League

Name
W.A.C.S.A.C.F.F.L.
League ID
88428
Guest URL
https://www.rtsports.com/fantasy-football-league/88428
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Adam Schenck
adamblair@mac.com

By-Laws

League fees are due on draft day. Fee is $200.
Payouts:
Champion: $1300
2nd: $550
3rd: $200
Most points (weeks 1-14) $200
$150 goes to site fee, trophy and draft board. Any excess will remain in league account.
Off season is always from the end of the championship game until draft day.
Keeper deadline is always 1 week before draft day.

All transactions (trades, adds, and drops) are subject to commissioner review and league approval.

Keepers:

Players are designated as Franchise or Restricted Keepers once a year.

One Franchise keeper per team. This Keeper is not optional. This player is kept as your 1st round pick. This player, once designated as Franchise the player must remain so until traded or dropped.

One Restricted Keeper per team. This Keeper is not optional. This player is kept as your 2nd round pick. This player may only keep as a Restricted Keeper twice in a row. After that, the player must be moved to the Franchise tag, dropped, or traded in the preseason.

Up to 2 Developmental Keepers per team. These Keepers are optional. Only players NOT drafted in the first twelve rounds of the most recent draft may be kept as Developmental. Developmental keeper #1 may be kept for your 12th-round pick, Developmental keeper #2 may be kept for your 8th-round pick.

Trading:

Any player trading away future draft picks must deposit $50 toward next year's team before the trade is approved.

All trades are subject to league review. Accepted trades are held for 24 hours to allow all owners to protest the trade.

If 6 or more protest the trade is automatically vetoed. After 24 hours commissioner will review and make the final call on the trade.

Off-season trading:

Teams may trade During the period of 4 weeks before the keeper deadline up until keeper deadline. Executing trades through the website in any manner, so that it's outside of the window is deemed an illegal trade and invalid. Trades are subject to all regular season trade rules.

Lineups: Must be changed by the owner and before the player's game starts. No late changes will be made by the commissioner.

Rule changes:

All material and significant rule changes will be voted on by the league with a majority needed for passing. Examples of this are adding an additional starting position, changing from 0.5 PPR to 1 PPR, the length of the trade window, etc. 'All small and non-material changes will be posted as notice as soon as possible so that everyone is aware of them, but no vote is required, just commissioner action. 'Examples of this are administrative
changes, operational streamlining of procedures, and fixing problems that arise in website implementation.

There are no rule changes allowed after keepers are declared for the current season. League rules changed after that will not go into effect until the following year.

Tie Breakers for playoffs:

This used to be on the site but they changed it so I'll repost it here:

1. Overall Record

2.'Head to Head record'

3. Total points

4. Coin toss

Playoffs are seeded as such:

Top six teams make the playoffs with byes awarded to the two best records.

Consolation bracket:

The bottom six teams make the consolation bracket with byes awarded to the two best records.

Conductivity:

Not setting lineups in time is not only lame, but unfair to the other owners. There is no reason to not set a lineup. Inactivity from any owner is grounds for being kicked out for the next year. Gross inactivity will result in Commissioner taking over the team until a replacement is found.

Open Team Rules:

1) Open teams are available to senior members first. Each team will have the opportunity to completely swap their team for an open team (keepers and draft position). This includes traded picks, etc. You take the team as is. Priority will be in the order of the draft. Each vacated team will be open to owners to swap. Once we've gone through the draft order the new league member will be assigned the remaining open team.

Last Rule, but most important:
The Commissioner has the power to change anything needed for administrative reasons in the league but will always give notice and allow for ownership to overrule him. In the end, the Commissioner is an administrative position. The owners run this league.

Attachments
2019 draft board with Keepers and Trades Corrected
2018 draft for keepers

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Scored in Games
  3. Points Scored Head-to-Head
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
17
Roster Limits
MinMax
Quarterback09
Running Back09
Wide Receiver09
Tight End09
Defense/Sp Team09

Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver3to3
Tight End1to1
Defense/Sp Team1to1
Flex ( RB WR TE )1to1
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Tumbler
Teams may acquire a maximum of 5 players per waiver wire

Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 3:00am ET
Free for All
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:30pm ET
Week 2Wed Sep 11 3:00pm ETthruMon Sep 16 8:30pm ET
Week 3Wed Sep 18 3:00pm ETthruMon Sep 23 8:30pm ET
Week 4Wed Sep 25 3:00pm ETthruMon Sep 30 8:30pm ET
Week 5Wed Oct 2 3:00pm ETthruMon Oct 7 8:30pm ET
Week 6Wed Oct 9 3:00pm ETthruMon Oct 14 8:30pm ET
Week 7Wed Oct 16 3:00pm ETthruMon Oct 21 8:30pm ET
Week 8Wed Oct 23 3:00pm ETthruMon Oct 28 8:30pm ET
Week 9Wed Oct 30 3:00pm ETthruMon Nov 4 8:30pm ET
Week 10Wed Nov 6 3:00pm ETthruMon Nov 11 8:30pm ET
Week 11Wed Nov 13 3:00pm ETthruMon Nov 18 8:30pm ET
Week 12Wed Nov 20 3:00pm ETthruMon Nov 25 8:30pm ET
Week 13Wed Nov 27 3:00pm ETthruMon Dec 2 8:30pm ET
Week 14Wed Dec 4 3:00pm ETthruMon Dec 9 8:30pm ET
Playoff Week 1Wed Dec 11 3:00pm ETthruMon Dec 16 8:30pm ET
Playoff Week 2Wed Dec 18 3:00pm ETthruMon Dec 23 8:30pm ET
Playoff Week 3Wed Dec 25 3:00pm ETthruSun Dec 29 8:30pm ET

Teams may not add players after their game has started
Protected Free Agents
Players dropped will be protected free agents for 1 day
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but league owners by vote against the trade
Team owners have 24 hours to object to a trade
7 no votes required to block a trade
Trading is suspended after Fantasy Week 12
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSat Sep 7 12:45pm ET
Week 2Tue Sep 10 7:00am ETthruSat Sep 14 12:45pm ET
Week 3Tue Sep 17 7:00am ETthruSat Sep 21 12:45pm ET
Week 4Tue Sep 24 7:00am ETthruSat Sep 28 12:45pm ET
Week 5Tue Oct 1 7:00am ETthruSat Oct 5 12:45pm ET
Week 6Tue Oct 8 7:00am ETthruSat Oct 12 12:45pm ET
Week 7Tue Oct 15 7:00am ETthruSat Oct 19 12:45pm ET
Week 8Tue Oct 22 7:00am ETthruSat Oct 26 12:45pm ET
Week 9Tue Oct 29 7:00am ETthruSat Nov 2 12:45pm ET
Week 10Tue Nov 5 7:00am ETthruSat Nov 9 12:45pm ET
Week 11Tue Nov 12 7:00am ETthruSat Nov 16 12:45pm ET
Week 12Tue Nov 19 7:00am ETthruSat Nov 23 12:45pm ET
Notification
The league will be notified of completed trades

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K D/ST
2011-08-27
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
2 pts for 100 or more rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K
2011-08-27
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
0.05 pts for each passing yd
QB RB WR TE K
2 pts for 300 or more passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2011-08-27
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
2 pts for 100 or more receiving yds
Receptions
1 pts for each reception
QB RB WR TE K
2019-09-16
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
QB RB WR TE K
2014-09-09
Yd FG
0.10 pts for every 1 yd FG beginning with 30 yd FG
QB RB WR TE K
2014-09-15
Made PATs
1 pts for each made PAT
QB RB WR TE K
Missed FGs
Not Used
Yd Missed FG
-1 pts for 1 to 29 yd missed FG
QB RB WR TE K
Missed XPs
-1 pts for each missed XP
QB RB WR TE K

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
2011-09-02
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
2011-09-02
Yd Int Return TD
Not Used
Safety
6 pts for each safety
D/ST
2014-08-20
Defensive ST TDs
Not Used
Yd Defensive ST TD
Not Used
Defensive ST Safety
Not Used
Pts Allowed
15 pts for 0 to 1 pts allowed
D/ST
10 pts for 2 to 3 pts allowed
7 pts for 4 to 6 pts allowed
5 pts for 7 to 8 pts allowed
3 pts for 9 to 10 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
2 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
0.05 pts for each kickoff return yds
QB RB WR TE K
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K
Yd Punt Return TD
Not Used
Punt Return Yds
0.05 pts for each punt return yds
QB RB WR TE K
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2 pts for each ST fumble lost
QB RB WR TE K
2018-11-26
ST Fumbles
Not Used