League

Name
Menomonee Falls FFL
League ID
90999
Guest URL
https://www.rtsports.com/fantasy-football-league/90999
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Gregory Gelhar
gagelhar@gmail.com

By-Laws

Rules specific to our league**

1.   Roster Limit.  The roster limit is a minimum of 9 players and a maximum of 18 players.  An Owner cannot expand their roster by free agency.  The Owners roster limit is set by the number of players drafted.  For example, if you drafted 13 players an Owner cannot expand their roster to 14 players via free agency.  Rosters may be expanded via trade.  For example, an Owner may trade 1 player and receive 2 players.  

Owners who violate this rule are subject to a $5.00 per week. An Owners roster must be at the correct limit at 11:59 am each Sunday.         

2.  Division winner determination.  There 4 teams in each division.  The team with the best record is the division winner. 

If there is a 2-way tie, the tie breakers rules are as follows:

      1.)   Head to head record

      2.)   Best division record

      3.)   Most total points

      4.)  Coin flip or a WWE cage match

If there is a 3 or 4 way tie, the tie breaker rule are as follows:

       1.)  Best division record.  For example, in a 4 way tie where 2 of the teams have a 4-2 division record and the other 2 teams are 2-4, the 2-4 teams are eliminated.  The 4-2 teams advance to the next tie breaker.   

       2.)  Most total points

       3.)  Coin flip between remaining tied teams with most points or a Battle Royale match (foot must touch the floor to be out)  

3.  Wild Card determination winner. The team with the best record after the division winners are determined is the wild card winner. 

If there is a 2-way tie, the tie breaker is as follows:

       1.)  Head to Head record

       2.)  Best division record (if tied teams are in the same division)

       3.)  Most total points

       4.)  Coin flip or a no holds barred match    

If there is a 3-way or more tie, the tie breaker is as follows:

        1.)  Most total points

        2.)  Coin flip between remaining tied teams with most points or a ladder match       

4.  Seeding for playoffs.  Division winners will be seeded 1 thru 3.  The team with the best record will be the number 1 seed.  The team with the second best record will be number 2.  The team with the third best record will be number 3. 

If there is a 2-way tie the seeding will be based on head to head record.

If there is a 3-way tie, the tie breaker is as follows:

         1.)  Most total points

         2.)  Coin flip between remaining tied teams with most points or a falls count anywhere match  

5.  Playoffs.  There are 3 divisions (Ho's, Johns and Pimps).  Each division winner and one wild card team will complete in a 4 team tournament to determine the FFL Champion.  In round one (week 15) the number 1 seed plays the wild card team who is the automatic number 4 seed regardless of record.  The number 2 seed plays the number 3 seed.  If either game ends in a tie the team with the best seed wins the game. 

Round 2 is the championship game which occurs on week 16.  The winner is the champion.  If the game ends in a tie the teams will play again on week 17.  If the week 17 game ends in a tie we have Co-Champions and the prize money will be split equally.     

Remaining 8 teams will play for 5th place.  The team who has the best combined score for weeks 15 and 16 wins 5th place.  In case of a tie, the teams who are tied will play week 17.  If a tie still exists after week 17 we have co-5th place winners and the prize money is split equally.   

6.  Prize money. The payout percentage for 1st place is 45%, 2nd place 30%, third place 15% and fourth place 10%.  The 5th place winner is paid $60.00. $10.00 per week will be awarded to the team who has the most points in a regular season week.  High week payouts are not used during the playoffs.   

7.  Fees.  The league fee is $100..  There is a $2.00 per free agency move fee.  $5.00 over the roster limit fee. 

8.  Free agency (see Free Agent Transaction below for more rules). 

      1.)  A player picked up on free agency must be on the roster for a least one week.  A player cannot be added and dropped in the same week. 

      2.)  Waiver wire order is determined by worst record to best record.  In the case of a tied record the team will the least amount of points will get the higher free agent claim position.  In the case of tied points a coin flip will determine the order.  Each Tuesday the Commissioner will establish the waiver wire order for the week.        

9.   Bart Rule.  Draft is scheduled to start at 9:00am.  If a team owner is not in attendance, that team will lose $5.00 in draft money starting at 9:05am, and every 5 minutes thereafter.  Maximum loss of draft money is $25.00.        

 

** Rules specific to our league take precedent over general league rules in RT Sports.

 

 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 16

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Divisional Record
  3. Total Points Scored in Games
  4. Total Points Standings
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
17
Roster Limits
MinMax
Quarterback112
Running Back112
Wide Receiver113
Tight End112
Kicker112
Defense/Sp Team112

Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back1to3
Wide Receiver2to4
Tight End1to3
Kicker1to1
Defense/Sp Team1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:59pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 12:59pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 12:59pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 12:59pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 12:59pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 12:59pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 12:59pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 12:59pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 12:59pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 12:59pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 12:59pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 12:59pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 12:59pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 12:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruSun Dec 15 12:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruSun Dec 22 12:59pm ET

Online Draft

Online Draft
Not Used

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Commissioner Manually Sets Order
Teams may acquire as many players as they wish per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 11:00pm ET
Free for All
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:00pm ET
Week 2Thu Sep 12 3:00am ETthruMon Sep 16 8:00pm ET
Week 3Thu Sep 19 3:00am ETthruMon Sep 23 8:00pm ET
Week 4Thu Sep 26 3:00am ETthruMon Sep 30 8:00pm ET
Week 5Thu Oct 3 3:00am ETthruMon Oct 7 8:00pm ET
Week 6Thu Oct 10 3:00am ETthruMon Oct 14 8:00pm ET
Week 7Thu Oct 17 3:00am ETthruMon Oct 21 8:00pm ET
Week 8Thu Oct 24 3:00am ETthruMon Oct 28 8:00pm ET
Week 9Thu Oct 31 3:00am ETthruMon Nov 4 8:00pm ET
Week 10Thu Nov 7 3:00am ETthruMon Nov 11 8:00pm ET
Week 11Thu Nov 14 3:00am ETthruMon Nov 18 8:00pm ET
Week 12Thu Nov 21 3:00am ETthruMon Nov 25 8:00pm ET
Week 13Thu Nov 28 3:00am ETthruMon Dec 2 8:00pm ET
Week 14Thu Dec 5 3:00am ETthruMon Dec 9 8:00pm ET
Playoff Week 1Thu Dec 12 3:00am ETthruMon Dec 16 8:00pm ET
Playoff Week 2Thu Dec 19 3:00am ETthruMon Dec 23 8:00pm ET
OffseasonThu Dec 26 3:00am ETthruSun Dec 29 8:00pm ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents until Next Fantasy Week
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 12
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 12:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 12:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 12:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 12:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 12:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 12:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 12:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 12:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 12:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 12:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 12:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$100
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$2
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K D/ST
2012-09-16
Rushing Yds
Not Used
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 0 to 9 yd TD rush
QB RB WR TE K D/ST
2015-10-12
7 pts for 10 to 19 yd TD rush
8 pts for 20 to 29 yd TD rush
9 pts for 30 to 39 yd TD rush
10 pts for 40 to 49 yd TD rush
11 pts for 50 to 59 yd TD rush
12 pts for 60 to 69 yd TD rush
13 pts for 70 to 79 yd TD rush
14 pts for 80 to 89 yd TD rush
15 pts for 90 to 100 yd TD rush
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
2016-07-17
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
Not Used
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
4 pts for 1 to 9 yd TD pass
QB RB WR TE K D/ST
2012-09-16
5 pts for 10 to 19 yd TD pass
6 pts for 20 to 29 yd TD pass
7 pts for 30 to 39 yd TD pass
8 pts for 40 to 49 yd TD pass
9 pts for 50 to 59 yd TD pass
10 pts for 60 to 69 yd TD pass
11 pts for 70 to 79 yd TD pass
12 pts for 80 to 89 yd TD pass
13 pts for 90 to 100 yd TD pass
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE K
2016-07-17
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2012-09-16
Receiving Yds
Not Used
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 0 to 9 yd TD reception
QB RB WR TE K
2015-10-12
7 pts for 10 to 19 yd TD reception
8 pts for 20 to 29 yd TD reception
9 pts for 30 to 39 yd TD reception
10 pts for 40 to 49 yd TD reception
11 pts for 50 to 59 yd TD reception
12 pts for 60 to 69 yd TD reception
13 pts for 70 to 79 yd TD reception
14 pts for 80 to 89 yd TD reception
15 pts for 90 to 100 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 49 yd FG
QB RB WR TE K
5 pts for 50 to 59 yd FG
8 pts for 60 to 100 yd FG
Made PATs
1 pts for each made PAT
QB RB WR TE K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 0 to 50 yd fumble return TD
QB RB WR TE K D/ST
2019-09-03
9 pts for 51 to 109 yd fumble return TD
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 0 to 50 yd int return TD
D/ST
2019-09-03
9 pts for 51 to 109 yd int return TD
Safety
2 pts for each safety
D/ST
Defensive ST TDs
Not Used
Yd Defensive ST TD
6 pts for 0 to 50 yd defensive ST TD
QB RB WR TE K D/ST
2019-09-03
9 pts for 51 to 109 yd defensive ST TD
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2011-09-12
Pts Allowed
Not Used
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
2012-07-19
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
2012-07-19
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
1 pts for each blocked FG
D/ST
2016-07-17
Blocked XPs
1 pts for each blocked XP
D/ST
2016-07-17
Blocked Punts
1 pts for each blocked punt
D/ST
2016-07-17
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
6 pts for 0 to 9 yd kickoff return TD
QB RB WR TE K D/ST
2011-08-23
7 pts for 10 to 19 yd kickoff return TD
8 pts for 20 to 49 yd kickoff return TD
12 pts for 50 to 99 yd kickoff return TD
13 pts for 100 to 110 yd kickoff return TD
Kickoff Return Yds
Not Used
Punt Return TDs
Not Used
Yd Punt Return TD
6 pts for 0 to 9 yd punt return TD
QB RB WR TE K D/ST
2015-10-12
7 pts for 10 to 19 yd punt return TD
8 pts for 20 to 49 yd punt return TD
12 pts for 50 to 99 yd punt return TD
13 pts for 100 to 109 yd punt return TD
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2018-09-11
2 pts for 1 or more XP return
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used