League

Name
South Bend FFL
League ID
71675
Guest URL
https://www.rtsports.com/fantasy-football-league/71675
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Ron Frenken
rfrenken@theamegroup.com

By-Laws

Additional Rules:

2023 Fantasy Football Rules
 
8/30/2023

Membership Fees

Each team must pay an entry fee of $80.00. The money will first pay for computer software used to run the league. The money will next pay $5 for every win during the regular season.  The money will next pay $25 to the team with the highest weekly score during the regular season. The remainder of the money will go into a pot to be distributed to the winning teams at the end of the season.

Draft: The draft will be Wednesday, August 30th at 7:00pm Eastern time. You can either attend the draft live at Scott's house or draft online through the software. We have added the ability to trade draft positions prior to the draft. You must trade your entire draft order with another team, pick by pick trading is not allowed.

A minimum transaction fee of $1 will be charged.  See transaction section for more information about bidding for free agents.  This transaction fee must be paid before the player will be eligible for your starting lineup. All fees collected will go into the pot. Transaction money can be pre-paid. Any unused transaction money is returned to the owner.

Prizes

All funds remaining from memberships and transactions will be awarded to the top four teams as determined by playoffs. The pot will be split as follows:

Champion 54%
Runner-up 26%
3rd place 12%
4th place 8%

Team Composition

A team will be comprised of 16 total players. The 16 players should include quarterbacks, running backs, wide receivers, tight ends, kickers and the defense of a NFL team.

Each team must submit a complete lineup on the website each week prior to kickoff of each players game that week. If there is a Thursday or Saturday game you must start any players playing in the game prior to the start of this game.  So players can be changed up until their game.  This is all controlled by the website.

The commissioner must submit his lineup to the opposition by the posted time. If a team forgets to submit a lineup by the scheduled time, the previous week’s lineup will automatically be used.

The submitted lineup must be composed of following 3:

1 quarterback, 2 running backs, 2 wide receivers or tight end, 2 flex (RB/WR/TE), 1 kicker, 1 defense

Scoring

The objective is for your team of NFL players to accumulate more points, based upon their performance, than your opponent’s team. The team with the highest score is declared the winner.

The website will tabulate all results each week. However, players are responsible for verifying their scores. If there are any questions or discrepancies, contact the commissioner immediately. Results can be obtained online.  Real-time scores are posted every 10 minutes.  Final tabulations are done and posted within 3 hours of the final game.  The software can make adjustments to the points through Thursday of the following week.

Tie games will stand in the regular season. In the playoffs, the home or higher seeded team will receive a fractional point bonus. This will prevent ties in the playoffs.  

Scoring is achieved in a variety of ways including actual point scoring, defensive scoring, and performance scoring. Points will be determined in the following manner:

Point Scoring: Actual points scored by an NFL player on the owner’s submitted lineup.

+6 pts touchdown
+3 pts field goal
+2 pts rushing, receiving, or passing for a two-point conversion
+1 pts extra point

Defensive Scoring: Points awarded based on defensive performance.

+6 pts defensive or special team touchdown
+2 pts safety
+2 pts turnover (fumble recovery or INT)
+1 pts sack
+12 pts defensive shutout
+6 pts defense holds team to less than or equal to 10 total points
+2 pts defense holds team to less than or equal to 20 total points
+6 pts defense holds opposition to
+4 pts defense holds opposition to 201 to 300 total yards
+2 pts defense holds opposition to 301 to 400 total yards
0 pts defense holds opposition to 401 to 500 total yards
-6 pts defense allows over 500 total yards

Performance Scoring: Points awarded based on the performance of individual players.

+1 pts per every 25 yards passing
+1 pts per every 10 yards rushing or receiving (accumulated separately)
-2 pts per interception thrown
+6 pts 300 or more passing yards
+6 pts 100 or more rushing yards
+6 pts 100 or more receiving yards
+1 pts per pass reception
+3 pts 30 or more pass completions
+3 pts 30 or more rushing carries
-1 pts per fumble lost
+6 pts touchdown of 50 or more yards (does not include defensive or special teams touchdowns)
+3 pts field goal of 50 or more yards
-1 pts missed field goal under 50 yards
-1 pts missed extra point

Note: For players that have multiple positions such as quarterback, running back and wide receiver; the player can be considered either a running back or wide receiver and all points will be allowed, even points scored as a backup quarterback. The exception to this rule is when the player is deemed the starting quarterback for the week. In this case, the player will only be allowed to be considered a quarterback

Additional note: The defensive points given up will now only be when the defense is on the field. The software treats this as defense or special teams on the field.

Additional note 2: We will use decimal scoring or fractional scoring.  The software will calculate points to 2 decimal places.

Schedule

There will be 12 teams in the league. The regular season will be 14 weeks long. Each team will play every other team one time and then play the computer average for the final 3 weeks.

The criteria for determining best record among teams in the case of 2 teams with identical records is as follows:

1. Total points scored during the regular season
2. Head-to-head record
3. Head-to-head points
4. Coin Toss

If more than 2 teams are tied at the end of the season, the first tie-breaker is total points, then head-to-head record, then head-to-head points and finally coin flips (odd team out). The tie-breakers are applied to all the tied teams until 1 of the teams are eliminated.  Then the tie-breaker criteria is started again for the remaining teams at the top of the list.  

 

Six teams will make the playoffs.

 

Playoff Schedule:

Week 15 3rd place vs 6th place4th place vs 5th place1st and 2nd place bye
Week 16 1st place vs lowest remaining place2nd place vs highest remaining place
Week 17 winners from week 15 for championshiplosers from week 15 for 3rd place
Week 18 no games

Transactions

Transactions are constituted when a team trades, releases, or claims a non-roster player. A single transaction will be assessed per roster spot. For instance, if you perform a one player trade with another team, each team will be assessed a transaction. If you drop two players and pick up two free agents, you will be assessed two transactions.

The commissioner must approve all trades between teams. If the trade is questionable, the trade can be put to a vote of the owners. A trade must get over half of the owners approval. In order to allow time for owner voting, trades should be submitted by Friday. If the commissioner has a direct interest in the outcome of the trade, the assistant commissioner will determine the validity of the trade.

Claiming free agents will be done using a blind bidding system (now in the software).  If you want to claim a player between the first game of the week until Wednesday at midnight, you must submit the pickup on the website and enter in your bid amount.  Any pickups during this time that don't have a bid amount will default to a $1 bid.  After Wednesday night and before the first game of that week, all players are available on a first come, first served basis for a transaction fee of $1. The bidding will work as follows: You submit a pickup through the software anytime during the bidding period.  List the player you are after and the amount of transaction money that you are willing to pay for him in $1 increments.  The deadline for bids will be 11:59 pm.  The commissioner can not look at the transactions waiting for approval on the website until after the bidding has closed.  The person with the highest bid for a player will receive that player. They must make room on their roster before the bid process runs, either by dropping a player ahead of time or using the contingency drop feature with the bids.  If the team doesn't have room on their roster to add the player, the bid is denied by the software.  If two or more people are tied with the highest bid for a player, the software picks the winner based on record.  If the teams are tied, it randomly picks the winner.  If you place a bid and don't get the player, you are not charged any money. There is a $25 bid cap for the season per owner. After the $25 cap is reached, the owner can still make $1 transactions after the bidding period each week.

There will be no injured reserved. You can either keep the injured player on your active roster or drop them.  We increased the roster limit to 16 players to account for no IR.

There will be a trading deadline each week and for the season. Have your trades in by 5pm on Friday so there is time for a vote if needed. Trades can still be made after that time, but there is no guarantee they will be completed that week. The season trade deadline will be week 11. No trades may be made after first lineups are submitted for week 11. We will allow pickups through the season and playoffs. The Commissioner will review all drops at the end of the year and through the playoffs and will have the ability to lock high value player's dropped for the year.

Up until the first game of the season, non-drafted free agents will be on a first-come, first-served basis. Any player that is dropped during that time goes into the bid pool for week 1.

Once you trade a player, you can't reacquire him for the remainder of the season.

2020 COVID Adjustments:

This is what I have been thinking about for rule changes this year to deal with COVID-19 players and the possibility of cancelled games and/or weeks.  In general, we will try to follow what the NFL does (such as rescheduling weeks to later in the season or postponing playoffs to spring) while matching it to what the software can do and they recommend.

 

We normally play 14 weeks regular season and use weeks 15-17 for the playoffs.

  • If we have 11-14 weeks of the regular season, continue with top 6 in playoffs as normal
  • If we have 7-10 weeks of the regular season, expand playoffs to 8 teams for 3 weeks (no byes: 1 vs 8, 2 vs 7, 3 vs 6, 4 vs 5; 1/8 vs 4/5, 2/7 vs 3/6; Champion and consolation for top 4 spots)
  • If we have 6 or less weeks of the regular season, cancel FFL and refund money minus fees (If the NFL picks back up, we could vote on continuing league either as is or with 12 teams all in playoffs (top 4 have byes))

If a week of the playoffs is cancelled, push back playoff week to following week.  That means the championship could be during week 18.

If multiple weeks of the playoffs are cancelled, play as many weeks as possible and split playoff pot among remaining playoff teams.

If individual games are cancelled (not the full week), we will treat those players as off that week and continue with the other games.  If the NFL postpones games, we will try to allow those games to be made up as part of the week as long as it doesn’t occur after our playoffs.

In order to handle the possibility of multiple players being out for COVID during a particular week, we will have a special COVD IR for players on the NFL COVID list.  The limit would be 5 players on the list.  The player must be on the office NFL COVID list to be moved to our COVID IR.  You also wouldn’t be able to pick up any players that are on the NFL list (or have been announced in the media as possibly having COVID) and place them on the list.  It is only for your existing players that go on the list.  You could still pick up a player on the NFL COVID list, but you must then keep them on your active roster.  Once a player comes off the NFL list, they must be moved to your active roster or will automatically be dropped.

With the possibility of players being placed on the NFL COVID list close to game time, we would extend the free agent pickup time from Sunday at 1pm to Monday 9pm.  That would allow possible replacements for a last minute COVID designation.  Players can still only be picked up prior to their game’s kickoff.  Once a player’s game starts, they go into the bid pool for the next week.


History:

2020 results:  John defeated Chris in the championship game.  Mark defeated Paul for 3rd place.

2019 results:  Bruce defeated Jerger in the championship game.  Matt defeated Ron for 3rd place.

2018 results:  Matt defeated Ron in the championship game.  Chris defeated Jerger for 3rd place.

2017 results:  Chris defeated Karp in the championship game.  Mark defeated Paul for 3rd place.

2016 results:  Mark defeated Chris in the championship game.  John defeated Scott for 3rd place.

2015 results:  Matt defeated Bruce in the championship game.  Ron defeated Stopper for 3rd place.

2014 results:  Hoj defeated Chris in the championship game.  Mark defeated Stopper for 3rd place.

2013 results:  Marc defeated Matt in the championship game.  Karp defeated Mark for 3rd place.

2012 results:  Karp defeated Matt in the championship game.  Marc defeated Scott for 3rd place.

2011 results:  Marc defeated Karp in the championship game.  Frank defeated Bruce for 3rd place.

2010 results:  Karp defeated Scott in the championship game.  Marc defeated Jerger for 3rd place.

2009 results: Karp defeated Marc in the championship game.  Ron defeated Hoj for 3rd place.

2008 results: Marc defeated Karp in the championship game. Ron defeated Jerger for 3rd place.

2007 results: Scott defeated Marc in the championship game. Hoj defeated Dan for 3rd place.

2006 results: Jerger defeated Dan in the championship game. Chris defeated Ron for 3rd place.

2005 results: Karp defeated Ross in the championship game. Mike defeated Chris for 3rd place.

2004 results: Ron defeated Scott in the championship game. Jerger defeated Ruml for 3rd place.

2003 results: Chris defeated Ruml in the championship game. Karp defeated Jerger for 3rd place.



Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Head-to-Head
  3. Points Scored Head-to-Head
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback016
Running Back016
Wide Rec/TE016
Kicker016
Defense/Sp Team016

Wide Rec/TE
Combined receiver position
Def/Special Teams
Combined as one unit
Injured Reserve
Up to 5 players may be placed on injured reserve
To be placed on I/R a player must be on the COVID list on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Rec/TE2to2
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR/TE limit 2QB )2to2
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 9:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 9:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 9:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 9:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 9:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 9:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 9:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 9:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 9:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 9:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 9:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 9:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 9:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 9:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 9:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 9:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 9:00pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $25
Minimum waiver bid $1
Maximum waiver bid $25
If bids are tied, the first bid submitted will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 11:59pm ET
Free for All
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 9:00pm ET
Week 2Thu Sep 12 6:00am ETthruMon Sep 16 9:00pm ET
Week 3Thu Sep 19 6:00am ETthruMon Sep 23 9:00pm ET
Week 4Thu Sep 26 6:00am ETthruMon Sep 30 9:00pm ET
Week 5Thu Oct 3 6:00am ETthruMon Oct 7 9:00pm ET
Week 6Thu Oct 10 6:00am ETthruMon Oct 14 9:00pm ET
Week 7Thu Oct 17 6:00am ETthruMon Oct 21 9:00pm ET
Week 8Thu Oct 24 6:00am ETthruMon Oct 28 9:00pm ET
Week 9Thu Oct 31 6:00am ETthruMon Nov 4 9:00pm ET
Week 10Thu Nov 7 6:00am ETthruMon Nov 11 9:00pm ET
Week 11Thu Nov 14 6:00am ETthruMon Nov 18 9:00pm ET
Week 12Thu Nov 21 6:00am ETthruMon Nov 25 9:00pm ET
Week 13Thu Nov 28 6:00am ETthruMon Dec 2 9:00pm ET
Week 14Thu Dec 5 6:00am ETthruMon Dec 9 9:00pm ET
Playoff Week 1Thu Dec 12 6:00am ETthruMon Dec 16 9:00pm ET
Playoff Week 2Thu Dec 19 6:00am ETthruMon Dec 23 9:00pm ET
Playoff Week 3Thu Dec 26 6:00am ETthruSun Dec 29 9:00pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents until Next Waiver Wire
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 11
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:30pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 12:30pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 12:30pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 12:30pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 12:30pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 12:30pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 12:30pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 12:30pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 12:30pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 12:30pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 12:30pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$80
Wins and Losses
Losses$0
Ties$0
Wins Credit$5
Roster Moves
Each Player Acquired$1
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$1
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$1

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
2017-09-07
6 pts for 100 or more rushing yds
Rushing Atts
3 pts for 30 to 100 rushing atts
QB RB WR TE K
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 0 to 49 yd TD rush
QB RB WR TE K
12 pts for 50 to 110 yd TD rush
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2016-01-04
Passing Yds
0.04 pts for each passing yd
QB RB WR TE K
2017-09-07
6 pts for 300 or more passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
3 pts for 30 to 100 completions
QB RB WR TE K
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
6 pts for 0 to 49 yd TD pass
QB RB WR TE K
12 pts for 50 to 110 yd TD pass
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
2017-09-07
6 pts for 100 or more receiving yds
Receptions
1 pts for each reception
QB RB WR TE K
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 0 to 49 yd TD reception
QB RB WR TE K
12 pts for 50 to 110 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 0 to 49 yd FG
QB RB WR TE K
6 pts for 50 to 100 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
-1 pts for 0 to 49 yd missed FG
K
2010-08-31
Missed XPs
-1 pts for each missed XP
K

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2016-11-17
Pts Allowed
Not Used
D/ST Pts Allowed
12 pts for 0 D/ST pts allowed
D/ST
6 pts for 1 to 10 D/ST pts allowed
2 pts for 11 to 20 D/ST pts allowed
Yds Allowed
6 pts for 0 to 200 yds allowed
D/ST
4 pts for 201 to 300 yds allowed
2 pts for 301 to 400 yds allowed
-6 pts for 501 to 2000 yds allowed
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2016-11-17
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-1 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used