League

Name
Capital City FFL
League ID
71523
Guest URL
https://www.rtsports.com/fantasy-football-league/71523
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Bruce Bingham
brucebingham@yahoo.com

By-Laws

Additional Rules:

 

CAPITAL CITY

FANTASY FOOTBALL LEAGUE 2018

The Rules

As with any successful undertaking, we will need active participation from ALL owners. This is a democratic league. All challenges and/or proposals will be put to the league for "majority" vote. That means any challenge or proposal needs 7 votes to be approved.

Rosters will consist of twelve (12) players in the following positions Quarterback (QB), Running Backs (RB), Wide Receivers (WR), Tight End (TE), Place Kicker (PK), and Defense/Special Team (D/ST). Each week 8 players will start. The starting lineup may consist of 1 of the following 3 formations:

1 QB, 2 RB, 2 WR, 1 TE, 1 PK, and 1 D/ST

1 QB, 2 RB, 1 WR, 2 TE, 1 PK, and 1 D/ST

1 QB, 1 RB, 2 WR, 2 TE, 1 PK, and 1 D/ST

1 QB, 1 RB, 3 WR, 1 TE, 1 PK, and 1 D/ST

1 QB, 2 RB, 3 WR, 0 TE, 1 PK, and 1 D/ST

 

Note: The defense includes special team performance. The team roster will be completed with 4 additional reserve players at any position. However, no team roster will contain more than 2 QBs, 3 RBs, 4 WRs, 2 DEFs, 2 PKs or 2 TE. This is to allow for adequate player availability throughout the league.

Divisions The league will consist of three divisions (Evil East, Sinful Central, and Wicked West). Each season we will realign team placement within divisions by a random drawing. The draft will consist of nine rounds. If anyone is unable to make it to the draft, they must designate a proxy to pick on their behalf. Preferably, the designated proxy will not be another CCFFL owner. The draft order will be determined by previous seasons final team standings. The last place team drafts first and the first place team drafts last. If a team changes owner, the new owner inherits the draft position earned by the previous owner. During the draft, each owner must select their starting positions first, (1 QB, 2 RBs, 2 WRs, 1 TE, 1PK, and 1 DEF) in any order, prior to selecting reserve players. Again, this gives every owner a chance to field a competitive team with valuable players in each position regardless of draft order.

Keepers This is a keeper league meaning each owner will be allowed to "keep" 3 players from his/her previous season's final roster. Protected players may be of any position, as long as the roster maximums are not exceeded per position. The deadline to declare keepers is 1 August. Changes may be made to designated keepers due to injury.

Position eligibility will be determined by what position the player is listed as at http://www.nfl.com (the official web site of the NFL). In the event of a player being listed in multiple positions, the player is available to be inserted in the starting lineup at any of the positions eligible, provided that is what the owner lists him as. For example, if Tyrone Wheatley is listed as a TE and RB, he may be put into either position on a team, but not both. Suppose the owner has him as a RB, but wants him to play TE. The owner must declare him to be a TE.

IR There is a provision for injured reserve. If a player is injured and listed as DOUBTFUL or OUT, the owner may place that player on injured reserve and acquire another player from the free agent pool. The maximum IR players on any team at one time is 2. Once an injured reserve player's status is upgraded to QUESTIONABLE or higher, that player must be activated and the team's roster must be reduced back to 12 players (providing the team only has 1 IR player) without exceeding position maximums. The roster adjustment must be made prior to the kickoff of the next NFL game after the player injury upgrade. Failure to make the appropriate roster adjustments will result in the IR'd player being automatically dropped.

The weekly timetable is very important. All times are Eastern Standard Time (EST). Starting line-ups must be submitted no later than 11:00 AM. Exception: When there is a Thursday game and a team has starting players in the Thursday game, then only those players must be named by 5:00 pm Thursday. The same applies for Saturday games with starting players named by 5:00 pm Saturday. The remaining line-up may be turned in later. If an owner fails to submit a starting lineup by the deadline, the previous week's lineup will be used regardless of the players' status (injured, bye week, traded, or dropped).

Waiver requests must be submitted by Wednesday 11:00 PM Eastern. If more than one owner requests the same player, selection will be determined by worst over all record, then fewest total points, then worst division record, then lowest total points,then coin toss. Dropped players are ineligible for one NFL week (Tue-Mon). RULE ADD 2018: There is an unrestricted free agent pick period Thursday 5:00 AM through Sunday 12:59 PM.

Each team is allocated 5 "FREE" drops/pick-ups starting in Week 2. The 6 th and subsequent drops/pick-ups will incur a $2 per transaction fee. Picked-up or traded players must remain on your roster for one NFL week. Any questionable trades may be brought to the attention of the league for approval. Rosters will be frozen after the 13th week with the exception of injuries. Players injured (listed as questionable or higher) after week 13 can be dropped and replaced.

 

Points will be determined as follows:

Action                                              Points

Home Field Advantage ............................. 3

Touchdown ....................................... 6

2 pt conversion ................................. 2

Each 50 yards passing ........................... 1

Each 20 yards rushing/receiving ................. 1

Each 10 yards rushing/receiving … 1 **

Reception ……………………… 1

Field goal ...................................... 3

Point After Touchdown (PAT) ..................... 1

Safety .......................................... 2

Fumble Recovery/Interception .................... 3

Interception Thrown ............................. -3

Fumble Lost ..................................... -3

Sack ............................................ 1

Touchdown - Defense/Special Team ................ 6

 ** Tight End Only

 

Defense Scoring

Points allowed per game:

0 ............................ 8pts

            1-9 ........................ 6pts

10-19 .................... 3pts
20-29 .................... 1pt
30-39 .................... -3pts

             40 and above ........ -6pts

Total yards allowed:

0-99 .................. 6pts
100-199 ............ 4pts
200-299 ............ 3pts
300-399 ............ 1pt

                        400 and above ... -3pts

Any score 50 yards and over will receive double point value. For example: a defense sacks the QB, causes a fumble, picks it up and runs 60 yards for a TD. The owner who started the defense would receive 1 pt for the sack, 3 pts for the fumble recovery, and 12 pts for the over 50 yard TD for a total of 16 pts on one play.

Scores are compiled automatically each week. Weekly winners will be determined from total points scored by starting line-ups. Scoring challenges must be made within one week of the affected game. Owners are encouraged to compile their own scores as well as their opponents score. Records will consist of Wins, Losses, and Ties.

The season is 14 weeks with the playoffs taking place during weeks 15 and 16. The CCFFL Superbowl will be held in week 17. Six teams will qualify for post-season play. They are the three division winners and 3 wild card qualifies (next 3 best records regardless of division). The teams with the two best records will receive a bye. Play-off seeding tie-breakers are (in order of importance) overall record, head-to-head, division record (if in the same division), total points for, total points against, highest single game score, coin toss.

 

 

 



History:
CCFFL HISTORY

CAPITAL CITYFANTASY FOOTBALL LEAGUE

The History

The Capital City Fantasy Football League was established in 1997.

Previous CCFFL Super Bowl Champs

1997 - Body Snatchers
1998 - Rollin' Thunder
1999 - Body Snatchers ('97)
2000 - Menace 2 Society
2001 - Menace 2 Society ('00)
2002 - Rollin' Thunder ('98)
2003 - Southeast Fryers
2004 - Drew's Wolves
2005 - Rollin' Thunder ('98, '02)
2006 - Menace 2 Society ('00, '01)
2007 - Southeast Fryers ('03)
2008 - Southeast Fryers ('03, '07)
2009 - Menace 2 Society ('00, '01)
2010 - Bulldogs
2011 - Menace 2 Society ('00, '01, '06, '09)
2012 - Menace 2 Society ('00, '01, '06, '09, '11)
2013 - Body Snatchers ('97, '99,)

2014 - Body Snatchers ('97, '99, '13)

2015 - Infamous Mob ('04)

2016 - Menace 2 Society ('00, '01, '06 '09, '11, '12)

2017 - Shanks Sharks

2018 - Bulldogs ('10)

 

 

 

 

 

 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Divisional Record
  3. Total Points Standings
  4. Points Scored Head-to-Head
Game Tie Breakers
None
Playoffs
Playoffs will be 6 teams / 3 weeks
Your commissioner will manually seed the playoff bracket
Teams will be reseeded after each round
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.

Rosters

Roster Size
12
Roster Limits
MinMax
Quarterback02
Running Back03
Wide Receiver04
Tight End02
Kicker02
Defense/Sp Team03

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 2 players may be placed on injured reserve
Team owners may place any player on I/R at anytime
Taxi Squad
League does not use taxi squad

Lineups

Starters
8
Lineup Limits
Quarterback1
Running Back2
Wide Receiver3
Tight End2
Kicker1
Defense/Sp Team1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 7:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 7:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 7:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 7:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 7:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 7:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 7:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 7:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 7:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 7:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 7:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 7:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 7:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 7:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 7:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 7:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 7:00pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 9 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 11:00pm ET
Free for All
Week 2Thu Sep 12 7:00am ETthruSun Sep 15 12:59pm ET
Week 3Thu Sep 19 7:00am ETthruSun Sep 22 12:59pm ET
Week 4Thu Sep 26 7:00am ETthruSun Sep 29 12:59pm ET
Week 5Thu Oct 3 7:00am ETthruSun Oct 6 12:59pm ET
Week 6Thu Oct 10 7:00am ETthruSun Oct 13 12:59pm ET
Week 7Thu Oct 17 7:00am ETthruSun Oct 20 12:59pm ET
Week 8Thu Oct 24 7:00am ETthruSun Oct 27 12:59pm ET
Week 9Thu Oct 31 7:00am ETthruSun Nov 3 12:59pm ET
Week 10Thu Nov 7 7:00am ETthruSun Nov 10 12:59pm ET
Week 11Thu Nov 14 7:00am ETthruSun Nov 17 12:59pm ET
Week 12Thu Nov 21 7:00am ETthruSun Nov 24 12:59pm ET
Week 13Thu Nov 28 7:00am ETthruSun Dec 1 12:59pm ET
Week 14Thu Dec 5 7:00am ETthruSun Dec 8 12:59pm ET
Playoff Week 1Thu Dec 12 7:00am ETthruSun Dec 15 12:59pm ET
Playoff Week 2Thu Dec 19 7:00am ETthruSun Dec 22 12:59pm ET
Playoff Week 3Thu Dec 26 7:00am ETthruSun Dec 29 12:59pm ET
OffseasonThu Jan 2 7:00am ETthruSat Mar 1 12:00am ET

Teams may not add players after their game has started
Protected Free Agents
Players dropped will be protected free agents until Next Fantasy Week
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 13
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$150
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$2
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
Not Used
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 0 to 49 yd TD rush
QB RB WR TE K
12 pts for 50 to 105 yd TD rush
Fumbles Lost
-3 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
Not Used
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
6 pts for 0 to 49 yd TD pass
QB RB WR TE K
12 pts for 50 to 101 yd TD pass
Interceptions Thrown
-3 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
Not Used
Receptions
1 pts for each reception
QB RB WR TE K
2018-09-02
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 0 to 49 yd TD reception
QB RB WR TE K
12 pts for 50 to 105 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
0.02 pts for each rush, pass, and rec yd
QB K
0.05 pts for each rush, pass, and rec yd
RB WR
0.10 pts for each rush, pass, and rec yd
TE

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 0 to 49 yd FG
K
6 pts for 50 to 105 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 0 to 49 yd fumble return TD
D/ST
12 pts for 50 to 110 yd fumble return TD
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 0 to 49 yd int return TD
D/ST
12 pts for 50 to 110 yd int return TD
Safety
2 pts for each safety
D/ST
Defensive ST TDs
Not Used
Yd Defensive ST TD
6 pts for 0 to 49 yd defensive ST TD
D/ST
12 pts for 50 to 110 yd defensive ST TD
Defensive ST Safety
Not Used
Pts Allowed
Not Used
D/ST Pts Allowed
8 pts for 0 D/ST pts allowed
D/ST
6 pts for 1 to 9 D/ST pts allowed
3 pts for 10 to 19 D/ST pts allowed
1 pts for 20 to 29 D/ST pts allowed
-3 pts for 30 to 39 D/ST pts allowed
-6 pts for 40 to 99 D/ST pts allowed
Yds Allowed
6 pts for 0 to 99 yds allowed
D/ST
4 pts for 100 to 199 yds allowed
3 pts for 200 to 299 yds allowed
1 pts for 300 to 399 yds allowed
-3 pts for 400 to 999 yds allowed
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
3 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
3 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
2 pts for each blocked FG
D/ST
2010-09-08
Blocked XPs
2 pts for each blocked XP
D/ST
2010-09-08
Blocked Punts
2 pts for each blocked punt
D/ST
2010-09-08
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
6 pts for 0 to 49 yd kickoff return TD
RB WR
12 pts for 50 to 109 yd kickoff return TD
6 pts for 0 to 49 yd kickoff return TD
D/ST
12 pts for 50 to 110 yd kickoff return TD
Kickoff Return Yds
Not Used
Punt Return TDs
Not Used
Yd Punt Return TD
6 pts for 0 to 49 yd punt return TD
RB WR
12 pts for 50 to 109 yd punt return TD
6 pts for 0 to 49 yd punt return TD
D/ST
12 pts for 50 to 110 yd punt return TD
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
16 pts for every 1 XP return beginning with 10 XP returns
D/ST
2016-12-06
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-3 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used