League

Name
MSFFL
League ID
63118
Guest URL
https://www.rtsports.com/fantasy-football-league/63118
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Mark Schuima
msch20@verizon.net

By-Laws

 

                                                                           2023   RULES

1) Roster Size - You must draft and maintain the following roster : 2 QB’S, 4 RB’S, 5 WR’S, 2 TE’S, 2 PK’S, 2 Team Defenses.

2) The defense you draft is also your special teams. Any scoring done by a defense or special team is awarded only to the team that has that defense or special team. (If a Dallas WR. returns a punt for a TD, the team using Dallas will be awarded the points, not the team using him as a WR.)

3) Lineups - Your lineup for a game must have : QB, 2RB’S, 3WR’S, TE, PK, Defense , and a Tie breaker. The tie breaker can be any position player.

4) Please put your lineup on the Web  Site. If this is not possible, call me or text me with your lineup. If a lineup or lineup change that is E- mailed or sent by text to me, is late or lost in cyberspace, the sender must verify that it was sent on time in order to be valid.  If there is a Thursday or Saturday game you must submit any players you wish to use by 5 minutes before game time. The rest of your lineup can be turned in by Saturday, 8 PM. You forfeit the use of any player for a Thursday or Saturday game, if he is not put in by 5 minutes before game time. If you fail to turn in a lineup, your lineup from the previous week will be used. There will be a $10 fine assessed for each bye week player used in a starting lineup!

5) Lineup Changes - The deadline for a lineup change is 5 minutes before the start of any game. Obviously, you cannot put a player in your lineup who has already played, or take a player out of your lineup, if his team has already played. You can change your lineup on the web site. If this is not possible, you can text me or call me. Please check the web site for any lineup changes. Please contact your opponent if you are calling or texting in a change. If I’m called with a lineup change that I can’t immediately put on the web site, I will try to contact you with any change that pertains to you.

6) Trades - Trades cost each team $5. A trade is only to involve players. A trade will not be permitted if it involves any form of draft picks, cash, gifts, or any other ridiculous circumstances. Trades agreed to on the web site are not valid until both parties contact me. No trades after Saturday, 8pm. Draft day trades are free. Commissioner has final say on all trades.

7) Bidding On Players - On Tuesdays, from 9:00 AM - 5:00 PM, until the end of the regular season, the league will accept bids for desired players. Minimum bid is $5. This is a one-time secret bid. You cannot change your bid amount once you put your bid in. You can bid on as many players as you wish. If two people bid the same amount, I will call each one for another bid until one outbids the other. Any bid I make will be E-mailed to Frank McAdams. If you prefer, you can E-mail me your bid on Mondays. Check the web site for bid results. If a bid or a pickup is late or lost in cyberspace, the sender must verify that it was sent on time, in order to be awarded the player in question. I must be notified of the problem before Saturday 8pm, for a change to be made. Any player requested after Tuesday, 5pm, will be considered a Wednesday 9 am request. If you wish to call or text me with a pickup, my cell phone # is 215 800 2785. Players cannot be picked up until Tuesday, September 12th.

8) Pickups - Players can be picked up Wednesday, Thursday, and Friday from 9 Am to 11 PM and Saturday from 9am to Sunday 12pm. This will be done on a first come first served basis, for a $5 fee. Any request made after 11pm, Wednesday to Friday will be considered a 9am request for the following day. If two or more teams ask for the same player at the same time, each team will submit a one-time secret bid. No pickups can be made on Mondays. Bidding on or picking up players can only be done during the regular season. Playoff pickups are only permitted if an injury or suspension will cause you to have an incomplete lineup. Players involved in the Thursday game cannot be picked up until the Tuesday bid. A player in your starting lineup for a Thursday game, cannot be dropped until the following Tuesday.

 

 

9) Playoff Pickups – Rosters are frozen during the playoffs. Pickups will be permitted only if an injury, suspension, etc. (with your IR player included) will result in an incomplete lineup. In this case you may pick up a player. This player can only be used if none of the players on your roster at that position (Including IR) are active on the day of the game. A QB may be picked up if you have one active, but not starting. The deadline for this type of pickup is five minutes before game time, any day. This is a free move.

10) Dropped Players- Players dropped between Tuesday and Sunday are not available to be picked-up until the following Tuesday.

11) Trade deadline is November 25, 2023 8PM. Deadline for picking up players is December 17, 2023 1200 PM. Players involved in the Thursday night game (Dec. 14th) or the Saturday games (Dec.16th) cannot be picked up or dropped once they kickoff.

12) Injured Reserve - Each team may have one player on IR. The fee is $5. The player does not have to be injured. If you use a player in your lineup that is on your IR you will get zero points for that player. IR players may be activated at any time during the regular season and playoffs.

13) Tie Breaker (Game) - If a regular season game ends in a tie, points scored by your tie breaker, will be used to break the tie. If the points scored by the tie breaker fail to break the tie, the game ends in a tie. (Tie breaker points do not count toward total points for a game or season.) If you fail to put a tie breaker in your lineup, you will receive zero points for your tie breaker

If a playoff game ends in a tie, the tie will be broken by using :

1) Tie breaker points

2) Most touchdowns (Excluding tie breaker player)

3) Most 100 yard games by QB, RB, TE, WR. (Excluding tie breaker player)

4) Most passing yards by starter

5) Points by non-starters (IR. Not included)

6) Coin flip

14) Tie Breaker (Record)

1) Total points scored

2) Head to Head play

3) Most points scored in head to head games

4) Division record

5) Most 100 point games

6) Coin flip

15) Playoffs - Three division winners and four wild cards make the playoffs. The team with the best regular season record will get a first round bye. The top seed will play the bottom seed throughout the playoffs. A wild card team cannot be seeded higher than a division winner.

16) Prize Money - The team with the most points scored during the regular season will receive $90. Second most points scored will receive $65. Third most points scored will receive $25. If there is a tie the money will be split.

3 division winners will receive $200. 4 Wild Cards will receive $100.                                                                       The team with the best regular season record will receive $50 and a first round bye.

First round playoff winners will receive $50.

Second round playoff winners will receive $100 + 3% of move and trade money. Second round playoff losers will receive 10% of move and trade money.

Champion will receive $250 + 42% of move and trade money.                                                                              Runner-up will receive $150 + 32% of move and trade money.

17) League fee is $180.00

18) Money Breakdown : League fees 11 x $180 = $1980

                                      Commissioner league fee + $90

                                               Total league fees = $2070

                                                 Cost of stat service - $90

                                                                           = $1980

                                                       Prize money - $1980

                                                                           = $ 0

19) Stat. Service - The service provides official NFL statistics and will be our final authority if there are any discrepancies with newspapers or other web sites. The web site automatically makes scoring changes, usually on Thursdays. Your score or your opponents score could change during the week. No scoring changes will be made after Saturday, midnight. Check the web site.

20) ALL TEAMS ARE TO BE AWARE OF ALL RULES! IGNORANCE OF THE RULES IS NO EXCUSE! YOU ARE RESPONSIBLE FOR THE OPERATION OF YOUR OWN TEAM!

21) Rules committee - The committee is designed to resolve any issue that might arise, that is NOT COVERED by any of the rules. The members are Mark Schuima, Bob Timm, and Mike Donnelly. The ruling of the members is binding to all.

22) Draft – If you ask if a player is available, or request a player when it is your turn, you get that player! NO EXCEPTIONS!

23) Commissioner Information - E-mail- MSCH20@ Verizon.Net  Cell : 215 800 2785 Web Site - www.rtsports.com

                                                                      

                                                                        

 

QB,  RB,  WR,  TE,  PK
Passing, Rushing, & Receiving Touchdown
0 - 9 yards = 6 points
10 - 39 yards = 9 Points
40 - 99 yards = 12 points
QB,  RB,  WR,  TE,  PK
Passing Yards
1 point for every 25 yards
QB,  RB,  WR,  TE,  PK
Rushing Yards
1 point for every 10 yards
QB,  RB,  WR,  TE,  PK
Receiving Yards
1 point for every 10 yards
QB,  RB,  WR,  PK
Receptions
1 Point for every two receptions
TE
Receptions
1 Point per reception
QB,  RB,  WR,  TE,  PK
Conversions
Passing = 2 points
Rushing = 2 Points
Receiving = 2 Points

 

Defense & Special Teams
Defensive Touchdown = 6 Points
Includes interceptions, fumbles, blocked field 
goals, blocked punts, and missed field goals
returned for a touchdown
Kick Return Touchdown = 4 Points
Punt Return Touchdown = 4 Points
Interception = 1 point
Fumble Recovery = 1 Point
Sack = 2 Points
Saftey = 4 Points
0 points Against = 4 Points
3 Points Against = 2 Points
Note : If an offensive player recovers a teammate's
fumble and returns it for a touchdown the scoring is :
0 - 9 YDS = 6 Points
10 - 39 YDS = 9 Points
40 - 99 YDS = 12 Points
Yardage points are not rewarded in this situation.
This is an offensive TD. Defense does not receive points.
If a defensive team fumbles while returning a fumble or
interception, the offense that recovers, does not receive
defensive points.

 

                                                        Covid Rules

If the season is cut short the following rules will be in effect. If less than 8 games are played, the season never happened. It was a Twilight Zone episode! Everyone will be refunded any money paid. If at least 8 games are played and the season is cancelled we will end the season and prize money will be awarded based on points scored.

1st  $425 + 20% of transactions

2nd  $375 + 20% of transactions

3rd  $325 + 15% of transactions

4th  $275 + 10% of transactions

5th  $225 + 10% of transactions

6th  $175 +10% of transactions

7th  $120 + 8% of transactions

8th  $60  + 7% of transactions

 

As you know, we have always had one IR spot. That will remain the same. The player does not have to be injured, it cost $5. This year, if you have a player that is put on the NFL Covid list, you can place that player on IR. This will be a free IR move. You will have to pay to pick up a replacement player. There is no limit to the number of Covid players you can have on IR. As soon as that player is taken off the Covid list by the NFL, you must either activate or release him.

I have never been one to make up rules in season. However, because of all that is going on this year, a situation may arise where I have no choice but to change a rule or make new rule. Hopefully that situation does not arise! I have a feeling this is going to a wild ride!! If anyone has any suggestions about any of the Covid rules, please let me know. We can change them between now and the beginning of the season.

 

                                                                 Mark

 

    Round  1 Round  2 Round  3 Round 4 Round  5 Round  6    
1   Roadwarriors PPE Doom Oldtimers Roadwarriors Doom   1
2   Heff Bulldogs PPE Coons Bulldogs Real Diehl   2
3   Oldtimers Doom Primetime Heff Renegades Angry Birds   3
4   Coons Angry Birds Renegades Redskins Coons PPE   4
5   Redskins Renegades Angry Birds Roadwarriors Heff Primetime   5
6   Real Diehl Primetime Bulldogs Real Diehl Redskins Oldtimers   6
7   Primetime Real Diehl Real Diehl Bulldogs Oldtimers Redskins   7
8   Renegades Redskins Roadwarriors Angry Birds Primetime Heff   8
9   Angry Birds Coons Redskins Renegades PPE Coons   9
10   Doom Oldtimers Heff Primetime Angry Birds Renegades   10
11   Bulldogs Heff Coons PPE Real Diehl Bulldogs   11
12   PPE Roadwarriors Oldtimers Doom Doom Roadwarriors   12
                   
                   
    Round  7 Round  8 Round  9 Round  10 Round  11 Round  12    
1   Doom Renegades Bulldogs Angry Birds Oldtimers Doom   1
2   Oldtimers Bulldogs Real Diehl Heff Heff Roadwarriors   2
3   Primetime Roadwarriors Redskins Primetime PPE Bulldogs   3
4   PPE Coons Roadwarriors Oldtimers Angry Birds Coons   4
5   Real Diehl Heff Doom Renegades Primetime Redskins   5
6   Angry Birds Redskins Coons PPE Renegades Real Diehl   6
7   Redskins Angry Birds PPE Coons Real Diehl Renegades   7
8   Heff Real Diehl Renegades Doom Redskins Primetime   8
9   Coons PPE Oldtimers Roadwarriors Coons Angry Birds   9
10   Roadwarriors Primetime Primetime Redskins Bulldogs PPE   10
11   Bulldogs Oldtimers Heff Real Diehl Roadwarriors Heff   11
12   Renegades Doom Angry Birds Bulldogs Doom Oldtimers   12
                   
                   
    Round  13 Round  14 Round  15 Round  16 Round  17      
1   Roadwarriors Oldtimers Doom PPE Doom     1
2   Bulldogs Renegades Real Diehl Roadwarriors Primetime     2
3   Heff Coons Oldtimers Angry Birds Coons     3
4   Angry Birds Real Diehl Redskins Primetime PPE     4
5   Primetime Doom Renegades Bulldogs Real Diehl     5
6   PPE Redskins Coons Heff Redskins     6
7   Redskins PPE Heff Coons Renegades     7
8   Doom Primetime Bulldogs Renegades Heff     8
9   Real Diehl Angry Birds Primetime Redskins Oldtimers     9
10   Coons Heff Angry Birds Oldtimers Angry Birds     10
11   Renegades Bulldogs Roadwarriors Real Diehl Bulldogs     11
12   Oldtimers Roadwarriors PPE Doom Roadwarriors     12

 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Head-to-Head
  3. Points Scored Head-to-Head
  4. Divisional Record
Game Tie Breakers
Team owner selects 1 tie breaker players
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
17
Roster Limits
MinMax
Quarterback02
Running Back04
Wide Receiver05
Tight End02
Kicker02
Defense/Sp Team02

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 1 players may be placed on injured reserve
Team owners may place any player on I/R at anytime
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver3to3
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 11:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 11:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 11:00pm ET

Online Draft

Online Draft
Not Used

Free Agents

Player Adds
Only the league commissioner may add players to a team
Waiver Wire
Not Used
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 11
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSat Sep 7 8:00pm ET
Week 2Tue Sep 10 7:00am ETthruSat Sep 14 8:00pm ET
Week 3Tue Sep 17 7:00am ETthruSat Sep 21 8:00pm ET
Week 4Tue Sep 24 7:00am ETthruSat Sep 28 8:00pm ET
Week 5Tue Oct 1 7:00am ETthruSat Oct 5 8:00pm ET
Week 6Tue Oct 8 7:00am ETthruSat Oct 12 8:00pm ET
Week 7Tue Oct 15 7:00am ETthruSat Oct 19 8:00pm ET
Week 8Tue Oct 22 7:00am ETthruSat Oct 26 8:00pm ET
Week 9Tue Oct 29 7:00am ETthruSat Nov 2 8:00pm ET
Week 10Tue Nov 5 7:00am ETthruSat Nov 9 8:00pm ET
Week 11Tue Nov 12 7:00am ETthruSat Nov 16 8:00pm ET
Notification
The league is not notified when trades are completed

League Fees

Assessed Fees
General
League Entry$180
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$5
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$5
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$5
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2009-07-27
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2009-07-27
Rushing Yds
1 pts for every 10 rushing yds beginning with 10 rushing yds
QB RB WR TE K
2009-07-27
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
3 pts for 10 to 39 yd TD rush
QB RB WR TE K
2009-08-01
6 pts for 40 to 99 yd TD rush
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K
2009-07-27
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2009-07-27
Passing Yds
1 pts for every 25 passing yds beginning with 25 passing yds
QB RB WR TE K
2009-07-27
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
3 pts for 10 to 39 yd TD pass
QB RB WR TE K
2009-08-01
6 pts for 40 to 99 yd TD pass
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2009-08-01
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2009-08-01
Receiving Yds
1 pts for every 10 receiving yds beginning with 10 receiving yds
QB RB WR TE K
2009-07-27
Receptions
1 pts for every 2 receptions beginning with 2 receptions
QB RB WR K
2016-07-09
1 pts for each reception
TE
2016-07-09
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
3 pts for 10 to 39 yd TD reception
QB RB WR TE K
2009-08-01
6 pts for 40 to 99 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
2 pts for 50 to 99 yd FG
K
2009-07-27
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
2009-07-28
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
2009-07-28
Yd Int Return TD
Not Used
Safety
4 pts for each safety
D/ST
2009-07-28
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2009-07-28
Yd Defensive ST TD
Not Used
Defensive ST Safety
4 pts for each defensive ST safety
D/ST
2009-07-28
Pts Allowed
4 pts for 0 pts allowed
D/ST
2009-07-27
2 pts for 3 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
2 pts for each sack
D/ST
2009-07-27
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
2009-07-26
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
2009-07-26
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
4 pts for each kickoff return TD
D/ST
2009-07-27
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
4 pts for each punt return TD
D/ST
2009-07-27
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used