12-Teams / Can play with less than twelve teams, but a maximum of twelve.
One division, league play is head to head competition.
Playoffs will be six teams in 10 – 12 team field, 4 for 9 teams or less.
Six-team playoff would start in week 14, 2 byes, and championship in week 16.
Four-team playoff would start in week 15, with championship in week 16.
New teams changing ownership will be allowed. Depending on time of the franchise being exchanged, and only if it were still in the NFL regular season would new ownership be allowed be involved in protection of carry over players. Once selected, these five/six/seven players would remain on your roster until the draft, regardless of ownership.
Unless it is an emergency, all communication during the season will be email. The only exception would be a starting roster change, as news develops on your player’s status to an injury, and you are out of town. Text messages will be accepted to the commissioner only for such an emergency, but subject to the time stamp. All franchises will provide prior to the draft an email address for their team, which will be given out at the draft. You will set up a group email and all correspondence will be sent all, giving everyone his or her opponent’s lineup without further communication.
Draft Rules and Carry-Over Player Specifications
After the completion of the football postseason, Super Bowl Sunday through the next seven days (team can be turned in earlier, after trade window closes), each team must submit one roster player from each of the five starting positions (For reference, your #1 draft pick/slot is your QB, #2 RB, #3 WR, #4 TE, #5 K, excluding defense/special teams). Each franchise also will have the option to protect one or two extra player(s) on their roster, with the sixth or seventh player kept costing your #6 and #7 draft spot in the following season, or the pick in the same round of the upcoming draft that the pick was selected in the draft that preceded the current season. This applies only to drafted players, not free agents or traded players picked up during the season. If you own several picks in the same round, the carryover ability applies to all acquired traded draft picks, but you can only protect one per round.
If seven players are carried over, the seventh can be a defense/special team, but must be carried over in lieu of your 7th pick. Each player carried beyond five, will cost an extra $5 per player (beyond the $75 entry fee) plus cost the draft pick per player (either your first (6th round) and second (7th round) pick for Free Agents and Traded Players, or the round you drafted them in). Again, that is if drafted player is kept and roistered all year by the drafting team. The exception to this rule, and the $5 fee, will be carrying over a rookie (see Rookie Rule below).
Draft Order
Starting in 2017 Draft, the first (6th) round and second (7th) round will be in same order (flow top to bottom), with the serpentine beginning in the 8th round (bottom to top) and continue with the serpentine throughout remaining draft. For 2016 original rules apply the first (6th) round and second (7th) round will be in same order (flow top to bottom), if one team keeps a six player in lieu of their 6th pick (otherwise the earlier picks would be penalized until end of second round). The third round will also flow the same if any franchise carries a seventh player over in lieu of a 7th pick. We would then begin a serpentine draft for the remaining rounds. Example; if any franchise carries a 6th & 7th player in lieu of their 6th & 7th round pick, rounds 6 – 8 will flow the same way and serpentine would occur in the 9th round. With this being a key component in strategy of carrying over or not, all but the commissioners carry over list will be by blind email.
Draft picks can be traded like roster players, just note that you cannot carry over a player in a draft slot that you have traded. This option ends following the two weeks after the leagues regular season at midnight Tuesday. This will have to be approved, like all trades. All draft picks traded need to stay equal for a given year, i.e.; a 2012 pick for a 2012 pick, and so on. There is a limit of 3 years forward for trading draft picks.
Players on your roster can be released after August 1st and our upcoming current draft and released players will give you extra picks at the end of the draft until you roster 18 players, using a supplement pick. Supplement picks do have the ability to be carried over, and will be treated as a 18 round pick, and/or 17 round pick if you have more than one in order of drafted player. Example if picking twice; first supplement pick would be slotted 18th, 2nd slotted 17th. Again you can only carry over one per round, the carryover ability applies to all draft picks, but you can only protect one per round.
Three Year Rule
Player’s can only be kept on the same franchise for three years and one year will be applied to any carry over player that was roistered for one game in current season. Any trades that occur after week 17 and windows open for trades to the next draft will not have the one year tag. This also applies to a player placed on IR (in case of a traded IR player, see IR Rule), if player did not play for that franchise in given year. This max time limit will either force you to trade or release the player at the end of three years roistered.
Rookie Rule
Since it is rare that a drafted rookie is valuable enough to carry-over, the $5 fee to keep a drafted rookie will be waived if their not in your mandatory five carry-over players. While you will still surrender the pick, it will only cost you the pick in the same round as you originally drafted the player. Does not apply to free agents pick up during the year or if the player is traded to another team.
IR Rule
You can place a player on protected IR (once the NFL has placed the IR tag), allowing you to replace him among your 18 rostered players, but this player must be carried over, no exceptions. This rule will be applied even if said player is traded. This doesn’t apply for the NFL partial tag rule, IR/Designated for Return rule. Like free agency, the quiet time of no transactions from kickoff Sunday through conclusion of MNF will be in place. If placed IR designate is from current draft, they may be slotted in original draft slot if all other criteria are met.
Schedule
With 12 teams and a 13 game regular season, there will be two teams each year that each franchise will play twice. Starting in 2014, the random selection option in the website scheduling will be used. It has assumed that going forward; the opponents for weeks #1 & #2 will be repeated in weeks #12 & #13 but change randomly year to year.
Team Rosters
Team rosters will be made up of 18 positions at all times. Each team will be required to have the following:
1 Quarterback 2 Running Backs 2 Wide Receivers 1 Tight End
3 Place Kicker /Defense/Special Team 9 Positions of your choice
Starting Rosters
Your starting roster will be made of 9 positions each week. Once a declared starter’s game time has begun, those player’s will have been declared regardless of their status for that game. All rosters are due by 10:00 AM Sunday Pacific through the web base site, or email time will declare if time required is met if not web based. Free agency can be used up to 10:00 AM for said week, but a non-starting rostered player must be released. The end result is that the following lineup must be met:
If necessary, you will have to use free agency or a trade to meet these line-up requirements.
Scoring
Please see WFFL Scoring document.
Ties will be allowed. For high point purse, non-starting rosters will be used to break the tie. If tie remains, the weekly cash will then be split.
Final weekly rosters with players in bye weeks or on Injured Reserve will result in a fine of $1 per player, but roster will count as submitted once that game-effecting player per se has begun. If a bye week player is started, it will count once the morning Sunday games have started. Single Thursday and Saturday games will not count toward this rule, since partial line ups can be declared, but a player started in error for Thursday and Saturday games cannot be changed. The $1 fine is accessed and that player is locked as a start for the week, once 10:00 AM Sunday is reached.
$5 Fee to low scoring team of the week, week’s #1 – 15.
Waiver Wire - Free agents will be put through a waiver wire before becoming available per Email free agency. The Waiver wire will began after week 1 and continues through week 13 to protect playoff rosters, closed week 14 – 16, and reopen for week 17 and the two weeks past. The waiver wire will began each week at midnight Monday and be open for 17 hours until 5:00 pm Tuesday, all bids being placed on the website. Any player released will become a protected free agent, and must pass through the following waiver wire before becoming available for unprotected Email Free Agency, bids will start at $1.00, and be in one dollar increments for real fees. Starting in 2016, each team will have an annual $15 waiver wire limit to bid with, once depleted, that franchise will be done with the waiver wire process and can add players via unprotected email free agency. Highest bid will be awarded to winning franchise on bid process. In case of a tie, team with lowest annual points will be awarded.
Email Free Agency – Email free agency begins after week 1 at 5:01 PM Tuesday of each week after waiver wire free agency. Like before, the email will give it a time stamp without strapping the commissioner to be available via phone. For any pick up, a player to be released must be named, and each request will be charged a $1 fee if the pick up occurs (first come, first serve). Like waiver wire free agency, any player released will become a protected free agent, and must pass through the following waiver wire before becoming available for unprotected Email Free Agency. Email Free Agency will end after week 13 at midnight Tuesday to protect playoff rosters and reopen for week 17 and two weeks past until Tuesday midnight.. This will be your last chance to improve your carry over players through free agency. Email free agency will close each week starting at kickoff Sunday morning and resume each Tuesday after Waiver Wire FA.
Trades will be available via email only and must start and finish in a two-week window. Trades will be allowed through the end of the fantasy regular season (week 13) until midnight Tuesday, closed through week 16 for playoffs, and reopened for week 17 and two weeks past until Tuesday midnight. If a trade occurs during week 17, the player can not be started in week 17 to protect the point race. This would be your last chance to improve your carry over players through trades.
Starting in 2019 there will be a council of three owners, the one constant will be the commissioner and rotating two other owners, forming the council to approve or disapprove trades. If the trade involves one the three council members, others owners will be chosen by the commissioner to evaluate the trade. The particulars of the trade will first go to the commissioner for evaluation (in relation of the value, playoff implications, and health for the league) and then shared with the two other members for consideration and a vote. A 3-0 vote will approve, a 0-3 vote will disapprove, and a split will then go the other owners for vote like years past. Non-participating teams will approve trades by a majority vote if a split vote occurs. With 10 non participated teams voting, six approvals carry the vote, and will take place without waiting for late votes.
Trades made in week 17 and the two weeks after the season still have to be even, due to website restrictions. Trades can also be made for monies or draft picks. All draft picks traded need to stay equal for the given year, i.e.; a 2012 draft pick need to be traded for a 2012 pick back.
There will be a $1 fee per player by both franchises for either players or draft picks. There will be no trade/free agency from this point until the following August 1st.
Traded players between two owners cannot trade back any of the same players for 17 fantasy weeks to prevent collusion. If said player is released or traded to another team, the original team can reacquire the player without restrictions.
There will be a franchise fee of $75 for the 5-player carry over and a $10-$20 advance fee (refundable at seasons end) for free agency/trades/fines. There will be a $5 fee per player for a 6th or 7th player that is carried over, unless drafted as a rookie and retained, waived one time.
Tie-breakers:
If no clear winner head to head in three way or more tie, total points will be used. To clarify, head to head would have to have one franchise win against both the other franchises, regardless of number of games involved with an unbalanced schedule. If a three or more way tie is broken by head to head wins, that team is removed from the tie, and the process begins again. This will apply to all teams to create 1 – 12 seeds.
Two best records will have a week 14 bye, with the 3rd seed playing the 6th, and the 4th playing the 5th in week 14. Highest seeded of the two winners will play the 2nd seeded team, the lowest will play the #1 seed. The two losers from week 14 will play in week 15, the winner drafting 7th in the following year, the loser 8th.
Winners in week 15 will play in the Championship in week 16 (winner will draft 12th in following year, runner up 11th). Losers in week 15 will play head to head in week 16, the winner in week 16 will pick 9th, the loser will pick 10th. Same format for bottom six – See Bracket.
Tie breaker for playoff game:
In case of a tie in a playoff game, bench player’s total points will be used to break the tie, high point advancing. In a week 14 or 15 playoff game, in case tie is not broken, total year points will be used.
If a tie occurs in the title game, and bench players to not break the tie, the game will be replayed in week 17.
Weekly high point purse will be $25 each, with payoffs all done at season end. A $5 fee for weekly low point for #1-15, added to the overall purse.
Super Bowl contestants will be playing for a payoff based on a formula as follows:
Total purse for base, less $425 for 17 weekly purses of $25, less software fee (subject to change), plus fees, fines, FA and Trade fees, the remaining cash will be awarded as follow:
Champ: 44% of remaining purse, rounded
Runner Up: 22% or remaining purse, rounded
High Pt Season: 22% of remaining purse, rounded
Runner-Up High Pt Season: 12% of remaining purse, rounded
Each franchise can only win one purse per franchise, excluding weekly purses.
For teams that exceeded the advance $10 free agency/trade fees, the commissioner will cover to pay off the winners. That amount will be paid back at next year’s draft. If an amount owed is less that $10, player may not be reimbursed until next year draft.
Min | Max | |
---|---|---|
Quarterback | 1 | 5 |
Running Back | 1 | 13 |
Wide Receiver | 1 | 13 |
Tight End | 1 | 5 |
Kicker | 1 | 3 |
Defense/Sp Team | 1 | 3 |
Quarterback | 1 | to | 1 |
Running Back | 1 | to | 1 |
Wide Receiver | 1 | to | 1 |
Tight End | 1 | to | 1 |
Kicker | 1 | to | 1 |
Defense/Sp Team | 1 | to | 1 |
Flex ( RB WR TE limit 3QB ) | 3 | to | 3 |
Week 1 | Fri Mar 1 12:00am ET | thru | Sun Sep 8 1:00pm ET |
Week 2 | Tue Sep 10 7:00am ET | thru | Sun Sep 15 1:00pm ET |
Week 3 | Tue Sep 17 7:00am ET | thru | Sun Sep 22 1:00pm ET |
Week 4 | Tue Sep 24 7:00am ET | thru | Sun Sep 29 1:00pm ET |
Week 5 | Tue Oct 1 7:00am ET | thru | Sun Oct 6 1:00pm ET |
Week 6 | Tue Oct 8 7:00am ET | thru | Sun Oct 13 1:00pm ET |
Week 7 | Tue Oct 15 7:00am ET | thru | Sun Oct 20 1:00pm ET |
Week 8 | Tue Oct 22 7:00am ET | thru | Sun Oct 27 1:00pm ET |
Week 9 | Tue Oct 29 7:00am ET | thru | Sun Nov 3 1:00pm ET |
Week 10 | Tue Nov 5 7:00am ET | thru | Sun Nov 10 1:00pm ET |
Week 11 | Tue Nov 12 7:00am ET | thru | Sun Nov 17 1:00pm ET |
Week 12 | Tue Nov 19 7:00am ET | thru | Sun Nov 24 1:00pm ET |
Week 13 | Tue Nov 26 7:00am ET | thru | Sun Dec 1 1:00pm ET |
Week 14 | Tue Dec 3 7:00am ET | thru | Sun Dec 8 1:00pm ET |
Playoff Week 1 | Tue Dec 10 7:00am ET | thru | Sun Dec 15 1:00pm ET |
Playoff Week 2 | Tue Dec 17 7:00am ET | thru | Sun Dec 22 1:00pm ET |
Playoff Week 3 | Tue Dec 24 7:00am ET | thru | Sun Dec 29 1:00pm ET |
Playoff Week 4 | Mon Dec 30 7:00am ET | thru | Sun Jan 5 1:00pm ET |
Week 1 | Fri Mar 1 12:00am ET | thru | Sun Sep 8 1:00pm ET |
Week 2 | Tue Sep 10 7:00am ET | thru | Sun Sep 15 1:00pm ET |
Week 3 | Tue Sep 17 7:00am ET | thru | Sun Sep 22 1:00pm ET |
Week 4 | Tue Sep 24 7:00am ET | thru | Sun Sep 29 1:00pm ET |
Week 5 | Tue Oct 1 7:00am ET | thru | Sun Oct 6 1:00pm ET |
Week 6 | Tue Oct 8 7:00am ET | thru | Sun Oct 13 1:00pm ET |
Week 7 | Tue Oct 15 7:00am ET | thru | Sun Oct 20 1:00pm ET |
Week 8 | Tue Oct 22 7:00am ET | thru | Sun Oct 27 1:00pm ET |
Week 9 | Tue Oct 29 7:00am ET | thru | Sun Nov 3 1:00pm ET |
Week 10 | Tue Nov 5 7:00am ET | thru | Sun Nov 10 1:00pm ET |
Week 11 | Tue Nov 12 7:00am ET | thru | Sun Nov 17 1:00pm ET |
Week 12 | Tue Nov 19 7:00am ET | thru | Sun Nov 24 1:00pm ET |
Week 13 | Tue Nov 26 7:00am ET | thru | Sun Dec 1 1:00pm ET |
Week 14 | Tue Dec 3 7:00am ET | thru | Sun Dec 8 1:00pm ET |
Playoff Week 1 | Tue Dec 10 7:00am ET | thru | Sun Dec 15 1:00pm ET |
Playoff Week 2 | Tue Dec 17 7:00am ET | thru | Sun Dec 22 1:00pm ET |
Playoff Week 3 | Tue Dec 24 7:00am ET | thru | Sun Dec 29 1:00pm ET |
Playoff Week 4 | Mon Dec 30 7:00am ET | thru | Sun Jan 5 1:00pm ET |
Offseason | Mon Jan 6 7:00am ET | thru | Sat Mar 1 12:00am ET |
General | |
---|---|
League Entry | $75 |
Wins and Losses | |
Losses | $0 |
Ties | $0 |
Wins Credit | $0 |
Roster Moves | |
Each Player Acquired | $1 |
Each Player Acquired via Waivers | $0 |
Each Player Acquired via Free Agency | $0 |
Each Player Released | $0 |
Each Player Placed on I/R | $0 |
Each Player Activated from I/R | $0 |
Lineup Moves | |
Each Player Started | $0 |
Each Player Benched | $0 |
Trades | |
Each Trade | $0 |
Each Player Traded Away | $0 |
Each Player Traded For | $1 |