League

Name
Wilkes Fantasy Football League
League ID
71032
Guest URL
https://www.rtsports.com/fantasy-football-league/71032
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Bryan Allen
ballen89@comcast.net

By-Laws

 

REVISED 9-3-21 DUE TO NFL ADDING AN EXTRA WEEK TO THE 2021 SCHEDULE

Rev 9-6-22 Draft selection timed changed to 1:30 for online draft.  Subject to change next year. 

Additional Rules:
LEAGUE SUMMARY
10 teams, 2 divisions
$150 Entry Fee (bring to draft).

Head-to-Head games
14 regular season games, NFL Weeks 15 & 16 Fantasy Playoffs
NFL Week 17 - Fantasy Super Bowl
Division winners and 4 Wild Cards qualify for playoffs
All teams that do not qualify for playoffs enter Toilet Bowl Bracket

DRAFT
Draft order determined by online draft generator prior draft by picking numbers from a hat. Note: Defending Super Bowl Champion draws 1st from the hat.
18 Rounds - Serpentine Style
Teams must select:
2 Quarterbacks
4 Running Backs
4 Wide Receivers
2 Tight Ends
2 Kickers
2 Def/Special Teams
2 Flexible Player (owner's choice of any position player or D/ST)
Time Limits:

9/6/22 All Online Draft Rounds will be 1 min 30 sec to make a selection for online draft. 

In-person live draft: Rounds 1--10 teams will have 2 minutes to make a selection.
10-15 minute beer break.
Rounds 11-18 teams will have 1 minute to make a selection.

ROSTERS:
Team rosters will consist of 18 players. Players may be dropped/added or traded weekly (See Free Agent Signings & Trades below).

FREE AGENT SIGNINGS
From 5:00 a.m. Tuesday until 11:00 pm Tuesday Free Agents will be awarded to the team with the worst record of the teams requesting the same player. If records are identical the team with the fewest points scored will be awarded the player. If teams are still tied the team with the fewest points given up will be awarded the player (stricken 9-7-2010 b/c not supported by this website). If a team is requesting multiple Free Agents the team must specify which one is the 1st priority, 2nd priority, etc. Once a team is awarded a Free Agent in this time period they go to the bottom of the list in priority.

From 5:00 a.m on Wednesday until 1:00 p.m. on Sunday Free Agents will be awarded on a "first come first serve" basis.

Players dropped from fantasy rosters in one week (typically Tuesday to Sunday) are not available to be picked-up until Tuesday of the following week.

EXTRA PLAYER: On the Tuesday following the Week 13 games each team may add an 18th player to their roster. The only provision to this will be that you will not be able to have 4 QB's on your roster. The two division winners pick #1 & #2 in the reverse order they drafted in Round One on Draft Day. Then the four wildcards will pick in the reverse order they drafted in Round One on Draft Day. Finally, the Toilet Bowl contenders will pick in the reverse order they drafted in Round One on Draft Day. 

Modified Dec 2021.  Waiver wire will remain open throughout fantasy playoffs.

SEASON TRADE DEADLINE: No trades after NFL Week 11. 
SEASON ADD/DROP DEADLINE: 11:00 pm on the Saturday night before the NFL Week 13 games.

Modified Dec 2021.  Waiver wire and add/drops will remain open throughout fantasy playoffs.

TRADES on Thursday w/ a Thursday game (or Sat. w/ a Sat. game): If you request to trade a player playing in a Thursday night game the transaction should be submitted early enough on Thursday. This will allow for the transaction to be approved or declined by the commissioner by game time. IF YOU HAVE ANY QUESTIONS AT ALL ABOUT THIS CALL THE COMMISH AHEAD OF TIME.

Starting Lineups: If for whatever reason you cannot get online to submit your starting lineup you need to call the Commish before game time and leave starting lineup on answering machine and you should also call the team you are playing against to avoid any disputes. Commish is not responsible for for busy phone lines or "so called" messages left that do not actually reach the commish. Bottom line: Cover your ass and get your line-up in early and only make last minute adjustments as needed.

THURSDAY GAME: If you plan on starting a player in tonight's game you must have that player in your starting line-up prior to the game. If you started someone last week that is playing tonight and you don't want to start them this week then remove them from your starting line-up prior to tonight's game.

TRADES: 4 for 1, 3 for 1, 2 for 1 and 1 for 1 trades count towards your YEARLY MAX TOTAL of 6 by the number of players your team receives in the trade. But, keep in mind teams are charged $3 for every player they send to other team.

Example: If the Red Badge trades 2 players to the Alley Cats for 1 player. This counts as ONE trade for the Red Badge because they benefitted by gaining ONE player in the trade. For the Alley Cats this would count as TWO trades because they benefitted by gaining TWO players in the trade. The Red Badge would be charged $6 and the Alley Cats $3.

TRADED PLAYERS COUNT TOWARDS THE 10 ROSTER CHANGES YOU CAN MAKE ANY SINGLE WEEK.

All listed times in League Rules are EST (Eastern Standard Time).

New Weekly Tiebreaker: (Added 8/30/03)

Winner is determined by the team with the reserve player that scored the single most points in their game. If tied, second highest scoring reserve players will be compared. If still tied, 3rd, then 4th, etc. until a winner is determined. Note: D/ST ARE considered as a player.

If every reserve player on team one matches the scoring of every reserve player on team 2 and the tie is not yet broken then the same tiebreaker method will be used with the STARTING players on each team until a winner is determined. Note: D/ST ARE considered as a player(Added 9/19/03)

If somehow the tie is still not broken then the team with the highest current POINTS scored (year to date) will win. If still tied the team with the current MOST POINTS against (YTD)will win. If this occurs in a playoff game where one team has played more games than the other (i.e. division winner with a 1st rd bye) then only regular season totals will count.(Added 9/19/03)


PLAYOFFS
Number of teams qualifying for the Super Bowl playoffs (i.e. division winners plus wildcards) is dependent on the number of teams in the league. This is determined on draft day. Remaining teams enter the Toilet Bowl bracket (i.e. consolation tournament). Playoffs are NFL Weeks 15-17 with our Super Bowl in NFL Week 17. No fantasy games will be played the last week of the NFL season.

SUPER BOWL PLAYOFFS - 12 Team League
Six teams will qualify for the playoffs . The two division winners will be seeded #1 & #2 and will receive a first round bye in the playoffs. Seeds #3, #4, #5 & #6 will be the next four best teams regardless of which division they are in.

The first round of the playoffs will pit #6 at #3 and #5 at #4. Winners advance to the second round. Second round will pit the lowest seed to advance (either #6, #5 or #4) vs. the #1 seed. The #2 seed will play the other round 1 winner. Winners of round 2 advance to the Super Bowl.

TOILET BOWL PLAYOFFS - 12 Team League
The remaining 6 teams that do not qualify for the Super Bowl playoffs automatically qualify for the right to claim the Toilet Bowl title. The #1 & #2 seeds will receive a first round bye. Seeds #3, #4, #5 & #6 will be the next four best teams regardless of which division they are in.

SUPER BOWL PLAYOFFS - 10 Team League Six teams will qualify for the playoffs . The two division winners will be seeded #1 & #2 and will receive a first round bye in the playoffs. Seeds #3, #4, #5 & #6 will be the next four best teams regardless of which division they are in.

The first round of the playoffs will pit #6 at #3 and #5 at #4. Winners advance to the second round. Second round will pit the lowest seed to advance (either #6, #5 or #4) vs. the #1 seed. The #2 seed will play the other round 1 winner. Winners of round 2 advance to the Super Bowl.

TOILET BOWL PLAYOFFS - 10 Team League
The remaining 4 teams that do not qualify for the Super Bowl playoffs automatically qualify for the right to claim the Toilet Bowl title. First round matches seeds #4 at #1 and #3 at #2. Winners advance to the Toilet Bowl.

PLAYOFF TIEBREAKERS

TIE BREAKERS TO DETERMINE A DIVISIONAL CHAMPION:
If two or more teams are tied for the division title:
1) Won/lost Divisional record
2) Most total points scored during the regular season
3) Head-to-head vs. team(s) tied with
4) Most points allowed during regular season (indicates a tougher schedule)
5) Coin flip

TIE BREAKERS TO DETERMINE WILD CARDS (AND #1 SEED IF APPLICABLE):
If two or more teams are tied for a wild card spot or number #1 seed:
1) Most total points scored during regular season
2) Head-to-head vs. team(s) tied with
3) Most points allowed during regular season (indicates a tougher schedule)
4) Coin flip

TIE BREAKERS TO DETERMINE TOILET BOWL SEED:
If two or more teams are tied for a Toilet Bowl seed:
1) Total Points Scored during regular season
2) Head-to-head vs. team(s) tied with
3) Most points allowed during regular season (indicates a tougher schedule)
4) Coin flip


History:
1999 Season

NORTH DIVISION
x-Alley Cats 11-2
y-Vultures 9-4
y-Secret Squirrels 8-5
June Bugs 6-7
Chug A Lugs 5-8
Golden Gophers 3-10
Garbage Crew 2-11

SOUTH DIVISION
x-Red Badge 10-3
y-Beer Cox 8-5
y-Sewer Rats 7-6
y-Ball Busters7-6
y-Edge 6-7
Team George Motter 5-8
Wombats 4-9

Playoffs 1st Rd
#1 Alley Cats 37 #8 Edge 34
#2 Red Badge 44 #7 Ball Busters 30
#4 Beer Cox 74 #5 Secret Squirrels 19
#6 Sewer Rats 48 #3 Vultures 24
Playoffs Semi-finals
#1 Alley Cats 52 #6 Sewer Rats 20
#4 Beer Cox 83 #2 Red Badge 41

SUPER BOWL III
#1 Alley Cats (14-2)65 #4 Beer Cox (10-6) 61

1998 Season

NORTH DIVISION
x-Vultures 9-4
y-Golden Gophers 8-5
y-Alley Cats 7-6
y-Garbage Crew 6-7
Secret Squirrels 5-8
Chug A Lugs 5-8

SOUTH DIVISION
x-Red Badge 9-4
y-Ball Busters 7-6
y-Team George Motter 7-6
y-Sewer Rats 6-7
Wombats 5-8
Polar Bears 4-9

Playoffs 1st Rd
#1 Vultures 73 #8 Garbage Crew 59
#2 Red Badge 61 #7 Sewer Rats 36
#3 Golden Gophers 66 #6 Alley Cats 37
#4 Ball Busters 53 #5 Team George Motter 19

Playoffs Semi-finals
#1 Vultures 36 #4 Ball Busters 28
#2 Red Badge 49 #3 Golden Gophers 35

SUPER BOWL II
#2 Red Badge (12-4) 51 #1 Vultures (11-5) 17

1997 The Inaugural Season

NORTH DIVISION
x-June Bugs 8-6
y-Secret Squirrels 7-7
Chug A Lugs 7-7
Vultures 7-7
Golden Gophers 3-11

SOUTH DIVISION
x-Sewer Rats 9-5
y-Polar Bears 8-6
y-Red Badge 8-6
y-Wombats 7-7
Chalice's 6-8

Playoffs 1st Round
#6 Secret Squirrels 37 #3 Polar Bears 25
#5 Wombats 81 #4 Red Badge 32

Playoffs-Semi Finals
#1 Sewer Rats 65 #6 Secret Squirrels 40
#2 June Bugs 23 #5 Wombats 22

Super Bowl I
Sewer Rats (11-5) 44 #2 June Bugs (9-7) 29

SB I Sewer Rats

SB II Red Badge
SB III Alley Cats
SB IV Garbage Crew
SB V June Bugs


SB VI Edge
SB VII Sydney Growlers
SB VIII Polar Bears

SB IX Edge

SB X Polar Bears


SB XI The Sharks
SB XII June Bugs

SB XIII The Sharks

SB XIV  The Sharks

SB XV Red Badge

SB XVI G-Men

SB XVII Polar Bears



Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Divisional Record
  3. Head-to-Head
  4. None
Game Tie Breakers
Team owner selects 1 tie breaker players
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
18
Roster Limits
MinMax
Quarterback24
Running Back46
Wide Receiver46
Tight End24
Kicker24
Defense/Sp Team24

Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
8
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Tue @ 11:00pm ET
Free for All
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Wed Sep 11 5:00am ETthruSun Sep 15 1:00pm ET
Week 3Wed Sep 18 5:00am ETthruSun Sep 22 1:00pm ET
Week 4Wed Sep 25 5:00am ETthruSun Sep 29 1:00pm ET
Week 5Wed Oct 2 5:00am ETthruSun Oct 6 1:00pm ET
Week 6Wed Oct 9 5:00am ETthruSun Oct 13 1:00pm ET
Week 7Wed Oct 16 5:00am ETthruSun Oct 20 1:00pm ET
Week 8Wed Oct 23 5:00am ETthruSun Oct 27 1:00pm ET
Week 9Wed Oct 30 5:00am ETthruSun Nov 3 1:00pm ET
Week 10Wed Nov 6 5:00am ETthruSun Nov 10 1:00pm ET
Week 11Wed Nov 13 5:00am ETthruSun Nov 17 1:00pm ET
Week 12Wed Nov 20 5:00am ETthruSun Nov 24 1:00pm ET
Week 13Wed Nov 27 5:00am ETthruSun Dec 1 1:00pm ET
Week 14Wed Dec 4 5:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 1Wed Dec 11 5:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 2Wed Dec 18 5:00am ETthruSun Dec 22 1:00pm ET
Playoff Week 3Wed Dec 25 5:00am ETthruSun Dec 29 1:00pm ET

Teams may not add players after their game has started
Protected Free Agents
Players dropped will be protected free agents until Next Fantasy Week
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
10 free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 11
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSat Sep 7 11:00pm ET
Week 2Tue Sep 10 7:00am ETthruSat Sep 14 11:00pm ET
Week 3Tue Sep 17 7:00am ETthruSat Sep 21 11:00pm ET
Week 4Tue Sep 24 7:00am ETthruSat Sep 28 11:00pm ET
Week 5Tue Oct 1 7:00am ETthruSat Oct 5 11:00pm ET
Week 6Tue Oct 8 7:00am ETthruSat Oct 12 11:00pm ET
Week 7Tue Oct 15 7:00am ETthruSat Oct 19 11:00pm ET
Week 8Tue Oct 22 7:00am ETthruSat Oct 26 11:00pm ET
Week 9Tue Oct 29 7:00am ETthruSat Nov 2 11:00pm ET
Week 10Tue Nov 5 7:00am ETthruSat Nov 9 11:00pm ET
Week 11Tue Nov 12 7:00am ETthruSat Nov 16 11:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$0
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$3
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$3
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
3 pts for 100 to 124 rushing yds
TE
2021-09-10
4 pts for 125 to 149 rushing yds
5 pts for 150 to 174 rushing yds
6 pts for 175 to 199 rushing yds
7 pts for 200 to 224 rushing yds
8 pts for 225 to 249 rushing yds
9 pts for 250 to 274 rushing yds
10 pts for 275 to 299 rushing yds
11 pts for 300 to 324 rushing yds
12 pts for 325 to 349 rushing yds
13 pts for 350 to 374 rushing yds
14 pts for 375 to 399 rushing yds
15 pts for 400 to 424 rushing yds
16 pts for 425 to 449 rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
3 pts for 300 to 349 passing yds
QB RB WR TE
2010-08-31
4 pts for 350 to 399 passing yds
5 pts for 400 to 449 passing yds
6 pts for 450 to 499 passing yds
7 pts for 500 to 549 passing yds
8 pts for 550 to 599 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
3 pts for 50 to 74 receiving yds
TE
2021-09-03
4 pts for 75 to 99 receiving yds
5 pts for 100 to 124 receiving yds
6 pts for 125 to 149 receiving yds
7 pts for 150 to 174 receiving yds
8 pts for 175 to 199 receiving yds
9 pts for 200 to 224 receiving yds
10 pts for 225 to 249 receiving yds
11 pts for 250 to 274 receiving yds
12 pts for 275 to 299 receiving yds
13 pts for 300 to 324 receiving yds
14 pts for 325 to 349 receiving yds
15 pts for 350 to 374 receiving yds
16 pts for 375 to 399 receiving yds
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
3 pts for 100 to 124 rush and rec yds
QB RB WR
2021-09-03
4 pts for 125 to 149 rush and rec yds
5 pts for 150 to 174 rush and rec yds
6 pts for 175 to 199 rush and rec yds
7 pts for 200 to 224 rush and rec yds
8 pts for 225 to 249 rush and rec yds
9 pts for 250 to 274 rush and rec yds
10 pts for 275 to 299 rush and rec yds
11 pts for 300 to 324 rush and rec yds
12 pts for 325 to 349 rush and rec yds
13 pts for 350 to 374 rush and rec yds
14 pts for 375 to 399 rush and rec yds
15 pts for 400 to 424 rush and rec yds
16 pts for 425 to 449 rush and rec yds
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 49 yd FG
K
4 pts for 50 to 99 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
Not Used
Pts Allowed
Not Used
D/ST Pts Allowed
10 pts for 0 D/ST pts allowed
D/ST
6 pts for 2 to 6 D/ST pts allowed
4 pts for 7 to 10 D/ST pts allowed
2 pts for 11 to 13 D/ST pts allowed
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2015-08-12
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used