League

Name
League
League ID
82931
Guest URL
https://www.rtsports.com/fantasy-football-league/82931
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Tom Kasper
tkasper3635@sbcglobal.net

By-Laws

ENTRY FEE

 

$100 is due at "Pea Pickin' Night"

 

Teams who are not PAID IN FULL by the end of the meeting after week 3 games will not be
eligible to win Weekly High Points prize until they are PAID IN FULL.

 

Teams who are not PAID IN FULL by Thanksgiving will not be eligible for the playoffs or to win any prize.

 

REGULAR SEASON RULES

 

SCHEDULE



    • Weeks 1-8             Head-to-Head vs. Other Division Teams

 

    • Weeks 10-16         Head-to-Head vs. Your Division Teams

 

    • Weeks 9 & 17        Position weeks; Head-to-Head vs. Your Division




              • (1 vs.2, 3 vs.4, 5 vs.6, 7 vs.8)







 

 

DRAFT



    • Draft order will be determined by simple lottery, on “Pea Pickin' Night” a representative from each team will pick
      a
      number
      and that will be their draft position.

 

    • The Regular Season draft format will be serpentine; 1-16, 16-1 for a total of 10 rounds with a 2 minute time limit
      per
      round.

 

    • Each team will draft 2-qb, 3-rb, 3-wr, 1-te, & 1-k.



 

 

WEEKLY LINEUPS/ROSTER CHANGES



    • Weekly lineups consist of :

        • Starters; 1-qb, 2-rb, 2-wr, 1-te, & 1-k

        • Subs; 1-qb, 1-rb, 1-wr ranked in order 1-3 to break ties.


 

    • If the Starters tie, the tie will be broken if any of the subs outscores the other sub of the same rank, starting
      with #1.

 

    • Weekly lineups must be submitted at the Wednesday meeting. If not submitted, the previous week’s lineup will be
      used.

 

    • Weekly supplemental draft order is Lowest YTD Scoring Team to Highest YTD Scoring Team (serpentine). Tie breaker is
      previous game’s scores.

 

    • Trades can be made at the beginning or the end of any round, and rosters must be balanced in the immediate
      forthcoming
      rounds.

 

    • Trades can be challenged and if so, must then be approved by a majority of teams attending that meeting. In the
      case
      of
      a tie the co-commissioners will have the final say.

 

    • Trade deadline is the Wednesday before Thanksgiving. No trades after this meeting.

 

    • Roster changes are $5 per roster spot.

 

    • Roster change fees will pay for ½ of the co-commissioners’ entrance fees and the remainder will be used as the
      league
      decides.



DIVISION STANDINGS TIE BREAKERS

    • Two teams
  1. Best record (non-losing percentage, ties count as ½ win)
  2. Head-to-Head wins 
  3. Head-to-Head points
  4. Best Division record
  5. Division points scored
  6. Total Points
    • Three or more teams
  1. Best record amongst all tied teams (non-losing percentage, ties count as ½ win)
  2. Head-to-Head wins amongst all tied teams (non-losing percentage, ties count as ½ win)
  3. Best Division record amongst all tied teams (non-losing percentage, ties count as ½ win)
  4. If after these 3 tiebreakers, any team or teams are eliminated from the tie, the tie breaker for the remaining teams will revert to step 1 to break a tie between the remaining teams if necessary. 
  5. Head-to-Head points amongst all tied teams
  6. Division points scored
  7. Total Points

 

 

PRIZES



    • 2- 1ST place division winners

 

    • 2- 2nd place division winners

 

    • 2- 3rd place division winners

 

    • 1- Season High Point Total Winner

 

    • 1- Season High Point Single Game Winner

 

    • 17- Weekly High Point Winners (subs do not count)



 

 

 

 

PLAYOFF RULES

 

 

 

PLAYOFF TEAMS
    • 14 highest Yearly Scoring Total teams in the Regular Season will make the playoff round regardless of Regular Season Standings position.

    • The top 2 teams will receive a 1st round bye.


 


PLAYOFF FORMAT

    • The top scoring 50% teams each week will advance to the next round of the playoffs   (No Head-to-Head)

 

PLAYOFF DRAFT ORDER

    • Draft order is determined by order of highest Regular Season scoring.

    • The playoff draft order is constant (not serpentine).

 

PLAYOFF ELIGIBLE TEAMS DRAFT POSITION TIE BREAKERS

          • Two teams
          1. Head-to-Head points.
          2. Head-to-Head wins.
          3. Best record (ties count as ½ win)
          4. Coin Toss

          • Three or more teams

Same as above, however if any team(s) are eliminated during any step, the tie breaker for the remaining teams reverts to step 1 of the two-team format if necessary.

 

 

PLAYOFF DRAFT



    • Each team has the option of protecting up to 2 players from their final Regular Season roster.

    • After Wild Card week, once unprotected, a player is no longer eligible to be protected.

    • Each team will draft 2-qb, 3-rb, 3-wr, 1-te, 1-k


 

 


WEEKLY LINEUPS/TIE BREAKERS



    • Weekly lineups consist of :

        • Starters; 1-qb, 2-rb, 2-wr, 1-te, & 1-k

        • Subs; 1-qb, 1-rb, 1-wr ranked in order 1-3 to break ties.

        • Each team will predict their team’s point total for that week.



    • If the Starters tie, the tie will be broken if any of the subs outscores the other sub of the same rank, starting
      with #1.

    • If there is still a tie the total point prediction will be used as the next tie breaker.

    • The final tie breaker will be a coin toss. Higher ranking team calls the toss. In the case of a 3 team tie, the odd
      coin is out
      and if necessary the 2 remaining teams flip again.


 


 


 


PRIZES



    • 1- Super Bowl Winner

    • 1- Super Bowl Loser

    • 2- NFL Conference Championship Week Losers

    • 2- NFL Divisional Playoff Week Losers


 

 




Season

Regular Season
NFL Week 1 thru NFL Week 18
Post Season
NFL Wildcard thru NFL Superbowl

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Points Scored Head-to-Head
  3. Divisional Record
  4. Total Points Scored in Games
Game Tie Breakers
Team owner selects 3 tie breaker players
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
10
Roster Limits
MinMax
Quarterback12
Running Back23
Wide Receiver33
Tight End11
Kicker11

Injured Reserve
Up to 3 players may be placed on injured reserve
To be placed on I/R a player must be on the COVID list on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
7
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Notes
Only the commissioner may make lineup changes

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
Only the league commissioner may add players to a team
Waiver Wire
Not Used
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Your commissioner does not permit trading between team owners

League Fees

Assessed Fees
General
League Entry$350
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$2.5
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$2.5
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$2.5
Each Player Traded For$2.5

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2011-08-24
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
Not Used
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
3 pts for each passing TD
QB RB WR TE K
2011-08-24
Passing 2XPs
1 pts for each passing 2XP
QB RB WR TE K
Passing Yds
Not Used
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2011-08-24
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
Not Used
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
QB RB WR TE K
2011-08-24
Yd FG
Not Used
Made PATs
1 pts for each made PAT
QB RB WR TE K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used