League

Name
Big Johnson's Fantasy Football League
League ID
88956
Guest URL
https://www.rtsports.com/fantasy-football-league/88956
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Michael Johnson
freshvette@msn.com

By-Laws

REGULAR SEASON MATCHUPS ENDING UP IN A TIE, WILL BE RECORDED AS A TIE. 

Drop/Adds cost $2 per player added.  At the end of the season I will go through all drop/adds, and if any went to IR status, the fees for those transactions will be CREDITED.) REQUESTS ARE ABLE TO BE PLACED TUESDAY MORNING AT 11:00AM, WITH THE DEADLINE BEING THURSDAY AT NOON EVERY WEEK. THIS IS DUE TO THE NFL SCHEDULING MORE THURSDAY NIGHT GAMES. AFTER 5PM ON THURSDAY IT IS ALLOWED FOR OWNERS TO MAKE THEIR OWN DROP/ADDS UP TO 5 MINUTES BEFORE SUNDAYS GAMES STARTING AT NOON(WITH THE BLIND CLAIMS BEING GRANTED FIRST FROM THURSDAYS DEADLINE, WHICH COULD TAKE PLACE AFTER NOON ON THURSDAY, AS I HAVE TO ENTER THEM MANUALLY). OWNERS WHO LOSE A PLAYER TO 'IR' STILL HAVE FIRST DIBS ON HIS REPALCEMENT PLAYER FROM THE SAME POSITION. CLAIMS ARE GRANTED BASED ON WORSE RECORD/POINTS TO BEST RECORD/POINTS, UNLESS SOMEONE HAS A PLAYER ON IR-INJURED RESERVE, THEN THAT TEAM WOULD HAVE FIRST OVERALL PICKUP PROVIDING THAT THAT PLAYER WAS REPLACED BY SOMEONE OF THE SAME POSITION, (i.e. RB for a RB); IF NOT, THEN THE PICKUPS ARE BASED ON WORST RECORD TO BEST RECORD ORDER. 

IF YOU HAVE AN IR MOVE, CONTACT ME ASAP WITH THE DROP/ADD SO I CAN PROCESS IT, AS THE SITE DOES NOT HAVE A SETTING IN WAIVERS TO PRIORITIZE AN IR MOVE.

PLAYOFFS: EACH DIVISION WILL HAVE THE DIVISION WINNERS, AND THE 4 WILDCARD TEAMS WILL BE DETERMINED BY BEST RECORD, REGARDLESS OF DIVISION. IN THE CASE OF A TIE FOR PLAYOFF SPOTS, HIGHEST POINTS TOTAL FOR A TEAM, THEN MATCHUP RECORD BETWEEN THE TIED TEAMS THROUGH THE REGULAR SEASON. PAYOUTS: 1ST--$300 + TROPHY, 2ND--$200, 3RD--$100, 4TH--TOTAL OF DROP/ADD FEES FOR THE SEASON,WITH A MAXIMUM PAYOUT OF $75, AND ANYTHING OVER THAT WILL GO INTO A DRAWING BETWEEN THE 4 TEAMS THAT DID NOT WIN A PAYOUT FOR 1ST, 2ND, 3RD, 4TH, TOILET BOWL, AND TOILET BOWL RUNNER-UP. EACH DIVISION WINNER WILL WIN $65.  TOILET BOWL WINNER--$65, TOILET BOWL RUNNER-UP--$35. $340, THROUGHOUT THE SEASON, WILL BE PAID OUT TO THE TEAM WITH HIGHEST POINTS EACH WEEK IN THE AMOUNT OF $20 THROUGH WK 18.  The two teams knocked in the 1st round of playoffs will drop in to the toilet bowl bracket. 

WEEKS 15,16,AND 17 ARE THE PLAYOFF WEEKS FOR OUR LEAGUE, SO TEAMS SHOULD CONTINUE TO SET THEIR
LINE-UP EVEN THOUGH THEY ARE NOT MATCHED UP AGAINST ANOTHER TEAM, FOR A CHANCE AT WINNING HIGH SCORE FOR THE WEEK.
REASON: THE SCORING MADE BY YOUR PLAYERS STILL REGISTER POINTS, SO YOU WILL GET 4 MORE WEEKS TO TRY FOR THE $20
HIGHEST POINTS TOTAL FOR EACH WEEK. IN THE CASE OF A TIE FOR WEEKLY HIGH SCORE, THE BENCH PLAYERS TOTAL BREAK THE TIE. $90 IS FOR THE RTSports WEBSITE FEE, WHICH EXPLAINS THE EXTRA $9 COLLECTED FROM EACH TEAM (and is subject to change when the site adjust their fees); THUS EQUATING TO A $130 ENTRY FEE.  LAST, BUT NOT LEAST, IF ANYTHING HAPPENS TO THE TROPHY, IT IS THE
RESPONSIBILITY OF THE CHAMPION TO COVER ALL REPLACEMENT ENGRAVINGS AND THE TROPHY ITSELF. IF THE CHAMPION CANNOT
ACCEPT THIS, THEN OPT OUT OF TAKING CUSTODY OF THE TROPHY FOR THE YEAR. TOTAL MONIES FOR PAYOUTS COMES TO
$1,200.  THE OTHER $10 LEFT COVERS PART OF THE TROPHY ENGRAVING.

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Total Points Scored in Games
  3. Head-to-Head
  4. None
Game Tie Breakers
Bench
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback04
Running Back06
Wide Receiver07
Tight End03
Kicker02
Defense/Sp Team02

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 5 players may be placed on injured reserve
To be placed on I/R a player must be at least Injury Reserved on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back1to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE )1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET
Playoff Week 4Mon Dec 30 7:00am ETthruSun Jan 5 11:59pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 11:00pm ET
Free for All
Week 2Thu Sep 12 11:05am ETthruSun Sep 15 12:55pm ET
Week 3Thu Sep 19 11:05am ETthruSun Sep 22 12:55pm ET
Week 4Thu Sep 26 11:05am ETthruSun Sep 29 12:55pm ET
Week 5Thu Oct 3 11:05am ETthruSun Oct 6 12:55pm ET
Week 6Thu Oct 10 11:05am ETthruSun Oct 13 12:55pm ET
Week 7Thu Oct 17 11:05am ETthruSun Oct 20 12:55pm ET
Week 8Thu Oct 24 11:05am ETthruSun Oct 27 12:55pm ET
Week 9Thu Oct 31 11:05am ETthruSun Nov 3 12:55pm ET
Week 10Thu Nov 7 11:05am ETthruSun Nov 10 12:55pm ET
Week 11Thu Nov 14 11:05am ETthruSun Nov 17 12:55pm ET
Week 12Thu Nov 21 11:05am ETthruSun Nov 24 12:55pm ET
Week 13Thu Nov 28 11:05am ETthruSun Dec 1 12:55pm ET
Week 14Thu Dec 5 11:05am ETthruSun Dec 8 12:55pm ET
Playoff Week 1Thu Dec 12 11:05am ETthruSun Dec 15 12:55pm ET
Playoff Week 2Thu Dec 19 11:05am ETthruSun Dec 22 12:55pm ET
Playoff Week 3Thu Dec 26 11:05am ETthruSun Dec 29 12:55pm ET
Playoff Week 4Thu Jan 2 11:05am ETthruSun Jan 5 12:55pm ET
OffseasonThu Jan 9 11:05am ETthruSun Jan 12 12:55pm ET

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Your commissioner does not permit trading between team owners

League Fees

Assessed Fees
General
League Entry$120
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$2
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$2
Each Player Traded For$0

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
0.05 pts for each rushing yd
QB RB WR TE K
2013-01-28
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 1 to 110 yd TD rush
QB RB WR TE K
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
1 pts for each passing 2XP
QB RB WR TE K
Passing Yds
0.02 pts for each passing yd
QB RB WR TE K
2013-01-28
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
4 pts for 1 to 110 yd TD pass
QB RB WR TE K D/ST
2012-09-14
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
0.05 pts for each receiving yd
QB RB WR TE K
2013-01-28
Receptions
0.33 pts for each reception
QB RB WR TE K
2013-01-28
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 1 to 110 yd TD reception
QB RB WR TE K

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 49 yd FG
QB RB WR TE K
4 pts for 50 to 100 yd FG
Made PATs
1 pts for 1 to 110 made PATs
QB RB WR TE
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 0 to 110 yd fumble return TD
D/ST
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 1 to 110 yd int return TD
D/ST
Safety
2 pts for each safety
D/ST
Defensive ST TDs
Not Used
Yd Defensive ST TD
6 pts for 0 to 110 yd defensive ST TD
D/ST
Defensive ST Safety
Not Used
Pts Allowed
7 pts for 0 pts allowed
D/ST
2011-09-05
5 pts for 2 to 6 pts allowed
3 pts for 7 to 13 pts allowed
1 pts for 14 to 17 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
6 pts for 1 to 110 yd kickoff return TD
QB RB WR TE K D/ST
Kickoff Return Yds
Not Used
Punt Return TDs
Not Used
Yd Punt Return TD
6 pts for 1 to 110 yd punt return TD
QB RB WR TE K D/ST
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used