League

Name
Super Cool Tom Cruise League
League ID
91502
Guest URL
https://www.rtsports.com/fantasy-football-league/91502
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Mike Bradley
taxaxx@yahoo.com

By-Laws

The Super Cool Tom Cruise League - Constitution 2010

 

   

 

TEAMS

 NFC - East

 Lou Baldacci                           =          ALLIN

 Joe Walsh / Kevin Reilly         =          Darkside

 Jim Peters                               =          Big TDS ( . ) ( . )

 Dave Stratton                          =          Pan-T-Raiders

 

 

NFC - West

 

Andy Wenzel                           =          Blind Side

Tom Baldacci                           =          Bloodmoney

Greg Gosney/Chuck Gosney  =          The Bee Gee's

Mike Bradley                           =          Catchmeifyoucan

 

 

 

 

Yearly Entrance Fee:            $250 Due at draft! 

 

 

The AFC and NFC will be run as two separate leagues with regards to the draft, trades and free-agency.  If there in only one conference for 2010, we will run the 8 team format.

 

Salary Cap:    60 Million.  Must be under at all times.

 

 

Rosters:          Each team must have 22 players.  Player values imported from Budget Football and RotoSport.com, on a yearly basis.  The Coaches will be adjusted by the Commissioner to mirror your Defense.  This is the only way we can get the 5 points for a Defensive Win.  In the event of a trade where players and draft picks are involved (a lopsided trade per say), any roster shortage must be filled at the next waiver period.

 

                         Each team must have a minimum of 2 QB's, 4 RB's, 5 WR's, 2 TE's, 2 Kickers, 2 Defense/Special Teams (2) coaches will    mirror your Defenses. 

 

 

5 utility players may be any position you want.

  

Player Contracts:

 

  

Whenever a player is drafted or picked-up through free agency, that player is considered to be in the first year of a three-year contract.  This means you have the right to protect this player for up to 3 years.  The player is kept at the salary he was originally signed @ for all three years.  The purpose of the three-year contract is to limit how long a team may keep a player and to keep rosters turning over.  Any player may be cut from a team's roster, at any time during the season, without penalty, regardless of contract year.  At the end of the third contract year, all players (except currently franchised players) are sent back into the draft pool for the upcoming draft.  The 3rd year players are eligible for trades, during the July 1 to August 1 open trade period.  All 3rd year players not franchised on a roster after August 1, will be placed into the draft pool for the upcoming draft.  No 3rd year players can be traded after this period or after you cut your roster down to the minimum 9 for draft day.

 

A third year player that is requested to be the franchise player by the GM will be given 1 year of continued eligibility on that team.  They cannot be franchised again, until they are in the draft pool and have been redrafted.  Regardless if a team traded for that player while he was franchised on another team.  That player will have to go back into the draft pool prior to being eligible for future Franchising.

  

The Draft:

  

Each conference holds its own 8 - team draft.  Draft order is determined by previous year record and how each team finished in the playoffs (See playoffs section for clarification).  If at any point during the draft a team exceeds the salary cap, that team must cut the highest paid player on its roster, regardless of position or inferred importance, to make room for a full roster.  The player(s) cut to make room on the roster for additional players will be placed into the free agent pool, after the draft, and will be available to the highest bidder during week 1 of the season.

 

  

In the event a redraft is done for all players in each, especially at the inception of  a league or additional conference, a random draw for the 1st  4 rounds will be completed, setting the remaining draft at the 4th draw order.  Prior to week 2 games, all teams will have to identify 5 = 2nd Year Players and 5 = 3rd year players to be posted on their rosters.

  

 

Injured Reserve:

 

There is no IR.  Drafting depth is important at all positions!

 

  

Free Agency:            

  

Free agency applies to those players undrafted at the beginning of the season or those players cut from rosters during the season.  Free agency will be run separately between both conferences.  Each team is allotted $100 to be used for blind bid purposes throughout the season.  Once your funds are gone, you are locked out of free agency acquisitions.  Spend wisely!  Each week, you have the opportunity to submit a blind bid for free agents.  The highest bid wins.  In case of a tie, the team with the worst record wins.  If both teams have equal records, the auto-commish setting will flip a coin (the auto commish only uses record as the primary tie breaker).  Any player acquired via free agency is considered to be in the first year of a three-year contract.  All available free-agents will be listed on Thursdays and are available to sealed bid until 6 PM EST the following Thursday.  All bids are sorted on Thursday 6:PM EST and placed on rosters immediately for use.  All players cut from rosters will be posted and available at the next bid period.  Free-agency is open to all teams until the end of week 17.  Teams may bid on players, even if they are out of the playoff's, if they have money to spend.

 

At no time, will the waiver wire, free agency pool, be allowed to interfere with the fair and impartial play of the Super Cool Tom Cruise Fantasy Football League.  A team cannot drop a player into the pool and pick them up the following week to clear money, year of contract, or franchise tag status.  The player dropped MUST effectively clear waivers, by sitting in the pool for the next draft period and not be claimed by the team that dropped the player.  ANY OTHER team may claim the player in the first week, effectively NOT clearing waivers for the original owner, and have the new contract year, and amount applied.  If the original owner picks the player up in the first week, the original contract year and cost will apply.

 

 

Transaction Fees:   (Effective 2007)

 

  

Cutting a player:                                  $0

 

Acquiring a player via trade:                $0

 

Acquiring a player via free-agency:      $0

 

  

Trades:

 

 

Trades are not allowed between teams in different conferences.  All proposed trades are subject to approval from the Commish.  All trades cost $0 per player (effective 2007).  If a team must add players to fill its roster after a trade, the normal rules and fees would apply to adding a free agent.  All roster moves must be completed by 1PM EST on Sunday.

 



 

  • The Commish will only deny a trade if it is considered to be detrimental to the league.  Obviously, no collusion is allowed between teams.  Since this is a keeper league, one-sided trades may set a team back for years.  In every trade there is potential for "winners and losers".  The Commish will only block a trade if it appears that 1 team is getting little to no value from the trade and the trade will negatively impact the league. 

 

  • The Commish is not sitting around waiting for your last minute trade to go through.  A time commitment needs to be adhered to, for the commissioner to approve and insure the trade is fair and reasonable.  ANY TRADE that has Waiver Wire consequences needs to be approved by the commissioner by 12:00 PM PST for the 3:00 PM PST Waiver Wire posting.  It is not feasible for the commissioner to review and approve a trade 5 minutes prior to the Waiver Wire, that would or could change multiple teams bidding.

 

  

When a player is traded, his salary and contract year remain unchanged.  The team acquiring the new player assumes all rights of the player. 

 

  

NO TRADES ALLOWED AFTER SUNDAY, 12:00 PM EST, BEFORE THE WEEK 10 GAMES.  ALL TRADES MUST BE POSTED TO THE COMMISSIONER E-MAIL PRIOR TO THE 12:00 PM DEADLINE.  ANY TRADE DEEMED DETRIMENTAL TO THE LEAGUE, AS NOTED ABOVE, WILL BE REVOKED.

 

 

Protected Players

 

 

Each year, every team must reduce its roster to 9 players (no more than 4 RB's and 5 WR's may be kept - this limit includes a Franchise Tagged player) for the upcoming draft.  Each team must have 9 protected players.  If a team doesn't have 9 protected players, because they lost too many third year players to the draft pool, they will be fined $25. from their upcoming transaction allowance (total of $100), and will be assigned the necessary number of free agents by the Commish.  The Franchise Player Tag assigned to one additional player, makes your Keeper roster 10 total when coming into the draft.  Teams that do not Tag a Franchise Player will only have 9 at the draft.

 

  

Franchise Players

   

Each year, every team may potentially lose several star players to the draft due to their contracts running out.  Each team has the right to "franchise" ONE of these players.  This means the team guarantees they will pay this player a salary equivalent to the highest paid player at his respective position, PLUS the $2M Franchise Fee. 

   

IE:  In 2010 the Highest paid QB is Drew Brees at $6.44M.  If you are franchising a QB in 2010, your price tag for this QB is $8.44M.  This Franchise Tag will last for the duration of the contract, if the player is tagged as a 3 the term is 1 year.  If the player tagged is not already in their third year, the franchise price will remain with the player until they are dropped into the Free Agent Pool.

  

 A team owner must use a calculator at all times, in order to keep your team under the $60M CAP at all times.  There may be a case where one team does not have the room to franchise a QB or RB, as they tend to be the highest paid position players.  There will be severe sanctions for exceeding the $60 million cap during the draft.

 

  

Penalties for Exceeding $60 Million Cap:

 

  

1.  The Team will lose franchised player to the draft pool at the time they choose a player that puts their team over the CAP of $60M.  The Commish will be watching.  The next team in the draft order has an opportunity to grab that player at their current year price, no franchise fee associated.

 

2.  The team will also lose its 2nd round pick the following year.

 

3.  The team will also forfeit $25 of its free-agency money.

 

4.  The team will also be locked out of free-agency for the first 2 weeks of the season.

  

A team may not leave a franchise player unprotected at years end only to pick them up with a first round pick.  This would only be done as a cost cutting measure and will not be allowed.  Any unprotected franchise player may be picked up, by the original team, in the second round of the subsequent draft.

 

  

League Timelines:

  

Free agency opens up Monday of week 1 and closes at 6PM EST on week 17. 

  

No trades after 12:00 PM EST on Sundays.  No trades AT ALL after The Sunday prior to week 10 Games.

  

All rosters are locked from Week 17, 6PM EST, Thursday until July 1st.

  

All Players and draft picks may be traded, between teams, until August 1st.

  

All rosters must be reduced to 9 protected players by August 1st.

  

All "franchise players" must be designated by August 1st.  Only 1 player per team!

  

Draft Night: Discussed and Decided by the League, it will be towards the end of August

  

Dates and times for the open period and draft are approximate and subject to change.

 

 

 

The Playoffs 

 

  

(Winners Bracket):

  

Division winners automatically advance to the playoffs.

 2 wild card teams advance based upon best record.

 

            -tie breaker is most points scored (starting rosters), then head to head competition, and finally, intra-league play.

  

Division Series:

 

  

Seed 1 plays Seed 4

 

Seed 2 plays Seed 3

 

  

Conference Championship Game

 

  

Super Bowl:    AFC Champ versus NFC Champ

  

 

(Losers Bracket):

 

  

Division Series:

  

Seed 1 plays Seed 4 (The worst team in the conference)

Seed 2 plays Seed 3

 

 

Conference Losership Game

 

Loser Bowl

 

Pay Day: (Amounts and payouts will change according to the Fee Paid)

 

 

No weekly winners!!!!!!!!!

 

Qualifying for the Playoff's:                                                             

 

1st Place $250

2nd        $200

3rd         $200

4th         $200

 

Win Division Series:                                                                       

 

$200 each team

 

Win Conference Championship:

 

$400 = Champion

 

Win Super Bowl (World Champions!!!) (loser vs Winner)                   

 

$0.    Pride for 2011

 

Win Loser Bowl                                                                                 

 

Chumpian = $200

  

Approximately $250 is left for draft party and running league. 

The League Costs close to $100 Each Year 

 

Super Bowl party is a topic of discussion with the League every year.

 

 

Determining Draft Order for following Year:

 

The team with the worst record, of the two teams which lost their divisional game, in the losers bracket, will get the first pick.

The team with the best record, of the two teams which lost their divisional game, in the losers bracket, will get the second pick.

The team which loses the "conference losership game" gets the 3rd pick..

The team which wins the "conference losership game" gets the 4th pick..

The team with the worst record, of the two teams which lost their divisional game, in the winners bracket, will get the 5th pick.

The team with the best record, of the two teams which lost their divisional game, in the winners bracket, will get the 6th pick.

The loser of the conference championship gets the 7th pick.

The winner of the conference

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Scored in Games
  3. None
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
24
Roster Limits
MinMax
Quarterback26
Running Back49
Wide Receiver59
Tight End26
Head Coach26
Kicker26
Defense/Sp Team26

Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
10
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver3to3
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Head Coach1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 11:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 11:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 11:59pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET
Playoff Week 4Mon Dec 30 7:00am ETthruSun Jan 5 11:59pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $100
Minimum waiver bid $1
Maximum waiver bid $100
If bids are tied, the team lowest in the standings will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Thu @ 11:59am ET
Protected Free Agents
Not Used
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 3 / NFL Week 17
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Player Contacts
League uses player contracts
Players are automatically released from rosters at the end of their contracts
The base contract length is 3 years, including the year acquired

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 10
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$250
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Salary Cap

Salary Cap
$60,000,000
Notes
No cap hit when a player is released

Rushing Scoring

Rushing TDs
Not Used
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
Rushing Yds
1 pts for every 10 rushing yds beginning with 10 rushing yds
QB RB WR TE K
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
6 pts for 1 to 100 yd TD rush
QB RB WR TE K
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
Not Used
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
Passing Yds
1 pts for every 25 passing yds beginning with 25 passing yds
QB RB WR TE K
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
6 pts for 1 to 100 yd TD pass
QB RB WR TE K
2012-09-14
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
Not Used
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
1 pts for every 10 receiving yds beginning with 10 receiving yds
QB RB WR TE K
Receptions
Not Used
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
6 pts for 1 to 100 yd TD reception
QB RB WR TE K

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 100 yd FG
K
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Offensive Scoring

Home Win
5 pts for each home win
HC
Road Win
5 pts for each road win
HC
Home Tie
Not Used
Road Tie
Not Used
Home Loss
Not Used
Road Loss
Not Used
Pts Scored
Not Used
Margin Of Victory
Not Used
First Downs
Not Used
Mins Of Possession
Not Used

Defensive Scoring

Fumble Return TDs
Not Used
Yd Fumble Return TD
6 pts for 0 to 110 yd fumble return TD
D/ST
Int Return TDs
Not Used
Yd Int Return TD
6 pts for 1 to 110 yd int return TD
D/ST
Safety
2 pts for each safety
D/ST
Defensive ST TDs
Not Used
Yd Defensive ST TD
6 pts for 0 to 110 yd defensive ST TD
D/ST
Defensive ST Safety
Not Used
Pts Allowed
10 pts for 0 pts allowed
D/ST
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
1 pts for each blocked FG
D/ST
Blocked XPs
1 pts for each blocked XP
D/ST
Blocked Punts
1 pts for each blocked punt
D/ST
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
Not Used
Yd Kickoff Return TD
6 pts for 1 to 110 yd kickoff return TD
D/ST
Kickoff Return Yds
Not Used
Punt Return TDs
Not Used
Yd Punt Return TD
6 pts for 1 to 110 yd punt return TD
D/ST
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-1 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used