League

Name
The Dammit Donald Dynasty League
League ID
74162
Guest URL
https://www.rtsports.com/fantasy-football-league/74162
Service
Full Season - Gold
Subscription
2024 Paid
Commissioner
Matt Peach
thefflguru@gmail.com

By-Laws

First and foremost, this is a highly competitive league, and the owners chosen for it have either proven they can succeed in such a league or have come highly recommended by our peers that they too are capable of thriving in such a league. That being said, this is not a monarchy and any ideas to make this league better will be brought to the group and decided on as a group. No changes will be made mid-season but any changes agreed upon by a 2/3 majority will be instituted the following season.

Any owner starting a bye-week player or known injured player will be subject to a 10-point penalty that week and his status in the league will be reviewed on a case-by-case basis. All owners have proven this not to be a problem in the past and I don't foresee it as a problem in the future, just wanted to state the policy so it is on record. Any owners subsequently removed from the league will have their roster managed by both commissioners so as not to create a conflict. This will continue until a suitable replacement owner can be found.

Collusion, or stacking of rosters, will also not be allowed and in severe enough cases be deemed as reason for dismissal from the league. Any trade officially brought into question by an owner as unfair or imbalanced can be brought up to a vote. To overturn a trade requires 2/3 majority and must be brought to the league for vote within 72 hours of trade completion. Any results accrued from that trade, i.e. a player involved in said trade starting for his new owner, will be removed manually and the 3rd highest eligible player at said position will have his score inserted in place of the traded player in question. All official trade offers are valid for 24 hours only. If an owner has offered a player to multiple owners within 24 hours in official proposals and both wish to accept, the original owner decides which offer to accept but the owner whose offer was not accepted will be rewarded either $20 in FAAB money from the offending owner or a 3rd round pick in the subsequent year's draft. If one is unavailable due to trade or FAAB money already spent, it defers to the other. If both are unavailable that compensatory pick is rolled over to the following league year.

Any active player who unfortunately dies while on an owners roster will officially be removed from the roster and, if deceased player has played within the last calendar year, his owner will be compensated with a pick at the end of the 5th round. If he has not played within the last calendar year, his owner receives no compensation.

Trading is officially allowed between the day after the Super Bowl and the kickoff of the first game in week 12. Once week 12 has begun no trades are allowed. Free agent acquisition bidding (FAAB). Will be open from the day after the draft through the beginning of week 16. Once week 16 has kicked off no FAAB moves are allowed and the only method to acquire players is via trade or through the rookie draft itself.

This 12-team league will be broken into 3 divisions. These divisions will be drawn for at the draft. During the 14-week regular season you will play all teams within your division twice and all other teams once. The playoffs will begin in week 15 with the 3 division winners and one wildcard team. The team with the best record/tiebreaker advantage will play the team with the worst record/tiebreakers. It is possible and likely the wildcard team will not necessarily have the worst record/tiebreakers.

For two or more teams tied for a division title, tiebreakers are as follows

1. Head-to-head record among teams in tiebreaker

2. Division record among teams in tiebreaker

3. Total points scored

For two or more teams tied for the wildcard, tiebreakers are as follows

1. Head-to-head record among teams in tiebreaker

2. Total points scored

 

After the Super Bowl is played bidding is closed on free agents and players can only be added via trade. You are able to trade draft picks but you will only have access to the following year's picks during the regular season and two years ahead after the Super Bowl to insure league integrity. Roster deadline is the Sunday before the first game of the regular season at midnight(This is usually Labor Day weekend). Any team not under the roster limits will be docked 10 free agent bidding dollars per day until the roster meets the limits set in place.

All trades must be agreed to by Saturday night at midnight in order to be processed for that week. That statement holds true when Thursday night games begin with the understanding that any player involved in a trade cannot be placed in a lineup for a game that has already occurred. I.E. Team A trades for and starts a RB for the Atlanta Falcons on Saturday when the Falcons played two days before in a Thursday night game

Now that the legal stuff is out of the way let's get down to the specifics of this league and it's rules/scoring/roster compostion.

 

**THE INITIAL DRAFT**

Our initial draft will be 40 rounds and will be held on August 28th at 1 pm at Kevin's house (directions to come). Tables and wireless will be available but we do ask that you bring your own chair for optimum comfort. The first 10 rounds will be auction style with a $100 cap with $1 minimum bids. All players will obtain ten players for their active roster during the auction process. Any money left over from the auction portion of the draft will be added to said owners Free agent bidding budget detailed in the next paragraph. After the 10-round auction it will be a 30-round snake draft to complete the roster. Draft order and division alignment will be determined at random at the draft. Divisions will also be changed at random every four years to keep things fresh and to make new rivalries.

**FREE AGENT BIDDING**

Free agent acquisitions will be determined by a blind bidding system that runs Tuesdays, Wednesdays, and Saturdays. The way it works is if you are interested in a free agent you put in a bid for the player. After the next deadline date whoever bid the highest for the player is awarded the player. If you bid $10 and no one else bids anything the player is awarded to you and $10 is removed from your budget. If there is a tie for the highest bid the player with the lowest point total for the season is awarded the player. Every team starts with 100 dollars to bid on free agents plus any additional money left over from the 10-round auction detailed above. All rookies will be automatically added to the owners practice squad by the commissioner after each bidding period. You are expected to adhere to all roster limits listed below and to respond promptly if you are over the total roster limit or specific position limits after a certain move is made. Because of the blind bidding system the guidelines are a little loose to allow for the larger roster as well as practice squads when making roster moves.

**PRACTICE SQUAD/ROOKIE DRAFTS**

The practice squad is a 15-man roster separate from the active roster of each owner. The only players eligible for the practice squad are rookies and second-year players. A rookie, when acquired may be sent to practice squad only when he is initially acquired. Second-year players are only eligible for the practice squad if they were initially acquired there as a rookie, remain there throughout their rookie year and are stilll on it in their second year. Any 2nd-year player acquired off FAAB bidding is NOT eligible for Practice Squad. He may stay on the practice squad through the end of his second year but once promoted to active he may not be moved back to practice squad unless released outright and reacquired. There will be a ten round rookie draft every August where owners will be able to draft incoming rookies as well as current free agents. The rookie/free agent draft will be non-snake and the owner with the worst record will pick first in each round, second-worst record picks second and so on. After the initial draft the practice squad will be open and available to add any rookies including those selected in the initial draft. The practice squad will have no specific position limitations, meaning if you wanted to have DL occupy all 15 spots on the squad, you are free to do so.

**ACTIVE ROSTER**

The active rosters for each owner, not including the IR spots or practice squad members will consist of the following position minimums and maximums. Please note this is the actual position limits for the active roster. The automated limits at the bottom of the bylaws are expanded to allow for greater roster movement during free agent acquisition bidding and for the period before final roster cuts are due.

Position/Min/Max

QB/2/5

RB/4/10

WR/5/10

TE/2/5

K/1/5

DL/3/10

LB/3/10

DB/3/10

**INJURED RESERVE**

There will be up to 5 roster spots to be split between the active roster and practice squad for players on injured reserve (IR). The only players eligible to be placed in an IR slot are players who have actually been placed on injured reserve by their respective NFL teams or players placed on Physically Unable to Perform list(PUP) by their respective NFL team. Players out for an extended period of time but not placed on IR, suspended players, or players not on an NFL roster are NOT eligible for an IR spot. 

**FEES**

Initial dues for the first year of the league will be $20 per owner. This fee will go towards paying for the site as well as the purchase of a league trophy to be passed on to the owner for display for approximately one year after he wins. Subsequent years will be $10 per owner. This fee will go towards paying for the site as well as the cost of engraving the trophy with the new champions name and the year of their championship.

**STARTING LINEUP**

Each team must start the following players on a week-to-week basis

1 QB

2 RB

3 WR

1 TE

1 Flex(RB/WR/TE)

1 K

2 DL

2 LB

2 DB

1 Defensive Flex(DL/LB/DB)

**SCORING SYSTEM**

Players will be awarded points on a weekly basis based on the criteria below. Please keep in mind we do have decimal scoring and negative scoring for negative plays outlined below. Scoring is universal across all positions, meaning a LB also used in the passing game will accumulate stats in the same manner as an offensive player

*****SCORING PLAYS*****

TD's

0-39 yard TD=6 pts

40-79 yard TD=8 pts

80+ yard TD=10 pts

Any non-offensive TD(Defensive or Kick/Punt Return)=8 pts

 

Safety=5 points

 

Any involvement in successful 2-point conversion(Passing, rushing, or receiving)=2 pts

 

Point after touchdowns(PAT)=1 pt

Missed PAT=5 pt deduction

0-39 yard field goal=3 pts

40-49 yard field goal=4 pts

50-59 yard field goal=5 pts

60+yard field goal=6 pts

Missed field goal 20 yards or shorter=3 pt deduction

 

*****Offensive points on non-scoring plays*****

Passing yards=1 pt per 25 yards

400-499 passing yards=5 pt bonus

500-599 passing yards=5 pt bonus in addition to 400-499 passing yard bonus

Interceptions=4 pt deduction

Rushing yards=1 pt per 10 yards

150-199 rushing yards=5 pt bonus

200-249 rushing yards=5 pt bonus in addition to 150-199 rushing yard bonus

Any subsequent 50 rushing yards will accrue 5 additional bonus points

Fumble lost=3 pt deduction

Reception=1 pt

15-19 receptions=5 bonus pts

20-24 receptions=5 bonus pts in addition to 15-19 reception bonus

Receiving yards=1 pt per 10 yards

150-199 receiving yards=5 pt bonus

200-249 receiving yards=5 pt bonus in addition to 150-199 receiving yard bonus

Any subsequent 50 receiving yards will accrue 5 additional bonus points

 

*****Special teams points on non-scoring plays*****

Punt return yards=1 pt per 10 yards

Kick return yards=1 pt per 25 yards

 

*****Defensive points on non-scoring plays*****

1 solo tackle=1 pt

15+ solo tackles=1 bonus pt per tackle(i.e. 17 solo tackles=14 tackles at 1 pt each + 3 tackles at 2 pts each for a total of 20 points)

1 assisted tackle=0.5 pts

1 pass defensed=2 pts

0.5 sack=2.5 pts

Full sack=5 pts

Fumble forced=6 pts

Fumble recovered=6 pts

Interception=6 pts

Interception/fumble return yardage=1 pt per 25 yards

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Divisional Record
  3. Total Points Scored in Games
  4. None
Game Tie Breakers
Bench
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
75
Roster Limits
MinMax
Quarterback025
Running Back025
Wide Receiver025
Tight End025
Kicker025
Defensive Line025
Linebacker025
Defensive Back025

Injured Reserve
Up to 20 players may be placed on injured reserve
To be placed on I/R a player must be at least Injury Reserved on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
16
Offense Starters
9
Defense Starters
7
Lineup Limits
Quarterback1to1
Running Back2to4
Wide Receiver3to5
Tight End1to3
Defensive Line2to3
Linebacker2to3
Defensive Back2to3
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET

Online Draft

Online Draft
Not Used

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $100
Minimum waiver bid $1
Maximum waiver bid $100
If bids are tied, the first bid submitted will be awarded the player
Teams may acquire as many players as they wish per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Submission deadlines: Wed Sat @ 11:59pm ET
Week 1 Waivers
Submission deadlines: Tue Wed Sat @ 11:59pm ET
If bids are tied, the first bid submitted will be awarded the player.
In-Season Waivers
Submission deadlines: Tue Wed Sat @ 11:59pm ET
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 12
Future Draft Picks
Not Available
Deadlines
Week 1Fri Mar 1 12:00am ETthruSat Sep 7 10:00pm ET
Week 2Tue Sep 10 7:00am ETthruSat Sep 14 10:00pm ET
Week 3Tue Sep 17 7:00am ETthruSat Sep 21 10:00pm ET
Week 4Tue Sep 24 7:00am ETthruSat Sep 28 10:00pm ET
Week 5Tue Oct 1 7:00am ETthruSat Oct 5 10:00pm ET
Week 6Tue Oct 8 7:00am ETthruSat Oct 12 10:00pm ET
Week 7Tue Oct 15 7:00am ETthruSat Oct 19 10:00pm ET
Week 8Tue Oct 22 7:00am ETthruSat Oct 26 10:00pm ET
Week 9Tue Oct 29 7:00am ETthruSat Nov 2 10:00pm ET
Week 10Tue Nov 5 7:00am ETthruSat Nov 9 10:00pm ET
Week 11Tue Nov 12 7:00am ETthruSat Nov 16 10:00pm ET
Week 12Tue Nov 19 7:00am ETthruSat Nov 23 10:00pm ET
Notification
The league is not notified when trades are completed

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K DL LB DB
2011-07-06
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K DL LB DB
2011-07-06
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K DL LB DB
2011-07-06
5 pts for every 50 rushing yds beginning with 150 rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
2 pts for every 40 yd TD rush beginning with 40 yd TD rush
QB RB WR TE K DL LB DB
2011-07-06
Fumbles Lost
-3 pts for each fumble lost
QB RB WR TE K
2011-07-06
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K DL LB DB
2011-07-07
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K DL LB DB
2011-07-06
Passing Yds
0.04 pts for each passing yd
QB RB WR TE K DL LB DB
2011-07-08
5 pts for every 100 passing yds beginning with 400 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
2 pts for every 40 yd TD pass beginning with 40 yd TD pass
QB RB WR TE K DL LB DB
2011-07-08
Interceptions Thrown
-4 pts for each interception thrown
QB RB WR TE K DL LB DB
2011-07-08
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K DL LB DB
2011-07-06
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K DL LB DB
2011-07-06
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K DL LB DB
2011-07-06
5 pts for every 50 receiving yds beginning with 150 receiving yds
Receptions
1 pts for each reception
QB RB WR TE K DL LB DB
2011-07-06
5 pts for every 5 receptions beginning with 15 receptions
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
2 pts for every 40 yd TD reception beginning with 40 yd TD reception
QB RB WR TE K DL LB DB
2011-07-06

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
2011-07-06
Yd FG
1 pts for every 41 yd FG beginning with 41 yd FG
K
2011-07-06
1 pts for every 50 yd FG beginning with 50 yd FG
Made PATs
1 pts for each made PAT
K
2011-07-06
Missed FGs
Not Used
Yd Missed FG
Beginning with -3 pts deduct -3 pts for every 20 yd missed FG beginning with 17 yd missed FG
K
2011-07-06
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
8 pts for each fumble return TD
DL LB DB
2011-07-06
Yd Fumble Return TD
Not Used
Int Return TDs
8 pts for each int return TD
DL LB DB
2011-07-06
Yd Int Return TD
Not Used
Safety
5 pts for each safety
DL LB DB
2011-07-06
Defensive ST TDs
8 pts for each defensive ST TD
QB RB WR TE K DL LB DB
2011-07-06
Yd Defensive ST TD
Not Used
Defensive ST Safety
Not Used
Pts Allowed
Not Used
Def Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
2.50 pts for every 0.5 sack beginning with 0.5 sack
QB RB WR TE K DL LB DB
2011-07-06
Sack Yds
Not Used
Fumbles Forced
6 pts for each fumble forced
QB RB WR TE K DL LB DB
2011-10-23
Fumbles Recovered
6 pts for each fumble recovered
QB RB WR TE K DL LB DB
2011-07-06
Fumble Return Yds
Not Used
Interceptions
6 pts for each interception
QB RB WR TE K DL LB DB
2011-07-06
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
1 pts for every 25 turnover return yds beginning with 25 turnover return yds
DL LB DB
2011-07-06
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
1 pts for each tackle
QB RB WR TE K DL LB DB
2011-08-21
1 pts for every 1 tackle beginning with 15 tackles
Tackles For Loss
Not Used
Assists
0.50 pts for each assist
QB RB WR TE K DL LB DB
2011-07-06
Passes Defensed
2 pts for each pass defensed
DL LB DB
2011-07-06

Special Teams Scoring

Kickoff Return TDs
8 pts for each kickoff return TD
QB RB WR TE K DL LB DB
2011-07-06
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
0.04 pts for each kickoff return yds
QB RB WR TE K DL LB DB
2011-07-07
Punt Return TDs
8 pts for each punt return TD
QB RB WR TE K DL LB DB
2011-07-06
Yd Punt Return TD
Not Used
Punt Return Yds
0.10 pts for each punt return yds
QB RB WR TE K DL LB DB
2011-07-07
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-3 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used