League

Name
Armchair Football Association
League ID
83049
Guest URL
https://www.rtsports.com/fantasy-football-league/83049
Service
Full Season - Gold
Subscription
2024 Paid
Commissioner
David Kraft
david@dkraftlaw.com

By-Laws

2019 Armchair Football League

THE DRAFT


The draft is on the Tuesday night following labor day. I’d like to get everyone ready to go by about 7:00 central so we can get the draft started by 7:30. Please let me know who is planning on being at my house or who will be drafting from home.

 

LEAGUE STRUCTURE AND SCHEDULE

There will be no divisions or conferences. The schedule for each week of the regular season will consist of each team playing individual match ups against every other team in the league. The regular season will run from week 1 through week 14 of the NFL season. Based on a 12 team league and a 14 week regular season, with each team playing 11 different games/match ups each week, each team will play 168 games in the regular season. There is no longer a "tie breaker" player. Ties will factor into a team's overall W-L-T record.

The Postseason: As in past years, six teams will advance to the postseason, based on cumulative regular season W-L-T, with the two top teams receiving a bye in the first week (week 15 of the NFL season). Post season games will now also follow the cumulative format used in the regular season. In week 1 of the post season, the highest two teams will have a bye, and the remaining 4 teams play against each other, with the 2 top scoring teams advancing to the next round of playoffs.  In week 2, the 2 teams on bye and the 2 teams who prevailed and advanced in the 1st playoff round will all 4 play each other, again following the cumulative format with the top 2 high scoring teams remaining teams advancing to the final/Super Bowl in week 17 of the NFL season.

ROSTER COMPOSITION / WEEKLY LINEUPS

The starting lineups will consist of 12 players: 1 QB, 2 RB, 2 WR, 1 TE, 3 Flex positions* (1 QB + 2 RB/WR/TE    OR    3 RB/WR/TE ), 1 Kicker, 2 IDP Flex positions (Any combination of Defensive Lineman, Linebacker and/or Defensive Back).

  • Rather than have a mandatory starting 2nd QB in the lineup, there will be a minimum of 1 QB starting and 1 superflex position. The superflex position can be a QB/RB/WR/TE.  With the superflex position, owners will be allowed the choice of starting a 2nd QB or using an RB/WR/TE instead. 
  • There will no longer be a position for “team based” special teams. If a team has a player on the starting lineup who is responsible (and credited by the NFL) for scoring on a special teams play, that player will receive points. The point structure is the same as it was in previous years, but now the points will be awarded to the individual starting player and not the "special team."
  • Starting lineups will have two Individual Defensive Players, consisting of any combination of Defensive Linemen, Linebackers and Defensive backs, so essentially a team will start two defensive players, regardless of position.

    Min/Max Roster Composition ( 18 Players Overall Max):

    Position Minimum Maximum
    QB 1 4
    RB 3 6
    WR 3 6
    TE 2 5
    K 1 2
    LB 1 3
    DB 1 3
  • DL 1 3


SCORING

1. Defense:

(a) There will no longer be points awarded for a defensive shutout;

(b) 1 point will be awarded to a player who is credited with a forced fumble;

(c) 2 points will be awarded to a player who is credited with a fumble recovery (thus, note that if a player forces the fumble and recovers it, 3 total points will be awarded);

(d) 3 points will be awarded to a player who is credited with an interception (which is equal to the points awarded to a player who forces and recovers a fumble);

(e) a player credited with a tackle will receive 1 point;

(f) a player credited with a tackle assist will receive 0.5 points per assist;

(g) a player credited with a sack will receive 2 points

(h) a player credited with successfully defending an incomplete pass will receive 1 point;

(i) individual defensive players that score a touchdown (interceptions and fumble returns) will receive 6 points; and

(j) individual defensive players that are credited with a safety will receive 3 points.

2. Offense: In general, offense scoring remains the same as it has with a couple of exceptions:

(a) Kicking: Field goals up to 49 yards long receive 3 points, and those of 50 or more receive 4 points. Kickers will still receive a 1 point deduction for missed field goals between 1 and 49 yards.

(b) The league will be a PPR (points per reception) format. All offensive players will receive 1 point per reception.

WAIVER WIRE AND ADD/DROP TRANSACTIONS; FREE AGENT ACQUISITION BUDGET

There will still be an initial waiver wire transaction period with the same deadlines as in past years, however instead of having our waiver wire order run from worst to first, the league will use a FAAB (Free Agent Acquisition Budget) format. Each team will receive 100 credits in their budget at the start of the season for the duration of the year. Each week owners can blindly bid on available players, by submitting a requested acquisition (and drop) with a fixed bid amount. In the event two or more teams bid for a player, the owner with the highest bid is awarded the player when the
transactions are processed, and the amount bid is deducted from the annual budget. How much an owner chooses to bid is up to the owner. If the highest bid is a tie, the team with the worst record wins the selection. There is no minimum bid, so if a team is out of credits (or they want to bluff or just see if they get lucky on an acquisition), owners may submit a $0 dollar bid (a high bid of $1 will still win the selection in that circumstance). Last, even if a bid was in excess of the amount needed to have won, the entire bid amount (not the winning bid amount) is deducted from the annual
budget. As we did in past years, after the waiver wire transactions have been processed, there will then be an open add/drop period which will be awarded on a first come basis (with no bidding).

In addition, instead of players being blocked from being picked up until the following waiver, players will be ‘unlocked’ and available for transactions 24 hours after the player was dropped. So, for example, if a player is dropped as part of a waiver transaction on Wednesday night, he will be available for an add/drop pickup on Thursday night.

INJURED RESERVE

Injured Reserve: The league will have an Injured Reserve format/option. There is not a maximum number of players you can put on the I/R if they are eligible. To be eligible for placement on an I/R, a player's injury status will need to be listed by RTS as “out or worse” at the time of the move to the I/R (we will utilize whatever status has been assigned by the software system at the time of designation). Further, if a player’s status changes and is not listed as “out or worse” (according to the NFL injury report's designation when the NFL requires NFL teams to submit their injury report for the week), then no later than 24 hours prior to the start of that week's game for that player, the player must be removed from the I/R by the owner and the team roster must be brought into compliance with the applicable restrictions. If a player on I/R is not deemed to be I/R eligible according to this rule and the owner has not removed that player from the I/R at least 24 hours prior to the start of that player's game for that week, then at that point, the commissioner shall attempt to contact the owner(s) by text, email or telephone and allow the owner(s) a 3 hour period in which to cure the violation.   If the violation is not corrected by the owner within 3 hours of notification, then as soon thereafter as possible, the commissioner will manually move the subject player(s) from I/R to the active roster and will manually drop a player from that team's roster in such a way to correct the violation.  In so doing, since owners will not be allowed to exceed roster maximums, the commissioner will drop the last player acquired by that team (through waiver wire picks and/or open add/drop), unless by doing so it will leave the team's roster minimums/maximums out of compliance. Should that be the case, then in chronological order of acquisition, the commissioner will drop a player to bring that team's roster into compliance.  So for example, when the first game of the week is Thursday at 7:00 pm central (and a player on the I/R is to play in that game but has now been designated on the team's NFL injury report as better than Out or worse), then by 7:00 pm central Wednesday, the owner must move that player off the I/R and back onto the active roster, as well as dropping a player as necessary, to bring that team's roster in overall compliance.  If the owner does not do so by 7:00 pm Wednesday, the commissioner will notify the owner to correct its roster and will have 3 hours in which to do so. If they owner does not correct the roster within three hours of notification, the commissioner will move that player back to the active roster (and will drop a required player). If, however, a player on the I/R's status changes to better than out or worse but his team does not play its game that week until Monday night at 7:00 pm, then the deadline for the owner of that player to move him back to the active roster and bring the roster back into compliance will be Sunday night at 7:00 pm, etc.    ADDITIONAL RULE ADDED AT START OF 2021 SEASON: Other than with the exception of players which are drafted at the commencement of a season, no team shall be permitted to utilize the waiver wire and/or add-drops to pick up a player who's status is Out or worse and then move that player to the I/R.  The intention of this rule is to specifically prevent any owner from picking up injured players and then essentially storing them on the I/R.  Any player who is listed as Out or worse at the time of the waiver or add-drop addition to a team may not be moved the I/R unless and until after that player's status improves to no longer injured, so that if that player later becomes injured or re-injured and again become I/R eligible, they then may be moved to the I/R. 

LEAGUE FEES 

League fees will be $110 per team plus $1 per player acquired after the completion of week 1 (this gives owners the chance to modify their teams after the draft without any fee).

Money awards: The amount of money available for distribution will always depend on the number of teams in the league.

1. Of the total amount paid by all teams for entry fees, the annual RTS league fee paid by the commissioner to RTS will first be deducted from the the total pool amount, which is typically around $81. Of the remaining total pool amount: 

2. The team with weekly high score will receive $15 per week (using a 13 week regular season schedule, a total of $195 will be awarded to the weekly high score winners). The $195 will be deducted from the pool.

3. The remaining amount will be distributed based on the following percentages:

Winner of Super Bowl: 85%
Loser of Super Bowl: $15%

4. Transaction fees will be awarded in two categories based on the following percentages:

Team with best W-L-T for weeks 8 through 13: 1/3 of transaction fees; and
Team with best W-L-T for the entire regular season: 2/3 of transaction fees.


NFL PICK EM

For an added level of fun, I’ve added an NFL Pick Em to the league. This is an add-on and does not have any bearing on team scoring, league standings or any postseason factors. This is also purely optional. If an owner wants to participate, they need to let the commissioner know by draft night. For those that elect to play, there will be a $10 entry fee. The Pick Em will run the duration of the NFL regular season (17 weeks). At the end of the regular season, the owner with the most correctly predicted wins will receive 75% of the pool, and the owner with the second most correctly predicted wins will receive 25%. This will be based on all regular season games, so if you forget to make your picks one week, you will receive 0 points, although those games will count in the overall season total. As the amount of the pool will depend on the number of owners in the league who elect to play, so will the division of the pool. For those owners who do not elect to enter the pool, you will still be able to make weekly picks, but you will not receive any winnings. Only those owners who enter the pool have a chance at winnings. So for example, if an owner finishes third in overall standings, but the owners with the top two records did not pay or enter the pool, the third place owner will be deemed the 1st finisher and so forth.



Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Scored in Games
  3. Points Scored Head-to-Head
  4. None
Game Tie Breakers
None
Playoffs
Playoffs will be 6 teams / 3 weeks
Playoff bracket wlll automatically be seeded
Top 6 teams qualify based on standings
Teams will be seeded based on standings
Teams will be reseeded after each round
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.

Rosters

Roster Size
18
Roster Limits
MinMax
Quarterback14
Running Back26
Wide Receiver26
Tight End15
Kicker12
Defensive Line03
Linebacker03
Defensive Back03

Injured Reserve
Up to 16 players may be placed on injured reserve
To be placed on I/R a player must be at least Out on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
12
Offense Starters
10
Defense Starters
2
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Flex ( QB RB WR TE limit 1QB )3to3
Def Flex ( DL LB DB limit 1QB )2to2
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 7:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 7:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 7:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 7:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 7:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 7:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 7:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 7:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 7:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 7:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 7:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 7:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 7:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 7:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 7:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 7:59pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 7:59pm ET

Online Draft

Draft Rules
Scheduled for Tue Sep 3 7:30pm ET
Manually started by commissioner
S-Style
18 rounds
2 mins per pick
Draft Order
#1 White Cassel
#2 Ringwraiths
#3 Everyone Loves a Younghoe
#4 Ain's A Team
#5 Sunday Smackdown
#6 Fargin Iceholes
#7 King Friday's Puppets
#8 The Shap Attack
#9 Sunday Drive
#10 Kaw Valley Kids
#11 Hoosier Daddy
#12 Bacon Eaters

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $100
Minimum waiver bid $0
Maximum waiver bid $100
If bids are tied, the team lowest in the standings will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 8:30pm ET
TueWedThuFriSat
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Week 13
Week 14
Playoff Week 1
Playoff Week 2
Playoff Week 3
Free for All
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Thu Sep 12 12:30am ETthruMon Sep 16 8:00pm ET
Week 3Thu Sep 19 12:30am ETthruMon Sep 23 8:00pm ET
Week 4Thu Sep 26 12:30am ETthruMon Sep 30 8:00pm ET
Week 5Thu Oct 3 12:30am ETthruMon Oct 7 8:00pm ET
Week 6Thu Oct 10 12:30am ETthruMon Oct 14 8:00pm ET
Week 7Thu Oct 17 12:30am ETthruMon Oct 21 8:00pm ET
Week 8Thu Oct 24 12:30am ETthruMon Oct 28 8:00pm ET
Week 9Thu Oct 31 12:30am ETthruMon Nov 4 8:00pm ET
Week 10Thu Nov 7 12:30am ETthruMon Nov 11 8:00pm ET
Week 11Thu Nov 14 12:30am ETthruMon Nov 18 8:00pm ET
Week 12Thu Nov 21 12:30am ETthruMon Nov 25 8:00pm ET
Week 13Thu Nov 28 12:30am ETthruMon Dec 2 8:00pm ET
Week 14Thu Dec 5 12:30am ETthruMon Dec 9 8:00pm ET
Playoff Week 1Thu Dec 12 12:30am ETthruMon Dec 16 8:00pm ET
Playoff Week 2Thu Dec 19 12:30am ETthruMon Dec 23 8:00pm ET
Playoff Week 3Thu Dec 26 12:30am ETthruSun Dec 29 8:00pm ET
OffseasonThu Jan 2 12:30am ETthruSun Jan 5 8:00pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents for 1 day
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruSun Dec 22 1:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 1:00pm ET
OffseasonMon Dec 30 7:00am ETthruSun Jan 5 1:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$110
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$1
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 1 to 100 yd TD rush
QB RB WR TE K
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
0.05 pts for each passing yd
QB RB WR TE K
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
4 pts for every 50 yd TD pass beginning with 1 yd TD pass
QB RB WR TE K
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
Receptions
1 pts for each reception
QB RB WR TE K
2018-08-28
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 1 to 100 yd TD reception
QB RB WR TE K

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 49 yd FG
K
2018-08-28
4 pts for 50 to 150 yd FG
Made PATs
1 pts for each made PAT
K
2018-08-18
Missed FGs
Not Used
Yd Missed FG
-1 pts for 1 to 49 yd missed FG
K
2018-08-18
Missed XPs
-1 pts for each missed XP
QB RB WR TE K

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 0 to 110 yd fumble return TD
DL LB DB
2019-09-01
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 1 to 110 yd int return TD
DL LB DB
2019-09-01
Safety
3 pts for each safety
DL LB DB
2019-09-01
Defensive ST TDs
Not Used
Yd Defensive ST TD
6 pts for 0 to 110 yd defensive ST TD
DL LB DB
2019-09-01
Defensive ST Safety
Not Used
Pts Allowed
Not Used
Def Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
2 pts for each sack
DL LB DB
2019-09-01
Sack Yds
Not Used
Fumbles Forced
1 pts for each fumble forced
DL LB DB
2019-09-01
Fumbles Recovered
2 pts for each fumble recovered
DL LB DB
2019-09-01
Fumble Return Yds
Not Used
Interceptions
3 pts for each interception
DL LB DB
2019-09-01
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
1 pts for each tackle
DL LB DB
2019-09-01
Tackles For Loss
Not Used
Assists
0.50 pts for each assist
DL LB DB
2019-09-01
Passes Defensed
1 pts for each pass defensed
DL LB DB
2019-09-01

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
6 pts for 1 to 110 yd kickoff return TD
QB RB WR TE K LB DB
2018-08-18
Kickoff Return Yds
Not Used
Punt Return TDs
Not Used
Yd Punt Return TD
6 pts for 1 to 110 yd punt return TD
QB RB WR TE K LB DB
2018-08-18
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-1 pts for each ST fumble lost
QB RB WR TE K LB DB
2018-08-18
ST Fumbles
Not Used