League

Name
Quiksters Fantasy Football League
League ID
83524
Guest URL
https://www.rtsports.com/fantasy-football-league/83524
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Sergio Gonzalez
quikster24@aol.com

By-Laws

LEAGUE FORMAT

ALL TEAMS IN THE LEAGUE WILL BE PLACED INTO TWO DIVISIONS.
THE PLAYOFFS WILL BE HELD IN THE 14TH AND 15TH WEEK OF THE SEASON, WITH SIX TEAMS ADVANCING, TWO DIVISION WINNERS AND FOUR WILD CARD TEAMS. THE SUPER BOWL WILL BE HELD ON THE 16TH WEEK.THE WILD CARD TEAMS WILL CONSIST OF THE 4 TEAMS WITH THE BEST RECORDS BOTH DIVISIONS COMBINED. TEAM 3 WILL PLAY TEAM 6 AND TEAM 4 WILL PLAY TEAM 5. TEAMS HOLD THEIR SEED THROUGHOUT THE PLAYOFFS, LOWEST SEED WILL PLAY HIGHEST SEED. THE TWO DIVISION WINNERS WILL RECEIVE A BYE THE FIRST WEEK OF THE PLAYOFFS. IN CASE OF A TIE WITH 2 TEAMS FOR A PLAYOFF SEEDING, THE TIE BREAKER WILL BE HEAD TO HEAD RECORD, IF IT IS STILL TIED THE NEXT TIE BREAKER WILL BE MOST POINTS SCORED FOR THE SEASOM, IF STILL TIED THE NEXT TIEBREAKER WILL BE HIGHER RANKED TEAM IN THE POWER RANKINGS. IF 3 0R MORE TEAMS ARE TIED FOR ANY OF THE PLAYOFF SPOTS THE TIE BREAKER WILL BE TOTAL POINTS FOR SEASON. IF IT IS STILL TIED WITH 2 TEAMS BY THAT TIME IT WILL GO BACK TO HEAD TO HEAD TIE BREAKER. TIEBREAKERS FOR GAMES,PICK UPS  AND WEEKLY POTS IN THE REGULAR SEASON AND PLAYOFFS WILL BE DECIDED FIRST BY TOTAL POINTS BY THE DEFENSE. IF BOTH DEFENSES STILL HAVE THE SAME POINTS THE NEXT TIE BREAKER WILL BE THE TOTAL POINTS FOR THE STARTING QB.


TRANSACTIONS

ANY PLAYER NOT ON A ROSTER IS CONSIDERED A FREE AGENT. FREE AGENTS MAY BE PICKED UP ANYTIME DURING THE SEASON. TEAMS CAN TRADE PLAYERS BUT ROSTERS ARE LIMITED TO 17 PLAYERS (SEE ROSTER CRITERIA). TEAMS CAN NOT TRADE PLAYERS BACK AND FORTH. THERE IS NO TRADE DEADLINE, BUT AFTER WEEK 9 ALL TRADES MUST BE APPROVED BY LEAGUE. TO APPROVE TRADE AFTER WEEK 9 ALL OWNERS NOT INVOLVED IN TRADE WILL VOTE TO AGREE OR DISAGREE IF TRADE IS FAIR TO AVOID ANY TEAMS HELPING OTHERS. TRANSACTIONS MAY BE MADE STARTING WEDNESDAY AND ENDING SUNDAY FIVE MINS BEFORE GAMETIME. FREE AGENT PICKUPS WILL FOLLOW THE FOLLOWING FORMAT DURING THE REGULAR SEASON: THE TEAM WITH THE LOWEST POINTS FOR THE WEEK GETS FIRST PICK IN WEEK ONE AND THEN THE NEXT LOWEST, ECT. AFTER WEEK ONE PICK UPS WILL BE BY RECORD.WAIVER WIRE PICKUPS WILL BEGIN ON TUESDAY NIGHT TIL WEDNESDAY NIGHT . THURSDAY  WILL BE OPEN FOR ANY PICKUPS ON A FIRST COME FIRST SERVE BASIS. DON'T FORGET, IF YOU PICKUP A PLAYER YOU MUST DROP A PLAYER OF THE SAME POSITION. YOU HAVE TO STAY WITHIN THE ROSTER CRITERIA. ALSO WHEN A PLAYER IS DROPPED THAT PLAYER BECOMES AVAILABLE RIGHT AWAY. SO IT MAKES IT FAIR FOR ALL TO HAVE A FAIR CHANCE AT PICKING UP A PLAYER THAT HAS BEEN DROPPED. 



FEES

THERE WILL BE AN INITIAL OF $150.00 TO ENTER THE LEAGUE. THIS MONEY IS DUE 2 WEEKS BEFORE SUPER BOWL SUNDAY. THERE WILL ALSO BE A $5.00 A WEEK CHARGE FOR HIGH SCORE OF THE WEEK. TEAM WITH THE HIGHEST SCORE BY THEIR STARTING LINEUP WILL WIN $30.00 FOR THAT WEEK. THE REMAINDING $20.00 WILL BE PLACED INTO THE FINAL POT AND GIVEN OUT TO THE FINAL THREE SEEDINGS. THERE WILL ALSO BE A FEE OF $1.00 PER ADD/DROP TRANSACTION. THIS TO WILL BE PLACED INTO THE FINAL POT.

PRIZES

PRIZE MONEY WILL BE DISTRIBUTED IN THE FOLLOWING MANNER:

1ST PLACE: 50%
2ND PLACE: 25%
3RD PLACE: 15%
4TH PLACE: 10%


PERCENTAGES WILL BE TAKEN FROM END OF THE YEAR LEAUGE BALANCE MINUS ALL MONEIES OWED TO TEAMS.


Season

Regular Season
NFL Week 1 thru NFL Week 13
Post Season
NFL Week 14 thru NFL Week 16

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Scored in Games
  3. None
  4. None
Game Tie Breakers
None
Playoffs
Playoffs will be 0 teams / 3 weeks
Your commissioner will manually seed the playoff bracket
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback12
Running Back04
Wide Receiver04
Tight End02
Kicker02
Defense/Sp Team02

Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE limit 1QB )1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:59pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 12:59pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 12:59pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 12:59pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 12:59pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 12:59pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 12:59pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 12:59pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 12:59pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 12:59pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 12:59pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 12:59pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 12:59pm ET
Playoff Week 1Tue Dec 3 7:00am ETthruSun Dec 8 12:59pm ET
Playoff Week 2Tue Dec 10 7:00am ETthruSun Dec 15 12:59pm ET
Playoff Week 3Tue Dec 17 7:00am ETthruSun Dec 22 12:59pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Commissioner Manually Sets Order
Teams may acquire a maximum of 4 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed Thu @ 12:00am ET
Free for All
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Thu Sep 12 6:00am ETthruSun Sep 15 1:00pm ET
Week 3Thu Sep 19 6:00am ETthruSun Sep 22 1:00pm ET
Week 4Thu Sep 26 6:00am ETthruSun Sep 29 1:00pm ET
Week 5Thu Oct 3 6:00am ETthruSun Oct 6 1:00pm ET
Week 6Thu Oct 10 6:00am ETthruSun Oct 13 1:00pm ET
Week 7Thu Oct 17 6:00am ETthruSun Oct 20 1:00pm ET
Week 8Thu Oct 24 6:00am ETthruSun Oct 27 1:00pm ET
Week 9Thu Oct 31 6:00am ETthruSun Nov 3 1:00pm ET
Week 10Thu Nov 7 6:00am ETthruSun Nov 10 1:00pm ET
Week 11Thu Nov 14 6:00am ETthruSun Nov 17 1:00pm ET
Week 12Thu Nov 21 6:00am ETthruSun Nov 24 1:00pm ET
Week 13Thu Nov 28 6:00am ETthruSun Dec 1 1:00pm ET
Playoff Week 1Thu Dec 5 6:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 2Thu Dec 12 6:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 3Thu Dec 19 6:00am ETthruSun Dec 22 1:00pm ET
OffseasonThu Dec 26 6:00am ETthruSun Dec 29 1:00pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 9
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruFri Sep 6 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruFri Sep 13 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruFri Sep 20 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruFri Sep 27 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruFri Oct 4 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruFri Oct 11 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruFri Oct 18 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruFri Oct 25 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruFri Nov 1 11:59pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$215
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$1
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$5
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
1 pts for every 10 rushing yds beginning with 10 rushing yds
QB RB WR TE K
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 1 to 19 yd TD rush
QB RB WR TE K
8 pts for 20 to 35 yd TD rush
10 pts for 36 to 50 yd TD rush
12 pts for 51 to 100 yd TD rush
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
1 pts for every 20 passing yds beginning with 20 passing yds
QB RB WR TE K
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
6 pts for 1 to 19 yd TD pass
QB RB WR TE K
7 pts for 20 to 35 yd TD pass
8 pts for 36 to 50 yd TD pass
10 pts for 51 to 100 yd TD pass
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
1 pts for every 10 receiving yds beginning with 10 receiving yds
QB RB WR TE K
Receptions
1 pts for each reception
QB RB WR TE K
2012-08-20
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 1 to 19 yd TD reception
QB RB WR TE K
7 pts for 20 to 35 yd TD reception
8 pts for 36 to 50 yd TD reception
10 pts for 51 to 100 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 19 yd FG
QB RB WR TE K
4 pts for 20 to 35 yd FG
5 pts for 36 to 50 yd FG
6 pts for 51 to 100 yd FG
Made PATs
1 pts for each made PAT
QB RB WR TE K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 0 to 19 yd fumble return TD
D/ST
2015-10-11
8 pts for 20 to 35 yd fumble return TD
10 pts for 36 to 50 yd fumble return TD
12 pts for 51 to 110 yd fumble return TD
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 1 to 19 yd int return TD
D/ST
8 pts for 20 to 35 yd int return TD
10 pts for 36 to 50 yd int return TD
12 pts for 51 to 110 yd int return TD
Safety
12 pts for each safety
D/ST
2013-09-08
Defensive ST TDs
Not Used
Yd Defensive ST TD
6 pts for 0 to 19 yd defensive ST TD
D/ST
8 pts for 20 to 35 yd defensive ST TD
10 pts for 36 to 50 yd defensive ST TD
12 pts for 51 to 110 yd defensive ST TD
Defensive ST Safety
12 pts for each defensive ST safety
D/ST
2013-09-08
Pts Allowed
12 pts for 0 pts allowed
D/ST
6 pts for 2 to 10 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
6 pts for 1 to 19 yd kickoff return TD
RB WR D/ST
8 pts for 20 to 35 yd kickoff return TD
10 pts for 36 to 50 yd kickoff return TD
12 pts for 51 to 110 yd kickoff return TD
Kickoff Return Yds
Not Used
Punt Return TDs
Not Used
Yd Punt Return TD
6 pts for 1 to 19 yd punt return TD
RB D/ST
8 pts for 20 to 35 yd punt return TD
10 pts for 36 to 50 yd punt return TD
12 pts for 51 to 110 yd punt return TD
6 pts for 1 to 19 yd punt return TD
WR
8 pts for 20 to 35 yd punt return TD
10 pts for 36 to 50 yd punt return TD
12 pts for 51 to 119 yd punt return TD
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2016-12-08
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used