League

Name
If you ain't first, you're last FFL
League ID
79976
Guest URL
https://www.rtsports.com/fantasy-football-league/79976
Service
Full Season - Gold
Subscription
2024 Paid
Commissioner
David Hillen
dsh92056@gmail.com

By-Laws

If you ain't first, you're last Fantasy Football League
LEAGUE INCEPTION 1996

I. THE DRAFT
1. Draft day will be held on at a specified date and time. The draft will be held online (and in person if you can
make the draft.)
2. The draft will be a serpentine draft.
2(b). Teams drafting in the 1-4-7-10 slots will be placed in one division teams drafting  in the 2-5-8-11 slots will be in another division and teams drafting in the 3-6-9-12 slots will be placed in the third division.
3. All players not drafted will fall into one large "free agent" pool and will be available to all teams in case of
trades, add/drop etc.
4. All owners are free to draft any player or defensive team at any time during the draft.
5. A team consists of 16 players and or defenses.
7. Before each draft every team will release all players back into the draft pool. The draft Order will be a random selection prior to the draft. The League website has a built in draft randomizer which will be utilized to set the draft order at some point prior to the draft to be determined by the commissioner.
II. Free Agent Pool
1. All players not drafted, on draft day, will be put into one large free agent pool.
2. Each week these players are open for pick-up by any owner. The waiver wire begins each Tuesday and ends on Wednesday at 8PM PST. The procedure is as follows; Select the player you wish to acquire, enter the amount you wish to bid on said player, and select the player you wish to drop if you win said player. Each team will have $1000 waiver wire money for the season.  If multiple bids are submitted for a player for the same amount money the claim is resolved based on the team with the lowest amount of Victory Points if teams have the same amount of victory points the player will be awarded to the team with the lowest amount of points scored..
3. On Thursdays at 8AM PST unrestricted free agents occur. Unrestricted free agent cost: $0 and is on a first come first serve basis.
III. THE LINE UP
1. Each week's line up is to consist of: QB, RB, RB, WR, WR, FLEX, TE, D, K (the Flex Player can be a either a RB/WR/TE.)
2. You have until the start of your player's game to activate your player. Once the players game starts that player is locked. RTSports determines the lockout time.
III. TRANSACTIONS
a. You are allowed unlimited trading power until the week 10 games start. If the week 10 game start on Thursday Night than trading is locked for the remainder of the season at kickoff of that game.
b. You may trade as many players as you wish or pick up as many players from the free agent pool as you would like providing your roster never exceeds 16 players at any time (excluding the IR slot.)
VII. THE FEES:
1. League fees are $130.00 per team. Fees are due and payable prior to the season's draft. Any outstanding balances will be either credited to or added to the amount you owe on draft day. IF YOU DO NOT PAY YOUR FEES BY THE STRAT OF THE DRAFT YOUR TRADE/FA PICK-UPS POWER WILL BE SUSPENDED UNTIL YOUR ACCOUNT IS UP TO DATE. YOU MAY ALSO BE DISMISSED FROM THE LEAGUE AT THE COMMISSIONERS DISCRETION. THIS IS NOT NEGOTIABLE AND WILL BE ENFORCED.
IV. PAYOFFS
Weekly Winners $5 (weeks 1-17) $510
Weekly high score $5 (weeks 1-17) $85
Weekly Top Player $5 (weeks 1-14) $85
Seeds 1 & 2 $50 (x 2 $100)
Champion $560
2nd place $130
3rd place finish $65
Week 18 free for all winner $25

Website fee $100

V. SCHEDULES & SCORING
1. There will be (3) divisions of 4 teams.
2. A 14 game schedule will be played with 3 weeks for the playoffs and Super Bowl. Week 18 of the NFL
season will be used for our free for all tournament.
3. Playoff teams will consist of the top 2 seeds and the next highest 4 seeds. all seeds are based on Victory Points. The tie breaker for two or more teams with the amount of Victory Points is total points scored, and has nothing to do with head to head, or division record.
The top 2 seeds will get a bye the 1st week of the playoffs. Teams 3 through 6 will play week 15 with the top 2 scoring teams moving on to play week 16 and 17. 
4. Week 16 and 17 will match the top 2 seeded teams and the top 2 scoring team from week 15.  the top scoring team from week 16 and 17 will be crowned the Champ.
5. Week 18 everyone will set a lineup with the top scoring team winning $25.

STARTING IN 2023

The 14-week regular season will run from NFL Week 1 through NFL Week 14. Throughout the regular season, each of the 12 teams in the league will play 14 Head-to-Head matchups vs. the rest of the league. Each team will play against the 3 teams in its Division twice: the first 3 matchups in Weeks 1-3 and then 3 more in Weeks 12-14. The rest of the 8 weekly H2H matchups during Weeks 4-11 will be against non-Division teams. All H2H head matchups will be scored based on a Victory Points system, and the league standing will result from the number of Victory Points each team accumulates.

The Victory Points system works in the following way:

Each weekly H2H Win earns 2 VPs

Each weekly H2H Loss earns 0 VPs

Weekly Victory Point distribution:

Top point scoring team – 2 Victory Points

No. 2point scoring team – 2 Victory Points

No. 3 point scoring team – 2 Victory Points

No. 4 point scoring team – 2 Victory Points

No. 5 point scoring team – 1 Victory Point

No. 6 point scoring team – 1 Victory Point

No. 7 point scoring team – 1 Victory Point

No. 8 point scoring team – 1 Victory Point

No. 9 point scoring team – 0 Victory Points

No. 10 point scoring team – 0 Victory Points

No. 11 point scoring team – 0 Victory Points

No. 12 point scoring team – 0 Victory Points

Each team will earn 4, 3, 2, 1, or 0 VPs each week based on the criteria above. The weekly league standings will be based on the number of total Victory Points each team has accumulated to date. If there is a tie between teams in weekly points scored in the H2H matchup, the 2 VP points will be split evenly, 1 for each team. If there is a tie between teams in weekly points scored in separate matchups, the following tiebreakers will be used to determine who earns the Victory Points:

1. Most total points to date

2. Regular season win/loss record to date

3. Head-to-head record

4. Starting QB points during the week.

5. Coin toss

After Week 14, 6 teams will earn a berth in the League Playoffs in Weeks 15, 16, and 17. These 6 teams will be the 3 Division winning teams and the 3 teams with the next highest amount of Victory Points. These 6 teams will play against each other in total points competition to determine League Champion. The winners are based on weekly points scored, and there are no H2H matchups or Victory Points used in the League Playoffs. These 6 teams will be seeded 1 through 6, and the seeding will be determined in order as follows:

Seed 1 – Team with the most Victory Points

Seed 2 – Team with the next highest amount of Victory Points (not necessarily a Division Winner)

Seed 3 – Team with the next highest amount of Victory Points

Seed 4 – Team with the next highest amount of Victory Points

Seed 5 – Team with the next highest amount of Victory Points

Seed 6 – Team with the next highest amount of Victory Points (A division winner with fewer victory points than another team could qualify as the #6 seed. All three division winners must make the playoffs.)

If there is a tie between teams in Victory Points, the following tiebreakers will be used to determine Division winners as well as Playoff Seeding:

1. Total Points scored weeks 1-14

2. H2H win/loss record

3. Total starting QB points scored weeks 1-14

4. Coin toss

Seeds 1 and 2 will win a regular season award (as listed in the prize section) and earn Immunity in Week 15 of the League Playoffs. This means Seeds 1 and 2 automatically advance to Week 16.

During Week 15, Seeds 3, 4, 5, and 6 will have their scored re-set to zero, will set their lineups, and compete in a total points competition. The two teams which score the most points during Week 15 will advance to the League Playoffs. The remaining two teams are eliminated.

During Week 16 and 17, Seeds 1 and 2, as well as the two seeds which advanced from Week 15, will have their scores reset to zero, set their lineups, and compete in a 2-week total points competition. The team which scores the most points during Weeks 16 & 17 will be crowned League Champion. The team which scored 2nd most points will be runner-up. The team which scored 3rd most points will finish 3rd.

In the rare case that there is a tie between teams in any of the League Playoff total points competition for the Dynasty Standard format, the following tiebreakers will be used in order from 1 to 5 to determine winners:

1. Total Victory Points during the regular season

2. Head-to-head in the regular season

3. Regular season win/loss record (weeks 1-14)

4. Starting QB points in League Playoff game.

5. Coin toss

If you finish dead last in the standings during the season you will automatically get the 12th pick in next seasons draft.

There will be a 3 owner committee for trade reviews.  The 3 owners are Eric Freidrich, Dave Collins, and the Commissioner, if one of these owners are involved on the trade another owner will be selected by the commissioner to fill in on the trade review board for that particular trade.  Trades will only be reviewed if a owner protsests that trade.  ALL TRADES WILL HAVE A 24 HOUR WAIT PERIOD BEFORE BEING APPROVED.  

 





 

 

 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Victory Points Head-to-Head

Victory Points
Top third of teams receive 2 victory points.
Middle third of teams receive 1 victory point.
Bottom third of teams receive 0 victory points.
Double victory points when double headers are played.

Tie Breakers
  1. Total Points Scored in Games
  2. Divisional Record
  3. Head-to-Head
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback12
Running Back26
Wide Receiver26
Tight End12
Kicker12
Defense/Sp Team12

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 1 players may be placed on injured reserve
To be placed on I/R a player must be at least Injury Reserved on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE )1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET
Playoff Week 4Mon Dec 30 7:00am ETthruSun Jan 5 11:59pm ET

Online Draft

Draft Rules
Scheduled for Wed Sep 4 9:00pm ET
Automatically started by system
S-Style
16 rounds
90 secs per pick
Draft Order
#1 The Lebowskis
#2 The Dawgz
#3 Fins Up
#4 Steel City Crusaders
#5 Dead Rabbits
#6 EBOD
#7 Legion of Doom
#8 Elsinore Tigers
#9 Gonzo
#10 Bear Down!
#11 Fantasy Gangstas
#12 Undrafted

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $1000
Minimum waiver bid $1
Maximum waiver bid $1000
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 11:00pm ET
Free for All
Week 2Thu Sep 12 11:00am ETthruSun Sep 15 1:00pm ET
Week 3Thu Sep 19 11:00am ETthruSun Sep 22 1:00pm ET
Week 4Thu Sep 26 11:00am ETthruSun Sep 29 1:00pm ET
Week 5Thu Oct 3 11:00am ETthruSun Oct 6 1:00pm ET
Week 6Thu Oct 10 11:00am ETthruSun Oct 13 1:00pm ET
Week 7Thu Oct 17 11:00am ETthruSun Oct 20 1:00pm ET
Week 8Thu Oct 24 11:00am ETthruSun Oct 27 1:00pm ET
Week 9Thu Oct 31 11:00am ETthruSun Nov 3 1:00pm ET
Week 10Thu Nov 7 11:00am ETthruSun Nov 10 1:00pm ET
Week 11Thu Nov 14 11:00am ETthruSun Nov 17 1:00pm ET
Week 12Thu Nov 21 11:00am ETthruSun Nov 24 1:00pm ET
Week 13Thu Nov 28 11:00am ETthruSun Dec 1 1:00pm ET
Week 14Thu Dec 5 11:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 1Thu Dec 12 11:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 2Thu Dec 19 11:00am ETthruSun Dec 22 1:00pm ET
Playoff Week 3Thu Dec 26 11:00am ETthruSun Dec 29 1:00pm ET
Playoff Week 4Thu Jan 2 11:00am ETthruSun Jan 5 1:00pm ET
OffseasonThu Jan 9 11:00am ETthruSun Jan 12 1:00pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents for 1 day
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 9
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$130
Wins and Losses
Losses$0
Ties$0
Wins Credit$5
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2010-11-30
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2010-11-30
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
2020-03-02
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE K
2023-01-25
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K
2023-01-25
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2021-12-10
Passing Yds
0.04 pts for each passing yd
QB RB WR TE K
2020-03-02
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE K
2023-01-25
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
-1 pts for each time sacked
QB RB WR TE K
2017-12-26

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2010-11-30
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2010-11-30
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
2020-03-02
Receptions
0.50 pts for each reception
QB RB WR TE K
2023-01-25
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
Not Used
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
2021-12-10
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
2012-10-23
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
2012-10-21
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2012-10-24
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2012-10-21
Pts Allowed
Not Used
D/ST Pts Allowed
10 pts for 0 D/ST pts allowed
D/ST
2020-03-02
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
2010-11-30
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
2023-01-25
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
2017-12-26
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
2 pts for each blocked FG
D/ST
2010-11-30
Blocked XPs
2 pts for each blocked XP
D/ST
2010-11-30
Blocked Punts
2 pts for each blocked punt
D/ST
2012-10-24
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
2011-09-10
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
D/ST
2011-09-11
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2017-03-01
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2 pts for each ST fumble lost
QB RB WR TE K D/ST
2023-01-25
ST Fumbles
Not Used