League

Name
TERMINATOR FOOTBALL LEAGUE est. 1988
League ID
72033
Guest URL
https://www.rtsports.com/fantasy-football-league/72033
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
The Commish
cschwabvp@gmail.com

By-Laws

Additional Rules:

Terminator Fantasy Football League: Rules 2020 (updated 9/2020) (09/2021) (9/22) (9/23)

Terminator Fantasy Football League: Rules – 2003

 

1,) Season: Season will run for 18 weeks (No Playoffs).

 

2.) DRAFT: Each team will select 18 players: 2 QB, 4 RB, 4 WR, 2 TE, 2 K,

             2 Defense/Special Teams (D/ST) and 2 Reserves (Any Position).

 

  1. 3.) ROSTERS & TRADING: Unlimited trading until the first kick-off of Week 17

      

     B.) Active Roster Size: No team can have more than 18 active players consisting of:                                                                2 QB, 4 RB, 4 WR, 2 TE, 2 K, 2 D/ST and 2 reserves (any position).

 

    C.)  When making an uneven trade (ex. 1 player for 3 players), the team that is

            short players must wait until the next Add/Drop period (See #4) to add players.

            The other team must cut players immediately to remain at 18.

 

    D.) Draft picks and waiver picks may be traded, with the exception of Week #

          17 waiver picks. Trading of future draft picks is prohibited.

NEW 

4.) WAIVER WIRE: Eight  (8) open waiver wire periods will take place. Opening on Tuesday @ 12pm (noon) and closing on Thursdays @ 6 pm. after the following Weeks #2, #4, #6, #8, #10,#13, #15 and #17.

   

  • Teams may acquire a maximum of 2 players per waiver wire.
  • The team with first pick in the waiver wire will receive the first opportunity to claim a player.
  • The first team's top claim group will be evaluated in order from top to bottom until a player can be awarded.
  • If a player is awarded from the team's top claim group, the rest of the contingent claims in the group will be cancelled.
  • If no player can be awarded from the first team's top claim group the second claim group from that team will be evaluated.
  • The process will continue until a player has been awarded or all claim groups for the first team have been evaluated.
  • After the first team has received a player award, the second team will have its top claim group evaluated.
  • The second team's claim groups will be evaluated in order until a player is awarded or all have been evaluated.
  • If a player is awarded from one of the second team's claim groups, the rest of the contingent claims in the group will be cancelled
  • After the second team has received a player award, the third team's claims will be evaluated, and so on.
  • Once all teams have had the chance to be awarded one player, the top team's claims will be evaluated for second player award.
  • This process will repeat, awarding at most one player per team per round until all claim groups are evaluated.
  •  Any ties will be broken using the leagues tie breaker format. (see #12)
  • Players will be dropped only if necessary to make room for the player being awarded.
  • Drops will be evaluated in order, considering as many potential drops as listed to make room for the waiver claim on your teams' roster.
  • If a player on your drop list has already been released, the next player down on the list will be considered for release.
  • If no drops are listed and your roster is full, you will not receive the waiver claim as there would be no room on your roster.         

     

5.) INJURED RESERVE (IR):

 

  • Each team is allowed six (6) IR moves for the season.
  • Replacement player must be of the same position. (QB, WR, ect
  • To be eligible for the IR the player must be placed on IR officially by the leagues website, signified by a red X next to the players name on your roster page. As soon as the player is placed on IR the team has the right to move the player to IR and can immediately pick up a free agent replacement player of the same position. 1st come 1st served on add/drop weeks. Once a player is eligible to return to the active roster, the leagues website will remove the X once the player has been officially activated by the NFL.

     

D.) Players cannot be placed on IR after kickoff of Week 117

 

      E.) A player that is drafted or picked up during Add/Drop cannot be placed on IR

             if the injury occurred before the move. (i.e. The player must play in at least

             one game after being added before being eligible for IR.)

 

6.) DESIGNATED QB: If your starting QB does not attempt a forward pass in the

game that week, your backup QB becomes the starter. (QB is the only position

where this rule applies.) If a team uses one (or both) of their reserves on a

QB, the owner must declare who the backup is in the event of an injury to the

starter. If a backup is not declared, the #2 QB on the team's depth chart will

be used. If both the starter and back-up do not attempt a forward pass, the next

QB (if available) on the team's depth chart will be used. The depth chart will

list players in the order in which they were acquired.

 

 

7.) FORMAT: Every week of the NFL regular season each team will play a

head-to-head game against one of the other teams in a randomly selected

schedule. Teams will be awarded wins, losses, and ties in accordance with weekly

scoring and the schedule.

 

8.) LINE-UPS: Each week Before Kickoff (1:00PM) on Sunday, the managers must

e-mail(set starting lineup on leagues official website) or call in a starting line-up of 8 players consisting of: 1 QB, 1 K, 1 D/ST, and 5 other starters including a minimum of 1 RB,1 WR, and 1 TE to the commissioner or any other team owner (must be RB, WR, or TE).  If no line-up is received before kickoff, the previous week’s line-up will be used.

 

Line up examples:

 

(Ex1. Pro Set: 1QB, 2RB, 2WR, 1TE, 1K, 1DT/ST)

(Ex2. Run & Shoot: 1QB, 1RB, 3WR, 1TE, 1K, 1DT/ST)

(Ex3. Wishbone: 1QB, 3RB, 1WR, 1TE, 1K, 1DT/ST)

(Ex4. Goalline: 1QB, 2RB, 1WR, 2TE, 1K, 1DT/ST)

(Ex5. Jumbo: 1QB, 1RB, 1WR, 3TE, 1K, 1DT/ST)

(Ex6. Jet: 1QB, 1RB, 2WR, 2TE, 1K, 1DT/ST)

 

If you have more than 2QBs on your roster, you must designate one QB as the

back-up.

(See DESIGNATED QB)

 

*** Important Reminder - In order to start a player in a Thurs., Fri., or Sat.

game the manager MUST call before the kickoff of the player’s game. Otherwise

the manager forfeits the right to receive that player’s points for the week!!!

NO CALL = NO POINTS.   

    9.) SCORING: All stats will be taken from the leagues official website

              Any and all disputes will be settled from https://www.rtsports.com

 

  • Quarterback (QB) –
    • 6 points for each TD passing, rushing and or receiving
    • Deduct 2 points for each interception thrown.
    • Passing yardage: 200yds – 6 pts. 250yds – 10pts.

            2pts added for each 50 yds over 250. (ex. 355yds – 14pts, 500yds – 20pts ect.)

  • Rushing yardage: 50yds – 3pts

3 pts added for each 25 yds over 50 yds (ex. 126 yds – 12 pts, ect..)

                      v.)       No receiving yardage for QB’s

         

  • Running Backs (RB) –
    • 6 pts for each TD passing, rushing and or receiving.
    • Deduct 2 pts for each interception thrown.
    • Rushing yardage: 50 yds – 3 pts

3 pts added for every 25 yds over 50 yds (ex: 187 yds – 18 pts)

                     iv.)      Receiving yardage: 50 yds - 3 pts

                                 3 pts added for every 25 yds over 50 yds. (ex 174 yds – 15 pts)

                      v.)       Receptions:  5 rec – 3 pts

                                  1 pt added for each reception over 5 (ex. 9 rec – 7 pts)

        

  • Wide Receivers (WR) –
    • 6 pts for each TD passing, rushing and or receiving.
    • Deduct 2 pts for every interception thrown.
    • Receiving yardage: 50 yds – 3 pts

3 pts added for every 25 yds over 50 (ex. 136 yds – 12pts).

                    iv.)       Rushing yardage: 50 yds – 3 pts

                                3 pts added for every 25 yds over 50 (ex. 77 yds – 6 pts)

                     v.)        Receptions : 5 rec – 3 pts

                                 1 pt added for every reception over 5 (ex. 8 rec – 6 pts)

 

  • Tight End (TE)-

                       i.)        6 points for each TD passing , rushing , or receiving.

                       ii.)       Deduct 2 points for every interception thrown.

                       iii.)       Receiving Yardage : 50 yds. - 6 pts.

                                    3 pts added for every 25 yds. over 50. (ex. 87 yds. = 9 pts.)

                       iv.)       Rushing Yardage : 50 yds. - 3 pts.

                                    3 pts added for every 25 yds. over 50. (ex. 74 yds. = 3 pts.)

                        v.)        Receptions : 4 receptions - 3pts.

                                    1 pt added for each reception over 4 (ex. 8 rec. = 7 pts.)

 

  • Place Kicker (K) –
    • 6 pts for each TD passing, rushing and or receiving.
    •  Deduct 2 pts for every interception thrown.
    • PAT – 1 pt for each extra point conversion.
    •  FG – 3 pts for each field goal.

              Add 1 pt for any 50 yds + field goal.

*** PAT and FG scoring will also apply to any offensive player that kicks them (QB, RB, WR, TE)

 

 

  • Defense / Special teams (D) –
    • Shutout –           6 pts
    • Safety - 3 pts
    • Interceptions –   2 pts
    • Sacks -               1 pt     
    • Defensive fumble recovery - 1 pt
    • Fumble recovery or Interception returned for a TD – 6 pts

   (D/ST must be on the field)

  •  Kick return (punt / kickoff) or blocked kick return for a TD – 6 pts.

              Kick returns: 6 pts for each defensive / special teams TD scored by an offensive        starter (QB, RB, WR, TE). In this case both the player and the D/ST receive 6 pts. (ex. Tim Brown and the Raiders D/ST each get 6 pts for the TD) No return yardage points available.

  • Fake punt or FG (special teams lined up ) for a TD – 6 pts 

   

  G.) Two (2) point conversion: offensive players only. No 2 pt conversions for D/ST.

i.) Run – runner receives 2 pts

ii.) Pass – Thrower and receiver both receive 2 pts.

 

           F.) Overtime Bonus: any scoring play (TD, FG, Safety) occurring in overtime will earn double      points : (ex. TD – 6pts  + 6 ot bonus = 12pts, 55 yds FG – 4 pts + 4 pts ot bonus = 8 pts)

 

This bonus applies only to the actual points scored. No bonus for OT yardage, OT

               sacks, etc.

 

10.) Payments – season payment is $250. A $10 fee to cover cost will be assessed at draft.

 

11.) Prizes :

              A.) Weekly: $50 per week goes to the team with the highest point total for that week. Ties     will split prize evenly. 18 weekly prizes. ($900.00)

 

               B.)  Season: After week #17, the teams with the best three (3) records will receive:

                            i.) 1st place - $800

                            ii) 2nd place - $500

                            iii.) 3rd place - $250

 

         C.) High point bonus: team with the highest point total for the season will receive $100.

               

   D.) Total $ season                                          $900.00 (weekly prizes)

                                                                                $100.00 (most points)

                                                                                $1550.00 (prizes)

                                                - $250 x 10 teams = $2500.00

 

E.) winner must take possession of official league trophy and can not keep it in the laundry room.

 

  • Tiebreakers – The following format will be used to break any ties for the final prize money  and to determine add / drop order.

 

  • most wins
  • fewest loses
  • total points
  • head to head record
  • head to head point differential
  • most weekly point wins
  • split prizes evenly. (season ending prizes / coin flip (add / drop order)

Note: if 3 (or more) teams are teid, the above steps # 1-6 will be used until 1 (or more) team (s) drop out. When a team(s) drop out the survivors return to step #1

 

 

 

 

 

 

 

 

 

 

 

Terminator Football League
Stats/Rules/Scoring

2003 week by week scoring

2004 Rules

2004 Scoring System

10 Greatest Teams



History:

 

 

Terminator Fantasy Football League
History Page
Terminator FFL: History Main Page


2008 Draft Average

2008 Depth Chart

2007 Draft Summary

2007 Top Players/Final Results

All-Time Franchise Records
(Modern Era 1993 -2007/256 games played)</
Team W-L-T Pct. GB Points Scored(Rank) PPG WeeklyHigh Scores PowerRating Titles
Hasta Lavista 136-116-4 .539 - 18,841 (1) 73.59 37 (1) 64.5 0
Screaming Eagles 136-119-1 .533 1.5 18,658(2) 72.88 36.5 (2) 88.5 3
Madhatters 131-123-2 .516 6 17,928 (3) 70.03 20.5 (T-7) 49.5 1
Damn Yankees 128-126-2 .504 9 17,587 (8) 68.69 24.5 (5) 49.0 2
Snipers/Hammerheads 125-126-5 .498 11.5 17,655(7) 68.96 21 (6) 50.0 2
Krushers 125-129-2 .492 12 17,894 (4) 69.89 20 (9) 75.5 2
Hollywood Knights 126-130 .492 12 17,863(5) 69.77 31.5 (3) 58.5 2
Bandits 124-130-2 .488 13 17,703 (6) 69.15 27 (4) 49.5 0
Maddoggs 123-131-2 .484 14 17,451(9) 68.16 20.5 (T-7) 69 2
Bloodsuckers 115-139-2 .453 22 17,201 (10) 67.19 17.5 (10) 42 1

Power Rating was reached using the following:
(1993 -1998): 8 pts -1st Place; 4.5 pts -2nd Place; 2.5 pts -3rd Place; 2 pts - Season High Points; 1 pt - Weekly High Points
.
(1999 - 2004): 12 pts.- 1st Place; 6 pts - 2nd Place; 3 pts. - 3rd Place; 2 pts. - Season High Points;

(2005-): 18 pts -1st Place; 9 pts -2nd Place; 4 pts -3rd Place; 2 pts - Season High Points; 1 pt - Weekly High Points
      1 pt. - Weekly High Points.

  • Each power point represents $50 won.
  • 5.0 points are needed to break even each season (2005-)
  • 4.0 points are needed to break even each season (1999 -2004 );
    3.4 points each season (1993 -1998)
  • 59.6 points is the break even point after the 2007 season. (1993 - 2007)
  • In 1994 1st place was worth an extra point due to the 18 week season.
  • To calculate total $$$ winnings or losses - Take the difference between your power rating and 59.6 and multiply by 50.

Past Champions

2007 - Krushers (12-5) (1,561 pts.)

* 2007 Week By Week Rusults

* 2007 Record Book

2006 - Maddoggs (13-4) (1,280 pts.)

* 2006 Week By Week Rusults

* 2006 Record Book

2005 - Bloodsuckers (13-4) (1,431 pts.)

* 2005 Week By Week Rusults

* 2005 Record Book

2004 - Snipers (13-4) * (Most Points: Hasta Lavista - 1,556 pts.)

* 2004 Week By Week Rusults

* 2004 Record Book

2003 - Hollywood Knights (13-4) * (Most Points: Bloodsuckers - 1,369 pts.)

2002 - Maddoggs (13-3-1) - 1551 pts.

2001 - Screaming Eagles (12-5) * (Most Points: Hasta Lavista - 1,338 pts.)

2000 - Krushers (11-6) * (Most Points: Screaming Eagles - 1,508 pts.)

1999 - Madhatters (11-6) * (Most Points: Krushers - 1,414 pts.)

1998 - Damn Yankees (13-4) - 1584 pts.

1997 - Damn Yankees (11-6) - 1216 pts.

1996 - Screaming Eagles (15-2) - 1391 pts.

1995 - Hammerheads (13-4) - 1408 pts.

1994 - Hollywood Knights (11-7) * (Most Points: Bandits - 1118 pts.)

1993 - Screaming Eagles (12-5) - 1393 pts.

Modern Era Begins - 1993

1992 - Damn Yankees - 994 pts.

1991 - Madhatters - 979 pts.

1990 - Madhatters - 1094 pts.

1989 - The Umpires

1988 - Maddoggs


All - Time League Records (Modern Era 1993 - )

Season

  • Best Record: 15-2 Screaming Eagles 1996

  • Most Points: 1584 pts. - Damn Yankees 1998

  • Worst Record: 2-15 Bandits 1996

  • Fewest Points: 711 pts. - Maddoggs 1993

  • Longest Winning Streak: 10 games - Screaming Eagles 1996 (Weeks # 6 - 15)

  • Longest Losing Streak: 9 games - Krushers 1995 (Weeks #9 - 17)/Hollywood Knights 2005 (Weeks #9 - 17)

  • Most Weekly High Scores: 7 - Screaming Eagles 1996

Week

  • Most Points: 159 pts. - Maddoggs 2005 Week #8

  • Fewest Points: 6 pts. - Maddoggs 1994 Week #17

    Merc makes excuses for pathetic 6 point week!!!

  • Largest Margin Of Victory: 103 pts. - 2005 Week #8
                                                   Maddoggs 159- Snipers 56

Chuckles comments on record setting defeat!!!


Hall Of Fame:  Top 10 All Time Teams

All-Time Terminator All-Pro Team
  1st Team 2nd Team
QB Brett Favre Steve Young
RB Barry Sanders Terrell Davis
RB Emmitt Smith Thurman Thomas
WR Jerry Rice Michael Irvin
WR Cris Carter Andre Rison
TE Shannon Sharpe Ben Coates
K Chip Lohmiller Jason Elam
DT/ST Chiefs Vikings

Honorable Mention: QB Warren Moon; RB Ricky Watters; WR Sterling Sharpe


Pro Football Hall Of Fame Home Page: more great football history!

Top of page

Back to Terminator Home Page

Terminator FFL: 10 Greatest Teams In Terminator History 10 Greatest Teams Of All-TimeRankTeamRecordPoints ScoredFinishWeekly PrizesNotes #1'96 Screaming Eagles15-213911st7Most dominating team ever! #2'98 Damn Yankees13-415841st5.5Four 1st team All-Pros, a new points record, and a repeat! #3'95 Hammerheads13-414081st2Favre, Irvin, Moore and a then record point total. #4'93 Screaming Eagles12-513931st5200 points ahead of the field. #5'90 Madhatters 10941st5Run & Shoot with Moon runs away with title. #6'95 Damn Yankees12-513832nd5Closed with 9 straight wins. #7'92 Damn Yankees 9941st3.5Clutch squad wins by 9 points. #8'91 Madhatters 9791st4First team ever to repeat as champion! #9'96 Krushers12-511912nd1Would've been champs in any other year. #10'97 Damn Yankees11-612161st2Steady squad brings Yanks 2nd title. Honorable Mention: '94 Hollywood Knights; '94 Bandits; '93 Hasta Lavista; '95 Madhatters

Attachments
rules update 9/2020
rules update 9/21

Season

Regular Season
NFL Week 1 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Head-to-Head
  3. Points Scored Head-to-Head
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
18
Roster Limits
MinMax
Quarterback26
Running Back48
Wide Receiver48
Tight End26
Kicker24
Defense/Sp Team24

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 6 players may be placed on injured reserve
To be placed on I/R a player must be at least COVID or IR on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
8
Lineup Limits
Quarterback1to1
Running Back1to3
Wide Receiver1to3
Tight End1to3
Kicker1to1
Defense/Sp Team1to1
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 2 players per waiver wire

Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Week 18 / NFL Week 18
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Thu @ 6:00pm ET
Protected Free Agents
Not Used
Transaction Limits
All free agent transactions are suspended after Fantasy Week 18 / NFL Week 18
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 17
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:59pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 12:59pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 12:59pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 12:59pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 12:59pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 12:59pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 12:59pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 12:59pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 12:59pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 12:59pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 12:59pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 12:59pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 12:59pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 12:59pm ET
Week 15Tue Dec 10 7:00am ETthruSun Dec 15 12:59pm ET
Week 16Tue Dec 17 7:00am ETthruSun Dec 22 12:59pm ET
Week 17Tue Dec 24 7:00am ETthruSun Dec 29 12:59pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$250
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
3 pts for 50 to 74 rushing yds
QB WR TE K
2022-09-05
6 pts for 75 to 99 rushing yds
9 pts for 100 to 124 rushing yds
12 pts for 125 to 149 rushing yds
15 pts for 150 to 174 rushing yds
18 pts for 175 to 199 rushing yds
21 pts for 200 to 224 rushing yds
24 pts for 225 to 249 rushing yds
27 pts for 250 to 274 rushing yds
30 pts for 275 to 299 rushing yds
33 pts for 300 to 324 rushing yds
36 pts for 325 to 349 rushing yds
39 pts for 350 to 399 rushing yds
42 pts for 400 to 425 rushing yds
6 pts for 50 to 74 rushing yds
RB
2022-09-05
9 pts for 75 to 99 rushing yds
12 pts for 100 to 124 rushing yds
15 pts for 125 to 149 rushing yds
18 pts for 150 to 174 rushing yds
21 pts for 175 to 199 rushing yds
24 pts for 200 to 224 rushing yds
27 pts for 225 to 249 rushing yds
30 pts for 250 to 274 rushing yds
33 pts for 275 to 299 rushing yds
36 pts for 300 to 324 rushing yds
39 pts for 325 to 349 rushing yds
42 pts for 350 to 374 rushing yds
45 pts for 375 to 399 rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
6 pts for 200 to 249 passing yds
QB RB WR TE K
10 pts for 250 to 299 passing yds
12 pts for 300 to 349 passing yds
14 pts for 350 to 399 passing yds
16 pts for 400 to 449 passing yds
18 pts for 450 to 499 passing yds
20 pts for 500 to 549 passing yds
22 pts for 550 to 599 passing yds
24 pts for 600 to 649 passing yds
26 pts for 650 to 699 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
6 pts for 50 or more receiving yds
TE
2013-09-08
3 pts for every 25 receiving yds beginning with 75 receiving yds
3 pts for 50 to 74 receiving yds
QB RB WR K
2013-09-08
6 pts for 75 to 99 receiving yds
9 pts for 100 to 124 receiving yds
12 pts for 125 to 149 receiving yds
15 pts for 150 to 174 receiving yds
18 pts for 175 to 199 receiving yds
21 pts for 200 to 224 receiving yds
24 pts for 225 to 249 receiving yds
27 pts for 250 to 274 receiving yds
30 pts for 275 to 299 receiving yds
33 pts for 300 to 324 receiving yds
36 pts for 325 to 349 receiving yds
39 pts for 350 to 374 receiving yds
42 pts for 375 to 399 receiving yds
45 pts for 400 to 424 receiving yds
48 pts for 425 to 449 receiving yds
51 pts for 450 to 474 receiving yds
54 pts for 475 to 499 receiving yds
Receptions
3 pts for 4 or more receptions
TE
2013-09-08
1 pts for every 1 reception beginning with 5 receptions
3 pts for 5 or more receptions
QB RB WR K
2013-09-08
1 pts for every 1 reception beginning with 6 receptions
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 49 yd FG
QB RB WR TE K
4 pts for 50 to 100 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
2023-09-10
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
2023-09-10
Yd Int Return TD
Not Used
Safety
4 pts for each safety
D/ST
2016-09-06
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2023-09-10
Yd Defensive ST TD
Not Used
Defensive ST Safety
4 pts for each defensive ST safety
D/ST
2016-09-06
Pts Allowed
6 pts for 0 pts allowed
D/ST
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2016-11-13
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used