League

Name
WFFL
League ID
73157
Guest URL
https://www.rtsports.com/fantasy-football-league/73157
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Greg Bruggman
gabruggy1@hotmail.com

By-Laws

Keeper League Specifications – WFFL 2020

12-Teams / Can play with less than twelve teams, but a maximum of twelve.

One division, league play is head to head competition.

Playoffs will be six teams in 10 – 12 team field, 4 for 9 teams or less.

Six-team playoff would start in week 14, 2 byes, and championship in week 16.

Four-team playoff would start in week 15, with championship in week 16.

 

New teams changing ownership will be allowed. Depending on time of the franchise being exchanged, and only if it were still in the NFL regular season would new ownership be allowed be involved in protection of carry over players. Once selected, these five/six/seven players would remain on your roster until the draft, regardless of ownership.

 

Email Addresses

Unless it is an emergency, all communication during the season will be email. The only exception would be a starting roster change, as news develops on your player’s status to an injury, and you are out of town. Text messages will be accepted to the commissioner only for such an emergency, but subject to the time stamp. All franchises will provide prior to the draft an email address for their team, which will be given out at the draft. You will set up a group email and all correspondence will be sent all, giving everyone his or her opponent’s lineup without further communication.

 

Draft Rules and Carry-Over Player Specifications

After the completion of the football postseason, Super Bowl Sunday through the next seven days (team can be turned in earlier, after trade window closes), each team must submit one roster player from each of the five starting positions (For reference, your #1 draft pick/slot is your QB, #2 RB, #3 WR, #4 TE, #5 K, excluding defense/special teams).  Each franchise also will have the option to protect one or two extra player(s) on their roster, with the sixth or seventh player kept costing your #6 and #7 draft spot in the following season, or the pick in the same round of the upcoming draft that the pick was selected in the draft that preceded the current season. This applies only to drafted players, not free agents or traded players picked up during the season. If you own several picks in the same round, the carryover ability applies to all acquired traded draft picks, but you can only protect one per round.

 

If seven players are carried over, the seventh can be a defense/special team, but must be carried over in lieu of your 7th pick. Each player carried beyond five, will cost an extra $5 per player (beyond the $75 entry fee) plus cost the draft pick per player (either your first (6th round) and second (7th round) pick for Free Agents and Traded Players, or the round you drafted them in). Again, that is if drafted player is kept and roistered all year by the drafting team. The exception to this rule, and the $5 fee, will be carrying over a rookie (see Rookie Rule below).

 

Draft Order

Starting in 2017 Draft, the first (6th) round and second (7th) round will be in same order (flow top to bottom), with the serpentine beginning in the 8th round (bottom to top) and continue with the serpentine throughout remaining draft. For 2016 original rules apply the first (6th) round and second (7th) round will be in same order (flow top to bottom), if one team keeps a six player in lieu of their 6th pick (otherwise the earlier picks would be penalized until end of second round). The third round will also flow the same if any franchise carries a seventh player over in lieu of a 7th pick. We would then begin a serpentine draft for the remaining rounds. Example; if any franchise carries a 6th & 7th player in lieu of their 6th & 7th round pick, rounds 6 – 8 will flow the same way and serpentine would occur in the 9th round. With this being a key component in strategy of carrying over or not, all but the commissioners carry over list will be by blind email.

 

Draft picks can be traded like roster players, just note that you cannot carry over a player in a draft slot that you have traded. This option ends following the two weeks after the leagues regular season at midnight Tuesday. This will have to be approved, like all trades. All draft picks traded need to stay equal for a given year, i.e.; a 2012 pick for a 2012 pick, and so on. There is a limit of 3 years forward for trading draft picks.

 

Players on your roster can be released after August 1st and our upcoming current draft and released players will give you extra picks at the end of the draft until you roster 18 players, using a supplement pick. Supplement picks do have the ability to be carried over, and will be treated as a 18 round pick, and/or 17 round pick if you have more than one in order of drafted player. Example if picking twice; first supplement pick would be slotted 18th, 2nd slotted 17th. Again you can only carry over one per round, the carryover ability applies to all draft picks, but you can only protect one per round.

 

Three Year Rule

Player’s can only be kept on the same franchise for three years and one year will be applied to any carry over player that was roistered for one game in current season. Any trades that occur after week 17 and windows open for trades to the next draft will not have the one year tag. This also applies to a player placed on IR (in case of a traded IR player, see IR Rule), if player did not play for that franchise in given year. This max time limit will either force you to trade or release the player at the end of three years roistered.

 

Rookie Rule

Since it is rare that a drafted rookie is valuable enough to carry-over, the $5 fee to keep a drafted rookie will be waived if their not in your mandatory five carry-over players. While you will still surrender the pick, it will only cost you the pick in the same round as you originally drafted the player. Does not apply to free agents pick up during the year or if the player is traded to another team.

 

IR Rule

You can place a player on protected IR (once the NFL has placed the IR tag), allowing you to replace him among your 18 rostered players, but this player must be carried over, no exceptions. This rule will be applied even if said player is traded. This doesn’t apply for the NFL partial tag rule, IR/Designated for Return rule. Like free agency, the quiet time of no transactions from kickoff Sunday through conclusion of MNF will be in place. If placed IR designate is from current draft, they may be slotted in original draft slot if all other criteria are met.

 

Schedule

With 12 teams and a 13 game regular season, there will be two teams each year that each franchise will play twice. Starting in 2014, the random selection option in the website scheduling will be used. It has assumed that going forward; the opponents for weeks #1 & #2 will be repeated in weeks #12 & #13 but change randomly year to year.

 

Team Rosters

Team rosters will be made up of 18 positions at all times. Each team will be required to have the following:

1 Quarterback             2 Running Backs        2 Wide Receivers       1 Tight End

3 Place Kicker /Defense/Special Team          9 Positions of your choice

  • Starting Rosters must be fulfilled each week, forcing a roster move (subject to fees) if necessary.

 

Starting Rosters

Your starting roster will be made of 9 positions each week. Once a declared starter’s game time has begun, those player’s will have been declared regardless of their status for that game. All rosters are due by 10:00 AM Sunday Pacific through the web base site, or email time will declare if time required is met if not web based. Free agency can be used up to 10:00 AM for said week, but a non-starting rostered player must be released. The end result is that the following lineup must be met:

 

  • 1 QB, 1 RB, 1 WR, 1 TE, 1 K, 1 Defense, and three flex plays chosen between RB, WR, and TE

 

If necessary, you will have to use free agency or a trade to meet these line-up requirements.

 

Scoring

Please see WFFL Scoring document.

 

Head to Head Regular Season

Ties will be allowed. For high point purse, non-starting rosters will be used to break the tie. If tie remains, the weekly cash will then be split.

 

 

 

 
Penalties

Final weekly rosters with players in bye weeks or on Injured Reserve will result in a fine of $1 per player, but roster will count as submitted once that game-effecting player per se has begun. If a bye week player is started, it will count once the morning Sunday games have started. Single Thursday and Saturday games will not count toward this rule, since partial line ups can be declared, but a player started in error for Thursday and Saturday games cannot be changed. The $1 fine is accessed and that player is locked as a start for the week, once 10:00 AM Sunday is reached.

 

$5 Fee to low scoring team of the week, week’s #1 – 15.

 

Free Agency

Waiver Wire - Free agents will be put through a waiver wire before becoming available per Email free agency. The Waiver wire will began after week 1 and continues through week 13 to protect playoff rosters, closed week 14 – 16, and reopen for week 17 and the two weeks past. The waiver wire will began each week at midnight Monday and be open for 17 hours until 5:00 pm Tuesday, all bids being placed on the website. Any player released will become a protected free agent, and must pass through the following waiver wire before becoming available for unprotected Email Free Agency, bids will start at $1.00, and be in one dollar increments for real fees. Starting in 2016, each team will have an annual $15 waiver wire limit to bid with, once depleted, that franchise will be done with the waiver wire process and can add players via unprotected email free agency. Highest bid will be awarded to winning franchise on bid process. In case of a tie, team with lowest annual points will be awarded.

 

Email Free Agency – Email free agency begins after week 1 at 5:01 PM Tuesday of each week after waiver wire free agency. Like before, the email will give it a time stamp without strapping the commissioner to be available via phone. For any pick up, a player to be released must be named, and each request will be charged a $1 fee if the pick up occurs (first come, first serve). Like waiver wire free agency, any player released will become a protected free agent, and must pass through the following waiver wire before becoming available for unprotected Email Free Agency. Email Free Agency will end after week 13 at midnight Tuesday to protect playoff rosters and reopen for week 17 and two weeks past until Tuesday midnight.. This will be your last chance to improve your carry over players through free agency. Email free agency will close each week starting at kickoff Sunday morning and resume each Tuesday after Waiver Wire FA.

 
Trades

Trades will be available via email only and must start and finish in a two-week window. Trades will be allowed through the end of the fantasy regular season (week 13) until midnight Tuesday, closed through week 16 for playoffs, and reopened for week 17 and two weeks past until Tuesday midnight. If a trade occurs during week 17, the player can not be started in week 17 to protect the point race. This would be your last chance to improve your carry over players through trades.

 

Starting in 2019 there will be a council of three owners, the one constant will be the commissioner and rotating two other owners, forming the council to approve or disapprove trades. If the trade involves one the three council members, others owners will be chosen by the commissioner to evaluate the trade. The particulars of the trade will first go to the commissioner for evaluation (in relation of the value, playoff implications, and health for the league) and then shared with the two other members for consideration and a vote. A 3-0 vote will approve, a 0-3 vote will disapprove, and a split will then go the other owners for vote like years past. Non-participating teams will approve trades by a majority vote if a split vote occurs. With 10 non participated teams voting, six approvals carry the vote, and will take place without waiting for late votes.

 

Trades made in week 17 and the two weeks after the season still have to be even, due to website restrictions. Trades can also be made for monies or draft picks. All draft picks traded need to stay equal for the given year, i.e.; a 2012 draft pick need to be traded for a 2012 pick back.

 

There will be a $1 fee per player by both franchises for either players or draft picks. There will be no trade/free agency from this point until the following August 1st.

 

Traded players between two owners cannot trade back any of the same players for 17 fantasy weeks to prevent collusion. If said player is released or traded to another team, the original team can reacquire the player without restrictions.

 

Franchise Costs – Fees

There will be a franchise fee of $75 for the 5-player carry over and a $10-$20 advance fee (refundable at seasons end) for free agency/trades/fines. There will be a $5 fee per player for a 6th or 7th player that is carried over, unless drafted as a rookie and retained, waived one time.

 

 

 

 

 

Playoffs

Tie-breakers:

  • Head to Head 2) Total Points

 

If no clear winner head to head in three way or more tie, total points will be used. To clarify, head to head would have to have one franchise win against both the other franchises, regardless of number of games involved with an unbalanced schedule. If a three or more way tie is broken by head to head wins, that team is removed from the tie, and the process begins again. This will apply to all teams to create 1 – 12 seeds.

 

Two best records will have a week 14 bye, with the 3rd seed playing the 6th, and the 4th playing the 5th in week 14. Highest seeded of the two winners will play the 2nd seeded team, the lowest will play the #1 seed.  The two losers from week 14 will play in week 15, the winner drafting 7th in the following year, the loser 8th.

 

Winners in week 15 will play in the Championship in week 16 (winner will draft 12th in following year, runner up 11th). Losers in week 15 will play head to head in week 16, the winner in week 16 will pick 9th, the loser will pick 10th. Same format for bottom six – See Bracket.

 

Tie breaker for playoff game:

In case of a tie in a playoff game, bench player’s total points will be used to break the tie, high point advancing. In a week 14 or 15 playoff game, in case tie is not broken, total year points will be used.

 

If a tie occurs in the title game, and bench players to not break the tie, the game will be replayed in week 17.

 

Payoffs

Weekly high point purse will be $25 each, with payoffs all done at season end. A $5 fee for weekly low point for #1-15, added to the overall purse.

 

Super Bowl contestants will be playing for a payoff based on a formula as follows:

Total purse for base, less $425 for 17 weekly purses of $25, less software fee (subject to change), plus fees, fines, FA and Trade fees,  the remaining cash will be awarded as follow:

 

Champ: 44% of remaining purse, rounded

Runner Up: 22% or remaining purse, rounded

High Pt Season: 22% of remaining purse, rounded

Runner-Up High Pt Season: 12% of remaining purse, rounded

Each franchise can only win one purse per franchise, excluding weekly purses.

 

For teams that exceeded the advance $10 free agency/trade fees, the commissioner will cover to pay off the winners. That amount will be paid back at next year’s draft. If an amount owed is less that $10, player may not be reimbursed until next year draft.

 

 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Standings
  3. None
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
18
Roster Limits
MinMax
Quarterback15
Running Back113
Wide Receiver113
Tight End15
Kicker13
Defense/Sp Team13

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 10 players may be placed on injured reserve
To be placed on I/R a player must be on the COVID list on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back1to1
Wide Receiver1to1
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE limit 3QB )3to3
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruSun Dec 22 1:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 1:00pm ET
Playoff Week 4Mon Dec 30 7:00am ETthruSun Jan 5 1:00pm ET

Online Draft

Online Draft
Not Used

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $15
Minimum waiver bid $1
Maximum waiver bid $15
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire as many players as they wish per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Tue @ 8:00pm ET
Protected Free Agents
Players dropped will be protected free agents until Next Waiver Wire
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Player Contacts
League uses player contracts
Players are automatically released from rosters at the end of their contracts
The base contract length is 3 years, including the year acquired

Trades

Trading
Team owners may trade, but commissioner approval is required
Future Draft Picks
Not Available
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruSun Dec 22 1:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 1:00pm ET
Playoff Week 4Mon Dec 30 7:00am ETthruSun Jan 5 1:00pm ET
OffseasonMon Jan 6 7:00am ETthruSat Mar 1 12:00am ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$75
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$1
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$1

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2010-07-06
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2010-07-06
Rushing Yds
1 pts for every 10 rushing yds beginning with 10 rushing yds
QB RB WR TE K
2010-07-06
Rushing Atts
1 pts for every 8 rushing atts beginning with 8 rushing atts
QB RB WR TE K
2010-07-06
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
3 pts for 10 or more yd TD rush
QB RB WR TE K D/ST
2010-10-19
3 pts for 40 or more yd TD rush
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
2010-07-06
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K D/ST
2012-09-16
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2018-09-05
Passing Yds
1 pts for every 25 passing yds beginning with 25 passing yds
QB RB WR TE K
2010-07-06
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
1 pts for every 6 completions beginning with 6 completions
QB RB WR TE K
2010-07-06
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
3 pts for 10 or more yd TD pass
QB RB WR TE K D/ST
2012-09-16
3 pts for 40 or more yd TD pass
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE K
2010-07-06
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
-1 pts for each time sacked
QB RB WR TE K
2010-07-06

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2010-07-06
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2010-07-06
Receiving Yds
1 pts for every 10 receiving yds beginning with 10 receiving yds
QB RB WR TE K
2010-07-06
Receptions
1 pts for each reception
QB RB WR TE K
2010-07-06
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
3 pts for 10 or more yd TD reception
QB RB WR TE K D/ST
2010-10-17
3 pts for 40 or more yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
2 pts for 40 to 49 yd FG
K
2010-07-06
7 pts for 50 to 99 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
-1 pts for each missed FG
K
2011-09-13
Yd Missed FG
-4 pts for 10 to 39 yd missed FG
K
2011-09-13
-2 pts for 40 to 49 yd missed FG
Missed XPs
-1 pts for each missed XP
K

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
2010-07-06
Yd Fumble Return TD
3 pts for 10 or more yd fumble return TD
QB RB WR TE K D/ST
3 pts for 40 or more yd fumble return TD
Int Return TDs
6 pts for each int return TD
D/ST
2010-07-06
Yd Int Return TD
3 pts for 10 or more yd int return TD
QB RB WR TE K D/ST
2010-10-17
3 pts for 40 or more yd int return TD
Safety
4 pts for each safety
D/ST
2010-07-06
Defensive ST TDs
6 pts for each defensive ST TD
QB RB WR TE K D/ST
2010-10-19
Yd Defensive ST TD
3 pts for 10 or more yd defensive ST TD
QB RB WR TE K D/ST
2010-10-19
3 pts for 40 or more yd defensive ST TD
Defensive ST Safety
4 pts for each defensive ST safety
QB RB WR TE K D/ST
2010-10-19
Pts Allowed
Not Used
D/ST Pts Allowed
8 pts for 0 D/ST pts allowed
D/ST
2010-07-06
4 pts for 1 to 9 D/ST pts allowed
Yds Allowed
8 pts for 1 to 199 yds allowed
D/ST
2010-07-06
6 pts for 200 to 259 yds allowed
4 pts for 260 to 319 yds allowed
2 pts for 320 to 379 yds allowed
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
2 pts for each sack
D/ST
2010-07-06
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
3 pts for each fumble recovered
D/ST
2010-07-06
Fumble Return Yds
Not Used
Interceptions
3 pts for each interception
D/ST
2010-07-06
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
2010-10-21
Yd Kickoff Return TD
3 pts for 10 or more yd kickoff return TD
D/ST
2010-10-21
3 pts for 40 or more yd kickoff return TD
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
D/ST
2010-10-21
Yd Punt Return TD
3 pts for 10 or more yd punt return TD
D/ST
2010-10-21
3 pts for 40 or more yd punt return TD
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
4 pts for each XP return
D/ST
2017-09-06
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-1 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used