League

Name
Branson Pimps
League ID
72869
Guest URL
https://www.rtsports.com/fantasy-football-league/72869
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Firm but Fair
bighole@gmail.com

By-Laws

Additional Rules:
Additional League Rules:

1. LEAGUE FEES: Each franchise costs $150.00 In the event that all franchises are not sold, the total cost of the unsold franchises will be split amongst the franchise owners. The franchise fee must be paid before week 8 of the regular season.

2. PRIZES: The franchise fees collectively comprise the "pot". The pot valued at $1,800.00 will be distributed as follows:

a. The league champion receives $600.00
b. The league runner-up receives $300.00
c. The league second runner-up receives $200.00

d. The league third runner-up receives $100.00

e. Each division winner receives $75.00                                                                

f. The overall points champion (at the end of regular season) receives $125

g. The team with the best record (at the end of regular season) receives $130 ; In case of a tie, the money will be split evenly.

The remaining $120.00 in the pot pays for the computer program which runs the league, and a little food for the draft.

Payouts for the prizes will be from February 1st to the 15th following that season.

3. LEAGUE STRUCTURE: The league consists of 12 franchises and is divided into 3 divisions: Each division consist of 4 franchises. A single franchise will play each franchise in its own division twice, and the remainder of games will be randomly selected by the program.

4. ROSTERS: Each franchise has 19 players on its roster. A franchise must have 2 Team QB's, 3 RB's, 3 WR's, 1 TE's, 1 Kicker, 2 Defenses/special teams. Each franchise may also have 3 bonus players that may be drafted from any position except QB and defense. A franchise may not have more than two Team QB's on its roster at any time or two defense/special teams. A franchise must maintain the players on its roster at all times and may not exceed 19 players.

5. STARTING LINEUPS: Franchise owners must submit a starting lineup each week. Starting players in games scheduled for Sunday, must be submitted on the web prior to 12:00 pm central time, Sunday. Starting players in games scheduled for Thursday, Friday, Saturday, or Monday must be submitted on the web before the game they participate in. If no lineup is submitted, the previous week’s lineup will be used. This includes bye week players. Once a game starts and a player is locked on your roster, there will be no changes made by any commissioner, unless a commish was notified prior to kickoff of that game, but not one second after. No exceptions.

A franchise’s starting lineup must include:
1 Quarterback
2 Running Backs
2 Wide Receivers
1 TE
1 Kicker
1 Defense/Special Team
3 Auxiliary Player



6. ROSTER MOVES: An owner may make roster moves throughout the regular season. Roster moves are either trades or the acquisition of free agents. Free agents may be acquired up to the end of the regular season (week 13 of the NFL season). Trades may be executed up to midnight Friday of the 12th game (12th week of the NFL season). If you become mathematically eliminated from the playoffs before week 12 then you are no longer allowed to trade.

Trades can be denied by the Commissioners if they deem that they are extremely lopsided. This is to ensure the credibility of the league, and to guard against “team dumping”.

An owner’s rights to a player are determined by his position on the waiver wire. The owner higher on the wire has superior rights. Waiver order is determined by record. Worst is first, best is last.

Free agents can be acquired after they have cleared waivers.
You have between 8:00 AM Thursday to 12:00 PM Sunday to drop and pick up free agents. Owners may not acquire a player once the player's game has started, regardless of transaction deadlines.



7. Injured Reserve: Each franchise is allowed to place one player at a time on the injured reserve (IR) during the regular season. No more than one player per franchise can be on IR at any given time. Team QB’s are Not Eligible to be placed on IR. Placing a player on IR allows you to keep that player, but still obtain a replacement player without violating the rule allowing no more than 19 players on a roster at any time. A player must be listed as either "Out", "Doubtful", or "Questionable" according to the NFL injury report published on Web League Manager, or any other reputable website, to be eligible for the IR. If a player is injured and has a bye week the following week, it must be proven from a reputable website that the player will miss at least 2 weeks (bye week, plus the following week) to be eligible for IR.

A player may only be kept on the IR for 6 weeks. Once a player is on the IR for 6 weeks, a franchise must either drop that player, or activate the player and drop a different player.

In the playoffs you are awarded one additional IR move. You can use your IR moves in the playoffs only to pick up backup players on your injured players team.

If a player on the IR is elevated from his status of either "out", "doubtful", or "questionable" to probable or better, he loses his eligibility for the IR immediately, and either the replacement player or the IR’d player is dropped from the roster.

A player on IR can NOT be traded.



8. REGULAR SEASON: The league season will coincide with the NFL's regular season, beginning on Week 1 NFL regular season and ending on Week 13 of the NFL regular season.

Individual franchises are matched against each other during the regular season. The program creates a schedule for the league.

At the end of the season, all franchises will be ranked first to last. Division winners are ranked 1-3, best to worst based on overall record. The remaining franchises are ranked from best to worst, based on overall record. In an event two or more teams have the same overall record, the following serve as tie-breakers:
    

     For Division                             For Remaining 9 Teams                        

A. head-to-head play                      A. head-to-head play
B. division record                           B. total points
C. total points standings


9. THE PLAYOFFS: The league playoffs are held from Week 14-16 of the NFL regular season. The top eight teams in the league play for the league championship, in the championship playoff series. The remaining teams play for the number one pick in next season's draft in the Toilet Bowl playoff series.

The division winner with the best record plays the weakest wild card and so on so forth. Every one will be seeded strongest against the weakest.. Winners of the second round, play in the Championship game.

All four bottom teams play in the first round. Winners of the First round play in the Toilet Bowl.

This year we will determine next year’s draft status according to where you finish in the playoffs, with the winner of the Championship getting the last pick. The winner of the Toilet bowl gets the First Pick.

10. TIEBREAKERS: A game which ends in a tie will be decided by comparing the total number of points scored by the franchise's bench players. If the bench players of each franchise scores the same number of points, whichever franchise's starting unit for the following week scores the most points, wins. In the playoffs we will use the teams previous weeks score to determine a winner. If you have a bye week you must enter a lineup for this reason.

 

11. KEEPERS: This is a 2 keeper league. At the beginning of each season each franchise is required to keep TWO players from the previous season. One will take the place of a 1st Round pick, the other will take the place of whatever round they were drafted in the year before, minus one round. For example, if you keep a player you drafted in the 14th round, that player will be "taken" in the 13th round pick the following year. Should you choose to keep the same player the following year, it would be a 12th rounder lost, and so on.

If you pick a player up off the Waiver Wire during the regular season and choose to keep him, you will lose the last pick of the draft.

As always, you are NOT ALLOWED to keep 2 players from the SAME POSITION. For example, you can not keep two RB’s.

About a month before the draft you will be required to submit 4 protected players. One week before the draft you are required to submit your keepers.

Keepers can not be traded past week 12 of the regular season.

THE WAIVER WIRE WILL CLOSE FOR THE SEASON FOLLOWING THE FINAL FANTASY PLAYOFF GAME!



12. COMMISSIONERS: Josh and Shady are the Commissioners of the League with Bucky acting as a tiebreaker. Josh will handle the program. Bucky is the treasurer and will handle the money.

The commissioners were responsible for drafting the rules. Therefore, the commissioners have the final answer in the interpretation of the meaning of the rules. A commissioner's interpretation of the rules will have greater weight then an owner's interpretation.

There will be no league votes. The Commish will get together and decide any discrepancies and action to be taken.

An owner may challenge a rule. However, any objections should be made before the season starts, so that the rule can be changed before causing a potential conflict between owners.

13. Scoring System: The scoring system is listed on the website under scoring system as the system is a part of our rules.

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Divisional Record
  3. Total Points Standings
  4. None
Game Tie Breakers
None
Playoffs
Playoffs will be 8 teams / 3 weeks
Playoff bracket wlll automatically be seeded
Division winners automatically qualify for the playoffs
5 wildcard teams qualify based on standings
Teams will be seeded based on standings
Teams will be reseeded after each round
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.

Rosters

Roster Size
20
Roster Limits
MinMax
Quarterback12
Running Back26
Wide Receiver36
Tight End23
Kicker23
Defense/Sp Team22

Def/Special Teams
Combined as one unit
Team Players
Team Quarterback
Injured Reserve
Up to 1 players may be placed on injured reserve
To be placed on I/R a player must be at least Questionable on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
11
Lineup Limits
Quarterback1to2
Running Back2to5
Wide Receiver2to5
Tight End1to3
Kicker1to3
Defense/Sp Team1to2
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 8:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 8:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 8:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 8:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 8:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 8:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 8:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 8:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 8:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 8:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 8:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 8:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 8:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 8:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 8:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 8:00pm ET
Playoff Week 4Mon Dec 30 7:00am ETthruSun Jan 5 8:00pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Tumbler
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 2 / NFL Week 16
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Submission deadlines: Wed Sat @ 12:00pm ET
In-Season Waivers
Submission deadlines: Wed @ 12:00pm ET
Free for All
Week 2Thu Sep 12 9:00am ETthruSun Sep 15 12:59pm ET
Week 3Thu Sep 19 9:00am ETthruSun Sep 22 12:59pm ET
Week 4Thu Sep 26 9:00am ETthruSun Sep 29 12:59pm ET
Week 5Thu Oct 3 9:00am ETthruSun Oct 6 12:59pm ET
Week 6Thu Oct 10 9:00am ETthruSun Oct 13 12:59pm ET
Week 7Thu Oct 17 9:00am ETthruSun Oct 20 12:59pm ET
Week 8Thu Oct 24 9:00am ETthruSun Oct 27 12:59pm ET
Week 9Thu Oct 31 9:00am ETthruSun Nov 3 12:59pm ET
Week 10Thu Nov 7 9:00am ETthruSun Nov 10 12:59pm ET
Week 11Thu Nov 14 9:00am ETthruSun Nov 17 12:59pm ET
Week 12Thu Nov 21 9:00am ETthruSun Nov 24 12:59pm ET
Week 13Thu Nov 28 9:00am ETthruSun Dec 1 12:59pm ET
Week 14Thu Dec 5 9:00am ETthruSun Dec 8 12:59pm ET
Playoff Week 1Thu Dec 12 9:00am ETthruSun Dec 15 12:59pm ET
Playoff Week 2Thu Dec 19 9:00am ETthruSun Dec 22 12:59pm ET

Teams may not add players after their game has started
Protected Free Agents
Players dropped will be protected free agents for 2 days
Players dropped after Fantasy Playoff Week 2 will be protected for the remainder of the season
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 2 / NFL Week 16
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Playoff Week 3
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruSun Dec 22 1:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 1:00pm ET
Notification
The league is not notified when trades are completed

League Fees

Assessed Fees
General
League Entry$0
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
2011-09-08
2 pts for 100 or more rushing yds
4 pts for 200 or more rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K D/ST
2012-07-30
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K D/ST
2012-07-30
Passing Yds
0.05 pts for each passing yd
QB RB WR TE K
2023-09-07
2 pts for 300 or more passing yds
4 pts for 400 or more passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
2011-09-08
2 pts for 100 or more receiving yds
4 pts for 200 or more receiving yds
Receptions
0.50 pts for each reception
QB RB WR TE K
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 0 to 39 yd FG
K
4 pts for 40 to 49 yd FG
5 pts for 50 to 99 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
Not Used
Pts Allowed
14 pts for 0 pts allowed
D/ST
10 pts for 2 to 7 pts allowed
8 pts for 8 to 12 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
Fumble Return Yds
1 pts for every 20 fumble return yds beginning with 20 fumble return yds
D/ST
2023-08-31
Interceptions
2 pts for each interception
D/ST
Int Return Yds
1 pts for every 20 int return yds beginning with 20 int return yds
D/ST
2023-08-31
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
3 pts for each blocked FG
D/ST
2010-08-30
Blocked XPs
1 pts for each blocked XP
D/ST
2010-08-30
Blocked Punts
1 pts for each blocked punt
D/ST
2010-08-30
Tackles
Not Used
Tackles For Loss
0.50 pts for every 1 tackle for loss
D/ST
2023-08-31
Assists
Not Used
Passes Defensed
0.50 pts for every 1 pass defensed
D/ST
2023-08-31

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
0.04 pts for each kickoff return yds
D/ST
Punt Return TDs
6 pts for each punt return TD
D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
0.04 pts for each punt return yds
D/ST
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used