League

Name
Monterey Fantasy Football League
League ID
85973
Guest URL
https://www.rtsports.com/fantasy-football-league/85973
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Bobby D
descon8@sbcglobal.net

By-Laws

MONTEREY FANTASY FOOTBALL LEAGUE 2020

Drafted by Lance Buckledee

 

League Commissioner: Bobby DeStefano

 

The Monterey Fantasy Football League is composed of TEN franchises. Each franchise owner (Hereafter "Owner") shall pay a fee at the PRE-SEASON DRAFT of THREE HUNDRED DOLLARS ($300). League Fee must be paid before Week 8 in order to maintain control of your franchise. You WILL BE LOCKED OUT IF NOT PAID IN FULL. 

 

COMMISSIONER

 

The Commissioner shall resolve any and all questions or disputes involving the interpretation of these rules or involving the amounts owing to or from any Owner.  The decision of the Commissioner will be final in any matter in which he clearly has no compelling conflict of interest. However, any matter may be appealed to the three-man RULES COMMITTEE consisting of Team A, Team B, and Team C. Any or all of the aforementioned three may be replaced due to a conflict of interest by Team D, Team E or a designated representative selected by a majority of Owners if more than two are required (in the event of a tie, the Commissioner will cast a deciding vote).

 

RULES COMMITTEE

 

The RULES COMMITTEE is a three-person panel representing three separate teams, and all RULES COMMITTEE MEMBERS must read, understand, and follow the league rules.  Each year the RULES COMMITTEE MEMBERS will rotate in a structured rolling manner.  The annual rolling order of RULES COMMITTEE MEMBERS will be drawn from the following order (The league needs to draw an order to initialize this process, in which may continue in perpetuity):

 

  1. Team A
  2. Team B
  3. Team C
  4. Team D
  5. Team E
  6. Team F
  7. Team G
  8. Team H
  9. Team I
  10. Team J

 

Year 1, the RULES COMMITTEE will be composed of Teams A, B, and C.

Year 2, the RULES COMMITTEE will be composed of Teams D, E, and F.

Year 3, the RULES COMMITTEE will be composed of Teams G, H, and I.

Year 4, the RULES COMMITTEE will be composed of Teams J, A, and B.

Year 5, the RULES COMMITTEE will be composed of Teams C, D, and E.

Year 6, the RULED COMMITTEE will be composed of Teams F, G, and H.

Year 7…and so on.

 

Any or all of the aforementioned three RULES COMMITTEE MEMBERS may be replaced due to a conflict of interest by the next team following in this rolling order. For example, in Year 1, should the RULES COMMITTEE (composed of Teams A, B, and C) have a member with a conflict of interest (for argument’s sake, Team B), the next team in the rolling order shall replace Team B for that isolated matter.  The RULES COMMITTEE will now be composed of Teams A, C, and D for that decision only.  Afterwards, the original RULES COMMITTEE of Teams A, B, and C will resume for the remainder of the season.  

 

(In the event of a conflict of interest for 2 or more teams on the RULES COMMITTEE, the same rolling order would be used.  For example, should Team B and Team C on the RULES COMMITTEE both have conflicts, then the RULES COMMITTEE would be composed of Teams A, D, and E.)

 

 

PRE-SEASON DRAFT

 

The draft shall be conducted using the "snake method" and shall be in the order determined by lots drawn prior to commencing the draft.  The drawing of the draft order must be done NO LESS THAN TWO (2) WEEKS before Opening Week 1 NFL Thursday.  The order is determined by each Owner drawing one of ten playing cards, Ace-10 of the same suit, e.g., spades.  The Owner that holds the Ace of spades selects which draft position they prefer, pick 1-10.  The team that holds the 2 of spades is able to select any of the remaining 9 available positions.   This continues until the team that selected the 10 of spades is given, by default, the last remaining picking order slot.  Owners may trade pre-season draft positions of the current year only.

 

At the draft, each Owner shall have 90 SECONDS to make each of their TWENTY-ONE selections. Each Owner shall select a roster consisting of twenty-one "players" based on the following parameters:

 

  1. At least two (2) but no more than three (3) TEAM QUARTERBACKS identified by their NFL team. Points awarded to all individuals playing the "Quarterback" position for that team shall be credited to that Owner.

 

  1. At least one (1) KICKER identified by their NFL team. All kicking points achieved by such a team (irrespective of the individual performing such (kicking) shall be credited to that Owner.

 

  1. At least one (1) DEFENSE identified by their NFL team.

 

NOTE: The above three positions are commonly referred to as "TEAM POSITIONS."

 

  1. At least three (3) RUNNING BACKS  
  2. At least four (4) WIDE RECEIVERS 
  3. At least one (1) TIGHT END
  4. At least one (1) HEAD COACH

 

NOTE: The above four positions are commonly referred to as "INDIVIDUAL POSITIONS" and each player will be designated as one or the other position player before the selection begins. Player position eligibility is determined by the RTSports.com website.

 

LINE-UPS

 

Line-ups must be submitted on the website at: http://www.rtsports.com

 

For all games played in a week, each Owner's OFFICIAL ROSTER shall be determined prior to the first game in that week. If the first game is played on a Thursday, Friday, Saturday, or an early 6:30AM London game, the OFFICIAL ROSTERS shall be determined just prior to kick-off. However, your roster may be updated and your starting line-up revised up until the start of Sunday's full slate of games (usually at 10:00AM). You may not substitute for any player whom you entered in your starting lineup, for an early-week game (Thursday, Friday, Saturday, or a 6:30AM London game) after the start of that early-week game.

 

For each week of regular-season play, each Owner's STARTING LINE-UP shall consist of thirteen (13) starters:

 

2 QBs

3 RBs 

4 WRs

1 TE

1 Kicker

1 Defense

1 Head Coach

 

This line-up will determine each Owner's "POINTS" for that week. Points will be calculated according to the Scoring Sections listed below for each Position in the submitted line-up for each Franchise. 

Line-up submissions are to be entered on the website only, NOT left as a text message, email or voicemail on the commissioner's email or cell phone.

 

NOTE: There will be 3 IR (injured reserve) slots. If you wish to keep an individual player through their injury rehabilitation, you must place that player on IR. The player must have an official designated IR tag by the league in order to place a player on IR. Each Franchise may have only 3 player on IR.



INCOMPLETE LINE-UPS

 

An Owner's LINE-UP shall be regarded as "incomplete" in any week in which any of the following occur:

 

  1. The position of QUARTERBACK (QB) has fewer than two (2) players
  2. The position of RUNNING BACK (RB) has fewer than three (3) players
  3. The position of WIDE RECEIVER (WR) has fewer than four (4) players
  4. The positions of TE, K, D, and HC have fewer than one (1) player
  5. Any position that has a starting player on BYE is considered incomplete

 

Any Owner having an incomplete LINE-UP will receive, in respect of each of the positions, which is unfilled, a score of zero points for each such position.

 

If an Owner fails to submit a complete lineup for any given week, then said owner's will be penalized FIFTY DOLLARS ($50) for that week. This fine must be PAID IN FULL to the league treasury BEFORE THE NEXT WAIVER CLAIM PERIOD.  If said fine is not paid in the required time frame, the Owner will be locked out of the account and not be allowed to participate until said fine is recorded. 

 

TRADING, ADDING, DROPPING, & WAIVER WIRE

 

Trading is encouraged!  Any Owner may trade one or more players with any other Owner through the www.rtsports.com website. No approval required. Any suspect trades will be reviewed by the RULES COMMITTEE to assure fair competition.

 

No add/drop or trade may be made during the period from 10:00AM Sunday mornings to the conclusion of the waiver wire results, shortly after 6:00AM on Wednesdays.  

 

Owners may ADD/DROP/TRADE players as allowed by the website and not incur any charges or fees for such transactions. 

 

No trading of FUTURE DRAFT PICKS, draft picks in the pre-season draft for the following year.  

Trade Deadline is the completion of Week 14. Dec. 11 @ 8:30pm ET

 

Waiver Wire

The waiver wire begins after the MNF game in Fantasy Week 2, and the deadline for waiver wire requests is each Wednesday at 5:59AM.  Waiver wire priority is determined by the total scores from the week before. The order will  be sorted from worst to first (10-1) each week and posted by the League Commissioner after the conclusion of the Monday Night Football game.  Owners may acquire up to 20 players per waiver wire.

 

Free Agent Transactions

The FREE AGENT TRANSACTION PERIOD is open from 10:00AM Wednesdays to 9:59AM on Sundays.  There are unlimited free agent acquisitions per fantasy week, and unlimited free agent acquisitions per year.  Team owners may acquire free agents via the waiver wire process.

 

After the weekly waiver wire, team owners may acquire free agents anytime within league transaction times.  Owners may not acquire a player once the player's game has started, regardless of transaction deadlines.  Owners may not release a bench player once the player's game has started, regardless of transaction deadlines.



HEAD-TO-HEAD Competition

 

The schedule for the weekly head-to-head competition weeks ONE to EIGHTEEN (1-18) will be available on the website.  

 

 PLAYOFFS

 

At the conclusion of Week THIRTEEN (13), the league head-to-head standings will be used to determine the seeding for the fantasy league playoffs.  The last four teams begin the playoffs, while the top 6 teams have a playoff BYE. 

 

In Week FOURTEEN (14), the playoff match-ups will be the following:

 

7th Seed vs. 10th Seed (Playoff Game 1)

8th Seed vs. 9th Seed (Playoff Game 2)

 

In Week FIFTEEN (15), the match-ups will be the following:

 

Playoff Game 3: 1st Seed vs. (The lower-seed winner of Playoff Games 1 & 2)

Playoff Game 4: 2nd Seed vs. (The higher-seed winner of Playoff Games 1 & 2)

Playoff Game 5: 3rd Seed vs. 6th Seed

Playoff Game 6: 4th Seed vs. 5th Seed

 

In Week SIXTEEN (16), the match-ups will be the following:

 

Playoff Game 7: Playoff Game 3 Winner vs. Playoff Game 4 Winner

Playoff Game 8: Playoff Game 5 Winner vs. Playoff Game 6 Winner

 

Week SEVENTEEN (17) is the ***FANTASY BOWL*** 

 

Playoff Game 7 Winner vs. Playoff Game 8 Winner

 

The TOILET BOWL will also take place in Week SIXTEEN (16), representing THIRD PLACE between the following:

 

Playoff Game 7 Loser vs. Playoff Game 8 

 

TIES:

 

In the event of a tie between two or more Owners, the tie will be broken in the following respective manners:

 

  1. Ties for most points scored during Weeks One - Eighteen, determination of the winner, No such tie shall be broken, and all awards for any and all such positions shall be divided equally between both (all) tying teams.

 

  1. For ties in the post-season playoff games through Week Seventeen, the team with the most total points of the entire roster, including non-starting players, shall be the winner.

 

 

AWARDS

 

Awards are calculated at the conclusion of the season by the League commissioner. 

 

LEAGUE LEADERSHIP SUCCESSION

 

“Uneasy lies the head that wears the crown” (Shakespeare)

 

The team that wins the league should be rewarded by kicking back and enjoying the following season.

 

The team that comes in second place should carry the burden of the crown, and will be the Commissioner for the following fantasy football season.  The team that comes in third place will be the Treasurer for the following season.

 

Should a team not want to perform the function of either title, they must pay a fee of TWO HUNDRED AND FIFTY DOLLARS ($250) and the RULES COMMITTEE shall appoint a Commissioner and/or a Treasurer.  The fee shall be placed in the general pool for the following season, and not to any replacement owner.  The replacement owner will receive $150 for the trouble of being COMMISSIONER, but this will be given to the COMMISSIONER after the following season, and not subtracted from the pre-season team fees or up-front transaction fee.

 

LEAGUE TROPHY

 

The LEAGUE TROPHY will be held by the league champion for the entire year, until the conclusion of week 18 the following season.  The LEAGUE TROPHY must be returned to the current COMMISSIONER, who is responsible to add a small plaque with the current year and the Team Name of that fantasy football season’s TOTAL POINTS CHAMPION.  The league’s general pool will pay for purchase and mounting of the plaque, and courier charge to and from, if needed, should the OWNER live afar. 



Season-Ending Party

 

The COMMISSIONER is responsible to organize a time and place for a season-ending party.  Life is short fellas…no need to carry resentment into the next season, especially because so many of us are too damn competitive.  Let’s share a cold one together…

Season

Regular Season
NFL Week 1 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Scored in Games
  3. Points Scored Head-to-Head
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
21
Roster Limits
MinMax
Quarterback03
Running Back010
Wide Receiver011
Tight End08
Head Coach03
Kicker03
Defense/Sp Team03

Def/Special Teams
Combined as one unit
Team Players
Team Quarterback
Team Kicker
Injured Reserve
Up to 3 players may be placed on injured reserve
To be placed on I/R a player must be at least COVID or IR on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
13
Lineup Limits
Quarterback2to2
Running Back3to3
Wide Receiver4to4
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Head Coach1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Week 15Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Week 16Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Week 17Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET
Week 18Mon Dec 30 7:00am ETthruSun Jan 5 11:59pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Commissioner Manually Sets Order
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 8:59am ET
Free for All
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Wed Sep 11 1:00pm ETthruSun Sep 15 12:59pm ET
Week 3Wed Sep 18 1:00pm ETthruSun Sep 22 12:59pm ET
Week 4Wed Sep 25 1:00pm ETthruSun Sep 29 12:59pm ET
Week 5Wed Oct 2 1:00pm ETthruSun Oct 6 12:59pm ET
Week 6Wed Oct 9 1:00pm ETthruSun Oct 13 12:59pm ET
Week 7Wed Oct 16 1:00pm ETthruSun Oct 20 12:59pm ET
Week 8Wed Oct 23 1:00pm ETthruSun Oct 27 12:59pm ET
Week 9Wed Oct 30 1:00pm ETthruSun Nov 3 12:59pm ET
Week 10Wed Nov 6 1:00pm ETthruSun Nov 10 12:59pm ET
Week 11Wed Nov 13 1:00pm ETthruSun Nov 17 12:59pm ET
Week 12Wed Nov 20 1:00pm ETthruSun Nov 24 12:59pm ET
Week 13Wed Nov 27 1:00pm ETthruSun Dec 1 12:59pm ET
Week 14Wed Dec 4 1:00pm ETthruSun Dec 8 12:59pm ET
Week 15Wed Dec 11 1:00pm ETthruSun Dec 15 12:59pm ET
Week 16Wed Dec 18 1:00pm ETthruSun Dec 22 12:59pm ET
Week 17Wed Dec 25 1:00pm ETthruSun Dec 29 12:59pm ET
Week 18Wed Jan 1 1:00pm ETthruSun Jan 5 12:59pm ET
OffseasonWed Jan 8 1:00pm ETthruSun Jan 12 12:59pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 14
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 8:30pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 8:30pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 8:30pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 8:30pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 8:30pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 8:30pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 8:30pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 8:30pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 8:30pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 8:30pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 8:30pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 8:30pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 8:30pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 8:30pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$300
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
1 pts for 10 to 19 rushing yds
QB RB WR TE K
2012-09-04
2 pts for 20 to 29 rushing yds
3 pts for 30 to 39 rushing yds
4 pts for 40 to 49 rushing yds
5 pts for 50 to 59 rushing yds
6 pts for 60 to 69 rushing yds
7 pts for 70 to 74 rushing yds
8 pts for 75 to 79 rushing yds
9 pts for 80 to 84 rushing yds
10 pts for 85 to 89 rushing yds
11 pts for 90 to 94 rushing yds
12 pts for 95 to 99 rushing yds
13 pts for 100 to 104 rushing yds
14 pts for 105 to 109 rushing yds
15 pts for 110 to 114 rushing yds
16 pts for 115 to 119 rushing yds
17 pts for 120 to 124 rushing yds
18 pts for 125 to 129 rushing yds
19 pts for 130 to 134 rushing yds
20 pts for 135 to 139 rushing yds
21 pts for 140 to 144 rushing yds
22 pts for 145 to 149 rushing yds
23 pts for 150 to 154 rushing yds
24 pts for 155 to 159 rushing yds
25 pts for 160 to 164 rushing yds
26 pts for 165 to 169 rushing yds
27 pts for 170 to 174 rushing yds
28 pts for 175 to 179 rushing yds
29 pts for 180 to 184 rushing yds
30 pts for 185 to 189 rushing yds
31 pts for 190 to 194 rushing yds
32 pts for 195 to 199 rushing yds
33 pts for 200 to 204 rushing yds
34 pts for 205 to 209 rushing yds
35 pts for 210 to 214 rushing yds
36 pts for 215 to 219 rushing yds
37 pts for 220 to 224 rushing yds
38 pts for 225 to 229 rushing yds
39 pts for 230 to 234 rushing yds
40 pts for 235 to 239 rushing yds
41 pts for 240 to 244 rushing yds
42 pts for 245 to 249 rushing yds
43 pts for 250 to 254 rushing yds
44 pts for 255 to 259 rushing yds
45 pts for 260 to 264 rushing yds
46 pts for 265 to 269 rushing yds
47 pts for 270 to 274 rushing yds
48 pts for 275 to 279 rushing yds
49 pts for 280 to 284 rushing yds
50 pts for 285 to 289 rushing yds
51 pts for 290 to 294 rushing yds
52 pts for 295 to 299 rushing yds
55 pts for 300 to 999 rushing yds
Rushing Atts
1 pts for every 1 rushing att beginning with 15 rushing atts
QB RB WR
1 pts for every 1 rushing att beginning with 3 rushing atts
TE
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 1 to 100 yd TD rush
K
6 pts for 0 to 9 yd TD rush
QB RB WR TE
2015-12-07
7 pts for 10 to 19 yd TD rush
8 pts for 20 to 29 yd TD rush
9 pts for 30 to 39 yd TD rush
10 pts for 40 to 49 yd TD rush
11 pts for 50 to 59 yd TD rush
12 pts for 60 to 69 yd TD rush
13 pts for 70 to 79 yd TD rush
14 pts for 80 to 89 yd TD rush
15 pts for 90 to 99 yd TD rush
15 pts for 100 yd TD rush
Fumbles Lost
-3 pts for each fumble lost
QB RB WR TE
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
1 pts for every 10 passing yds beginning with 220 passing yds
QB RB WR
1 pts for every 10 passing yds beginning with 230 passing yds
TE
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
1 pts for every 1 completion beginning with 22 completions
QB RB WR TE K
2019-09-01
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
6 pts for 1 to 9 yd TD pass
QB RB WR TE
7 pts for 10 to 19 yd TD pass
8 pts for 20 to 29 yd TD pass
9 pts for 30 to 39 yd TD pass
10 pts for 40 to 49 yd TD pass
11 pts for 50 to 59 yd TD pass
12 pts for 60 to 69 yd TD pass
13 pts for 70 to 79 yd TD pass
14 pts for 80 to 89 yd TD pass
15 pts for 90 to 99 yd TD pass
15 pts for 100 yd TD pass
6 pts for 1 to 100 yd TD pass
K
Interceptions Thrown
-3 pts for each interception thrown
QB RB WR TE
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
1 pts for every 10 receiving yds beginning with 10 receiving yds
QB RB WR TE
2012-09-04
5 pts for 125 or more receiving yds
5 pts for 175 or more receiving yds
Receptions
1 pts for each reception
QB RB WR
2021-09-05
2 pts for each reception
TE
2021-09-05
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 1 to 9 yd TD reception
QB RB WR TE
7 pts for 10 to 19 yd TD reception
8 pts for 20 to 29 yd TD reception
9 pts for 30 to 39 yd TD reception
10 pts for 40 to 49 yd TD reception
11 pts for 50 to 59 yd TD reception
12 pts for 60 to 69 yd TD reception
13 pts for 70 to 79 yd TD reception
14 pts for 80 to 89 yd TD reception
15 pts for 90 to 99 yd TD reception
15 pts for 100 yd TD reception
6 pts for 1 to 100 yd TD reception
K

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 39 yd FG
K
2023-09-13
4 pts for 40 to 42 yd FG
5 pts for 43 to 45 yd FG
6 pts for 46 to 48 yd FG
7 pts for 49 to 51 yd FG
8 pts for 52 to 54 yd FG
9 pts for 55 to 57 yd FG
10 pts for 58 to 60 yd FG
11 pts for 61 to 63 yd FG
13 pts for 64 to 100 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
-3 pts for 1 to 100 yd missed FG
K
Missed XPs
-1 pts for each missed XP
K
2016-09-01

Offensive Scoring

Home Win
10 pts for each home win
HC
Road Win
10 pts for each road win
HC
Home Tie
Not Used
Road Tie
Not Used
Home Loss
-10 pts for each home loss
HC
Road Loss
-10 pts for each road loss
HC
Pts Scored
Not Used
Margin Of Victory
Not Used
First Downs
Not Used
Mins Of Possession
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 0 to 9 yd fumble return TD
D/ST
7 pts for 10 to 19 yd fumble return TD
8 pts for 20 to 29 yd fumble return TD
9 pts for 30 to 39 yd fumble return TD
10 pts for 40 to 49 yd fumble return TD
11 pts for 50 to 59 yd fumble return TD
12 pts for 60 to 69 yd fumble return TD
13 pts for 70 to 79 yd fumble return TD
14 pts for 80 to 89 yd fumble return TD
15 pts for 90 to 99 yd fumble return TD
15 pts for 100 to 110 yd fumble return TD
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 1 to 9 yd int return TD
D/ST
7 pts for 10 to 19 yd int return TD
8 pts for 20 to 29 yd int return TD
9 pts for 30 to 39 yd int return TD
10 pts for 40 to 49 yd int return TD
11 pts for 50 to 59 yd int return TD
12 pts for 60 to 69 yd int return TD
13 pts for 70 to 79 yd int return TD
14 pts for 80 to 89 yd int return TD
15 pts for 90 to 99 yd int return TD
15 pts for 100 to 110 yd int return TD
Safety
10 pts for each safety
D/ST
2022-12-13
Defensive ST TDs
Not Used
Yd Defensive ST TD
6 pts for 0 to 9 yd defensive ST TD
D/ST
7 pts for 10 to 19 yd defensive ST TD
8 pts for 20 to 29 yd defensive ST TD
9 pts for 30 to 39 yd defensive ST TD
10 pts for 40 to 49 yd defensive ST TD
11 pts for 50 to 59 yd defensive ST TD
12 pts for 60 to 69 yd defensive ST TD
13 pts for 70 to 79 yd defensive ST TD
14 pts for 80 to 89 yd defensive ST TD
15 pts for 90 to 110 yd defensive ST TD
Defensive ST Safety
10 pts for each defensive ST safety
QB RB WR TE K D/ST
2022-12-13
Pts Allowed
Not Used
D/ST Pts Allowed
20 pts for 0 D/ST pts allowed
D/ST
2012-09-04
10 pts for 1 to 6 D/ST pts allowed
8 pts for 7 to 9 D/ST pts allowed
5 pts for 10 to 14 D/ST pts allowed
-5 pts for 30 to 33 D/ST pts allowed
-7 pts for 34 to 37 D/ST pts allowed
-9 pts for 38 to 41 D/ST pts allowed
-11 pts for 42 to 45 D/ST pts allowed
-13 pts for 46 to 150 D/ST pts allowed
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
2 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
3 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
3 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
3 pts for each blocked FG
D/ST
Blocked XPs
3 pts for each blocked XP
D/ST
Blocked Punts
3 pts for each blocked punt
D/ST
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
10 pts for 1 to 110 yd kickoff return TD
D/ST
10 pts for 1 to 110 yd kickoff return TD
WR TE
2011-09-11
10 pts for 1 to 110 yd kickoff return TD
RB
2011-09-11
Kickoff Return Yds
Not Used
Punt Return TDs
Not Used
Yd Punt Return TD
10 pts for 1 to 110 yd punt return TD
D/ST
10 pts for 1 to 110 yd punt return TD
RB
2011-09-11
10 pts for 1 to 110 yd punt return TD
WR TE
2011-09-11
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2016-12-06
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-3 pts for each ST fumble lost
QB RB WR TE
ST Fumbles
Not Used