League

Name
Boats and Ho's
League ID
93716
Guest URL
https://www.rtsports.com/fantasy-football-league/93716
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
jason tyler
jt.goskins@gmail.com

By-Laws

Boats and Ho's is a for fun, and a little bit of money league. Keep the bitching about the league to a minimum, this is not a business and I wont put up with the BS. As a league we can chat and come up with ways to make things better for the overall league. Other than that, trash talk about games is encouraged and will hopefully keep things entertaining.

All owners MUST be actively involved in their team and league transactions. This is to ensure that all teams have an
enjoyable time and the opportunity to achieve greatness. Boats and Ho's WILL
NOT tolerate owners who are not active participants in the league, i.e. (Failure to turn in line-ups, show up to
drafts, doing add/drops if needed, etc.) Missing one week is not perceived as being inactive, but two or more weeks
could be considered as an inactive owner. Upon the event that this happens the Commissioner's office will contact the
owner and see what the problem is as there are times when owners do not have computer access and alos sometimes ion
life shit happens. The Commissioner's office reservers the right to remove an owner from the league in cases of owner
inactivity. In the event that an owner is removed for any reason that owner will forfeit all league fees.


Team Rosters:

• Each team roster will consist of a minimum of 25 and a maximum of 35 players.

• Any undrafted NFL player that has cleared the waivers or is not on another team’s roster is considered a free agent.


Injured Reserve:

• Teams may place a maximum of 3 players on injured reserve at any given time during the season.

• Non-injured players are NOT allowed to be placed on IR. (this is in the interest of competition as IR will not be
used to stack away future players, that is what your normal roster is for) only players listed as "Doubtful", "OUT" or on "IR" are allowed to be put on IR. Questionable is not IR worthy. (Added 2014) Suspensions are not injuries and do not qualify for IR.

The Regular Season:

• Teams have been aligned into two divisions of Five. Each team will play all teams in their division at least twice and the rest of the games are filled automatically by the web site.

• The regular season is 13 weeks long and the playoffs start in week 14.


The Playoffs:

• The playoffs begin on Week 14 of the NFL season.

• The top three teams in each division will make the playoffs and the division winner receives a 1st round bye.

• Week 14 the 2nd and 3rd place teams per division meet each other to see who reaches the conference championship.

• Week 15 the Division winner will play the Wildcard team from the 1st round and the winner advances to the big game.

• Week 16 the two conference champs will play each other head to head in the  Fantasy Bowl.

Stacy's Mom Bowl: (added 2014)

• The bottom 2 teams from each division will compete in a playoff for the first pick.

•The team with the worst record will play the team with the 3rd worst record in weeks 14 and 15. SThe same aapplies to teams 2 and 4. The teams with the highest combined score after week 15 will face off in week 16 for the first pick in the following draft. 


Tie Breakers:
Tiebreakers for standings and draft position will be determined by
1. Overall record

2. Head to Head Record

3. Division Record

4. Total Points Scored Head to Head



Miscellaneous:
The following rules and restrictions apply to starting lineups, team scoring, trades and all other transactions. These rules are applied in all cases and all situations. The commissioner's office will have final say on any and all controversies.

1. Turn in/update your team’s complete lineup on time every week to the commissioner using either the league website at www.rtsports.com. Time stamps are generated at the end of messages, therefore, give yourself plenty of time to submit lineups. Lineups are due prior to kickoff for that week.

2. For weeks where there are Thursday or Saturday games, starters must be updated by kickoff of their game. The rest of your starters can be changed/updated until the Sunday games kickoff. You cannot bench or start a player that has already played Thursday/Saturday player after that game has taken place.

3. The official statistics for the Boats and Ho's are kept and updated by the RTSports website. The Commissioner's office has no control over any stat or scoring changes that are implemented by the website.

4. Failure to utilize RTSports website will result in action from the Commissioner's office and an owner risks losing their team and being removed from the league if they do not keep up with their team. This will be discussed by owners and the appropriate action will be taken if needed.

5. If a team owner fails to submit a lineup, the previous week’s lineup will be used automatically by the website.

6. Any player started on a bye week will result in that player socring a big fat 0, so pay attention to bye weeks.




Starting Lineup Options:

Starting lineups consist of 15 players in any of the following combinations. No wishbone formations, using three running backs, is allowed.

Pro Style:
QB RB RB WR WR TE K ST DL DL LB LB DB DB +1 Defensive flex player, as well as a Tie Breaker Player

Three Wide Set:
QB RB WR WR WR TE K ST DL DL LB LB DB DB +1 Defensive flex player, as well as a Tie Breaker Player

Two TE Set:
QB RB WR WR TE TE K ST DL DL LB LB DB DB +1 Defensive flex player, as well as a Tie Breaker Player

Run & Shoot:
QB RB WR WR WR WR K ST DL DL LB LB DB DB +1 Defensive flex player, as well as a Tie Breaker Player

TIE BREAKER PLAYER MUST BE A BENCH PLAYER AND CANNOT BE IN YOUR STARTING LINE UP. RTsports does not monitor this and will allow owners to use a starting player as a tie break player. It is the owners responsibility to abide by this rule. If an owner uses a starter as a tie-breaker player, and the tie-break is required, the owner will automatically lose.


Waiver Wire:

1. The Boats and Ho's waiver wire process is on Tuesdays a traditional waiver wire will occur, teams can make a claim and will be awarded from worst to first and each team can make one claim. At 9 AM Wednesday the waiver wire is first come first serve. (Added 2014) waiver wire is open through week 16 for all teams.

2. Once a waiver claim is made by a team owner it cannot be revoked by the Commissioner's office


Trades:

1. All trades must be proposed through the RTSports website, teams can accept/deny/counter all trade offers made. Once a trade is accepted the owners are required to notify the Commissioner’s office via a post on the forums. Keep in mind that the Commissioner's office reserves the right to deny bad trades in the interest of competition. If we think it is a bad trade...it probably is...for real this has never happened, but just in case.

2. Trading may take place anytime except for:
    A. The final week leading up to the Draft (no changes made to rosters until draft day)
    B. After the regular season trade deadline (no changes can be made until after season's end)

3. The REGULAR SEASON TRADE DEADLINE is game time NFL WEEK 12. After WEEK 12 begins rosters are considered locked and no
trades can take place until the season is over. This does not apply to the waiver wire...so feel free to add/drop players all you want. Since playoffs start Week 14 there will be a buffer week with no trade activity so as not encourage trades that could undermine the playoffs. (Again this has never happened, but just in case)

4. ONE WEEK BEFORE THE DRAFT all owners will be required to cut rosters down to the proper amount leading up to the draft so that everybody can study up for Draft Day with correct owner rosters. (Added 2014) trades can be made up until 5 minutes before the draft starts.

Free Agency: Of the 12 players you get to “Protect” 8 players. Each team will have 4 Free Agents. Free agents will be put in Alphabetical order and given numbers 1-4. 2 numbers will be picked per team and will determine what 2 players are lost to free agencyThe 2 players go into a separate pool and are awarded to other teams similar to the NFL. Instead of going into the draft pool each FA would be assigned a random number and each team would be given 2 numbers from 1-20 in snake form same as the draft order. At the conclusion everyone still has 12 players going into the draft.This would happen between the cut down date and the draft

5. All trades are subject to review by the Commissioner's office. We will debate & approve or disapprove based on the situation at hand, talk to the owners involved, and make a decision based on the facts..


6. All trades must work within the guidelines of each team’s roster size.


FYI - You can talk to another owner about a trade during the lockdown periods outlined above. Trades can be made once the season is over. Also, we will ask if there are any trades to be made prior to the start of the Draft after that one week lockdown also.

Franchise Fees:

The franchise fee is (updated 2014) $80.00. This fee includes all transactions for the season whether they be adds/drops or trades that are made as well ahs RTSports website fees.


Earnings:
The breakdown for the Boats and Ho's earnings is based on the money collected at the beginning of the season minus the fees for the website. The earnings will be distributed after the conclusion of the Fantasy Bowl.

Fantasy Bowl Champion - Remaining Balance of Pot
Division A Winner - $160
Division B Winner - $160

Fantasy Bowl loser -$80.00

NFL Weekly picks (added 2014)

In addition to the regular league competition all owners are invited to compete in the weekly picks pool. Fee is $10.00 and the owner with the most correct picks wins the pot. To enter just add 10.00 to your league payment.

***One side note, we are limited in some areas due to the software capabilities of RTSports. They do add new options and other small enhancements most years so we will evolve as they do.***

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Divisional Record
  3. Head-to-Head
  4. Points Scored Head-to-Head
Game Tie Breakers
Team owner selects 1 tie breaker players
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
30
Roster Limits
MinMax
Quarterback08
Running Back08
Wide Receiver08
Tight End08
Kicker08
Defensive Line08
Linebacker08
Defensive Back08

Injured Reserve
Up to 4 players may be placed on injured reserve
To be placed on I/R a player must be at least Doubt on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
14
Offense Starters
7
Defense Starters
7
Lineup Limits
Quarterback1to1
Running Back1to3
Wide Receiver2to4
Tight End0to2
Kicker1to1
Defensive Line2to3
Linebacker2to3
Defensive Back2to3
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 1 players per waiver wire

Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 4 / NFL Week 18
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Tue @ 10:00pm ET
Free for All
Week 2Wed Sep 11 10:00am ETthruMon Sep 16 9:00pm ET
Week 3Wed Sep 18 10:00am ETthruMon Sep 23 9:00pm ET
Week 4Wed Sep 25 10:00am ETthruMon Sep 30 9:00pm ET
Week 5Wed Oct 2 10:00am ETthruMon Oct 7 9:00pm ET
Week 6Wed Oct 9 10:00am ETthruMon Oct 14 9:00pm ET
Week 7Wed Oct 16 10:00am ETthruMon Oct 21 9:00pm ET
Week 8Wed Oct 23 10:00am ETthruMon Oct 28 9:00pm ET
Week 9Wed Oct 30 10:00am ETthruMon Nov 4 9:00pm ET
Week 10Wed Nov 6 10:00am ETthruMon Nov 11 9:00pm ET
Week 11Wed Nov 13 10:00am ETthruMon Nov 18 9:00pm ET
Week 12Wed Nov 20 10:00am ETthruMon Nov 25 9:00pm ET
Week 13Wed Nov 27 10:00am ETthruMon Dec 2 9:00pm ET
Week 14Wed Dec 4 10:00am ETthruMon Dec 9 9:00pm ET
Playoff Week 1Wed Dec 11 10:00am ETthruMon Dec 16 9:00pm ET
Playoff Week 2Wed Dec 18 10:00am ETthruMon Dec 23 9:00pm ET
Playoff Week 3Wed Dec 25 10:00am ETthruSun Dec 29 9:00pm ET
Playoff Week 4Wed Jan 1 10:00am ETthruSun Jan 5 9:00pm ET

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 4 / NFL Week 18
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 13
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Notification
The league is not notified when trades are completed

League Fees

Assessed Fees
General
League Entry$100
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K DL LB DB
2011-07-18
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K DL LB DB
2011-07-18
Rushing Yds
1 pts for every 10 rushing yds beginning with 10 rushing yds
QB RB WR TE
2022-08-22
Rushing Atts
1 pts for 5 to 9 rushing atts
QB RB WR TE
2011-07-18
2 pts for 10 to 14 rushing atts
3 pts for 15 to 19 rushing atts
4 pts for 20 to 24 rushing atts
5 pts for 25 to 29 rushing atts
6 pts for 30 to 35 rushing atts
7 pts for 36 to 75 rushing atts
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE K
2011-07-18
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K ST DL LB DB
2011-07-18
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K ST DL LB DB
2011-07-18
Passing Yds
1 pts for 51 to 100 passing yds
QB RB WR TE K DL LB DB
2011-07-18
2 pts for 101 to 150 passing yds
4 pts for 151 to 200 passing yds
6 pts for 201 to 250 passing yds
8 pts for 251 to 300 passing yds
10 pts for 301 to 350 passing yds
15 pts for 351 to 400 passing yds
20 pts for 401 to 499 passing yds
25 pts for 500 to 999 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
1 pts for 1 to 5 completions
QB RB WR TE K DL LB DB
2011-07-18
2 pts for 6 to 10 completions
3 pts for 11 to 15 completions
3 pts for 16 to 20 completions
4 pts for 21 to 25 completions
5 pts for 26 to 30 completions
6 pts for 31 to 35 completions
7 pts for 36 to 40 completions
8 pts for 41 to 45 completions
9 pts for 46 to 50 completions
10 pts for 51 to 55 completions
11 pts for 56 to 60 completions
12 pts for 61 to 999 completions
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K DL LB DB
2011-07-18
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K ST DL LB DB
2011-07-18
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K ST DL LB DB
2011-07-18
Receiving Yds
1 pts for every 10 receiving yds beginning with 10 receiving yds
QB RB WR TE K DEF DL LB DB
2022-08-22
Receptions
1 pts for each reception
QB RB WR TE K DL LB DB
2011-07-18
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 0 to 39 yd FG
K
2011-07-18
4 pts for 40 to 49 yd FG
5 pts for 50 to 80 yd FG
Made PATs
1 pts for each made PAT
K
2011-07-18
Missed FGs
Not Used
Yd Missed FG
-5 pts for 0 to 29 yd missed FG
K
2011-07-18
-4 pts for 30 to 39 yd missed FG
-3 pts for 40 to 49 yd missed FG
Missed XPs
-1 pts for each missed XP
K
2011-07-18

Defensive Scoring

Fumble Return TDs
10 pts for each fumble return TD
QB RB WR TE K DL LB DB
2011-07-18
Yd Fumble Return TD
Not Used
Int Return TDs
10 pts for each int return TD
QB RB WR TE K DL LB DB
2011-07-18
Yd Int Return TD
Not Used
Safety
2 pts for each safety
QB RB WR TE K DL LB DB
2011-07-18
Defensive ST TDs
10 pts for each defensive ST TD
ST
2014-11-30
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
RB WR TE ST DL LB DB
2011-07-18
Pts Allowed
Not Used
Def Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
2 pts for every 0.5 sack beginning with 0.5 sack
QB RB WR TE K DL LB DB
2011-07-18
Sack Yds
Not Used
Fumbles Forced
3 pts for each fumble forced
QB RB WR TE K DL LB DB
2011-07-18
Fumbles Recovered
2 pts for each fumble recovered
QB RB WR TE K DL LB DB
2011-07-18
Fumble Return Yds
Not Used
Interceptions
5 pts for each interception
QB RB WR TE K DL LB DB
2011-07-18
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
5 pts for each blocked FG
DEF ST
2011-09-11
Blocked XPs
5 pts for each blocked XP
DEF ST
2011-09-11
Blocked Punts
5 pts for each blocked punt
DEF ST
2011-09-11
Tackles
2 pts for each tackle
QB RB WR TE K DL LB DB
2011-07-18
Tackles For Loss
Not Used
Assists
1 pts for each assist
QB RB WR TE K DL LB DB
2011-07-18
Passes Defensed
2 pts for each pass defensed
QB RB WR TE K DL LB DB
2011-07-18

Special Teams Scoring

Kickoff Return TDs
10 pts for each kickoff return TD
ST
2011-09-09
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
1 pts for 11 to 20 kickoff return yds
ST
2011-07-18
2 pts for 21 to 35 kickoff return yds
4 pts for 36 to 50 kickoff return yds
6 pts for 51 to 75 kickoff return yds
8 pts for 76 to 100 kickoff return yds
10 pts for 101 to 125 kickoff return yds
12 pts for 126 to 150 kickoff return yds
15 pts for 151 to 200 kickoff return yds
16 pts for 201 to 225 kickoff return yds
18 pts for 226 to 250 kickoff return yds
20 pts for 251 to 300 kickoff return yds
25 pts for 301 to 600 kickoff return yds
Punt Return TDs
10 pts for each punt return TD
ST
2011-09-09
Yd Punt Return TD
Not Used
Punt Return Yds
1 pts for 11 to 20 punt return yds
ST
2011-07-18
2 pts for 21 to 35 punt return yds
4 pts for 36 to 50 punt return yds
6 pts for 51 to 75 punt return yds
8 pts for 76 to 100 punt return yds
10 pts for 101 to 125 punt return yds
12 pts for 126 to 150 punt return yds
15 pts for 151 to 200 punt return yds
16 pts for 201 to 225 punt return yds
18 pts for 226 to 250 punt return yds
20 pts for 251 to 300 punt return yds
25 pts for 301 to 600 punt return yds
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used