League

Name
Dynasty FFL
League ID
84353
Guest URL
https://www.rtsports.com/fantasy-football-league/84353
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Dan Willoughby
willoughbyds@alexmail.com

By-Laws

LEAGUE FEES
Franchise fee is $50 payable by Draft Day or you will not be able to pick up any free agents until that fee is paid.
Free agent signing fee is $5.

Low score for the week $2
There will be a 13 week season, then a 2 week playoff and then a Superbowl.
DRAFTING
Each Franchise will submit a Pre-Draft Roster via email. After the Pre-Draft Roster is submitted you will not be allowed to drop anymore players until after the Draft. This list cannot exceed the following:
(2) Quarterbacks
(3) Running Backs
(3) Wide Receivers
(2) Tight Ends
(2) Kickers
(2) Defensive/Special Teams

(1) Extra Player

Draft Day will be via email or we will pick a day for everyone to get together.
The team with the worst record gets #1 pick and the Superbowl winner get the #12 pick in the Draft. All teams in between are based on where they finished in the playoffs then records. If teams have the same record, then we will default to total points scored for the season.
The Franchise which gets the top pick in the first round, gets the first pick in the second round, the first pick in the third round etc. A Franchise can draft any player or defense that is not already on someone's Roster. Teams have the option to move a player to floater position for a $5 fee. This must be done when pre-draft rosters are submitted.
Immediately following the draft, there will be a Floater round where teams will be randomly picked for the opportunity to buy a floater. A team is not obligated to buy a floater. A floater cannot be picked during the draft, this can only be done during the floater round. 
All Players/Teams not drafted will be available in the Wavier Pool.
FREE AGENTS & THE FLOATER
After the Floater Round, the Franchise with the worst record (or draft order till the season starts) has the first call on waiver acquisitions each week. However, a Franchise that hasn't yet picked up a Floater gets first pick over a team that already has a Floater regardless of record. In the case of a tie, the team with the least total pts. will get the first pick.
All requests should be done on the website through the waiver wire. If a team needs (2) players, the 2nd player will be taken after all teams have selected a 1st player. A Franchise will be allowed an unlimited amount of free agents per week. Waiver order will remain the same for a given week.
Each Franchise will be allowed one Floater.
The Floater will be a Free Agent of any position, including a Defense. This will be one extra player/defense that you can have on your team without dropping a player.
A Floater can only be swapped on your team with another player of that position. (Example: The Floater is a RB. He can switch positions with another RB only.)
ROOKIE
Each Franchise will have a Rookie position available on their roster.
A rookie is a player of any position that is having their 1st year in the NFL.
The Rookie position will be drafted, although a Rookie can be drafted to a permanent position, the Rookie position can only be held by a Rookie.
A Franchise can move a Rookie from the Rookie position and make him a permanent position player if the spot is open. You can then in turn fill the Rookie position with another rookie.
Before next year's Pre-Draft Roster, the Rookie must be removed from the Rookie position.
Teams have the option to move their rookie from the previous year to floater position or Extra Roster spot before the next years draft. This must be done when pre-draft rosters are submitted.

TRADING
Trades are allowed for the first (8) weeks of the season.
Trades can be made anytime starting the day after the FFL Superbowl till Thursday by midnight before the 8th week games are played.
Franchises are allowed to trade players for Draft picks. If a team trades, for example their 2nd rd pick, and at the time of the draft they do not have an empty roster spot technically to have a 2nd rd pick, then th team that the trade was made to will have to forfiet the pick.
The Commissioner must approve all trades.
INJURED RESERVES
No IR.
PLAYING THE GAME
Each Franchise will activate (9) players a week.
(1) Quarterback
(2) Running Backs
(2) Wide Receivers
(1) Tight End
(1) Kicker
(1) Defensive/Special Teams
(1) either a RB, WR, TE
Scoring will be as follows:
(6) Touchdown
(1) Extra Point
(2) 2-Point Conversion (Pass, Catch, or Run)
(3) Field Goal
(2) Safety [Defense/Special Teams only]
(1) Interception [Defense/Special Teams only]
(1) Fumble Recovered [Defense/Special Teams only]
(-1) Interception [Quarterback]
(1) Sack [Defense/Special Teams only]
(6) Defensive Allows: 0 pts. [Defense/Special Teams only]
(3) Defensive Allows: 0-9 pts. [Defense/Special Teams only]
(0) Defensive Allows: 10-35pts. [Defense/Special Teams only]
(-3) Defensive Allows: 36+ pts. [Defense/Special Teams only]
(1) for every 100 yds. passing.
(1) for every 100 yds. rushing.

(1) for every 100 yds. receiving
Defensive/Special Teams scoring encompasses kickoff returns, punt returns, interception returns, defensive fumble returns and returns of blocked punts, as well as safeties, interceptions, sacks, (2) point conversions and shutouts.
Franchises will play head to head and the team with the most points wins.
RULES & REGULATIONS
All teams must turn in their (9) man Roster 5 minutes before kickoff on early games (Thurs. or Sat.) and 5 minutes before kickoff Sunday, then the rosters will be locked. Teams are only required to turn in a roster for those players that are playing that day and then turn in there final roster by the Sunday deadline. If a Franchise fails to turn in a Roster, the players from the last Roster turned in will start that week. If a team has players playing on a Thursday or Saturday game, the team must turn in a roster for those players, because the roster will be defaulted to the previous week and you will not be able to change those players on Sunday. It is not the responsibility of the Commissioner to notify teams of the NFL schedule!
All Franchises must maintain the same number of positions as drafted on their team. The Floater counts as an extra player.
All Free Agents must be turned in by Wednesday, so that on Thursday the Commissioner can notify teams for their Free Agent selection.
All trades must be turned in by Thursday to go into effect for that week.
On Tuesdays, The Commissioner will update the Web Site with the results from last weeks games.
Tie Breaker rules are the same as the NFL's Tie Breaker Rules
You are responsible for your own players! If they are injured or on a bye week, see that they are replaced. IT IS NOT THE RESPONSIBILITY OF THE COMMISSIONER!PRIZES
Three Division winners advance into the playoffs and are awarded $65.
Three Wild Card teams will advance and win $40.
Winner of the Wild Card game will advance and win $25.
The (2) Conference winners get an additional $60 and play in the Superbowl.
Winner of the Superbowl will receive all of the Free Agent money minus Wild Card #3's winnings.

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Divisional Record
  2. Head-to-Head
  3. Total Points Scored in Games
  4. None
Game Tie Breakers
None
Playoffs
Playoffs will be 0 teams / 3 weeks
Your commissioner will manually seed the playoff bracket
Teams will be reseeded after each round
League has no game tie breakers. In the event of a playoff tie, the higher seed will advance.

Rosters

Roster Size
17
Roster Limits
MinMax
Quarterback15
Running Back36
Wide Receiver36
Tight End25
Kicker25
Defense/Sp Team24

Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to3
Wide Receiver2to3
Tight End1to2
Kicker1to1
Defense/Sp Team1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET

Online Draft

Online Draft
Not Used

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
Waiver Wire
Players awarded Commissioner Manually Sets Order
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner has turned off week 1 waivers
In-Season Waivers
Submission deadlines: Wed Thu Fri Sat @ 4:00pm ET
Protected Free Agents
Players dropped will be protected free agents until Next Fantasy Week
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 9
Future Draft Picks
Not Available
Deadlines
Week 1Fri Mar 1 12:00am ETthruSat Sep 7 12:00am ET
Week 2Tue Sep 10 7:00am ETthruSat Sep 14 12:00am ET
Week 3Tue Sep 17 7:00am ETthruSat Sep 21 12:00am ET
Week 4Tue Sep 24 7:00am ETthruSat Sep 28 12:00am ET
Week 5Tue Oct 1 7:00am ETthruSat Oct 5 12:00am ET
Week 6Tue Oct 8 7:00am ETthruSat Oct 12 12:00am ET
Week 7Tue Oct 15 7:00am ETthruSat Oct 19 12:00am ET
Week 8Tue Oct 22 7:00am ETthruSat Oct 26 12:00am ET
Week 9Tue Oct 29 7:00am ETthruSat Nov 2 12:00am ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$50
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$5
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
1 pts for every 25 rushing yds beginning with 25 rushing yds
QB RB WR TE
2011-09-09
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 1 to 100 yd TD rush
QB RB WR TE
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
2011-08-30
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
1 pts for every 100 passing yds beginning with 100 passing yds
QB RB WR TE
2011-09-09
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
6 pts for 1 to 100 yd TD pass
QB RB WR TE
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
1 pts for every 25 receiving yds beginning with 25 receiving yds
QB RB WR TE K
2011-09-09
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 1 to 100 yd TD reception
QB RB WR TE

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 49 yd FG
QB RB WR TE K
2011-08-30
4 pts for 50 to 100 yd FG
Made PATs
1 pts for each made PAT
QB RB WR TE K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 0 to 110 yd fumble return TD
D/ST
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 0 to 110 yd int return TD
D/ST
Safety
2 pts for each safety
D/ST
Defensive ST TDs
Not Used
Yd Defensive ST TD
6 pts for 0 to 110 yd defensive ST TD
D/ST
Defensive ST Safety
Not Used
Pts Allowed
6 pts for 0 pts allowed
D/ST
2012-10-03
3 pts for 1 to 9 pts allowed
-3 pts for 36 to 100 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
6 pts for 0 to 110 yd kickoff return TD
D/ST
Kickoff Return Yds
Not Used
Punt Return TDs
Not Used
Yd Punt Return TD
6 pts for 0 to 110 yd punt return TD
D/ST
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-1 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used