League

Name
Shenango Valley Blasters 2020
League ID
71425
Guest URL
https://www.rtsports.com/fantasy-football-league/71425
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Jeff McNeish
48warriors@gmail.com

By-Laws

Additional Rules:


History:

2021 Fantasy Football League

Shenango Valley Blasters

 

Entry Fee - $100.00 - $10 going to pick up fees.         

 

  • Money Due – $100.00 on draft day 

 

Awards – Based on a 12 team League

  • $20.00 weekly winner – Weeks 1-14
  • $25.00 week 15-17 winner
  • $50.00 week 18 winner    
  •       *Team with highest score
  •       *Ties will split the weekly prize                     
  • $300.00 – Superbowl Winner
  • $150.00 – Superbowl Loser
  • $100.00 – Toiletbowl Winner
  • $30.00 – Toiletbowl Loser

 

 Schedule

  •   Regular Season – Head to Head
  •       o   Weeks 1-14 (Play everyone in your division twice with the four remaining games played against                the other division and randomly determined by the schedule making in RTSPORTS. 
  •     Playoffs - Games in division are the only ones used to determine the playoff contenders.  They will be      posted by Josh or I after considering the following criteria.  
    • Overall Record
    • Head to Head (eliminated in a multiple ties, unless one team has defeated all the other ones tied with it) 
    • Division Record
    • Total Points
    • Second and Third seed from each division will play in the week 15 playoff, with the winner going to the Divisional Championship game against the top seed.
    • Top two teams from each division will receive a bye for week 15 and move onto the Division Championship game (Week 16).
    • Winner from the Division Championship game moves onto the SUPERBOWL and loser moves onto the TOILETBOWL.
    • Tie breakers will be used to determine playoff contenders if needed Tie Breakers are determined by the commissioners.  
  •  Superbowl/Toiletbowl
    • Highest scores of week 17 determines the 2021 SUPERBOWL CHAMPION and FLUSH KING.
  • 1st Pick in 2022 draft
    • 6 Teams that do not qualify for the playoffs will follow the same procedure for the Playoffs with the winner receiving the first pick in the 2022 draft. 

 

 Drafting

  • All 18 Rounds – Numbers will be drawn for draft order. 
    • #1 picks first for their spot in the draft
    • Picks will go up and back down the order (1-12, 12-1)

  Roster

  •   Lineup
    • 1 Team Quarterback
    • 2 Running backs
    • 2 Wide Receivers
    • 1 Flex RB/WR/TE
    • 1 Tight End
    • 1 Defense/Special Teams
    • 1 Team Kicker
  • Team may only have 18 total players at one time. 
  • No limits on positions
  • Owners discretion on starting and benching players

 

 Trades and Pickups

  • This year will include a WAIVER WIRE
    • Auction style waiver wire with a $100 credit to start the season.  All bids must be submitted to RTS by Tuesday at 10:59pm. Waiver wire will run sometime between 11:00pm and 7:00am.  This means that any owner may pick up players at 7:00am on Wednesday on a first come first serve basis.
  • Trades will cease at the end of week 14.
  • Trades must be approved by the commissioner
  • Pick-ups will cost $.50 per transaction (including pre-season)
  • Pot money will be decided in the playoff weeks (15-18) combining the worst with the best team (ex. 1 and 12, 2 and 11, 3 and 10….).  The slate will be wiped clean and it will be decided on total points of both teams.

 

    

Scoring

  • Quarterbacks
    • 1 point every 20 yards passing
    • 1 point every 10 yards rushing or receiving
    • 4 points every touchdown thrown
    • 6 points every rushing/receiving touchdown
    • 4 Bonus points for 300-349 total passing yards
    • 6 Bonus points for 350-399 total passing yards
    • 8 Bonus points for 400-499 total passing yards
    • 10 Bonus points for 450+ total passing yards
    • 2 points for participation in the two-point conversion
    • -1 point for each interception

 

  • Running backs
    • 1 point every 10 yards rushing or receiving
    • 1 point every 20 yards passing
    • 4 points every touchdown thrown
    • 6 points every rushing/receiving touchdown
    • 2 points for participation in the two-point conversion
    • 4 Bonus points for 100-149 yards rushing/receiving
    • 5 Bonus points for 150-199 yards rushing/receiving
    • 6 Bonus points for 200-249 yards rushing/receiving
    • 7 Bonus points for 250-299 yards rushing/receiving
    • 8 Bonus points for 300+ yards rushing/receiving
    • .5 point for each reception

 

  • Wide Receivers/Tight Ends
    • 1 point every 10 yards rushing or receiving
    • 1 point every 20 yards passing
    • 4 points every touchdown thrown
    • 6 points every rushing/receiving touchdown
    • 2 points for participation in the two-point conversion
    • 4 Bonus points for 100-149 yards rushing/receiving
    • 5 Bonus points for 150-199 yards rushing/receiving
    • 6 Bonus points for 200-249 yards rushing/receiving
    • 7 Bonus points for 250-299 yards rushing/receiving
    • 8 Bonus points for 300+ yards rushing/receiving
    • 1 point for each reception

  

  • Defense/Special Teams
    • 1 point for sacks
    • 2 points for fumbles/interceptions
    • 6 points for defensive/special teams touchdown
  • Points allowed
    • 10 points – shutout
    • 7 points – 1-3 scored
    • 5 points – 4-6 scored
    • 3 points – 7-9 scored
    • 1 point – 10 scored
    • -2 points – Give up 30 or more points

 

  •  Kickers
    • 3 points – 0-39 yard FG
    • 4 points – 40-49 yard FG
    • 5 points – 50-59 yard FG
    • 10 points – 60+ yard FG
    • 1 point for extra point kicks
    • 2 points for participation in conversion

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Divisional Record
  3. Total Points Standings
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback18
Running Back015
Wide Receiver015
Tight End010
Kicker05
Defense/Sp Team05

Def/Special Teams
Combined as one unit
Team Players
Team Kicker
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker0to1
Defense/Sp Team0to1
Flex ( RB WR TE )1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 10:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 10:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 10:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 10:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 10:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 10:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 10:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 10:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 10:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 10:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 10:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 10:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 10:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 10:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 10:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 10:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 10:00pm ET
Playoff Week 4Mon Dec 30 7:00am ETthruSun Jan 5 10:00pm ET

Online Draft

Online Draft
Not Used

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $100
Minimum waiver bid $1
Maximum waiver bid $100
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire a maximum of 1 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Tue @ 10:00pm ET
Free for All
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Wed Sep 11 7:00am ETthruMon Sep 16 9:00pm ET
Week 3Wed Sep 18 7:00am ETthruMon Sep 23 9:00pm ET
Week 4Wed Sep 25 7:00am ETthruMon Sep 30 9:00pm ET
Week 5Wed Oct 2 7:00am ETthruMon Oct 7 9:00pm ET
Week 6Wed Oct 9 7:00am ETthruMon Oct 14 9:00pm ET
Week 7Wed Oct 16 7:00am ETthruMon Oct 21 9:00pm ET
Week 8Wed Oct 23 7:00am ETthruMon Oct 28 9:00pm ET
Week 9Wed Oct 30 7:00am ETthruMon Nov 4 9:00pm ET
Week 10Wed Nov 6 7:00am ETthruMon Nov 11 9:00pm ET
Week 11Wed Nov 13 7:00am ETthruMon Nov 18 9:00pm ET
Week 12Wed Nov 20 7:00am ETthruMon Nov 25 9:00pm ET
Week 13Wed Nov 27 7:00am ETthruMon Dec 2 9:00pm ET
Week 14Wed Dec 4 7:00am ETthruMon Dec 9 9:00pm ET
Playoff Week 1Wed Dec 11 7:00am ETthruMon Dec 16 9:00pm ET
Playoff Week 2Wed Dec 18 7:00am ETthruMon Dec 23 9:00pm ET
Playoff Week 3Wed Dec 25 7:00am ETthruSun Dec 29 9:00pm ET
Playoff Week 4Wed Jan 1 7:00am ETthruSun Jan 5 9:00pm ET
OffseasonWed Jan 8 7:00am ETthruSat Mar 1 12:00am ET

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 14
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 1:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$90
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0.5
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2012-08-27
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K D/ST
2012-08-27
Rushing Yds
Not Used
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
1 pts for 20 to 39 passing yds
QB RB WR TE K
2012-08-27
2 pts for 40 to 59 passing yds
3 pts for 60 to 79 passing yds
4 pts for 80 to 99 passing yds
5 pts for 100 to 119 passing yds
6 pts for 120 to 139 passing yds
7 pts for 140 to 159 passing yds
8 pts for 160 to 179 passing yds
9 pts for 180 to 199 passing yds
10 pts for 200 to 219 passing yds
11 pts for 220 to 239 passing yds
12 pts for 240 to 259 passing yds
13 pts for 260 to 279 passing yds
14 pts for 280 to 299 passing yds
19 pts for 300 to 319 passing yds
20 pts for 320 to 339 passing yds
21 pts for 340 to 349 passing yds
26 pts for 350 to 359 passing yds
27 pts for 360 to 379 passing yds
28 pts for 380 to 399 passing yds
36 pts for 400 to 419 passing yds
37 pts for 420 to 439 passing yds
38 pts for 440 to 449 passing yds
48 pts for 450 to 459 passing yds
49 pts for 460 to 479 passing yds
50 pts for 480 to 499 passing yds
51 pts for 500 to 519 passing yds
52 pts for 520 to 539 passing yds
53 pts for 540 to 559 passing yds
54 pts for 560 to 579 passing yds
55 pts for 580 to 599 passing yds
56 pts for 600 to 619 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2012-08-27
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2012-08-27
Receiving Yds
Not Used
Receptions
1 pts for each reception
WR TE
1 pts for each reception
RB
2014-08-23
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
1 pts for 10 to 19 rush and rec yds
QB RB WR TE K
2012-08-27
2 pts for 20 to 29 rush and rec yds
3 pts for 30 to 39 rush and rec yds
4 pts for 40 to 49 rush and rec yds
5 pts for 50 to 59 rush and rec yds
6 pts for 60 to 69 rush and rec yds
7 pts for 70 to 79 rush and rec yds
8 pts for 80 to 89 rush and rec yds
9 pts for 90 to 99 rush and rec yds
14 pts for 100 to 109 rush and rec yds
15 pts for 110 to 119 rush and rec yds
16 pts for 120 to 129 rush and rec yds
17 pts for 130 to 139 rush and rec yds
18 pts for 140 to 149 rush and rec yds
24 pts for 150 to 159 rush and rec yds
25 pts for 160 to 169 rush and rec yds
26 pts for 170 to 179 rush and rec yds
27 pts for 180 to 189 rush and rec yds
28 pts for 190 to 199 rush and rec yds
35 pts for 200 to 209 rush and rec yds
36 pts for 210 to 219 rush and rec yds
37 pts for 220 to 229 rush and rec yds
38 pts for 230 to 239 rush and rec yds
39 pts for 240 to 249 rush and rec yds
47 pts for 250 to 259 rush and rec yds
48 pts for 260 to 269 rush and rec yds
49 pts for 270 to 279 rush and rec yds
50 pts for 280 to 289 rush and rec yds
51 pts for 290 to 299 rush and rec yds
60 pts for 300 to 309 rush and rec yds
61 pts for 310 to 319 rush and rec yds
62 pts for 320 to 329 rush and rec yds
63 pts for 330 to 339 rush and rec yds
64 pts for 340 to 349 rush and rec yds
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 39 yd FG
QB RB WR TE K
4 pts for 40 to 49 yd FG
5 pts for 50 to 59 yd FG
10 pts for 60 to 99 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2010-08-30
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2010-08-30
Pts Allowed
10 pts for 0 pts allowed
D/ST
7 pts for 1 to 3 pts allowed
5 pts for 4 to 6 pts allowed
3 pts for 7 to 9 pts allowed
1 pts for 10 pts allowed
-2 pts for 30 to 99 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
2 pts for each sack
QB RB WR TE K D/ST
2023-08-27
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used