League

Name
Carlsbad Big League Fantasy Football
League ID
90348
Guest URL
https://www.rtsports.com/fantasy-football-league/90348
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Rollie Rubio
rlndhuerta@hotmail.com

By-Laws

THE LEAGUE IS A 12 TEAM KEEPER LEAGUE

ROSTER SIZE WILL BE AS FOLLOWS 2QB,4RB,6WR,2K,2DEF

START EACH WEEK 1QB,2RB,4WR,1K,1DEF

LINEUPS MUST BE TURNED IN TO ROLLIE BY 11AM GAMEDAY IF NO LINEUP IS TURNED IN THE PREVIOUS WEEKS LINEUP WILL BE USED

IF THERE IS AN EARLY GAME THAT WEEK YOU MUST TURN IN ANY PLAYER THAT YOU INTEND TO USEBEFORE KICKOFF OF THAT EARLY GAME, IF NOT, ALL POINT FOR THAT PLAYER WILL NOT COUNT EVEN IF THAT PLAYER WAS IN THE PREVIOUS WEEKS LINEUP

LEAGUE FEES $60 ENTRY,$5 FOR EACH LOSS,$3 FOR EACH TRANSACTION

THE WEEK STARTS ON TUESDAY AND ENDS ON MONDAY NIGHT AFTER THE GAME

A PLAYER THAT HAS BEEN TRADED CANNOT BE TRADED BACK TO HIS ORIGINAL TEAM UNTIL AFTER THE DRAFT OF THE FOLLOWING YEAR

THE TRADE DEADLINE WILL BE WEEK 12, 30 MINUTES AFTER THE MONDAY NIGHT GAME HAS FINISHED

THE DRAFT WILL MARK THE END OF THE PREVIOUS SEASON AND THE BEGINNING OF THE NEW SEASON

THE DRAFT ORDER WILL BE DETERMINED BY THE FINISH OF THE PREVIOUS YEAR WORST TO 1ST WILL BE 1ST PICK TO LAST PICK

DROPS WILL BE TURNED IN 3 DAYS PRIOR TO THE DRAFT, IF AN OWNER WANTS TO CHANGE A KEEPER FOR ONE OF HIS OWN DROPPED PLAYERS (due to injury or suspension ect.) THAT OWNER WILL NEED TO CONTACT THE COMMISIONER 1 DAY PRIOR TO THE DRAFT, IF NOT YOU WILL BE STUCK WITH YOUR ORIGINAL KEEPERS

THE FANBALL WEBSITE WILL BE THE OFFICIAL SCORE KEEPER FOR THE LEAGUE, ALL SCORES WILL BE FINAL ON WEDNESDAY OF THE FOLLOWING WEEK

TIE BREAKERS - A TIE IN THE REGULAR SEASON WILL BE BROKEN BY THE LEAST AMOUNT OF YARDS ALLOWED BY THE DEFENSE , 1 POINT WILL BE ADDED TO THE FINAL SCORE, IF THE YARDS ALLOWED ARE EQUAL THEN A COIN FlIP WILL DECIDE THE WINNER

A TIE IN THE PLAYOFFS WILL BE BROKEN BY THE SEEDING, WITH THE HIGHER SEED ADVANCING TO THE NEXT ROUND

PLAYOFF SEEDING WE WILL BE TAKING 6 TEAMS TO THE PLAYOFFS 3 DIVISION WINNERS AND 3 WILDCARDS, TIES INSIDE THE DIVISION WILL BE BROKEN 1ST, THEN WE WILL BREAK ANY REMAINING TIES OUTSIDE OF THE DIVISIONS

1ST TIE BREAKER IS HEAD TO HEAD RECORD
1A POINT DIFFERENCE OF THE WINS (if split)
2ND WILL BE TOTAL POINTS FOR THE SEASON
3RD AND FINAL TIE BREAKER WILL BE A COIN FLIP
THE COIN FLPI WILL BE AT THE COMMISIONERS HOUSE WITH BOTH OWNERS PRESENT TO WITNESS THE COIN FLIP

THE TOP 2 DIVISION WINNERS WILL HAVE A BYE IN ROUND 1

THE 3RD DIVISION WINNER WILL PLAY THE LOW WILDCARD AND THE 1 AND 2 WILDCARD SEEDS WILL PLAY EACH OTHER

THE WINNERS FROM ROUND 1 WILL ADVANCE AND PLAY THE 1 AND 2 SEEDS THE 1 SEED WILL DRAW THE LOWEST SEED
THE LOSERS FROM ROUND 1 WILL PLAY EACH OTHER FOR 5TH AND 6TH PLACE

THE WINNERS FROM ROUND 2 WILL ADVANCE TO THE CHAMPIONSHIP GAME AND WILL DECIDE 1ST AND 2ND PLACE, WHILE THE LOSERS OF ROUND 2 WILL PLAY EACH OTHER FOR 3RD AND 4TH PLACE

LEAGUE PAYOUTS ARE AS FOLLOWS
$90 FOR WEBSITE AND MATERIALS
$60 TO EACH COMMISSIONER
$100 TO EACH DIVISION WINNER

1ST PLACE 40%, 2ND PLACE 20%, 3RD PLACE 15%
4TH PLACE 10%, 5TH PLACE 9%, 6TH PLACE 6%

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Points Scored Head-to-Head
  3. Divisional Record
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback22
Running Back44
Wide Rec/TE66
Kicker22
Defense/Sp Team22

Wide Rec/TE
Combined receiver position
Def/Special Teams
Combined as one unit
Injured Reserve
Up to 2 players may be placed on injured reserve
Team owners may place any player on I/R at anytime
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1
Running Back2
Wide Rec/TE4
Kicker1
Defense/Sp Team1
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Online Draft
Not Used

Free Agents

Player Adds
League allows unrestricted free agent adds by teams
Waiver Wire
Not Used
Free for All
Week 1Tue Sep 3 7:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 1:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruSun Dec 15 1:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruSun Dec 22 1:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 1:00pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents for 1 day
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 12
Future Draft Picks
Not Available
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 11:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 11:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 11:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 11:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 11:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 11:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 11:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 11:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 11:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 11:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 11:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 11:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$60
Wins and Losses
Losses$5
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$1.5
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$1.5
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$3
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
3 pts for 50 or more rushing yds
QB RB WR TE K
1 pts for 75 or more rushing yds
2 pts for 100 or more rushing yds
3 pts for 150 or more rushing yds
3 pts for 200 or more rushing yds
3 pts for 250 or more rushing yds
3 pts for 300 or more rushing yds
3 pts for 350 or more rushing yds
3 pts for 400 or more rushing yds
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 1 to 49 yd TD rush
QB RB WR TE K
12 pts for 50 to 100 yd TD rush
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
1 pts for each passing 2XP
QB RB WR TE K
Passing Yds
3 pts for every 50 passing yds beginning with 200 passing yds
QB RB WR TE K
2013-09-06
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
3 pts for 1 to 49 yd TD pass
QB RB WR TE K
6 pts for 50 to 100 yd TD pass
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
1 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
3 pts for 50 or more receiving yds
QB RB WR TE K
1 pts for 75 or more receiving yds
2 pts for 100 or more receiving yds
3 pts for 150 or more receiving yds
3 pts for 200 or more receiving yds
3 pts for 250 or more receiving yds
3 pts for 300 or more receiving yds
3 pts for 350 or more receiving yds
3 pts for 400 or more receiving yds
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
3 pts for 1 to 49 yd TD reception
QB RB WR TE K
6 pts for 50 to 100 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 49 yd FG
QB RB WR TE K
6 pts for 50 to 100 yd FG
Made PATs
1 pts for each made PAT
QB RB WR TE K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 0 to 110 yd fumble return TD
D/ST
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 1 to 110 yd int return TD
D/ST
Safety
2 pts for each safety
D/ST
Defensive ST TDs
Not Used
Yd Defensive ST TD
6 pts for 0 to 110 yd defensive ST TD
D/ST
Defensive ST Safety
Not Used
Pts Allowed
3 pts for 0 pts allowed
D/ST
2017-12-25
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
6 pts for 1 to 110 yd kickoff return TD
D/ST
Kickoff Return Yds
Not Used
Punt Return TDs
Not Used
Yd Punt Return TD
6 pts for 1 to 110 yd punt return TD
D/ST
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2016-12-05
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used