League

Name
Marinaccio Fantasy Football League
League ID
88762
Guest URL
https://www.rtsports.com/fantasy-football-league/88762
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Steve Marinaccio
smarinaccio@comcast.net

By-Laws

MARINACCIO FANTASY FOOTBALL LEAGUE

2018

OBJECTIVES OF THE GAME

To promote fun and fellowship among league participants while also enhancing the enjoyment of the great game of football.

SEASON

The Marinaccio Fantasy Football League season will coincide with the NFL season.  The regular season will last 13 weeks, beginning with the first game of the NFL season. The playoffs will begin on week 14.  The semifinals will be played on week 15.  Since many playoff-bound NFL teams rest their starters in week 17, the Marinaccio Football League Championship (Nacho Bowl) will be played on week 16.

The MFFL will be an online league through RealTime Fantasy Sports at RTSports.com.  Teams will be formed by a draft similar to the professional draft.  Draft order will be determined on Draft Day.  The draft order will be reversed after each round (serpentine). That is, the team drafting first in the first round will draft last in the second round, first in the third round, etc. 

TEAM

The League will consist of 10 teams.  Each owner will choose a name for his/her team.

The team roster will consist of 18 components.  Each owner must draft:

      Minimum of 2 Kickers

      Minimum of 2 Quarterbacks

      Minimum of 2 Running Backs

      Minimum of 2 Wide Receivers

      Minimum of 2 Tight Ends

      Minimum of 2 Special Teams/Defenses

      *The remaining 6 roster spots may be filled by any player, regardless of position, including Special Team/Defenses.

It does not matter in which order you draft your players, but by the end of the draft, you must have all of the above positions filled.  Once you make a selection in the draft, the player is yours.  No one else can draft him.  The same goes for special teams/defenses. In all, there will be 18 rounds to the draft.

 

The Draft will be conducted at MFFL World Headquarters in Owings, MD and online (Usually over Labor Day weekend). Team owners will be drafting complete teams.  This is not a keeper-league.  No team owner may “keep” players from previous year’s teams.

Draft Day trading will be allowed!  If a trade includes trading Team X’s draft choice in a particular round to Team Y for 2 of Team Y’s draft choices, unless otherwise specified, Team Y also gets Team X’s 18th round draft choice.  See section on Trades under Roster Moves for further trading rules.

WEEKLY TEAMS

Each week, every owner must post their active roster on the website no later than 5 minutes before game time.  Players lock 5 minutes before kickoff of their game.  Each roster consists of 9 elements.  Each roster must list:

      1 Quarterback

      1 Running Back

      1 Wide Receiver

      1 Tight End

      1 Kicker

      1 Special Teams/Defense

      A combination of 3 other players chosen from your running backs, wide receivers, and tight ends.

SCORING POINTS

Teams may score points as follows:

OFFENSE:

4          Passing Touchdown* 

6          Rushing Touchdown*

6          Receiving Touchdown*

6          Punt Return or Kick Return for Touchdown*

0.1       per yard for a Field Goal (i.e. a 35 yard field goal is worth 3.5 points)

2          2 Point Conversion

1          Extra Point

*  Any touchdown from 50 yards or more doubles the point value of that score.

 

Quarterback will receive 1 point for every 25 total passing yards from scrimmage, 1 point for every 10 total rushing yards from scrimmage, and 1 point for every 10 receiving yards from scrimmage.

Running Backs will receive 1 point for every 10 total combined yards from scrimmage.

Wide Receivers will receive 1 point for every 10 total combined yards from scrimmage. 

Tight Ends will receive 1 point for every 10 total combined yards from scrimmage.

SPECIAL TEAMS/DEFENSE:

1          Defense holds opposing team under 100 yards rushing

1          Defense holds opposing team under 200 yards passing

1          Sack

1          Blocked Field Goal  +6 if returned for touchdown*

1          Blocked Punt                        +6 if returned for touchdown*

2          Fumble recovery      + 6 if returned for touchdown* 

            (includes onside kick recovery by kicking team)

2          Interception               +6 if returned for touchdown*

4          Safety

6          Shutout of opposing team

6          Punt return for touchdown*

6          Kick-off return for touchdown*

* Any touchdown from 50 yards or more doubles the point value of this score.

WINNING THE GAME

The winner of each game is the team with the highest number of points accumulated by their active players in head-to-head competition.

Ties that occur between teams in head-to-head competition will be broken in the order that follows:

  1. Total points scored by reserve players
  2. Total offensive yards by active players
  3. The commissioner will decide further tie-breakers.

ROSTER CHANGES

An owner may change his roster at any time during the season.  Adds/Drops must be made online on the Website.  The Free Agency period will begin at 10:00 am Tuesday and close at 12:30 pm Saturday of each week.  Dropped players will not be available for Free Agency until 24 hours after he is dropped.  Same rule applies to Special Teams/Defenses.

Except in the case of Injured Reserve (see below), roster changes do not have to be made by position, as long as you maintain the minimum number of players at each position.   That is, if you drop a running back, you do not necessarily have to pick up a running back.  You may drop a running back to acquire a quarterback, provided you still have 2 running backs on your roster.

TYPES OF ROSTER CHANGES

Free Agency:

An owner may make 10 free roster moves via free agency during the course of the regular season. Additional free agency moves may be purchased from the league at a cost of $2.00 each.  A free agency move is when the owner “releases” a member of his team (player, special teams/defense) and picks up an available player from the Free Agent pool.

Injured Reserve:

If the NFL team places your player on Injured Reserve (IR), then you may drop him from your roster and pick up an available substitute player from the Free Agent Pool who plays the same position.  That is, if you drop a running back, you must pick up a running back.  This move does not count against your free agency moves.  It is a free move, provided it is done correctly. 

Trades:

Inter-team trading is allowed, regardless of player positions.  You are allowed 4 trades during the season.  This includes trades made on Draft Day.  Additional trades may be purchased from the league at a cost of $2.00 per team.  The trading deadline is 12:30 pm Saturday prior to the week 9 games. Trades are to be made on the Website during free agency hours of the week the trade is made.  Trades do not count as free agency moves, however, each manager will be responsible for making the appropriate roster moves to return his/her team back to the specified composition.  Simply dropping a player from your roster will not count against your free agency moves, however, picking up a free agent to make your roster correct will be counted as a free agency move.

FEES

The Owner’s Fee to enter into the league is $60.00.  All entry fees collected,minus Website Fees and the cost of Draft Day supplies, will go directly towards the prize pool. Owner’s Fees must be paid in full by the start of games for week 3.  Any team owner who has not paid the Owner’s Fee prior to the start of the games for week 3 will automatically forfeit that game and any future games until the Owner’s Fee is paid in full.

PLAYOFFS

Eight teams will advance to the playoffs.  Playoff teams will consist of the three divisional winners plus the five teams with the next best overall records.  This is how the playoffs will be structured:

Week 14

Wildcard Games:

East Division winner and West Division winner - Bye on week 14.

#3 seed vs. #6 seed

#4 seed vs. #5 seed

Shitae Bowl Semi-Final Games:

#7 seed vs. #10 seed

#8 seed vs. #9 seed

Week 15

Semi-Final Games:

#1 seed (division winner) vs. winner of wild card game (lower seed)

#2 seed (division winner) vs. winner of wild card game (higher seed)

Shitae Bowl:  (A Somewhat Proud Title Game)

Winner of Shitae Bowl Semi-Final game 1 vs. winner of Shitae Bowl Semi-Final game 2

Week 16:      

Nacho Bowl:  (League Championship)

 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Divisional Record
  3. Head-to-Head
  4. None
Game Tie Breakers
Bench
Playoffs
Playoffs will be 6 teams / 3 weeks
Playoff bracket wlll automatically be seeded
Division winners automatically qualify for the playoffs
4 wildcard teams qualify based on standings
Teams will be seeded based on standings
Teams will be reseeded after each round

Rosters

Roster Size
18
Roster Limits
MinMax
Quarterback28
Running Back29
Wide Receiver29
Tight End28
Kicker28
Defense/Sp Team28

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be at least Injury Reserved on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back1to4
Wide Receiver1to4
Tight End1to4
Kicker1to1
Defense/Sp Team1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Tumbler
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 12:00am ET
Free for All
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:00am ET
Week 2Wed Sep 11 4:00am ETthruSun Sep 15 11:59am ET
Week 3Wed Sep 18 4:00am ETthruSun Sep 22 11:59am ET
Week 4Wed Sep 25 4:00am ETthruSun Sep 29 11:59am ET
Week 5Wed Oct 2 4:00am ETthruSun Oct 6 11:59am ET
Week 6Wed Oct 9 4:00am ETthruSun Oct 13 11:59am ET
Week 7Wed Oct 16 4:00am ETthruSun Oct 20 11:59am ET
Week 8Wed Oct 23 4:00am ETthruSun Oct 27 11:59am ET
Week 9Wed Oct 30 4:00am ETthruSun Nov 3 11:59am ET
Week 10Wed Nov 6 4:00am ETthruSun Nov 10 11:59am ET
Week 11Wed Nov 13 4:00am ETthruSun Nov 17 11:59am ET
Week 12Wed Nov 20 4:00am ETthruSun Nov 24 11:59am ET
Week 13Wed Nov 27 4:00am ETthruSun Dec 1 11:59am ET
Week 14Wed Dec 4 4:00am ETthruSun Dec 8 11:59am ET
Playoff Week 1Wed Dec 11 4:00am ETthruSun Dec 15 11:59am ET
Playoff Week 2Wed Dec 18 4:00am ETthruSun Dec 22 11:59am ET
Playoff Week 3Wed Dec 25 4:00am ETthruSun Dec 29 11:59am ET
OffseasonWed Jan 1 4:00am ETthruSun Jan 5 11:59am ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents for 1 day
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 9
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSat Sep 7 12:30pm ET
Week 2Tue Sep 10 7:00am ETthruSat Sep 14 12:30pm ET
Week 3Tue Sep 17 7:00am ETthruSat Sep 21 12:30pm ET
Week 4Tue Sep 24 7:00am ETthruSat Sep 28 12:30pm ET
Week 5Tue Oct 1 7:00am ETthruSat Oct 5 12:30pm ET
Week 6Tue Oct 8 7:00am ETthruSat Oct 12 12:30pm ET
Week 7Tue Oct 15 7:00am ETthruSat Oct 19 12:30pm ET
Week 8Tue Oct 22 7:00am ETthruSat Oct 26 12:30pm ET
Week 9Tue Oct 29 7:00am ETthruSat Nov 2 12:30pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$60
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2012-09-17
Rushing Yds
1 pts for every 10 rushing yds beginning with 10 rushing yds
QB
2014-09-01
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 1 to 49 yd TD rush
QB RB WR TE K D/ST
2012-09-17
12 pts for 50 to 100 yd TD rush
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2012-09-17
Passing Yds
1 pts for every 25 passing yds beginning with 25 passing yds
QB
2014-09-01
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
4 pts for 1 to 49 yd TD pass
QB RB WR TE K D/ST
2012-09-17
8 pts for 50 to 100 yd TD pass
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2012-09-17
Receiving Yds
1 pts for every 10 receiving yds beginning with 10 receiving yds
QB
2014-09-01
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 1 to 49 yd TD reception
QB RB WR TE K
12 pts for 50 to 100 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
1 pts for every 10 rush, pass, and rec yds beginning with 10 rush, pass, and rec yds
RB WR TE

Kicking Scoring

Made FGs
Not Used
Yd FG
1 pts for 1 to 10 yd FG
K
1.10 pts for 11 yd FG
1.20 pts for 12 yd FG
1.30 pts for 13 yd FG
1.40 pts for 14 yd FG
1.50 pts for 15 yd FG
1.60 pts for 16 yd FG
1.70 pts for 17 yd FG
1.80 pts for 18 yd FG
1.90 pts for 19 yd FG
2 pts for 20 yd FG
2.10 pts for 21 yd FG
2.20 pts for 22 yd FG
2.30 pts for 23 yd FG
2.40 pts for 24 yd FG
2.50 pts for 25 yd FG
2.60 pts for 26 yd FG
2.70 pts for 27 yd FG
2.80 pts for 28 yd FG
2.90 pts for 29 yd FG
3 pts for 30 yd FG
3.10 pts for 31 yd FG
3.20 pts for 32 yd FG
3.30 pts for 33 yd FG
3.40 pts for 34 yd FG
3.50 pts for 35 yd FG
3.60 pts for 36 yd FG
3.70 pts for 37 yd FG
3.80 pts for 38 yd FG
3.90 pts for 39 yd FG
4 pts for 40 yd FG
4.10 pts for 41 yd FG
4.20 pts for 42 yd FG
4.30 pts for 43 yd FG
4.40 pts for 44 yd FG
4.50 pts for 45 yd FG
4.60 pts for 46 yd FG
4.70 pts for 47 yd FG
4.80 pts for 48 yd FG
4.90 pts for 49 yd FG
5 pts for 50 yd FG
5.10 pts for 51 yd FG
5.20 pts for 52 yd FG
5.30 pts for 53 yd FG
5.40 pts for 54 yd FG
5.50 pts for 55 yd FG
5.60 pts for 56 yd FG
5.70 pts for 57 yd FG
5.80 pts for 58 yd FG
5.90 pts for 59 yd FG
6 pts for 60 yd FG
6.10 pts for 61 yd FG
6.20 pts for 62 yd FG
6.30 pts for 63 yd FG
6.40 pts for 64 yd FG
6.50 pts for 65 yd FG
6.60 pts for 66 yd FG
6.70 pts for 67 yd FG
6.80 pts for 68 yd FG
6.90 pts for 69 yd FG
999 pts for 70 to 100 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 0 to 49 yd fumble return TD
RB WR TE K D/ST
2012-11-24
12 pts for 50 to 110 yd fumble return TD
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 0 to 49 yd int return TD
D/ST
2012-11-05
12 pts for 50 to 110 yd int return TD
Safety
4 pts for each safety
D/ST
Defensive ST TDs
Not Used
Yd Defensive ST TD
6 pts for 0 to 49 yd defensive ST TD
RB WR TE K D/ST
2012-11-24
12 pts for 50 to 110 yd defensive ST TD
Defensive ST Safety
Not Used
Pts Allowed
6 pts for 0 pts allowed
D/ST
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
1 pts for 1 to 99 rushing yds allowed
D/ST
Passing Yds Allowed
1 pts for 1 to 199 passing yds allowed
D/ST
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
1 pts for each blocked FG
D/ST
Blocked XPs
1 pts for each blocked XP
D/ST
Blocked Punts
1 pts for each blocked punt
D/ST
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
6 pts for 1 to 49 yd kickoff return TD
D/ST
12 pts for 50 to 110 yd kickoff return TD
6 pts for 1 to 49 yd kickoff return TD
QB RB WR TE K
2014-09-01
12 pts for 50 to 110 yd kickoff return TD
Kickoff Return Yds
Not Used
Punt Return TDs
Not Used
Yd Punt Return TD
6 pts for 1 to 49 yd punt return TD
D/ST
12 pts for 50 to 110 yd punt return TD
6 pts for 1 to 49 yd punt return TD
QB RB WR TE K
2014-09-01
12 pts for 50 to 110 yd punt return TD
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
4 pts for each XP return
QB RB WR TE K D/ST
2021-11-29
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used