League

Name
BFL-2023
League ID
8198
Guest URL
https://www.rtsports.com/fantasy-football-league/8198
Service
Full Season - Platinum
Subscription
Not Paid
Commissioner
Keith Louis
louisb64@yahoo.com

By-Laws

 

FRANCHISE FEES

The BFL Franchise Fee is $175.00, and is a one-time entry fee. Failure to pay entry fees by the beginning of the season will cause penalties to be applied; beginning with a $25 late fee, Non eligibility for weekly award of high scoring player or team, up to full restrictions of all transactions.
The BFL has established a 32 team limit for the 2016 season. Team owners are
allowed only one team. There is a $4.00 fee for each trade or $2.00 for each player picked
up, dropped, placed on I/R or taken off I/R. All standings and statistics will be compiled and tracked on the Realtime Sports website. This site will post and track each team's record, schedule, previous scores, trades, injuries, etc. A section called the Commissioner's Corner may have commentary on league finances, news, and rule interpretations.

All late fees and transaction fees accumulated through the season will be put into a jackpot.

The last day to Pay the entire Franchise Fee is by the beginning of the regular season. All money is due to the TREASURER, Frank Mitchell.  Any new member wanting to gain access to the BFL, must have the franchise fees turned in one week earlier. 

The draft will start promptly at its scheduled time.

SCORING

Quarterbacks (QB), Running Backs (RB), Wide Receivers (WR), Tight (TE),

6 pts per rushing or receiving TD

6 pts for player returning kick/punt for TD

4 pts per passing TD

2 pts per rushing or receiving 2 pt conversion

2 pt per passing 2 pt conversion

5 pts per 50 yards rushing or receiving

1 points per 10 yards after 50 rushing and/or receiving

5 pts per 150 yards passing

2 points for every 25 yards passing after 150

-1 point per lost fumble
-2 points per interception

2 point bonus for 125 yds combined rushing/receiving



Kickers (k)

7 pts per FG made 60 or more

5 pts per FG made 50-59 yards

4 pts per FG made 40-49 yards

3 pts per FG made 39 yards and under

1 pt per extra point made

-1 pt per missed FG kick



Defensive / Special Teams (D)

10 pts per shutout
2 pts for 1-5 total points

3 pts Allow Under 200 Total Yards

6 pts per TD scored
2 pt per fumble recovery

3 pts per safety
2 pt for interception

2 pt for Blocked Kick
1 pt per sack


DRAFT DAY

On a date determined prior to the draft, the Rules Committee or  the Commissioner whom will conduct a randomized computer draft order that will notify each of the participating teams via email. The 1st team will draft a player in descending order to the last team. The last team will select two players, the last in that round and the first in the next, the draft will then proceed in ascending order, until the 1st team picks twice and starts the descending order of selection again. This is called a snake draft.

**Once the draft has started a 3 minute time limit will be placed on each team. An owner who misses his pick will be skipped.

-The draft will consist of 15 rounds.

-There is no minimum for roster size but the maximum is 15 players/teams.

-9 Players will compete each week (QB,RB1,RB2,WR1,WR2,WR3,K,DEF,WC) wc-wild card

-Players/Teams may be dropped at any time


FREE AGENCY 

This is a new rule. Free Agency will be open right after the draft.

 Placing Players on I/R

You may place two players on I/R if RT Sports labels that players on I/R, OUT or PUP. Once RT Sports changes that players status, the BFL Owner have until Sunday @ 9am to either keep or drop that player. The commish will drop that player if the owner does not follow the rules. Please be advised that an unlimited amount of players can placed on I/R if that player is out on Covid.

The Owners are responsible for placing or removing players from I/R.

TRADES

BFL TRADE Deadline will be the Sunday at 10:00 am PST before week seven of the BFL regular season play.

All Trades must be confirmed with the commissioner and approved by the commisioner. If the commish is involved in a trade, the asst commish must approve it.

Players may be traded between teams from the conclusion of the draft up until week seven of the season and there is no limit to the number of trades a team can make during that period. Trades do not necessarily need to include the same number of players, though each team must stay within the restrictions of the 15 man rosters. All trades are final only upon confirmation by all parties to the commissioner unless challenged. Trades and dropped players will be listed on the RTsports website.

Franchises have 48 hours to challenge any trade. Challenged trades are subject to the approval of the Rules Committee.
Trades can be challenged on the basis of unfair trading practices, obviously lop-sided trades, and/or unethical trading.

RULES COMMITTEE AND COMMISSIONER POWERS AND RESPONSIBILITIES

of the 2022 BFL LEADERSHIP TEAM
Commish - Keith Louis

 

Treasurer - Frank (Free) Mitchell
Rules Committee - Tony Williams (Northern), Danita Grime) (Southern) and Phil Sutton (Eastern)
The Rules Committee has the power to rule on all aspects of BFL Fantasy Football 2016 games, including but not limited to: league business, player trades, infractions of these rules and disputes among franchise owners. The decisions of the Rules Committee shall be final and irreversible. In case of a split vote among the Rules Committee and the Commissioner shall make the deciding vote. The Rules Committee has the right to make any necessary changes to the
game and rules as the season progresses. Any and all changes will be promptly issued by E-mail and noted in the
¨Commissioner's Notes¨.

THE PRIMARY RESPONSIBILITY OF THE RULES COMMITTEE IS TO INTERPRET THE EXISTING RULES NOT TO DEVELOP NEW RULES


·The regular season will end on week 14  
·The tie-breaker system will be:

1) Head to head
2) Division Record (for ties within a division)
3) Conference Record
4) Total Points 


·Weekly High Team will use the tiebreaker player to avoid splitting the money
·The Assistant Commish has to approve trades involving the Commish

*Any team that did not qualify for the playoffs are prohibited from using the waiver wire for any purpose. 

·Issues that need clarification from the Commish or Rules Committee need to be communicated via email. The “message
board” will not serve as an appropriate communication medium. And verbal commentary via telephone or in person will not suffice. PLEASE SEND AN EMAIL IF YOU HAVE AN ISSUE, QUESTION OR CONCERNS.

RULES CHANGE: All rules change will be conducted via RTSports Voting Poll.

GAME TIME

A schedule will be determined once the conferences and division have been established. There will be 32 teams total.
Each team will play each team in their division twice and each team in their Conference once. There will be 4 Non-Conference games for a total of 14 games.


There will be Four BFL Conferences. Each conference will select from the entire NFL roster.

End of season tie breakers for entry into the playoffs will be Head to Head, Division Record (with in the division)
Conference Record , & Total Points Scored.



Weekly Line-ups: If a player forgets to enter or omits his choices for any given week the previous week¡¦s line-up
will be entered, by the commissioner if necessary.



Illegal line-ups will not be allowed (Wild Card): If entered that team would forfeit that game and its points. In an effort to continue the use of the wild-card option last year¡¦s rules regarding this matter have been reaffirmed.
Please Note: The owner must be mindful not to enter an illegal line-up (e.g. 2QB,3RB,2WR,K,D)¡K¡K.

LEGAL LINE UPS ARE: 1QB, 2RB, 3WR, 1K, 1DEF, AND A WILD CARD



CHAMPIONSHIP PAYOUT SCHEDULE FOR 32 TEAM LEAGUE



BFL CHAMPION

RUNNER-UP

DIVISION CHAMPS(4) PER TEAM

Wild Card Winner(4) PER TEAM

Weekly High Score $ 25 PER Conference(14 week regular season games)

Weekly High Player $10 PER Conference (14 week regular season games) Tie Breaker Applies


PLAYOFF POOL


The PLAYOFF POOL rosters will be composed of players whose teams are in the tournament. Points will be accumulated in the same fashion as the regular season but the roster remains the same for each week throughout the playoffs. The winner of course will be the franchise with the highest playoff pool points. The size of the playoff rosters will be determined
by how many franchises participate in this year¡¦s league.


The 2015 Playoff Pool draft will occur on a date and host to be determined. The actual date and
time will be determined by the Rules Committee member in your conference, with input from the owners. In order to participate in the 2015 Playoff Pool, all transaction fees must be transmitted to the TREASURER before the last Sunday of Deccember 2015. PAY
OR NO PLAY!!! NO EXCEPTIONS.


Payment of the $175.00 franchise fee is an explicit agreement to abide by the rules stated above.















































Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Divisional Record
  3. Conference Record
  4. Total Points Scored in Games
Game Tie Breakers
Team owner selects 1 tie breaker players
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
15
Roster Limits
MinMax
Quarterback13
Running Back05
Wide Rec/TE07
Kicker03
Defense/Sp Team03

Wide Rec/TE
Combined receiver position
Def/Special Teams
Combined as one unit
Player Pool
Each conference separate
Injured Reserve
Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be at least Out on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to2
Running Back2to3
Wide Rec/TE3to4
Kicker1to2
Defense/Sp Team1to2
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:30pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 8:30pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 8:30pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 8:30pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 8:30pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 8:30pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 8:30pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 8:30pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 8:30pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 8:30pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 8:30pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 8:30pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 8:30pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 8:30pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 8:30pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 8:30pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 8:30pm ET
Playoff Week 4Mon Dec 30 7:00am ETthruSun Jan 5 8:30pm ET

Online Draft

Draft Rules
WESTERN Conference
Not Established
Draft Order
WESTERN Conference
Not Established

Draft Rules
EASTERN Conference
Not Established
Draft Order
EASTERN Conference
Not Established

Draft Rules
SOUTHERN Conference
Not Established
Draft Order
SOUTHERN Conference
Not Established

Draft Rules
NORTHERN Conference
Not Established
Draft Order
NORTHERN Conference
Not Established

Free Agents

Player Adds
League allows unrestricted free agent adds by teams
Waiver Wire
Not Used
Free for All
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET
Playoff Week 4Tue Dec 31 7:00am ETthruSun Jan 5 11:59pm ET
OffseasonTue Jan 7 7:00am ETthruMon Jan 13 11:59pm ET

Teams may add players even after their game has started
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 7
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Notification
The league is not notified when trades are completed

League Fees

Assessed Fees
General
League Entry$175
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$2
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$2
Each Player Placed on I/R$2
Each Player Activated from I/R$2
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$4
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
6 pts for each rushing TD
D/ST
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
5 pts for 50 or more rushing yds
QB RB WR TE K
1 pts for every 10 rushing yds beginning with 60 rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K
6 pts for each passing TD
D/ST
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
5 pts for 150 or more passing yds
QB RB WR TE K
2 pts for every 25 passing yds beginning with 175 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
5 pts for 50 or more receiving yds
QB RB WR TE K
1 pts for every 10 receiving yds beginning with 60 receiving yds
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
2 pts for 125 to 500 rush and rec yds
QB RB WR TE K
Minimum -100 rushing yds -100 receiving yds
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
1 pts for 40 to 49 yd FG
K
2 pts for 50 to 59 yd FG
4 pts for 60 to 100 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
-1 pts for each missed FG
K
Yd Missed FG
Not Used
Missed XPs
-1 pts for each missed XP
K

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
Not Used
Safety
3 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
3 pts for each defensive ST safety
D/ST
Pts Allowed
10 pts for 0 pts allowed
D/ST
2 pts for 1 to 5 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
3 pts for 0 to 200 yds allowed
D/ST
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
2 pts for each blocked FG
D/ST
2010-10-04
Blocked XPs
2 pts for each blocked XP
D/ST
2010-10-04
Blocked Punts
2 pts for each blocked punt
D/ST
2010-10-04
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-1 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used