Additional Rules:
Terminator Fantasy Football League: Rules 2020 (updated 9/2020) (09/2021) (9/22) (9/23)
Terminator Fantasy Football League: Rules – 2003
1,) Season: Season will run for 18 weeks (No Playoffs).
2.) DRAFT: Each team will select 18 players: 2 QB, 4 RB, 4 WR, 2 TE, 2 K,
2 Defense/Special Teams (D/ST) and 2 Reserves (Any Position).
B.) Active Roster Size: No team can have more than 18 active players consisting of: 2 QB, 4 RB, 4 WR, 2 TE, 2 K, 2 D/ST and 2 reserves (any position).
C.) When making an uneven trade (ex. 1 player for 3 players), the team that is
short players must wait until the next Add/Drop period (See #4) to add players.
The other team must cut players immediately to remain at 18.
D.) Draft picks and waiver picks may be traded, with the exception of Week #
17 waiver picks. Trading of future draft picks is prohibited.
NEW
4.) WAIVER WIRE: Eight (8) open waiver wire periods will take place. Opening on Tuesday @ 12pm (noon) and closing on Thursdays @ 6 pm. after the following Weeks #2, #4, #6, #8, #10,#13, #15 and #17.
5.) INJURED RESERVE (IR):
D.) Players cannot be placed on IR after kickoff of Week 117
E.) A player that is drafted or picked up during Add/Drop cannot be placed on IR
if the injury occurred before the move. (i.e. The player must play in at least
one game after being added before being eligible for IR.)
6.) DESIGNATED QB: If your starting QB does not attempt a forward pass in the
game that week, your backup QB becomes the starter. (QB is the only position
where this rule applies.) If a team uses one (or both) of their reserves on a
QB, the owner must declare who the backup is in the event of an injury to the
starter. If a backup is not declared, the #2 QB on the team's depth chart will
be used. If both the starter and back-up do not attempt a forward pass, the next
QB (if available) on the team's depth chart will be used. The depth chart will
list players in the order in which they were acquired.
7.) FORMAT: Every week of the NFL regular season each team will play a
head-to-head game against one of the other teams in a randomly selected
schedule. Teams will be awarded wins, losses, and ties in accordance with weekly
scoring and the schedule.
8.) LINE-UPS: Each week Before Kickoff (1:00PM) on Sunday, the managers must
e-mail(set starting lineup on leagues official website) or call in a starting line-up of 8 players consisting of: 1 QB, 1 K, 1 D/ST, and 5 other starters including a minimum of 1 RB,1 WR, and 1 TE to the commissioner or any other team owner (must be RB, WR, or TE). If no line-up is received before kickoff, the previous week’s line-up will be used.
Line up examples:
(Ex1. Pro Set: 1QB, 2RB, 2WR, 1TE, 1K, 1DT/ST)
(Ex2. Run & Shoot: 1QB, 1RB, 3WR, 1TE, 1K, 1DT/ST)
(Ex3. Wishbone: 1QB, 3RB, 1WR, 1TE, 1K, 1DT/ST)
(Ex4. Goalline: 1QB, 2RB, 1WR, 2TE, 1K, 1DT/ST)
(Ex5. Jumbo: 1QB, 1RB, 1WR, 3TE, 1K, 1DT/ST)
(Ex6. Jet: 1QB, 1RB, 2WR, 2TE, 1K, 1DT/ST)
If you have more than 2QBs on your roster, you must designate one QB as the
back-up.
(See DESIGNATED QB)
*** Important Reminder - In order to start a player in a Thurs., Fri., or Sat.
game the manager MUST call before the kickoff of the player’s game. Otherwise
the manager forfeits the right to receive that player’s points for the week!!!
NO CALL = NO POINTS.
9.) SCORING: All stats will be taken from the leagues official website
Any and all disputes will be settled from https://www.rtsports.com
2pts added for each 50 yds over 250. (ex. 355yds – 14pts, 500yds – 20pts ect.)
3 pts added for each 25 yds over 50 yds (ex. 126 yds – 12 pts, ect..)
v.) No receiving yardage for QB’s
3 pts added for every 25 yds over 50 yds (ex: 187 yds – 18 pts)
iv.) Receiving yardage: 50 yds - 3 pts
3 pts added for every 25 yds over 50 yds. (ex 174 yds – 15 pts)
v.) Receptions: 5 rec – 3 pts
1 pt added for each reception over 5 (ex. 9 rec – 7 pts)
3 pts added for every 25 yds over 50 (ex. 136 yds – 12pts).
iv.) Rushing yardage: 50 yds – 3 pts
3 pts added for every 25 yds over 50 (ex. 77 yds – 6 pts)
v.) Receptions : 5 rec – 3 pts
1 pt added for every reception over 5 (ex. 8 rec – 6 pts)
i.) 6 points for each TD passing , rushing , or receiving.
ii.) Deduct 2 points for every interception thrown.
iii.) Receiving Yardage : 50 yds. - 6 pts.
3 pts added for every 25 yds. over 50. (ex. 87 yds. = 9 pts.)
iv.) Rushing Yardage : 50 yds. - 3 pts.
3 pts added for every 25 yds. over 50. (ex. 74 yds. = 3 pts.)
v.) Receptions : 4 receptions - 3pts.
1 pt added for each reception over 4 (ex. 8 rec. = 7 pts.)
Add 1 pt for any 50 yds + field goal.
*** PAT and FG scoring will also apply to any offensive player that kicks them (QB, RB, WR, TE)
(D/ST must be on the field)
Kick returns: 6 pts for each defensive / special teams TD scored by an offensive starter (QB, RB, WR, TE). In this case both the player and the D/ST receive 6 pts. (ex. Tim Brown and the Raiders D/ST each get 6 pts for the TD) No return yardage points available.
G.) Two (2) point conversion: offensive players only. No 2 pt conversions for D/ST.
i.) Run – runner receives 2 pts
ii.) Pass – Thrower and receiver both receive 2 pts.
F.) Overtime Bonus: any scoring play (TD, FG, Safety) occurring in overtime will earn double points : (ex. TD – 6pts + 6 ot bonus = 12pts, 55 yds FG – 4 pts + 4 pts ot bonus = 8 pts)
This bonus applies only to the actual points scored. No bonus for OT yardage, OT
sacks, etc.
10.) Payments – season payment is $250. A $10 fee to cover cost will be assessed at draft.
11.) Prizes :
A.) Weekly: $50 per week goes to the team with the highest point total for that week. Ties will split prize evenly. 18 weekly prizes. ($900.00)
B.) Season: After week #17, the teams with the best three (3) records will receive:
i.) 1st place - $800
ii) 2nd place - $500
iii.) 3rd place - $250
C.) High point bonus: team with the highest point total for the season will receive $100.
D.) Total $ season $900.00 (weekly prizes)
$100.00 (most points)
$1550.00 (prizes)
- $250 x 10 teams = $2500.00
E.) winner must take possession of official league trophy and can not keep it in the laundry room.
Note: if 3 (or more) teams are teid, the above steps # 1-6 will be used until 1 (or more) team (s) drop out. When a team(s) drop out the survivors return to step #1
History:
2007 Top Players/Final Results
Team | W-L-T | Pct. | GB | Points Scored(Rank) | PPG | WeeklyHigh Scores | PowerRating | Titles |
Hasta Lavista | 136-116-4 | .539 | - | 18,841 (1) | 73.59 | 37 (1) | 64.5 | 0 |
Screaming Eagles | 136-119-1 | .533 | 1.5 | 18,658(2) | 72.88 | 36.5 (2) | 88.5 | 3 |
Madhatters | 131-123-2 | .516 | 6 | 17,928 (3) | 70.03 | 20.5 (T-7) | 49.5 | 1 |
Damn Yankees | 128-126-2 | .504 | 9 | 17,587 (8) | 68.69 | 24.5 (5) | 49.0 | 2 |
Snipers/Hammerheads | 125-126-5 | .498 | 11.5 | 17,655(7) | 68.96 | 21 (6) | 50.0 | 2 |
Krushers | 125-129-2 | .492 | 12 | 17,894 (4) | 69.89 | 20 (9) | 75.5 | 2 |
Hollywood Knights | 126-130 | .492 | 12 | 17,863(5) | 69.77 | 31.5 (3) | 58.5 | 2 |
Bandits | 124-130-2 | .488 | 13 | 17,703 (6) | 69.15 | 27 (4) | 49.5 | 0 |
Maddoggs | 123-131-2 | .484 | 14 | 17,451(9) | 68.16 | 20.5 (T-7) | 69 | 2 |
Bloodsuckers | 115-139-2 | .453 | 22 | 17,201 (10) | 67.19 | 17.5 (10) | 42 | 1 |
Power Rating was reached using the following:
(1993 -1998): 8 pts -1st Place; 4.5 pts -2nd Place; 2.5 pts -3rd Place; 2 pts - Season High Points; 1 pt - Weekly High Points
.
(1999 - 2004): 12 pts.- 1st Place; 6 pts - 2nd Place; 3 pts. - 3rd Place; 2 pts. - Season High Points;
(2005-): 18 pts -1st Place; 9 pts -2nd Place; 4 pts -3rd Place; 2 pts - Season High Points; 1 pt - Weekly High Points
     1 pt. - Weekly High Points.
Past Champions
2007 - Krushers (12-5) (1,561 pts.)
2006 - Maddoggs (13-4) (1,280 pts.)
2005 - Bloodsuckers (13-4) (1,431 pts.)
2004 - Snipers (13-4) * (Most Points: Hasta Lavista - 1,556 pts.)
2003 - Hollywood Knights (13-4) * (Most Points: Bloodsuckers - 1,369 pts.)
2002 - Maddoggs (13-3-1) - 1551 pts.
2001 - Screaming Eagles (12-5) * (Most Points: Hasta Lavista - 1,338 pts.)
2000 - Krushers (11-6) * (Most Points: Screaming Eagles - 1,508 pts.)
1999 - Madhatters (11-6) * (Most Points: Krushers - 1,414 pts.)
1998 - Damn Yankees (13-4) - 1584 pts.
1997 - Damn Yankees (11-6) - 1216 pts.
1996 - Screaming Eagles (15-2) - 1391 pts.
1995 - Hammerheads (13-4) - 1408 pts.
1994 - Hollywood Knights (11-7) * (Most Points: Bandits - 1118 pts.)
1993 - Screaming Eagles (12-5) - 1393 pts.
Modern Era Begins - 1993
1992 - Damn Yankees - 994 pts.
1991 - Madhatters - 979 pts.
1990 - Madhatters - 1094 pts.
1989 - The Umpires
1988 - Maddoggs
All - Time League Records (Modern Era 1993 - )
Best Record: 15-2 Screaming Eagles 1996
Most Points: 1584 pts. - Damn Yankees 1998
Worst Record: 2-15 Bandits 1996
Fewest Points: 711 pts. - Maddoggs 1993
Longest Winning Streak: 10 games - Screaming Eagles 1996 (Weeks # 6 - 15)
Longest Losing Streak: 9 games - Krushers 1995 (Weeks #9 - 17)/Hollywood Knights 2005 (Weeks #9 - 17)
Most Weekly High Scores: 7 - Screaming Eagles 1996
Most Points: 159 pts. - Maddoggs 2005 Week #8
Fewest Points: 6 pts. - Maddoggs 1994 Week #17
Largest Margin Of Victory: 103 pts. - 2005 Week #8
                                              Maddoggs 159- Snipers 56
Chuckles comments on record setting defeat!!!
Hall Of Fame:Â Top 10 All Time Teams
 | 1st Team | 2nd Team |
QB | Brett Favre | Steve Young |
RB | Barry Sanders | Terrell Davis |
RB | Emmitt Smith | Thurman Thomas |
WR | Jerry Rice | Michael Irvin |
WR | Cris Carter | Andre Rison |
TE | Shannon Sharpe | Ben Coates |
K | Chip Lohmiller | Jason Elam |
DT/ST | Chiefs | Vikings |
Honorable Mention: QB Warren Moon; RB Ricky Watters; WR Sterling Sharpe
Pro Football Hall Of Fame Home Page: more great football history!
Terminator FFL: 10 Greatest Teams In Terminator History 10 Greatest Teams Of All-TimeRankTeamRecordPoints ScoredFinishWeekly PrizesNotes #1'96 Screaming Eagles15-213911st7Most dominating team ever! #2'98 Damn Yankees13-415841st5.5Four 1st team All-Pros, a new points record, and a repeat! #3'95 Hammerheads13-414081st2Favre, Irvin, Moore and a then record point total. #4'93 Screaming Eagles12-513931st5200 points ahead of the field. #5'90 Madhatters 10941st5Run & Shoot with Moon runs away with title. #6'95 Damn Yankees12-513832nd5Closed with 9 straight wins. #7'92 Damn Yankees 9941st3.5Clutch squad wins by 9 points. #8'91 Madhatters 9791st4First team ever to repeat as champion! #9'96 Krushers12-511912nd1Would've been champs in any other year. #10'97 Damn Yankees11-612161st2Steady squad brings Yanks 2nd title. Honorable Mention: '94 Hollywood Knights; '94 Bandits; '93 Hasta Lavista; '95 Madhatters
Min | Max | |
---|---|---|
Quarterback | 2 | 6 |
Running Back | 4 | 8 |
Wide Receiver | 4 | 8 |
Tight End | 2 | 6 |
Kicker | 2 | 4 |
Defense/Sp Team | 2 | 4 |
Quarterback | 1 | to | 1 |
Running Back | 1 | to | 3 |
Wide Receiver | 1 | to | 3 |
Tight End | 1 | to | 3 |
Kicker | 1 | to | 1 |
Defense/Sp Team | 1 | to | 1 |
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Week 18 |
Week 1 | Fri Mar 1 12:00am ET | thru | Sun Sep 8 12:59pm ET |
Week 2 | Tue Sep 10 7:00am ET | thru | Sun Sep 15 12:59pm ET |
Week 3 | Tue Sep 17 7:00am ET | thru | Sun Sep 22 12:59pm ET |
Week 4 | Tue Sep 24 7:00am ET | thru | Sun Sep 29 12:59pm ET |
Week 5 | Tue Oct 1 7:00am ET | thru | Sun Oct 6 12:59pm ET |
Week 6 | Tue Oct 8 7:00am ET | thru | Sun Oct 13 12:59pm ET |
Week 7 | Tue Oct 15 7:00am ET | thru | Sun Oct 20 12:59pm ET |
Week 8 | Tue Oct 22 7:00am ET | thru | Sun Oct 27 12:59pm ET |
Week 9 | Tue Oct 29 7:00am ET | thru | Sun Nov 3 12:59pm ET |
Week 10 | Tue Nov 5 7:00am ET | thru | Sun Nov 10 12:59pm ET |
Week 11 | Tue Nov 12 7:00am ET | thru | Sun Nov 17 12:59pm ET |
Week 12 | Tue Nov 19 7:00am ET | thru | Sun Nov 24 12:59pm ET |
Week 13 | Tue Nov 26 7:00am ET | thru | Sun Dec 1 12:59pm ET |
Week 14 | Tue Dec 3 7:00am ET | thru | Sun Dec 8 12:59pm ET |
Week 15 | Tue Dec 10 7:00am ET | thru | Sun Dec 15 12:59pm ET |
Week 16 | Tue Dec 17 7:00am ET | thru | Sun Dec 22 12:59pm ET |
Week 17 | Tue Dec 24 7:00am ET | thru | Sun Dec 29 12:59pm ET |
General | |
---|---|
League Entry | $250 |
Wins and Losses | |
Losses | $0 |
Ties | $0 |
Wins Credit | $0 |
Roster Moves | |
Each Player Acquired | $0 |
Each Player Acquired via Waivers | $0 |
Each Player Acquired via Free Agency | $0 |
Each Player Released | $0 |
Each Player Placed on I/R | $0 |
Each Player Activated from I/R | $0 |
Lineup Moves | |
Each Player Started | $0 |
Each Player Benched | $0 |
Trades | |
Each Trade | $0 |
Each Player Traded Away | $0 |
Each Player Traded For | $0 |