9:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 9:00pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 6 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 1 / NFL Week 15
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 11:00pm ET
Free for All
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Thu Sep 12 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Thu Sep 19 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Thu Sep 26 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Thu Oct 3 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Thu Oct 10 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Thu Oct 17 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Thu Oct 24 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Thu Oct 31 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Thu Nov 7 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Thu Nov 14 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Thu Nov 21 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Thu Nov 28 7:00am ETthruSun Dec 1 1:00pm ET
Week 14Thu Dec 5 7:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 1Thu Dec 12 7:00am ETthruSun Dec 15 1:00pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Not Used
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 1 / NFL Week 15
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 12
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSat Sep 7 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSat Sep 14 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSat Sep 21 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSat Sep 28 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSat Oct 5 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSat Oct 12 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSat Oct 19 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSat Oct 26 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSat Nov 2 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSat Nov 9 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSat Nov 16 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSat Nov 23 1:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$0
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
6 pts for 100 to 199 rushing yds
QB RB WR TE K
12 pts for 200 to 299 rushing yds
18 pts for 300 to 399 rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 1 to 29 yd TD rush
QB RB WR TE K
9 pts for 30 to 49 yd TD rush
12 pts for 50 to 99 yd TD rush
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
6 pts for 300 to 399 passing yds
QB RB WR TE K
12 pts for 400 to 499 passing yds
18 pts for 500 to 599 passing yds
24 pts for 600 to 699 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
3 pts for 1 to 29 yd TD pass
QB RB WR TE K
6 pts for 30 to 49 yd TD pass
9 pts for 50 to 99 yd TD pass
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
6 pts for 100 to 199 receiving yds
QB RB WR TE K
12 pts for 200 to 299 receiving yds
18 pts for 300 to 399 receiving yds
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 1 to 29 yd TD reception
QB RB WR TE K
9 pts for 30 to 49 yd TD reception
12 pts for 50 to 109 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 49 yd FG
K
6 pts for 50 to 99 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 0 to 49 yd fumble return TD
D/ST
12 pts for 50 to 109 yd fumble return TD
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 0 to 49 yd int return TD
D/ST
12 pts for 50 to 109 yd int return TD
Safety
2 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2011-12-11
Yd Defensive ST TD
6 pts for 0 to 49 yd defensive ST TD
D/ST
12 pts for 50 to 109 yd defensive ST TD
Defensive ST Safety
Not Used
Pts Allowed
6 pts for 0 pts allowed
D/ST
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
2015-08-18
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
2015-08-18
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
2015-08-18
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
6 pts for 0 to 49 yd kickoff return TD
QB RB WR TE K
12 pts for 50 to 109 yd kickoff return TD
6 pts for 0 to 49 yd kickoff return TD
D/ST
12 pts for 50 to 109 yd kickoff return TD
Kickoff Return Yds
Not Used
Punt Return TDs
Not Used
Yd Punt Return TD
6 pts for 0 to 49 yd punt return TD
QB RB WR TE K
12 pts for 50 to 109 yd punt return TD
6 pts for 0 to 49 yd punt return TD
D/ST
12 pts for 50 to 109 yd punt return TD
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used