League

Name
Fantastic Fantasy Football
League ID
85849
Guest URL
https://www.rtsports.com/fantasy-football-league/85849
Service
Full Season - Gold
Subscription
2024 Paid
Commissioner
Hios Hios
pcgchios@yahoo.com

By-Laws

 Fantastic Fantasy Football Rules (FFFL)

1. The Fantastic Fantasy Football League (FFFL):

     a. The FFFL shall consist of 12 teams divided into three divisions.

     b. Each team will have one vote on all League business.

     c. All owners are bound by League rules and cannot sell or change their teams without League approval.

     d. As a courtesy, team owners wanting to sell their team should notify the League prior to July 1 each year.

     e. A quorum of 8 owners must be present or represented to alter or change any rule.

 2.   Team Composition:

       a.   Each team will consist of 12 Offensive players:

             2 - K - Kicker, 2 - QB – Quarterback, 3 - RB - Running Back, 3 - WR - Wide Receiver,  2 - TE - Tight End

       b. Two additional Offensive players may be added and used within the rules for player activation for a maximum of 14 players.

             1.   No team is allowed to have more than 2 QBs, or 2 Ks, unless the additional QBs, or Ks, are from the same team as one of their regular QBs, or Ks.

       c.   Any two Rookie players may be kept on the INACTIVE roster for the 1st 3 weeks of the NFL season.

             NOTE: Points scored by inactive rookies do not count as bench points toward tie breaker scenarios.

             1. All FFFL teams will be at the 14 player limit by the beginning of play of the 4th week of the NFL season.

             2. Inactive Rookie players are dropped from rosters unless League is directed otherwise by team owner. 

       d.   Players listed as HB can be used as TE provided they are listed as a HB @ NFL.com and/or team web site.

 3.   Schedule of Games:

     a. The FFFL will have a schedule of 14 regular season games beginning Week 1 and ending in Week 14 of the NFL regular season.

     b. Playoffs begin Week 15 of the NFL regular season and end with the FFFL Super Bowl in Week 17.

     c. Pro Bowl will be in Week 18 of NFL regular season.

 4.   Player Activation:

     a. Each week during the NFL season from week 1 through week 14, playoff teams week 15 through week 17, each team will activate for the scheduled games:  1 - QB,   2 - RB,   2 - WR,   1 – TE, 1 - K.  

     b. Each owner is responsible for activating players for games by start of Game No. 1 on Opening Day. (This is that teams activated players until that owner makes a change).

     c. Activation of only the players in Thursday/Saturday game(s) prior to Sunday games is allowed.

           1. Activated players involved in Thursday/Saturday games cannot be changed after start of Game No. 1 of that week.

     d.  A progressive fine for each event starting @$10 for any owner that does not activate a player for a bye week.

           1. The progressive fine will be $10, $20, $40, $80 and so on.

 5.   Players Performance Points:

     a. Each team will receive points for the performance of their players according to:

passing touchdown  - 4 pts                                       1 pt every 300 passing yards  

rushing touchdown - 6 pts.                                       1 pt every 100 rushing yards

receiving touchdown - 6 pts                                      1 pt every 100 receiving yards

field goal - 3 pts                                                        1 pt for 55+ yard FG

point after touchdown - 1 pt

kick/punt return touchdown - 6 pts  

rushing 2 point conversion - 2 pts for runner

passing 2 point conversion - 1 pt for passer, 1 pt for receiver

Any RB/WR/TE accumulating combined rushing and receiving of 150 yards without exceeding 100 yards in either category individually - 1 pt                                                                                                                                                                                                  

     b. After points of the activated players of each team are tallied, the team with the most points wins the game.

     c. In the event of a tie the points of all players of each team are tallied.

           1. The team with the most points after this procedure is declared the winner by one additional point over the original game score.

           NOTE: Points scored by a bench player acquired after the start of that player's game are not counted in breaking the tie.

           2. If the score remains tied after this procedure the game is recorded as a tie in the standings in the regular season.

     d. Ties cannot be broken using 2nd team K or QB if opponent’s 2nd team K or QB is on a bye week in the NFL.

     e. The following STEPS will resolve ties in the playoffs if still tied after Rule 5.c.:

           1. Team with longest Kick for score shall receive 1 point.

           2. Team with longest pass for score shall receive 1 point.

           3. Team with the longest run for score shall receive 1 point.

           4. Team with the longest reception for score shall receive 1 point.

           5. Coin flip by the Commissioner (home team calls flip in the air).

 6.   Roster Moves Per Season:

     a. A roster move shall consist of releasing a player and adding a new player to the roster.

     b. Each team is limited to 14 roster moves per season.

     c. There cannot be any roster moves after the FFFL regular season.

         EXCEPTION: Teams in the playoffs are permitted to use as many roster moves that remain from the end of the FFFL regular season.

 7. Trades:

     a. Trades between teams are allowed.

     b. All trades must be accomplished between the end of the FFFL Super Bowl and before the start of Game No. 1 at the beginning of the 10th week of play the following year.

     c.  All trades must be reported to the League before teams are permitted to activate those players for games.

 8.  Players on “Out” / “IR” status:

     a. Players listed as “out/IR” @ NFL.com can be placed in that category on his FFFL team throughout the NFL regular season.

     b. Teams are limited to one (1) player on “out/IR” status.

          1. Injured players must INITIALLY be listed as “out/IR” to be placed in the “out/IR” status.

          2. Injured players can remain in “out/IR” when their status @ NFL.com is upgraded to “doubtful or worse”, or until the injured player plays in a game and has a statistic recorded in the box scores @ NFL.com

          3. The owner then must make a decision to keep him or release him per the intent of Rule 2.

     c.  A replacement player of the same position may be acquired and used in games per Rule 4.

     d. Suspended Players: A suspended player is permitted to be retained on the roster and is carried on IR.

           1. Teams that carry a suspended player are not permitted to carry another injured player on injured reserve.

 9.   Playoffs:

     a. There will be 6 teams in the playoffs.

     b. The division winners will advance (three) as do the next three teams with the best overall records.

     c.   NFL tiebreaker rules apply for gaining a berth in the playoffs.

     d. Games between teams in the playoffs are determined per NFL rules.

 10. Pro Bowl:

       a. FFFL team offenses will be ranked 1 - 12 at end of Week 14. (Ties are broken by net point standings).

       b. Teams will be odd vs even teams with highest ranked odd/even teams serving as Captains.

       c.   Team composition will be according to Rule 4.a.

       d.   Pro Bowl Team Captains will activate one player from each team, and one (1) additional player.

 11. League Dues:

       a. League dues will be $200.00 per team per year.

       b. Dues will be paid at the annual draft meeting in August.

       c. Teams are not permitted to conduct any team business after August 1 (except roster reductions) until dues are paid.

       d. All games are forfeit until dues are paid.

       e. Dues not paid by start of Week 2 of the regular season will result in the League assuming control of that team.

12. Payouts:

      a. Each division winner will be awarded $50 (3 x $50 = $150).

      b. Each team to make the playoffs will be awarded $25 (6 x $25 = $150).

      c. Each winner of Round 2 of the Playoffs will be awarded $25 (2 x $25 = $50).

      d. The Super Bowl Runner Up will be awarded $175.

      e. The Super Bowl Champion will be awarded $800.

      f. Each member of the winning Pro Bowl Squad will be awarded $10 (6 x $10 = $60).

 13. Draft:

       a. By 6:00 PM ET one week before the FFFL Draft each team will turn in a list of retained players to the League.

       b. Teams can retain only a starting team of your choosing from the list of your players from  previous years final roster.

       c. All players not retained, will be draft eligible.

       d. Teams not notifying League of retained players by the deadline will be fined $10, and will be fined an additional $10 for each day that passes without the team taking action.

       e. Draft position will be in inverse order of previous years final standings.

       f. Teams not present on Draft Day or have not paid their dues will have their selections made by the League for the first 5 rounds.

           1. The selections will be made from the top 100 players available in the order of:   1 QB, 1 RB, 1 WR, 1 TE, 1 K.

 14. FFFL Rules Changes and/or Commissioner Decisions:

       a. There can not be any rule changes unless there are 8 members (or their proxies) in agreement.

       b. The Commissioner will rule on points of conflict.

       c. The Commissioner will interpret FFFL rules.

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Divisional Record
  3. None
  4. None
Game Tie Breakers
Bench
Playoffs
Playoffs will be 6 teams / 3 weeks
Playoff bracket wlll automatically be seeded
Division winners automatically qualify for the playoffs
3 wildcard teams qualify based on standings
Teams will be seeded based on standings
Teams will be reseeded after each round

Rosters

Roster Size
14
Roster Limits
MinMax
Quarterback13
Running Back25
Wide Receiver25
Tight End13
Kicker13

Injured Reserve
Up to 1 players may be placed on injured reserve
To be placed on I/R a player must be at least Out on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
7
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET
Playoff Week 4Mon Dec 30 7:00am ETthruSun Jan 5 11:59pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League allows unrestricted free agent adds by teams
Waiver Wire
Not Used
Free for All
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET

Teams may add players even after their game has started
Protected Free Agents
Not Used
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
Unlimited free agent adds by a team per week
14 free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 8
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruThu Sep 5 8:15pm ET
Week 2Tue Sep 10 7:00am ETthruThu Sep 12 8:15pm ET
Week 3Tue Sep 17 7:00am ETthruThu Sep 19 8:15pm ET
Week 4Tue Sep 24 7:00am ETthruThu Sep 26 8:15pm ET
Week 5Tue Oct 1 7:00am ETthruThu Oct 3 8:15pm ET
Week 6Tue Oct 8 7:00am ETthruThu Oct 10 8:15pm ET
Week 7Tue Oct 15 7:00am ETthruThu Oct 17 8:15pm ET
Week 8Tue Oct 22 7:00am ETthruThu Oct 24 8:15pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$200
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
1 pts for every 100 rushing yds beginning with 100 rushing yds
QB RB WR TE K
2020-10-18
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K
2011-06-19
Passing 2XPs
1 pts for each passing 2XP
QB RB WR TE K
Passing Yds
1 pts for every 300 passing yds beginning with 300 passing yds
QB RB WR TE K
2020-10-18
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
Receiving 2XP
1 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
1 pts for every 100 receiving yds beginning with 100 receiving yds
QB RB WR TE K
2020-10-18
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 54 yd FG
QB RB WR TE K
2017-08-31
4 pts for 55 to 100 yd FG
Made PATs
1 pts for each made PAT
QB RB WR TE K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used