Explanation of Standings
- DevilDawgs / General E - Tied on Winning Pct
- DevilDawgs / General E - Try to break tie with Head-to-Head
- DevilDawgs / General E - 12 teams tied by Winning Pct
- DevilDawgs / General E - Played no others tied by Winning Pct
- DevilDawgs / General E - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / He Hate Me - Tied on Winning Pct
- DevilDawgs / He Hate Me - Try to break tie with Head-to-Head
- DevilDawgs / He Hate Me - 12 teams tied by Winning Pct
- DevilDawgs / He Hate Me - Played no others tied by Winning Pct
- DevilDawgs / He Hate Me - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - Tied on Winning Pct
- DevilDawgs / Immigrants On The Run - Try to break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - 12 teams tied by Winning Pct
- DevilDawgs / Immigrants On The Run - Played no others tied by Winning Pct
- DevilDawgs / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / JTLongshanks - Tied on Winning Pct
- DevilDawgs / JTLongshanks - Try to break tie with Head-to-Head
- DevilDawgs / JTLongshanks - 12 teams tied by Winning Pct
- DevilDawgs / JTLongshanks - Played no others tied by Winning Pct
- DevilDawgs / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Land Turtles - Tied on Winning Pct
- DevilDawgs / Land Turtles - Try to break tie with Head-to-Head
- DevilDawgs / Land Turtles - 12 teams tied by Winning Pct
- DevilDawgs / Land Turtles - Played no others tied by Winning Pct
- DevilDawgs / Land Turtles - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Mean Machine - Tied on Winning Pct
- DevilDawgs / Mean Machine - Try to break tie with Head-to-Head
- DevilDawgs / Mean Machine - 12 teams tied by Winning Pct
- DevilDawgs / Mean Machine - Played no others tied by Winning Pct
- DevilDawgs / Mean Machine - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Team 12 - Tied on Winning Pct
- DevilDawgs / Team 12 - Try to break tie with Head-to-Head
- DevilDawgs / Team 12 - 12 teams tied by Winning Pct
- DevilDawgs / Team 12 - Played no others tied by Winning Pct
- DevilDawgs / Team 12 - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Bullet Club - Tied on Winning Pct
- DevilDawgs / The Bullet Club - Try to break tie with Head-to-Head
- DevilDawgs / The Bullet Club - 12 teams tied by Winning Pct
- DevilDawgs / The Bullet Club - Played no others tied by Winning Pct
- DevilDawgs / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Football Team - Tied on Winning Pct
- DevilDawgs / The Football Team - Try to break tie with Head-to-Head
- DevilDawgs / The Football Team - 12 teams tied by Winning Pct
- DevilDawgs / The Football Team - Played no others tied by Winning Pct
- DevilDawgs / The Football Team - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Leo's - Tied on Winning Pct
- DevilDawgs / The Leo's - Try to break tie with Head-to-Head
- DevilDawgs / The Leo's - 12 teams tied by Winning Pct
- DevilDawgs / The Leo's - Played no others tied by Winning Pct
- DevilDawgs / The Leo's - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Victory Inc. - Tied on Winning Pct
- DevilDawgs / Victory Inc. - Try to break tie with Head-to-Head
- DevilDawgs / Victory Inc. - 12 teams tied by Winning Pct
- DevilDawgs / Victory Inc. - Played no others tied by Winning Pct
- DevilDawgs / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / General E - Tied on Winning Pct
- DevilDawgs / General E - Try to break tie with Head-to-Head
- DevilDawgs / General E - 12 teams tied by Winning Pct
- DevilDawgs / General E - Played no others tied by Winning Pct
- DevilDawgs / General E - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / General E - Tied on Head-to-Head
- DevilDawgs / General E - Try to break tie with Pts in Standings
- DevilDawgs / General E - 0 pts vs 0 pts
- DevilDawgs / General E - Tied on Winning Pct
- DevilDawgs / General E - Try to break tie with Head-to-Head
- DevilDawgs / General E - 12 teams tied by Winning Pct
- DevilDawgs / General E - Played no others tied by Winning Pct
- DevilDawgs / General E - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / He Hate Me - Tied on Winning Pct
- DevilDawgs / He Hate Me - Try to break tie with Head-to-Head
- DevilDawgs / He Hate Me - 12 teams tied by Winning Pct
- DevilDawgs / He Hate Me - Played no others tied by Winning Pct
- DevilDawgs / He Hate Me - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - Tied on Winning Pct
- DevilDawgs / Immigrants On The Run - Try to break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - 12 teams tied by Winning Pct
- DevilDawgs / Immigrants On The Run - Played no others tied by Winning Pct
- DevilDawgs / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / JTLongshanks - Tied on Winning Pct
- DevilDawgs / JTLongshanks - Try to break tie with Head-to-Head
- DevilDawgs / JTLongshanks - 12 teams tied by Winning Pct
- DevilDawgs / JTLongshanks - Played no others tied by Winning Pct
- DevilDawgs / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Land Turtles - Tied on Winning Pct
- DevilDawgs / Land Turtles - Try to break tie with Head-to-Head
- DevilDawgs / Land Turtles - 12 teams tied by Winning Pct
- DevilDawgs / Land Turtles - Played no others tied by Winning Pct
- DevilDawgs / Land Turtles - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Mean Machine - Tied on Winning Pct
- DevilDawgs / Mean Machine - Try to break tie with Head-to-Head
- DevilDawgs / Mean Machine - 12 teams tied by Winning Pct
- DevilDawgs / Mean Machine - Played no others tied by Winning Pct
- DevilDawgs / Mean Machine - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Team 12 - Tied on Winning Pct
- DevilDawgs / Team 12 - Try to break tie with Head-to-Head
- DevilDawgs / Team 12 - 12 teams tied by Winning Pct
- DevilDawgs / Team 12 - Played no others tied by Winning Pct
- DevilDawgs / Team 12 - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Bullet Club - Tied on Winning Pct
- DevilDawgs / The Bullet Club - Try to break tie with Head-to-Head
- DevilDawgs / The Bullet Club - 12 teams tied by Winning Pct
- DevilDawgs / The Bullet Club - Played no others tied by Winning Pct
- DevilDawgs / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Football Team - Tied on Winning Pct
- DevilDawgs / The Football Team - Try to break tie with Head-to-Head
- DevilDawgs / The Football Team - 12 teams tied by Winning Pct
- DevilDawgs / The Football Team - Played no others tied by Winning Pct
- DevilDawgs / The Football Team - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Leo's - Tied on Winning Pct
- DevilDawgs / The Leo's - Try to break tie with Head-to-Head
- DevilDawgs / The Leo's - 12 teams tied by Winning Pct
- DevilDawgs / The Leo's - Played no others tied by Winning Pct
- DevilDawgs / The Leo's - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Victory Inc. - Tied on Winning Pct
- DevilDawgs / Victory Inc. - Try to break tie with Head-to-Head
- DevilDawgs / Victory Inc. - 12 teams tied by Winning Pct
- DevilDawgs / Victory Inc. - Played no others tied by Winning Pct
- DevilDawgs / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / He Hate Me - Tied on Winning Pct
- DevilDawgs / He Hate Me - Try to break tie with Head-to-Head
- DevilDawgs / He Hate Me - 12 teams tied by Winning Pct
- DevilDawgs / He Hate Me - Played no others tied by Winning Pct
- DevilDawgs / He Hate Me - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / He Hate Me - Tied on Head-to-Head
- DevilDawgs / He Hate Me - Try to break tie with Pts in Standings
- DevilDawgs / He Hate Me - 0 pts vs 0 pts
- General E / DevilDawgs - Tied on Winning Pct
- General E / DevilDawgs - Try to break tie with Head-to-Head
- General E / DevilDawgs - 12 teams tied by Winning Pct
- General E / DevilDawgs - Played no others tied by Winning Pct
- General E / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- General E / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / He Hate Me - Tied on Winning Pct
- General E / He Hate Me - Try to break tie with Head-to-Head
- General E / He Hate Me - 12 teams tied by Winning Pct
- General E / He Hate Me - Played no others tied by Winning Pct
- General E / He Hate Me - 0-0 vs 0-0 Head-to-Head
- General E / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Immigrants On The Run - Tied on Winning Pct
- General E / Immigrants On The Run - Try to break tie with Head-to-Head
- General E / Immigrants On The Run - 12 teams tied by Winning Pct
- General E / Immigrants On The Run - Played no others tied by Winning Pct
- General E / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- General E / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / JTLongshanks - Tied on Winning Pct
- General E / JTLongshanks - Try to break tie with Head-to-Head
- General E / JTLongshanks - 12 teams tied by Winning Pct
- General E / JTLongshanks - Played no others tied by Winning Pct
- General E / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- General E / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Land Turtles - Tied on Winning Pct
- General E / Land Turtles - Try to break tie with Head-to-Head
- General E / Land Turtles - 12 teams tied by Winning Pct
- General E / Land Turtles - Played no others tied by Winning Pct
- General E / Land Turtles - 0-0 vs 0-0 Head-to-Head
- General E / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Mean Machine - Tied on Winning Pct
- General E / Mean Machine - Try to break tie with Head-to-Head
- General E / Mean Machine - 12 teams tied by Winning Pct
- General E / Mean Machine - Played no others tied by Winning Pct
- General E / Mean Machine - 0-0 vs 0-0 Head-to-Head
- General E / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Team 12 - Tied on Winning Pct
- General E / Team 12 - Try to break tie with Head-to-Head
- General E / Team 12 - 12 teams tied by Winning Pct
- General E / Team 12 - Played no others tied by Winning Pct
- General E / Team 12 - 0-0 vs 0-0 Head-to-Head
- General E / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / The Bullet Club - Tied on Winning Pct
- General E / The Bullet Club - Try to break tie with Head-to-Head
- General E / The Bullet Club - 12 teams tied by Winning Pct
- General E / The Bullet Club - Played no others tied by Winning Pct
- General E / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- General E / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / The Football Team - Tied on Winning Pct
- General E / The Football Team - Try to break tie with Head-to-Head
- General E / The Football Team - 12 teams tied by Winning Pct
- General E / The Football Team - Played no others tied by Winning Pct
- General E / The Football Team - 0-0 vs 0-0 Head-to-Head
- General E / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / The Leo's - Tied on Winning Pct
- General E / The Leo's - Try to break tie with Head-to-Head
- General E / The Leo's - 12 teams tied by Winning Pct
- General E / The Leo's - Played no others tied by Winning Pct
- General E / The Leo's - 0-0 vs 0-0 Head-to-Head
- General E / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Victory Inc. - Tied on Winning Pct
- General E / Victory Inc. - Try to break tie with Head-to-Head
- General E / Victory Inc. - 12 teams tied by Winning Pct
- General E / Victory Inc. - Played no others tied by Winning Pct
- General E / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- General E / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / He Hate Me - Tied on Winning Pct
- General E / He Hate Me - Try to break tie with Head-to-Head
- General E / He Hate Me - 12 teams tied by Winning Pct
- General E / He Hate Me - Played no others tied by Winning Pct
- General E / He Hate Me - 0-0 vs 0-0 Head-to-Head
- General E / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / He Hate Me - Tied on Head-to-Head
- General E / He Hate Me - Try to break tie with Pts in Standings
- General E / He Hate Me - 0 pts vs 0 pts
- DevilDawgs / General E - Tied on Winning Pct
- DevilDawgs / General E - Try to break tie with Head-to-Head
- DevilDawgs / General E - 12 teams tied by Winning Pct
- DevilDawgs / General E - Played no others tied by Winning Pct
- DevilDawgs / General E - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / He Hate Me - Tied on Winning Pct
- DevilDawgs / He Hate Me - Try to break tie with Head-to-Head
- DevilDawgs / He Hate Me - 12 teams tied by Winning Pct
- DevilDawgs / He Hate Me - Played no others tied by Winning Pct
- DevilDawgs / He Hate Me - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - Tied on Winning Pct
- DevilDawgs / Immigrants On The Run - Try to break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - 12 teams tied by Winning Pct
- DevilDawgs / Immigrants On The Run - Played no others tied by Winning Pct
- DevilDawgs / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / JTLongshanks - Tied on Winning Pct
- DevilDawgs / JTLongshanks - Try to break tie with Head-to-Head
- DevilDawgs / JTLongshanks - 12 teams tied by Winning Pct
- DevilDawgs / JTLongshanks - Played no others tied by Winning Pct
- DevilDawgs / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Land Turtles - Tied on Winning Pct
- DevilDawgs / Land Turtles - Try to break tie with Head-to-Head
- DevilDawgs / Land Turtles - 12 teams tied by Winning Pct
- DevilDawgs / Land Turtles - Played no others tied by Winning Pct
- DevilDawgs / Land Turtles - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Mean Machine - Tied on Winning Pct
- DevilDawgs / Mean Machine - Try to break tie with Head-to-Head
- DevilDawgs / Mean Machine - 12 teams tied by Winning Pct
- DevilDawgs / Mean Machine - Played no others tied by Winning Pct
- DevilDawgs / Mean Machine - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Team 12 - Tied on Winning Pct
- DevilDawgs / Team 12 - Try to break tie with Head-to-Head
- DevilDawgs / Team 12 - 12 teams tied by Winning Pct
- DevilDawgs / Team 12 - Played no others tied by Winning Pct
- DevilDawgs / Team 12 - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Bullet Club - Tied on Winning Pct
- DevilDawgs / The Bullet Club - Try to break tie with Head-to-Head
- DevilDawgs / The Bullet Club - 12 teams tied by Winning Pct
- DevilDawgs / The Bullet Club - Played no others tied by Winning Pct
- DevilDawgs / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Football Team - Tied on Winning Pct
- DevilDawgs / The Football Team - Try to break tie with Head-to-Head
- DevilDawgs / The Football Team - 12 teams tied by Winning Pct
- DevilDawgs / The Football Team - Played no others tied by Winning Pct
- DevilDawgs / The Football Team - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Leo's - Tied on Winning Pct
- DevilDawgs / The Leo's - Try to break tie with Head-to-Head
- DevilDawgs / The Leo's - 12 teams tied by Winning Pct
- DevilDawgs / The Leo's - Played no others tied by Winning Pct
- DevilDawgs / The Leo's - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Victory Inc. - Tied on Winning Pct
- DevilDawgs / Victory Inc. - Try to break tie with Head-to-Head
- DevilDawgs / Victory Inc. - 12 teams tied by Winning Pct
- DevilDawgs / Victory Inc. - Played no others tied by Winning Pct
- DevilDawgs / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - Tied on Winning Pct
- DevilDawgs / Immigrants On The Run - Try to break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - 12 teams tied by Winning Pct
- DevilDawgs / Immigrants On The Run - Played no others tied by Winning Pct
- DevilDawgs / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - Tied on Head-to-Head
- DevilDawgs / Immigrants On The Run - Try to break tie with Pts in Standings
- DevilDawgs / Immigrants On The Run - 0 pts vs 0 pts
- Immigrants On The Run / DevilDawgs - Tied on Winning Pct
- Immigrants On The Run / DevilDawgs - Try to break tie with Head-to-Head
- Immigrants On The Run / DevilDawgs - 12 teams tied by Winning Pct
- Immigrants On The Run / DevilDawgs - Played no others tied by Winning Pct
- Immigrants On The Run / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / General E - Tied on Winning Pct
- Immigrants On The Run / General E - Try to break tie with Head-to-Head
- Immigrants On The Run / General E - 12 teams tied by Winning Pct
- Immigrants On The Run / General E - Played no others tied by Winning Pct
- Immigrants On The Run / General E - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / He Hate Me - Tied on Winning Pct
- Immigrants On The Run / He Hate Me - Try to break tie with Head-to-Head
- Immigrants On The Run / He Hate Me - 12 teams tied by Winning Pct
- Immigrants On The Run / He Hate Me - Played no others tied by Winning Pct
- Immigrants On The Run / He Hate Me - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - Tied on Winning Pct
- Immigrants On The Run / JTLongshanks - Try to break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - 12 teams tied by Winning Pct
- Immigrants On The Run / JTLongshanks - Played no others tied by Winning Pct
- Immigrants On The Run / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - Tied on Winning Pct
- Immigrants On The Run / Land Turtles - Try to break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - 12 teams tied by Winning Pct
- Immigrants On The Run / Land Turtles - Played no others tied by Winning Pct
- Immigrants On The Run / Land Turtles - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - Tied on Winning Pct
- Immigrants On The Run / Mean Machine - Try to break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - 12 teams tied by Winning Pct
- Immigrants On The Run / Mean Machine - Played no others tied by Winning Pct
- Immigrants On The Run / Mean Machine - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Team 12 - Tied on Winning Pct
- Immigrants On The Run / Team 12 - Try to break tie with Head-to-Head
- Immigrants On The Run / Team 12 - 12 teams tied by Winning Pct
- Immigrants On The Run / Team 12 - Played no others tied by Winning Pct
- Immigrants On The Run / Team 12 - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - Tied on Winning Pct
- Immigrants On The Run / The Bullet Club - Try to break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - 12 teams tied by Winning Pct
- Immigrants On The Run / The Bullet Club - Played no others tied by Winning Pct
- Immigrants On The Run / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Football Team - Tied on Winning Pct
- Immigrants On The Run / The Football Team - Try to break tie with Head-to-Head
- Immigrants On The Run / The Football Team - 12 teams tied by Winning Pct
- Immigrants On The Run / The Football Team - Played no others tied by Winning Pct
- Immigrants On The Run / The Football Team - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Leo's - Tied on Winning Pct
- Immigrants On The Run / The Leo's - Try to break tie with Head-to-Head
- Immigrants On The Run / The Leo's - 12 teams tied by Winning Pct
- Immigrants On The Run / The Leo's - Played no others tied by Winning Pct
- Immigrants On The Run / The Leo's - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - Tied on Winning Pct
- Immigrants On The Run / Victory Inc. - Try to break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - 12 teams tied by Winning Pct
- Immigrants On The Run / Victory Inc. - Played no others tied by Winning Pct
- Immigrants On The Run / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - Tied on Winning Pct
- Immigrants On The Run / JTLongshanks - Try to break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - 12 teams tied by Winning Pct
- Immigrants On The Run / JTLongshanks - Played no others tied by Winning Pct
- Immigrants On The Run / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - Tied on Head-to-Head
- Immigrants On The Run / JTLongshanks - Try to break tie with Pts in Standings
- Immigrants On The Run / JTLongshanks - 0 pts vs 0 pts
- DevilDawgs / General E - Tied on Winning Pct
- DevilDawgs / General E - Try to break tie with Head-to-Head
- DevilDawgs / General E - 12 teams tied by Winning Pct
- DevilDawgs / General E - Played no others tied by Winning Pct
- DevilDawgs / General E - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / He Hate Me - Tied on Winning Pct
- DevilDawgs / He Hate Me - Try to break tie with Head-to-Head
- DevilDawgs / He Hate Me - 12 teams tied by Winning Pct
- DevilDawgs / He Hate Me - Played no others tied by Winning Pct
- DevilDawgs / He Hate Me - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - Tied on Winning Pct
- DevilDawgs / Immigrants On The Run - Try to break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - 12 teams tied by Winning Pct
- DevilDawgs / Immigrants On The Run - Played no others tied by Winning Pct
- DevilDawgs / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / JTLongshanks - Tied on Winning Pct
- DevilDawgs / JTLongshanks - Try to break tie with Head-to-Head
- DevilDawgs / JTLongshanks - 12 teams tied by Winning Pct
- DevilDawgs / JTLongshanks - Played no others tied by Winning Pct
- DevilDawgs / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Land Turtles - Tied on Winning Pct
- DevilDawgs / Land Turtles - Try to break tie with Head-to-Head
- DevilDawgs / Land Turtles - 12 teams tied by Winning Pct
- DevilDawgs / Land Turtles - Played no others tied by Winning Pct
- DevilDawgs / Land Turtles - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Mean Machine - Tied on Winning Pct
- DevilDawgs / Mean Machine - Try to break tie with Head-to-Head
- DevilDawgs / Mean Machine - 12 teams tied by Winning Pct
- DevilDawgs / Mean Machine - Played no others tied by Winning Pct
- DevilDawgs / Mean Machine - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Team 12 - Tied on Winning Pct
- DevilDawgs / Team 12 - Try to break tie with Head-to-Head
- DevilDawgs / Team 12 - 12 teams tied by Winning Pct
- DevilDawgs / Team 12 - Played no others tied by Winning Pct
- DevilDawgs / Team 12 - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Bullet Club - Tied on Winning Pct
- DevilDawgs / The Bullet Club - Try to break tie with Head-to-Head
- DevilDawgs / The Bullet Club - 12 teams tied by Winning Pct
- DevilDawgs / The Bullet Club - Played no others tied by Winning Pct
- DevilDawgs / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Football Team - Tied on Winning Pct
- DevilDawgs / The Football Team - Try to break tie with Head-to-Head
- DevilDawgs / The Football Team - 12 teams tied by Winning Pct
- DevilDawgs / The Football Team - Played no others tied by Winning Pct
- DevilDawgs / The Football Team - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Leo's - Tied on Winning Pct
- DevilDawgs / The Leo's - Try to break tie with Head-to-Head
- DevilDawgs / The Leo's - 12 teams tied by Winning Pct
- DevilDawgs / The Leo's - Played no others tied by Winning Pct
- DevilDawgs / The Leo's - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Victory Inc. - Tied on Winning Pct
- DevilDawgs / Victory Inc. - Try to break tie with Head-to-Head
- DevilDawgs / Victory Inc. - 12 teams tied by Winning Pct
- DevilDawgs / Victory Inc. - Played no others tied by Winning Pct
- DevilDawgs / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / JTLongshanks - Tied on Winning Pct
- DevilDawgs / JTLongshanks - Try to break tie with Head-to-Head
- DevilDawgs / JTLongshanks - 12 teams tied by Winning Pct
- DevilDawgs / JTLongshanks - Played no others tied by Winning Pct
- DevilDawgs / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / JTLongshanks - Tied on Head-to-Head
- DevilDawgs / JTLongshanks - Try to break tie with Pts in Standings
- DevilDawgs / JTLongshanks - 0 pts vs 0 pts
- Immigrants On The Run / DevilDawgs - Tied on Winning Pct
- Immigrants On The Run / DevilDawgs - Try to break tie with Head-to-Head
- Immigrants On The Run / DevilDawgs - 12 teams tied by Winning Pct
- Immigrants On The Run / DevilDawgs - Played no others tied by Winning Pct
- Immigrants On The Run / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / General E - Tied on Winning Pct
- Immigrants On The Run / General E - Try to break tie with Head-to-Head
- Immigrants On The Run / General E - 12 teams tied by Winning Pct
- Immigrants On The Run / General E - Played no others tied by Winning Pct
- Immigrants On The Run / General E - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / He Hate Me - Tied on Winning Pct
- Immigrants On The Run / He Hate Me - Try to break tie with Head-to-Head
- Immigrants On The Run / He Hate Me - 12 teams tied by Winning Pct
- Immigrants On The Run / He Hate Me - Played no others tied by Winning Pct
- Immigrants On The Run / He Hate Me - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - Tied on Winning Pct
- Immigrants On The Run / JTLongshanks - Try to break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - 12 teams tied by Winning Pct
- Immigrants On The Run / JTLongshanks - Played no others tied by Winning Pct
- Immigrants On The Run / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - Tied on Winning Pct
- Immigrants On The Run / Land Turtles - Try to break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - 12 teams tied by Winning Pct
- Immigrants On The Run / Land Turtles - Played no others tied by Winning Pct
- Immigrants On The Run / Land Turtles - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - Tied on Winning Pct
- Immigrants On The Run / Mean Machine - Try to break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - 12 teams tied by Winning Pct
- Immigrants On The Run / Mean Machine - Played no others tied by Winning Pct
- Immigrants On The Run / Mean Machine - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Team 12 - Tied on Winning Pct
- Immigrants On The Run / Team 12 - Try to break tie with Head-to-Head
- Immigrants On The Run / Team 12 - 12 teams tied by Winning Pct
- Immigrants On The Run / Team 12 - Played no others tied by Winning Pct
- Immigrants On The Run / Team 12 - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - Tied on Winning Pct
- Immigrants On The Run / The Bullet Club - Try to break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - 12 teams tied by Winning Pct
- Immigrants On The Run / The Bullet Club - Played no others tied by Winning Pct
- Immigrants On The Run / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Football Team - Tied on Winning Pct
- Immigrants On The Run / The Football Team - Try to break tie with Head-to-Head
- Immigrants On The Run / The Football Team - 12 teams tied by Winning Pct
- Immigrants On The Run / The Football Team - Played no others tied by Winning Pct
- Immigrants On The Run / The Football Team - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Leo's - Tied on Winning Pct
- Immigrants On The Run / The Leo's - Try to break tie with Head-to-Head
- Immigrants On The Run / The Leo's - 12 teams tied by Winning Pct
- Immigrants On The Run / The Leo's - Played no others tied by Winning Pct
- Immigrants On The Run / The Leo's - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - Tied on Winning Pct
- Immigrants On The Run / Victory Inc. - Try to break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - 12 teams tied by Winning Pct
- Immigrants On The Run / Victory Inc. - Played no others tied by Winning Pct
- Immigrants On The Run / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - Tied on Winning Pct
- Immigrants On The Run / Land Turtles - Try to break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - 12 teams tied by Winning Pct
- Immigrants On The Run / Land Turtles - Played no others tied by Winning Pct
- Immigrants On The Run / Land Turtles - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - Tied on Head-to-Head
- Immigrants On The Run / Land Turtles - Try to break tie with Pts in Standings
- Immigrants On The Run / Land Turtles - 0 pts vs 0 pts
- JTLongshanks / DevilDawgs - Tied on Winning Pct
- JTLongshanks / DevilDawgs - Try to break tie with Head-to-Head
- JTLongshanks / DevilDawgs - 12 teams tied by Winning Pct
- JTLongshanks / DevilDawgs - Played no others tied by Winning Pct
- JTLongshanks / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / General E - Tied on Winning Pct
- JTLongshanks / General E - Try to break tie with Head-to-Head
- JTLongshanks / General E - 12 teams tied by Winning Pct
- JTLongshanks / General E - Played no others tied by Winning Pct
- JTLongshanks / General E - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / He Hate Me - Tied on Winning Pct
- JTLongshanks / He Hate Me - Try to break tie with Head-to-Head
- JTLongshanks / He Hate Me - 12 teams tied by Winning Pct
- JTLongshanks / He Hate Me - Played no others tied by Winning Pct
- JTLongshanks / He Hate Me - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Immigrants On The Run - Tied on Winning Pct
- JTLongshanks / Immigrants On The Run - Try to break tie with Head-to-Head
- JTLongshanks / Immigrants On The Run - 12 teams tied by Winning Pct
- JTLongshanks / Immigrants On The Run - Played no others tied by Winning Pct
- JTLongshanks / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Land Turtles - Tied on Winning Pct
- JTLongshanks / Land Turtles - Try to break tie with Head-to-Head
- JTLongshanks / Land Turtles - 12 teams tied by Winning Pct
- JTLongshanks / Land Turtles - Played no others tied by Winning Pct
- JTLongshanks / Land Turtles - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Mean Machine - Tied on Winning Pct
- JTLongshanks / Mean Machine - Try to break tie with Head-to-Head
- JTLongshanks / Mean Machine - 12 teams tied by Winning Pct
- JTLongshanks / Mean Machine - Played no others tied by Winning Pct
- JTLongshanks / Mean Machine - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Team 12 - Tied on Winning Pct
- JTLongshanks / Team 12 - Try to break tie with Head-to-Head
- JTLongshanks / Team 12 - 12 teams tied by Winning Pct
- JTLongshanks / Team 12 - Played no others tied by Winning Pct
- JTLongshanks / Team 12 - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / The Bullet Club - Tied on Winning Pct
- JTLongshanks / The Bullet Club - Try to break tie with Head-to-Head
- JTLongshanks / The Bullet Club - 12 teams tied by Winning Pct
- JTLongshanks / The Bullet Club - Played no others tied by Winning Pct
- JTLongshanks / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / The Football Team - Tied on Winning Pct
- JTLongshanks / The Football Team - Try to break tie with Head-to-Head
- JTLongshanks / The Football Team - 12 teams tied by Winning Pct
- JTLongshanks / The Football Team - Played no others tied by Winning Pct
- JTLongshanks / The Football Team - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / The Leo's - Tied on Winning Pct
- JTLongshanks / The Leo's - Try to break tie with Head-to-Head
- JTLongshanks / The Leo's - 12 teams tied by Winning Pct
- JTLongshanks / The Leo's - Played no others tied by Winning Pct
- JTLongshanks / The Leo's - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Victory Inc. - Tied on Winning Pct
- JTLongshanks / Victory Inc. - Try to break tie with Head-to-Head
- JTLongshanks / Victory Inc. - 12 teams tied by Winning Pct
- JTLongshanks / Victory Inc. - Played no others tied by Winning Pct
- JTLongshanks / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Land Turtles - Tied on Winning Pct
- JTLongshanks / Land Turtles - Try to break tie with Head-to-Head
- JTLongshanks / Land Turtles - 12 teams tied by Winning Pct
- JTLongshanks / Land Turtles - Played no others tied by Winning Pct
- JTLongshanks / Land Turtles - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Land Turtles - Tied on Head-to-Head
- JTLongshanks / Land Turtles - Try to break tie with Pts in Standings
- JTLongshanks / Land Turtles - 0 pts vs 0 pts
- DevilDawgs / General E - Tied on Winning Pct
- DevilDawgs / General E - Try to break tie with Head-to-Head
- DevilDawgs / General E - 12 teams tied by Winning Pct
- DevilDawgs / General E - Played no others tied by Winning Pct
- DevilDawgs / General E - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / He Hate Me - Tied on Winning Pct
- DevilDawgs / He Hate Me - Try to break tie with Head-to-Head
- DevilDawgs / He Hate Me - 12 teams tied by Winning Pct
- DevilDawgs / He Hate Me - Played no others tied by Winning Pct
- DevilDawgs / He Hate Me - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - Tied on Winning Pct
- DevilDawgs / Immigrants On The Run - Try to break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - 12 teams tied by Winning Pct
- DevilDawgs / Immigrants On The Run - Played no others tied by Winning Pct
- DevilDawgs / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / JTLongshanks - Tied on Winning Pct
- DevilDawgs / JTLongshanks - Try to break tie with Head-to-Head
- DevilDawgs / JTLongshanks - 12 teams tied by Winning Pct
- DevilDawgs / JTLongshanks - Played no others tied by Winning Pct
- DevilDawgs / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Land Turtles - Tied on Winning Pct
- DevilDawgs / Land Turtles - Try to break tie with Head-to-Head
- DevilDawgs / Land Turtles - 12 teams tied by Winning Pct
- DevilDawgs / Land Turtles - Played no others tied by Winning Pct
- DevilDawgs / Land Turtles - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Mean Machine - Tied on Winning Pct
- DevilDawgs / Mean Machine - Try to break tie with Head-to-Head
- DevilDawgs / Mean Machine - 12 teams tied by Winning Pct
- DevilDawgs / Mean Machine - Played no others tied by Winning Pct
- DevilDawgs / Mean Machine - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Team 12 - Tied on Winning Pct
- DevilDawgs / Team 12 - Try to break tie with Head-to-Head
- DevilDawgs / Team 12 - 12 teams tied by Winning Pct
- DevilDawgs / Team 12 - Played no others tied by Winning Pct
- DevilDawgs / Team 12 - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Bullet Club - Tied on Winning Pct
- DevilDawgs / The Bullet Club - Try to break tie with Head-to-Head
- DevilDawgs / The Bullet Club - 12 teams tied by Winning Pct
- DevilDawgs / The Bullet Club - Played no others tied by Winning Pct
- DevilDawgs / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Football Team - Tied on Winning Pct
- DevilDawgs / The Football Team - Try to break tie with Head-to-Head
- DevilDawgs / The Football Team - 12 teams tied by Winning Pct
- DevilDawgs / The Football Team - Played no others tied by Winning Pct
- DevilDawgs / The Football Team - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Leo's - Tied on Winning Pct
- DevilDawgs / The Leo's - Try to break tie with Head-to-Head
- DevilDawgs / The Leo's - 12 teams tied by Winning Pct
- DevilDawgs / The Leo's - Played no others tied by Winning Pct
- DevilDawgs / The Leo's - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Victory Inc. - Tied on Winning Pct
- DevilDawgs / Victory Inc. - Try to break tie with Head-to-Head
- DevilDawgs / Victory Inc. - 12 teams tied by Winning Pct
- DevilDawgs / Victory Inc. - Played no others tied by Winning Pct
- DevilDawgs / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Land Turtles - Tied on Winning Pct
- DevilDawgs / Land Turtles - Try to break tie with Head-to-Head
- DevilDawgs / Land Turtles - 12 teams tied by Winning Pct
- DevilDawgs / Land Turtles - Played no others tied by Winning Pct
- DevilDawgs / Land Turtles - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Land Turtles - Tied on Head-to-Head
- DevilDawgs / Land Turtles - Try to break tie with Pts in Standings
- DevilDawgs / Land Turtles - 0 pts vs 0 pts
- General E / DevilDawgs - Tied on Winning Pct
- General E / DevilDawgs - Try to break tie with Head-to-Head
- General E / DevilDawgs - 12 teams tied by Winning Pct
- General E / DevilDawgs - Played no others tied by Winning Pct
- General E / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- General E / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / He Hate Me - Tied on Winning Pct
- General E / He Hate Me - Try to break tie with Head-to-Head
- General E / He Hate Me - 12 teams tied by Winning Pct
- General E / He Hate Me - Played no others tied by Winning Pct
- General E / He Hate Me - 0-0 vs 0-0 Head-to-Head
- General E / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Immigrants On The Run - Tied on Winning Pct
- General E / Immigrants On The Run - Try to break tie with Head-to-Head
- General E / Immigrants On The Run - 12 teams tied by Winning Pct
- General E / Immigrants On The Run - Played no others tied by Winning Pct
- General E / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- General E / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / JTLongshanks - Tied on Winning Pct
- General E / JTLongshanks - Try to break tie with Head-to-Head
- General E / JTLongshanks - 12 teams tied by Winning Pct
- General E / JTLongshanks - Played no others tied by Winning Pct
- General E / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- General E / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Land Turtles - Tied on Winning Pct
- General E / Land Turtles - Try to break tie with Head-to-Head
- General E / Land Turtles - 12 teams tied by Winning Pct
- General E / Land Turtles - Played no others tied by Winning Pct
- General E / Land Turtles - 0-0 vs 0-0 Head-to-Head
- General E / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Mean Machine - Tied on Winning Pct
- General E / Mean Machine - Try to break tie with Head-to-Head
- General E / Mean Machine - 12 teams tied by Winning Pct
- General E / Mean Machine - Played no others tied by Winning Pct
- General E / Mean Machine - 0-0 vs 0-0 Head-to-Head
- General E / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Team 12 - Tied on Winning Pct
- General E / Team 12 - Try to break tie with Head-to-Head
- General E / Team 12 - 12 teams tied by Winning Pct
- General E / Team 12 - Played no others tied by Winning Pct
- General E / Team 12 - 0-0 vs 0-0 Head-to-Head
- General E / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / The Bullet Club - Tied on Winning Pct
- General E / The Bullet Club - Try to break tie with Head-to-Head
- General E / The Bullet Club - 12 teams tied by Winning Pct
- General E / The Bullet Club - Played no others tied by Winning Pct
- General E / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- General E / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / The Football Team - Tied on Winning Pct
- General E / The Football Team - Try to break tie with Head-to-Head
- General E / The Football Team - 12 teams tied by Winning Pct
- General E / The Football Team - Played no others tied by Winning Pct
- General E / The Football Team - 0-0 vs 0-0 Head-to-Head
- General E / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / The Leo's - Tied on Winning Pct
- General E / The Leo's - Try to break tie with Head-to-Head
- General E / The Leo's - 12 teams tied by Winning Pct
- General E / The Leo's - Played no others tied by Winning Pct
- General E / The Leo's - 0-0 vs 0-0 Head-to-Head
- General E / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Victory Inc. - Tied on Winning Pct
- General E / Victory Inc. - Try to break tie with Head-to-Head
- General E / Victory Inc. - 12 teams tied by Winning Pct
- General E / Victory Inc. - Played no others tied by Winning Pct
- General E / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- General E / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Land Turtles - Tied on Winning Pct
- General E / Land Turtles - Try to break tie with Head-to-Head
- General E / Land Turtles - 12 teams tied by Winning Pct
- General E / Land Turtles - Played no others tied by Winning Pct
- General E / Land Turtles - 0-0 vs 0-0 Head-to-Head
- General E / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Land Turtles - Tied on Head-to-Head
- General E / Land Turtles - Try to break tie with Pts in Standings
- General E / Land Turtles - 0 pts vs 0 pts
- Immigrants On The Run / DevilDawgs - Tied on Winning Pct
- Immigrants On The Run / DevilDawgs - Try to break tie with Head-to-Head
- Immigrants On The Run / DevilDawgs - 12 teams tied by Winning Pct
- Immigrants On The Run / DevilDawgs - Played no others tied by Winning Pct
- Immigrants On The Run / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / General E - Tied on Winning Pct
- Immigrants On The Run / General E - Try to break tie with Head-to-Head
- Immigrants On The Run / General E - 12 teams tied by Winning Pct
- Immigrants On The Run / General E - Played no others tied by Winning Pct
- Immigrants On The Run / General E - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / He Hate Me - Tied on Winning Pct
- Immigrants On The Run / He Hate Me - Try to break tie with Head-to-Head
- Immigrants On The Run / He Hate Me - 12 teams tied by Winning Pct
- Immigrants On The Run / He Hate Me - Played no others tied by Winning Pct
- Immigrants On The Run / He Hate Me - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - Tied on Winning Pct
- Immigrants On The Run / JTLongshanks - Try to break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - 12 teams tied by Winning Pct
- Immigrants On The Run / JTLongshanks - Played no others tied by Winning Pct
- Immigrants On The Run / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - Tied on Winning Pct
- Immigrants On The Run / Land Turtles - Try to break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - 12 teams tied by Winning Pct
- Immigrants On The Run / Land Turtles - Played no others tied by Winning Pct
- Immigrants On The Run / Land Turtles - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - Tied on Winning Pct
- Immigrants On The Run / Mean Machine - Try to break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - 12 teams tied by Winning Pct
- Immigrants On The Run / Mean Machine - Played no others tied by Winning Pct
- Immigrants On The Run / Mean Machine - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Team 12 - Tied on Winning Pct
- Immigrants On The Run / Team 12 - Try to break tie with Head-to-Head
- Immigrants On The Run / Team 12 - 12 teams tied by Winning Pct
- Immigrants On The Run / Team 12 - Played no others tied by Winning Pct
- Immigrants On The Run / Team 12 - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - Tied on Winning Pct
- Immigrants On The Run / The Bullet Club - Try to break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - 12 teams tied by Winning Pct
- Immigrants On The Run / The Bullet Club - Played no others tied by Winning Pct
- Immigrants On The Run / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Football Team - Tied on Winning Pct
- Immigrants On The Run / The Football Team - Try to break tie with Head-to-Head
- Immigrants On The Run / The Football Team - 12 teams tied by Winning Pct
- Immigrants On The Run / The Football Team - Played no others tied by Winning Pct
- Immigrants On The Run / The Football Team - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Leo's - Tied on Winning Pct
- Immigrants On The Run / The Leo's - Try to break tie with Head-to-Head
- Immigrants On The Run / The Leo's - 12 teams tied by Winning Pct
- Immigrants On The Run / The Leo's - Played no others tied by Winning Pct
- Immigrants On The Run / The Leo's - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - Tied on Winning Pct
- Immigrants On The Run / Victory Inc. - Try to break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - 12 teams tied by Winning Pct
- Immigrants On The Run / Victory Inc. - Played no others tied by Winning Pct
- Immigrants On The Run / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - Tied on Winning Pct
- Immigrants On The Run / Mean Machine - Try to break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - 12 teams tied by Winning Pct
- Immigrants On The Run / Mean Machine - Played no others tied by Winning Pct
- Immigrants On The Run / Mean Machine - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - Tied on Head-to-Head
- Immigrants On The Run / Mean Machine - Try to break tie with Pts in Standings
- Immigrants On The Run / Mean Machine - 0 pts vs 0 pts
- DevilDawgs / General E - Tied on Winning Pct
- DevilDawgs / General E - Try to break tie with Head-to-Head
- DevilDawgs / General E - 12 teams tied by Winning Pct
- DevilDawgs / General E - Played no others tied by Winning Pct
- DevilDawgs / General E - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / He Hate Me - Tied on Winning Pct
- DevilDawgs / He Hate Me - Try to break tie with Head-to-Head
- DevilDawgs / He Hate Me - 12 teams tied by Winning Pct
- DevilDawgs / He Hate Me - Played no others tied by Winning Pct
- DevilDawgs / He Hate Me - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - Tied on Winning Pct
- DevilDawgs / Immigrants On The Run - Try to break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - 12 teams tied by Winning Pct
- DevilDawgs / Immigrants On The Run - Played no others tied by Winning Pct
- DevilDawgs / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / JTLongshanks - Tied on Winning Pct
- DevilDawgs / JTLongshanks - Try to break tie with Head-to-Head
- DevilDawgs / JTLongshanks - 12 teams tied by Winning Pct
- DevilDawgs / JTLongshanks - Played no others tied by Winning Pct
- DevilDawgs / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Land Turtles - Tied on Winning Pct
- DevilDawgs / Land Turtles - Try to break tie with Head-to-Head
- DevilDawgs / Land Turtles - 12 teams tied by Winning Pct
- DevilDawgs / Land Turtles - Played no others tied by Winning Pct
- DevilDawgs / Land Turtles - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Mean Machine - Tied on Winning Pct
- DevilDawgs / Mean Machine - Try to break tie with Head-to-Head
- DevilDawgs / Mean Machine - 12 teams tied by Winning Pct
- DevilDawgs / Mean Machine - Played no others tied by Winning Pct
- DevilDawgs / Mean Machine - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Team 12 - Tied on Winning Pct
- DevilDawgs / Team 12 - Try to break tie with Head-to-Head
- DevilDawgs / Team 12 - 12 teams tied by Winning Pct
- DevilDawgs / Team 12 - Played no others tied by Winning Pct
- DevilDawgs / Team 12 - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Bullet Club - Tied on Winning Pct
- DevilDawgs / The Bullet Club - Try to break tie with Head-to-Head
- DevilDawgs / The Bullet Club - 12 teams tied by Winning Pct
- DevilDawgs / The Bullet Club - Played no others tied by Winning Pct
- DevilDawgs / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Football Team - Tied on Winning Pct
- DevilDawgs / The Football Team - Try to break tie with Head-to-Head
- DevilDawgs / The Football Team - 12 teams tied by Winning Pct
- DevilDawgs / The Football Team - Played no others tied by Winning Pct
- DevilDawgs / The Football Team - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Leo's - Tied on Winning Pct
- DevilDawgs / The Leo's - Try to break tie with Head-to-Head
- DevilDawgs / The Leo's - 12 teams tied by Winning Pct
- DevilDawgs / The Leo's - Played no others tied by Winning Pct
- DevilDawgs / The Leo's - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Victory Inc. - Tied on Winning Pct
- DevilDawgs / Victory Inc. - Try to break tie with Head-to-Head
- DevilDawgs / Victory Inc. - 12 teams tied by Winning Pct
- DevilDawgs / Victory Inc. - Played no others tied by Winning Pct
- DevilDawgs / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Mean Machine - Tied on Winning Pct
- DevilDawgs / Mean Machine - Try to break tie with Head-to-Head
- DevilDawgs / Mean Machine - 12 teams tied by Winning Pct
- DevilDawgs / Mean Machine - Played no others tied by Winning Pct
- DevilDawgs / Mean Machine - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Mean Machine - Tied on Head-to-Head
- DevilDawgs / Mean Machine - Try to break tie with Pts in Standings
- DevilDawgs / Mean Machine - 0 pts vs 0 pts
- General E / DevilDawgs - Tied on Winning Pct
- General E / DevilDawgs - Try to break tie with Head-to-Head
- General E / DevilDawgs - 12 teams tied by Winning Pct
- General E / DevilDawgs - Played no others tied by Winning Pct
- General E / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- General E / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / He Hate Me - Tied on Winning Pct
- General E / He Hate Me - Try to break tie with Head-to-Head
- General E / He Hate Me - 12 teams tied by Winning Pct
- General E / He Hate Me - Played no others tied by Winning Pct
- General E / He Hate Me - 0-0 vs 0-0 Head-to-Head
- General E / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Immigrants On The Run - Tied on Winning Pct
- General E / Immigrants On The Run - Try to break tie with Head-to-Head
- General E / Immigrants On The Run - 12 teams tied by Winning Pct
- General E / Immigrants On The Run - Played no others tied by Winning Pct
- General E / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- General E / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / JTLongshanks - Tied on Winning Pct
- General E / JTLongshanks - Try to break tie with Head-to-Head
- General E / JTLongshanks - 12 teams tied by Winning Pct
- General E / JTLongshanks - Played no others tied by Winning Pct
- General E / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- General E / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Land Turtles - Tied on Winning Pct
- General E / Land Turtles - Try to break tie with Head-to-Head
- General E / Land Turtles - 12 teams tied by Winning Pct
- General E / Land Turtles - Played no others tied by Winning Pct
- General E / Land Turtles - 0-0 vs 0-0 Head-to-Head
- General E / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Mean Machine - Tied on Winning Pct
- General E / Mean Machine - Try to break tie with Head-to-Head
- General E / Mean Machine - 12 teams tied by Winning Pct
- General E / Mean Machine - Played no others tied by Winning Pct
- General E / Mean Machine - 0-0 vs 0-0 Head-to-Head
- General E / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Team 12 - Tied on Winning Pct
- General E / Team 12 - Try to break tie with Head-to-Head
- General E / Team 12 - 12 teams tied by Winning Pct
- General E / Team 12 - Played no others tied by Winning Pct
- General E / Team 12 - 0-0 vs 0-0 Head-to-Head
- General E / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / The Bullet Club - Tied on Winning Pct
- General E / The Bullet Club - Try to break tie with Head-to-Head
- General E / The Bullet Club - 12 teams tied by Winning Pct
- General E / The Bullet Club - Played no others tied by Winning Pct
- General E / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- General E / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / The Football Team - Tied on Winning Pct
- General E / The Football Team - Try to break tie with Head-to-Head
- General E / The Football Team - 12 teams tied by Winning Pct
- General E / The Football Team - Played no others tied by Winning Pct
- General E / The Football Team - 0-0 vs 0-0 Head-to-Head
- General E / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / The Leo's - Tied on Winning Pct
- General E / The Leo's - Try to break tie with Head-to-Head
- General E / The Leo's - 12 teams tied by Winning Pct
- General E / The Leo's - Played no others tied by Winning Pct
- General E / The Leo's - 0-0 vs 0-0 Head-to-Head
- General E / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Victory Inc. - Tied on Winning Pct
- General E / Victory Inc. - Try to break tie with Head-to-Head
- General E / Victory Inc. - 12 teams tied by Winning Pct
- General E / Victory Inc. - Played no others tied by Winning Pct
- General E / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- General E / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Mean Machine - Tied on Winning Pct
- General E / Mean Machine - Try to break tie with Head-to-Head
- General E / Mean Machine - 12 teams tied by Winning Pct
- General E / Mean Machine - Played no others tied by Winning Pct
- General E / Mean Machine - 0-0 vs 0-0 Head-to-Head
- General E / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Mean Machine - Tied on Head-to-Head
- General E / Mean Machine - Try to break tie with Pts in Standings
- General E / Mean Machine - 0 pts vs 0 pts
- Mean Machine / DevilDawgs - Tied on Winning Pct
- Mean Machine / DevilDawgs - Try to break tie with Head-to-Head
- Mean Machine / DevilDawgs - 12 teams tied by Winning Pct
- Mean Machine / DevilDawgs - Played no others tied by Winning Pct
- Mean Machine / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- Mean Machine / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / General E - Tied on Winning Pct
- Mean Machine / General E - Try to break tie with Head-to-Head
- Mean Machine / General E - 12 teams tied by Winning Pct
- Mean Machine / General E - Played no others tied by Winning Pct
- Mean Machine / General E - 0-0 vs 0-0 Head-to-Head
- Mean Machine / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / He Hate Me - Tied on Winning Pct
- Mean Machine / He Hate Me - Try to break tie with Head-to-Head
- Mean Machine / He Hate Me - 12 teams tied by Winning Pct
- Mean Machine / He Hate Me - Played no others tied by Winning Pct
- Mean Machine / He Hate Me - 0-0 vs 0-0 Head-to-Head
- Mean Machine / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / Immigrants On The Run - Tied on Winning Pct
- Mean Machine / Immigrants On The Run - Try to break tie with Head-to-Head
- Mean Machine / Immigrants On The Run - 12 teams tied by Winning Pct
- Mean Machine / Immigrants On The Run - Played no others tied by Winning Pct
- Mean Machine / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- Mean Machine / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / JTLongshanks - Tied on Winning Pct
- Mean Machine / JTLongshanks - Try to break tie with Head-to-Head
- Mean Machine / JTLongshanks - 12 teams tied by Winning Pct
- Mean Machine / JTLongshanks - Played no others tied by Winning Pct
- Mean Machine / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- Mean Machine / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / Land Turtles - Tied on Winning Pct
- Mean Machine / Land Turtles - Try to break tie with Head-to-Head
- Mean Machine / Land Turtles - 12 teams tied by Winning Pct
- Mean Machine / Land Turtles - Played no others tied by Winning Pct
- Mean Machine / Land Turtles - 0-0 vs 0-0 Head-to-Head
- Mean Machine / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / Team 12 - Tied on Winning Pct
- Mean Machine / Team 12 - Try to break tie with Head-to-Head
- Mean Machine / Team 12 - 12 teams tied by Winning Pct
- Mean Machine / Team 12 - Played no others tied by Winning Pct
- Mean Machine / Team 12 - 0-0 vs 0-0 Head-to-Head
- Mean Machine / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / The Bullet Club - Tied on Winning Pct
- Mean Machine / The Bullet Club - Try to break tie with Head-to-Head
- Mean Machine / The Bullet Club - 12 teams tied by Winning Pct
- Mean Machine / The Bullet Club - Played no others tied by Winning Pct
- Mean Machine / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- Mean Machine / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / The Football Team - Tied on Winning Pct
- Mean Machine / The Football Team - Try to break tie with Head-to-Head
- Mean Machine / The Football Team - 12 teams tied by Winning Pct
- Mean Machine / The Football Team - Played no others tied by Winning Pct
- Mean Machine / The Football Team - 0-0 vs 0-0 Head-to-Head
- Mean Machine / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / The Leo's - Tied on Winning Pct
- Mean Machine / The Leo's - Try to break tie with Head-to-Head
- Mean Machine / The Leo's - 12 teams tied by Winning Pct
- Mean Machine / The Leo's - Played no others tied by Winning Pct
- Mean Machine / The Leo's - 0-0 vs 0-0 Head-to-Head
- Mean Machine / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / Victory Inc. - Tied on Winning Pct
- Mean Machine / Victory Inc. - Try to break tie with Head-to-Head
- Mean Machine / Victory Inc. - 12 teams tied by Winning Pct
- Mean Machine / Victory Inc. - Played no others tied by Winning Pct
- Mean Machine / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- Mean Machine / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / He Hate Me - Tied on Winning Pct
- Mean Machine / He Hate Me - Try to break tie with Head-to-Head
- Mean Machine / He Hate Me - 12 teams tied by Winning Pct
- Mean Machine / He Hate Me - Played no others tied by Winning Pct
- Mean Machine / He Hate Me - 0-0 vs 0-0 Head-to-Head
- Mean Machine / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / He Hate Me - Tied on Head-to-Head
- Mean Machine / He Hate Me - Try to break tie with Pts in Standings
- Mean Machine / He Hate Me - 0 pts vs 0 pts
- Immigrants On The Run / DevilDawgs - Tied on Winning Pct
- Immigrants On The Run / DevilDawgs - Try to break tie with Head-to-Head
- Immigrants On The Run / DevilDawgs - 12 teams tied by Winning Pct
- Immigrants On The Run / DevilDawgs - Played no others tied by Winning Pct
- Immigrants On The Run / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / General E - Tied on Winning Pct
- Immigrants On The Run / General E - Try to break tie with Head-to-Head
- Immigrants On The Run / General E - 12 teams tied by Winning Pct
- Immigrants On The Run / General E - Played no others tied by Winning Pct
- Immigrants On The Run / General E - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / He Hate Me - Tied on Winning Pct
- Immigrants On The Run / He Hate Me - Try to break tie with Head-to-Head
- Immigrants On The Run / He Hate Me - 12 teams tied by Winning Pct
- Immigrants On The Run / He Hate Me - Played no others tied by Winning Pct
- Immigrants On The Run / He Hate Me - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - Tied on Winning Pct
- Immigrants On The Run / JTLongshanks - Try to break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - 12 teams tied by Winning Pct
- Immigrants On The Run / JTLongshanks - Played no others tied by Winning Pct
- Immigrants On The Run / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - Tied on Winning Pct
- Immigrants On The Run / Land Turtles - Try to break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - 12 teams tied by Winning Pct
- Immigrants On The Run / Land Turtles - Played no others tied by Winning Pct
- Immigrants On The Run / Land Turtles - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - Tied on Winning Pct
- Immigrants On The Run / Mean Machine - Try to break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - 12 teams tied by Winning Pct
- Immigrants On The Run / Mean Machine - Played no others tied by Winning Pct
- Immigrants On The Run / Mean Machine - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Team 12 - Tied on Winning Pct
- Immigrants On The Run / Team 12 - Try to break tie with Head-to-Head
- Immigrants On The Run / Team 12 - 12 teams tied by Winning Pct
- Immigrants On The Run / Team 12 - Played no others tied by Winning Pct
- Immigrants On The Run / Team 12 - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - Tied on Winning Pct
- Immigrants On The Run / The Bullet Club - Try to break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - 12 teams tied by Winning Pct
- Immigrants On The Run / The Bullet Club - Played no others tied by Winning Pct
- Immigrants On The Run / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Football Team - Tied on Winning Pct
- Immigrants On The Run / The Football Team - Try to break tie with Head-to-Head
- Immigrants On The Run / The Football Team - 12 teams tied by Winning Pct
- Immigrants On The Run / The Football Team - Played no others tied by Winning Pct
- Immigrants On The Run / The Football Team - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Leo's - Tied on Winning Pct
- Immigrants On The Run / The Leo's - Try to break tie with Head-to-Head
- Immigrants On The Run / The Leo's - 12 teams tied by Winning Pct
- Immigrants On The Run / The Leo's - Played no others tied by Winning Pct
- Immigrants On The Run / The Leo's - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - Tied on Winning Pct
- Immigrants On The Run / Victory Inc. - Try to break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - 12 teams tied by Winning Pct
- Immigrants On The Run / Victory Inc. - Played no others tied by Winning Pct
- Immigrants On The Run / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Team 12 - Tied on Winning Pct
- Immigrants On The Run / Team 12 - Try to break tie with Head-to-Head
- Immigrants On The Run / Team 12 - 12 teams tied by Winning Pct
- Immigrants On The Run / Team 12 - Played no others tied by Winning Pct
- Immigrants On The Run / Team 12 - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Team 12 - Tied on Head-to-Head
- Immigrants On The Run / Team 12 - Try to break tie with Pts in Standings
- Immigrants On The Run / Team 12 - 0 pts vs 0 pts
- DevilDawgs / General E - Tied on Winning Pct
- DevilDawgs / General E - Try to break tie with Head-to-Head
- DevilDawgs / General E - 12 teams tied by Winning Pct
- DevilDawgs / General E - Played no others tied by Winning Pct
- DevilDawgs / General E - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / He Hate Me - Tied on Winning Pct
- DevilDawgs / He Hate Me - Try to break tie with Head-to-Head
- DevilDawgs / He Hate Me - 12 teams tied by Winning Pct
- DevilDawgs / He Hate Me - Played no others tied by Winning Pct
- DevilDawgs / He Hate Me - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - Tied on Winning Pct
- DevilDawgs / Immigrants On The Run - Try to break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - 12 teams tied by Winning Pct
- DevilDawgs / Immigrants On The Run - Played no others tied by Winning Pct
- DevilDawgs / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / JTLongshanks - Tied on Winning Pct
- DevilDawgs / JTLongshanks - Try to break tie with Head-to-Head
- DevilDawgs / JTLongshanks - 12 teams tied by Winning Pct
- DevilDawgs / JTLongshanks - Played no others tied by Winning Pct
- DevilDawgs / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Land Turtles - Tied on Winning Pct
- DevilDawgs / Land Turtles - Try to break tie with Head-to-Head
- DevilDawgs / Land Turtles - 12 teams tied by Winning Pct
- DevilDawgs / Land Turtles - Played no others tied by Winning Pct
- DevilDawgs / Land Turtles - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Mean Machine - Tied on Winning Pct
- DevilDawgs / Mean Machine - Try to break tie with Head-to-Head
- DevilDawgs / Mean Machine - 12 teams tied by Winning Pct
- DevilDawgs / Mean Machine - Played no others tied by Winning Pct
- DevilDawgs / Mean Machine - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Team 12 - Tied on Winning Pct
- DevilDawgs / Team 12 - Try to break tie with Head-to-Head
- DevilDawgs / Team 12 - 12 teams tied by Winning Pct
- DevilDawgs / Team 12 - Played no others tied by Winning Pct
- DevilDawgs / Team 12 - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Bullet Club - Tied on Winning Pct
- DevilDawgs / The Bullet Club - Try to break tie with Head-to-Head
- DevilDawgs / The Bullet Club - 12 teams tied by Winning Pct
- DevilDawgs / The Bullet Club - Played no others tied by Winning Pct
- DevilDawgs / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Football Team - Tied on Winning Pct
- DevilDawgs / The Football Team - Try to break tie with Head-to-Head
- DevilDawgs / The Football Team - 12 teams tied by Winning Pct
- DevilDawgs / The Football Team - Played no others tied by Winning Pct
- DevilDawgs / The Football Team - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Leo's - Tied on Winning Pct
- DevilDawgs / The Leo's - Try to break tie with Head-to-Head
- DevilDawgs / The Leo's - 12 teams tied by Winning Pct
- DevilDawgs / The Leo's - Played no others tied by Winning Pct
- DevilDawgs / The Leo's - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Victory Inc. - Tied on Winning Pct
- DevilDawgs / Victory Inc. - Try to break tie with Head-to-Head
- DevilDawgs / Victory Inc. - 12 teams tied by Winning Pct
- DevilDawgs / Victory Inc. - Played no others tied by Winning Pct
- DevilDawgs / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Team 12 - Tied on Winning Pct
- DevilDawgs / Team 12 - Try to break tie with Head-to-Head
- DevilDawgs / Team 12 - 12 teams tied by Winning Pct
- DevilDawgs / Team 12 - Played no others tied by Winning Pct
- DevilDawgs / Team 12 - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Team 12 - Tied on Head-to-Head
- DevilDawgs / Team 12 - Try to break tie with Pts in Standings
- DevilDawgs / Team 12 - 0 pts vs 0 pts
- General E / DevilDawgs - Tied on Winning Pct
- General E / DevilDawgs - Try to break tie with Head-to-Head
- General E / DevilDawgs - 12 teams tied by Winning Pct
- General E / DevilDawgs - Played no others tied by Winning Pct
- General E / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- General E / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / He Hate Me - Tied on Winning Pct
- General E / He Hate Me - Try to break tie with Head-to-Head
- General E / He Hate Me - 12 teams tied by Winning Pct
- General E / He Hate Me - Played no others tied by Winning Pct
- General E / He Hate Me - 0-0 vs 0-0 Head-to-Head
- General E / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Immigrants On The Run - Tied on Winning Pct
- General E / Immigrants On The Run - Try to break tie with Head-to-Head
- General E / Immigrants On The Run - 12 teams tied by Winning Pct
- General E / Immigrants On The Run - Played no others tied by Winning Pct
- General E / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- General E / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / JTLongshanks - Tied on Winning Pct
- General E / JTLongshanks - Try to break tie with Head-to-Head
- General E / JTLongshanks - 12 teams tied by Winning Pct
- General E / JTLongshanks - Played no others tied by Winning Pct
- General E / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- General E / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Land Turtles - Tied on Winning Pct
- General E / Land Turtles - Try to break tie with Head-to-Head
- General E / Land Turtles - 12 teams tied by Winning Pct
- General E / Land Turtles - Played no others tied by Winning Pct
- General E / Land Turtles - 0-0 vs 0-0 Head-to-Head
- General E / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Mean Machine - Tied on Winning Pct
- General E / Mean Machine - Try to break tie with Head-to-Head
- General E / Mean Machine - 12 teams tied by Winning Pct
- General E / Mean Machine - Played no others tied by Winning Pct
- General E / Mean Machine - 0-0 vs 0-0 Head-to-Head
- General E / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Team 12 - Tied on Winning Pct
- General E / Team 12 - Try to break tie with Head-to-Head
- General E / Team 12 - 12 teams tied by Winning Pct
- General E / Team 12 - Played no others tied by Winning Pct
- General E / Team 12 - 0-0 vs 0-0 Head-to-Head
- General E / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / The Bullet Club - Tied on Winning Pct
- General E / The Bullet Club - Try to break tie with Head-to-Head
- General E / The Bullet Club - 12 teams tied by Winning Pct
- General E / The Bullet Club - Played no others tied by Winning Pct
- General E / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- General E / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / The Football Team - Tied on Winning Pct
- General E / The Football Team - Try to break tie with Head-to-Head
- General E / The Football Team - 12 teams tied by Winning Pct
- General E / The Football Team - Played no others tied by Winning Pct
- General E / The Football Team - 0-0 vs 0-0 Head-to-Head
- General E / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / The Leo's - Tied on Winning Pct
- General E / The Leo's - Try to break tie with Head-to-Head
- General E / The Leo's - 12 teams tied by Winning Pct
- General E / The Leo's - Played no others tied by Winning Pct
- General E / The Leo's - 0-0 vs 0-0 Head-to-Head
- General E / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Victory Inc. - Tied on Winning Pct
- General E / Victory Inc. - Try to break tie with Head-to-Head
- General E / Victory Inc. - 12 teams tied by Winning Pct
- General E / Victory Inc. - Played no others tied by Winning Pct
- General E / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- General E / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Team 12 - Tied on Winning Pct
- General E / Team 12 - Try to break tie with Head-to-Head
- General E / Team 12 - 12 teams tied by Winning Pct
- General E / Team 12 - Played no others tied by Winning Pct
- General E / Team 12 - 0-0 vs 0-0 Head-to-Head
- General E / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- General E / Team 12 - Tied on Head-to-Head
- General E / Team 12 - Try to break tie with Pts in Standings
- General E / Team 12 - 0 pts vs 0 pts
- He Hate Me / DevilDawgs - Tied on Winning Pct
- He Hate Me / DevilDawgs - Try to break tie with Head-to-Head
- He Hate Me / DevilDawgs - 12 teams tied by Winning Pct
- He Hate Me / DevilDawgs - Played no others tied by Winning Pct
- He Hate Me / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- He Hate Me / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / General E - Tied on Winning Pct
- He Hate Me / General E - Try to break tie with Head-to-Head
- He Hate Me / General E - 12 teams tied by Winning Pct
- He Hate Me / General E - Played no others tied by Winning Pct
- He Hate Me / General E - 0-0 vs 0-0 Head-to-Head
- He Hate Me / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / Immigrants On The Run - Tied on Winning Pct
- He Hate Me / Immigrants On The Run - Try to break tie with Head-to-Head
- He Hate Me / Immigrants On The Run - 12 teams tied by Winning Pct
- He Hate Me / Immigrants On The Run - Played no others tied by Winning Pct
- He Hate Me / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- He Hate Me / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / JTLongshanks - Tied on Winning Pct
- He Hate Me / JTLongshanks - Try to break tie with Head-to-Head
- He Hate Me / JTLongshanks - 12 teams tied by Winning Pct
- He Hate Me / JTLongshanks - Played no others tied by Winning Pct
- He Hate Me / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- He Hate Me / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / Land Turtles - Tied on Winning Pct
- He Hate Me / Land Turtles - Try to break tie with Head-to-Head
- He Hate Me / Land Turtles - 12 teams tied by Winning Pct
- He Hate Me / Land Turtles - Played no others tied by Winning Pct
- He Hate Me / Land Turtles - 0-0 vs 0-0 Head-to-Head
- He Hate Me / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / Mean Machine - Tied on Winning Pct
- He Hate Me / Mean Machine - Try to break tie with Head-to-Head
- He Hate Me / Mean Machine - 12 teams tied by Winning Pct
- He Hate Me / Mean Machine - Played no others tied by Winning Pct
- He Hate Me / Mean Machine - 0-0 vs 0-0 Head-to-Head
- He Hate Me / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / Team 12 - Tied on Winning Pct
- He Hate Me / Team 12 - Try to break tie with Head-to-Head
- He Hate Me / Team 12 - 12 teams tied by Winning Pct
- He Hate Me / Team 12 - Played no others tied by Winning Pct
- He Hate Me / Team 12 - 0-0 vs 0-0 Head-to-Head
- He Hate Me / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / The Bullet Club - Tied on Winning Pct
- He Hate Me / The Bullet Club - Try to break tie with Head-to-Head
- He Hate Me / The Bullet Club - 12 teams tied by Winning Pct
- He Hate Me / The Bullet Club - Played no others tied by Winning Pct
- He Hate Me / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- He Hate Me / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / The Football Team - Tied on Winning Pct
- He Hate Me / The Football Team - Try to break tie with Head-to-Head
- He Hate Me / The Football Team - 12 teams tied by Winning Pct
- He Hate Me / The Football Team - Played no others tied by Winning Pct
- He Hate Me / The Football Team - 0-0 vs 0-0 Head-to-Head
- He Hate Me / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / The Leo's - Tied on Winning Pct
- He Hate Me / The Leo's - Try to break tie with Head-to-Head
- He Hate Me / The Leo's - 12 teams tied by Winning Pct
- He Hate Me / The Leo's - Played no others tied by Winning Pct
- He Hate Me / The Leo's - 0-0 vs 0-0 Head-to-Head
- He Hate Me / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / Victory Inc. - Tied on Winning Pct
- He Hate Me / Victory Inc. - Try to break tie with Head-to-Head
- He Hate Me / Victory Inc. - 12 teams tied by Winning Pct
- He Hate Me / Victory Inc. - Played no others tied by Winning Pct
- He Hate Me / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- He Hate Me / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / Team 12 - Tied on Winning Pct
- He Hate Me / Team 12 - Try to break tie with Head-to-Head
- He Hate Me / Team 12 - 12 teams tied by Winning Pct
- He Hate Me / Team 12 - Played no others tied by Winning Pct
- He Hate Me / Team 12 - 0-0 vs 0-0 Head-to-Head
- He Hate Me / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / Team 12 - Tied on Head-to-Head
- He Hate Me / Team 12 - Try to break tie with Pts in Standings
- He Hate Me / Team 12 - 0 pts vs 0 pts
- Immigrants On The Run / DevilDawgs - Tied on Winning Pct
- Immigrants On The Run / DevilDawgs - Try to break tie with Head-to-Head
- Immigrants On The Run / DevilDawgs - 12 teams tied by Winning Pct
- Immigrants On The Run / DevilDawgs - Played no others tied by Winning Pct
- Immigrants On The Run / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / General E - Tied on Winning Pct
- Immigrants On The Run / General E - Try to break tie with Head-to-Head
- Immigrants On The Run / General E - 12 teams tied by Winning Pct
- Immigrants On The Run / General E - Played no others tied by Winning Pct
- Immigrants On The Run / General E - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / He Hate Me - Tied on Winning Pct
- Immigrants On The Run / He Hate Me - Try to break tie with Head-to-Head
- Immigrants On The Run / He Hate Me - 12 teams tied by Winning Pct
- Immigrants On The Run / He Hate Me - Played no others tied by Winning Pct
- Immigrants On The Run / He Hate Me - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - Tied on Winning Pct
- Immigrants On The Run / JTLongshanks - Try to break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - 12 teams tied by Winning Pct
- Immigrants On The Run / JTLongshanks - Played no others tied by Winning Pct
- Immigrants On The Run / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - Tied on Winning Pct
- Immigrants On The Run / Land Turtles - Try to break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - 12 teams tied by Winning Pct
- Immigrants On The Run / Land Turtles - Played no others tied by Winning Pct
- Immigrants On The Run / Land Turtles - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - Tied on Winning Pct
- Immigrants On The Run / Mean Machine - Try to break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - 12 teams tied by Winning Pct
- Immigrants On The Run / Mean Machine - Played no others tied by Winning Pct
- Immigrants On The Run / Mean Machine - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Team 12 - Tied on Winning Pct
- Immigrants On The Run / Team 12 - Try to break tie with Head-to-Head
- Immigrants On The Run / Team 12 - 12 teams tied by Winning Pct
- Immigrants On The Run / Team 12 - Played no others tied by Winning Pct
- Immigrants On The Run / Team 12 - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - Tied on Winning Pct
- Immigrants On The Run / The Bullet Club - Try to break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - 12 teams tied by Winning Pct
- Immigrants On The Run / The Bullet Club - Played no others tied by Winning Pct
- Immigrants On The Run / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Football Team - Tied on Winning Pct
- Immigrants On The Run / The Football Team - Try to break tie with Head-to-Head
- Immigrants On The Run / The Football Team - 12 teams tied by Winning Pct
- Immigrants On The Run / The Football Team - Played no others tied by Winning Pct
- Immigrants On The Run / The Football Team - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Leo's - Tied on Winning Pct
- Immigrants On The Run / The Leo's - Try to break tie with Head-to-Head
- Immigrants On The Run / The Leo's - 12 teams tied by Winning Pct
- Immigrants On The Run / The Leo's - Played no others tied by Winning Pct
- Immigrants On The Run / The Leo's - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - Tied on Winning Pct
- Immigrants On The Run / Victory Inc. - Try to break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - 12 teams tied by Winning Pct
- Immigrants On The Run / Victory Inc. - Played no others tied by Winning Pct
- Immigrants On The Run / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - Tied on Winning Pct
- Immigrants On The Run / The Bullet Club - Try to break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - 12 teams tied by Winning Pct
- Immigrants On The Run / The Bullet Club - Played no others tied by Winning Pct
- Immigrants On The Run / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - Tied on Head-to-Head
- Immigrants On The Run / The Bullet Club - Try to break tie with Pts in Standings
- Immigrants On The Run / The Bullet Club - 0 pts vs 0 pts
- DevilDawgs / General E - Tied on Winning Pct
- DevilDawgs / General E - Try to break tie with Head-to-Head
- DevilDawgs / General E - 12 teams tied by Winning Pct
- DevilDawgs / General E - Played no others tied by Winning Pct
- DevilDawgs / General E - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / He Hate Me - Tied on Winning Pct
- DevilDawgs / He Hate Me - Try to break tie with Head-to-Head
- DevilDawgs / He Hate Me - 12 teams tied by Winning Pct
- DevilDawgs / He Hate Me - Played no others tied by Winning Pct
- DevilDawgs / He Hate Me - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - Tied on Winning Pct
- DevilDawgs / Immigrants On The Run - Try to break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - 12 teams tied by Winning Pct
- DevilDawgs / Immigrants On The Run - Played no others tied by Winning Pct
- DevilDawgs / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / JTLongshanks - Tied on Winning Pct
- DevilDawgs / JTLongshanks - Try to break tie with Head-to-Head
- DevilDawgs / JTLongshanks - 12 teams tied by Winning Pct
- DevilDawgs / JTLongshanks - Played no others tied by Winning Pct
- DevilDawgs / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Land Turtles - Tied on Winning Pct
- DevilDawgs / Land Turtles - Try to break tie with Head-to-Head
- DevilDawgs / Land Turtles - 12 teams tied by Winning Pct
- DevilDawgs / Land Turtles - Played no others tied by Winning Pct
- DevilDawgs / Land Turtles - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Mean Machine - Tied on Winning Pct
- DevilDawgs / Mean Machine - Try to break tie with Head-to-Head
- DevilDawgs / Mean Machine - 12 teams tied by Winning Pct
- DevilDawgs / Mean Machine - Played no others tied by Winning Pct
- DevilDawgs / Mean Machine - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Team 12 - Tied on Winning Pct
- DevilDawgs / Team 12 - Try to break tie with Head-to-Head
- DevilDawgs / Team 12 - 12 teams tied by Winning Pct
- DevilDawgs / Team 12 - Played no others tied by Winning Pct
- DevilDawgs / Team 12 - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Bullet Club - Tied on Winning Pct
- DevilDawgs / The Bullet Club - Try to break tie with Head-to-Head
- DevilDawgs / The Bullet Club - 12 teams tied by Winning Pct
- DevilDawgs / The Bullet Club - Played no others tied by Winning Pct
- DevilDawgs / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Football Team - Tied on Winning Pct
- DevilDawgs / The Football Team - Try to break tie with Head-to-Head
- DevilDawgs / The Football Team - 12 teams tied by Winning Pct
- DevilDawgs / The Football Team - Played no others tied by Winning Pct
- DevilDawgs / The Football Team - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Leo's - Tied on Winning Pct
- DevilDawgs / The Leo's - Try to break tie with Head-to-Head
- DevilDawgs / The Leo's - 12 teams tied by Winning Pct
- DevilDawgs / The Leo's - Played no others tied by Winning Pct
- DevilDawgs / The Leo's - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Victory Inc. - Tied on Winning Pct
- DevilDawgs / Victory Inc. - Try to break tie with Head-to-Head
- DevilDawgs / Victory Inc. - 12 teams tied by Winning Pct
- DevilDawgs / Victory Inc. - Played no others tied by Winning Pct
- DevilDawgs / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Bullet Club - Tied on Winning Pct
- DevilDawgs / The Bullet Club - Try to break tie with Head-to-Head
- DevilDawgs / The Bullet Club - 12 teams tied by Winning Pct
- DevilDawgs / The Bullet Club - Played no others tied by Winning Pct
- DevilDawgs / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Bullet Club - Tied on Head-to-Head
- DevilDawgs / The Bullet Club - Try to break tie with Pts in Standings
- DevilDawgs / The Bullet Club - 0 pts vs 0 pts
- JTLongshanks / DevilDawgs - Tied on Winning Pct
- JTLongshanks / DevilDawgs - Try to break tie with Head-to-Head
- JTLongshanks / DevilDawgs - 12 teams tied by Winning Pct
- JTLongshanks / DevilDawgs - Played no others tied by Winning Pct
- JTLongshanks / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / General E - Tied on Winning Pct
- JTLongshanks / General E - Try to break tie with Head-to-Head
- JTLongshanks / General E - 12 teams tied by Winning Pct
- JTLongshanks / General E - Played no others tied by Winning Pct
- JTLongshanks / General E - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / He Hate Me - Tied on Winning Pct
- JTLongshanks / He Hate Me - Try to break tie with Head-to-Head
- JTLongshanks / He Hate Me - 12 teams tied by Winning Pct
- JTLongshanks / He Hate Me - Played no others tied by Winning Pct
- JTLongshanks / He Hate Me - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Immigrants On The Run - Tied on Winning Pct
- JTLongshanks / Immigrants On The Run - Try to break tie with Head-to-Head
- JTLongshanks / Immigrants On The Run - 12 teams tied by Winning Pct
- JTLongshanks / Immigrants On The Run - Played no others tied by Winning Pct
- JTLongshanks / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Land Turtles - Tied on Winning Pct
- JTLongshanks / Land Turtles - Try to break tie with Head-to-Head
- JTLongshanks / Land Turtles - 12 teams tied by Winning Pct
- JTLongshanks / Land Turtles - Played no others tied by Winning Pct
- JTLongshanks / Land Turtles - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Mean Machine - Tied on Winning Pct
- JTLongshanks / Mean Machine - Try to break tie with Head-to-Head
- JTLongshanks / Mean Machine - 12 teams tied by Winning Pct
- JTLongshanks / Mean Machine - Played no others tied by Winning Pct
- JTLongshanks / Mean Machine - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Team 12 - Tied on Winning Pct
- JTLongshanks / Team 12 - Try to break tie with Head-to-Head
- JTLongshanks / Team 12 - 12 teams tied by Winning Pct
- JTLongshanks / Team 12 - Played no others tied by Winning Pct
- JTLongshanks / Team 12 - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / The Bullet Club - Tied on Winning Pct
- JTLongshanks / The Bullet Club - Try to break tie with Head-to-Head
- JTLongshanks / The Bullet Club - 12 teams tied by Winning Pct
- JTLongshanks / The Bullet Club - Played no others tied by Winning Pct
- JTLongshanks / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / The Football Team - Tied on Winning Pct
- JTLongshanks / The Football Team - Try to break tie with Head-to-Head
- JTLongshanks / The Football Team - 12 teams tied by Winning Pct
- JTLongshanks / The Football Team - Played no others tied by Winning Pct
- JTLongshanks / The Football Team - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / The Leo's - Tied on Winning Pct
- JTLongshanks / The Leo's - Try to break tie with Head-to-Head
- JTLongshanks / The Leo's - 12 teams tied by Winning Pct
- JTLongshanks / The Leo's - Played no others tied by Winning Pct
- JTLongshanks / The Leo's - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Victory Inc. - Tied on Winning Pct
- JTLongshanks / Victory Inc. - Try to break tie with Head-to-Head
- JTLongshanks / Victory Inc. - 12 teams tied by Winning Pct
- JTLongshanks / Victory Inc. - Played no others tied by Winning Pct
- JTLongshanks / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / The Bullet Club - Tied on Winning Pct
- JTLongshanks / The Bullet Club - Try to break tie with Head-to-Head
- JTLongshanks / The Bullet Club - 12 teams tied by Winning Pct
- JTLongshanks / The Bullet Club - Played no others tied by Winning Pct
- JTLongshanks / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / The Bullet Club - Tied on Head-to-Head
- JTLongshanks / The Bullet Club - Try to break tie with Pts in Standings
- JTLongshanks / The Bullet Club - 0 pts vs 0 pts
- Immigrants On The Run / DevilDawgs - Tied on Winning Pct
- Immigrants On The Run / DevilDawgs - Try to break tie with Head-to-Head
- Immigrants On The Run / DevilDawgs - 12 teams tied by Winning Pct
- Immigrants On The Run / DevilDawgs - Played no others tied by Winning Pct
- Immigrants On The Run / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / General E - Tied on Winning Pct
- Immigrants On The Run / General E - Try to break tie with Head-to-Head
- Immigrants On The Run / General E - 12 teams tied by Winning Pct
- Immigrants On The Run / General E - Played no others tied by Winning Pct
- Immigrants On The Run / General E - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / He Hate Me - Tied on Winning Pct
- Immigrants On The Run / He Hate Me - Try to break tie with Head-to-Head
- Immigrants On The Run / He Hate Me - 12 teams tied by Winning Pct
- Immigrants On The Run / He Hate Me - Played no others tied by Winning Pct
- Immigrants On The Run / He Hate Me - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - Tied on Winning Pct
- Immigrants On The Run / JTLongshanks - Try to break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - 12 teams tied by Winning Pct
- Immigrants On The Run / JTLongshanks - Played no others tied by Winning Pct
- Immigrants On The Run / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - Tied on Winning Pct
- Immigrants On The Run / Land Turtles - Try to break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - 12 teams tied by Winning Pct
- Immigrants On The Run / Land Turtles - Played no others tied by Winning Pct
- Immigrants On The Run / Land Turtles - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - Tied on Winning Pct
- Immigrants On The Run / Mean Machine - Try to break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - 12 teams tied by Winning Pct
- Immigrants On The Run / Mean Machine - Played no others tied by Winning Pct
- Immigrants On The Run / Mean Machine - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Team 12 - Tied on Winning Pct
- Immigrants On The Run / Team 12 - Try to break tie with Head-to-Head
- Immigrants On The Run / Team 12 - 12 teams tied by Winning Pct
- Immigrants On The Run / Team 12 - Played no others tied by Winning Pct
- Immigrants On The Run / Team 12 - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - Tied on Winning Pct
- Immigrants On The Run / The Bullet Club - Try to break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - 12 teams tied by Winning Pct
- Immigrants On The Run / The Bullet Club - Played no others tied by Winning Pct
- Immigrants On The Run / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Football Team - Tied on Winning Pct
- Immigrants On The Run / The Football Team - Try to break tie with Head-to-Head
- Immigrants On The Run / The Football Team - 12 teams tied by Winning Pct
- Immigrants On The Run / The Football Team - Played no others tied by Winning Pct
- Immigrants On The Run / The Football Team - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Leo's - Tied on Winning Pct
- Immigrants On The Run / The Leo's - Try to break tie with Head-to-Head
- Immigrants On The Run / The Leo's - 12 teams tied by Winning Pct
- Immigrants On The Run / The Leo's - Played no others tied by Winning Pct
- Immigrants On The Run / The Leo's - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - Tied on Winning Pct
- Immigrants On The Run / Victory Inc. - Try to break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - 12 teams tied by Winning Pct
- Immigrants On The Run / Victory Inc. - Played no others tied by Winning Pct
- Immigrants On The Run / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Football Team - Tied on Winning Pct
- Immigrants On The Run / The Football Team - Try to break tie with Head-to-Head
- Immigrants On The Run / The Football Team - 12 teams tied by Winning Pct
- Immigrants On The Run / The Football Team - Played no others tied by Winning Pct
- Immigrants On The Run / The Football Team - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Football Team - Tied on Head-to-Head
- Immigrants On The Run / The Football Team - Try to break tie with Pts in Standings
- Immigrants On The Run / The Football Team - 0 pts vs 0 pts
- The Bullet Club / DevilDawgs - Tied on Winning Pct
- The Bullet Club / DevilDawgs - Try to break tie with Head-to-Head
- The Bullet Club / DevilDawgs - 12 teams tied by Winning Pct
- The Bullet Club / DevilDawgs - Played no others tied by Winning Pct
- The Bullet Club / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / General E - Tied on Winning Pct
- The Bullet Club / General E - Try to break tie with Head-to-Head
- The Bullet Club / General E - 12 teams tied by Winning Pct
- The Bullet Club / General E - Played no others tied by Winning Pct
- The Bullet Club / General E - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / He Hate Me - Tied on Winning Pct
- The Bullet Club / He Hate Me - Try to break tie with Head-to-Head
- The Bullet Club / He Hate Me - 12 teams tied by Winning Pct
- The Bullet Club / He Hate Me - Played no others tied by Winning Pct
- The Bullet Club / He Hate Me - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / Immigrants On The Run - Tied on Winning Pct
- The Bullet Club / Immigrants On The Run - Try to break tie with Head-to-Head
- The Bullet Club / Immigrants On The Run - 12 teams tied by Winning Pct
- The Bullet Club / Immigrants On The Run - Played no others tied by Winning Pct
- The Bullet Club / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / JTLongshanks - Tied on Winning Pct
- The Bullet Club / JTLongshanks - Try to break tie with Head-to-Head
- The Bullet Club / JTLongshanks - 12 teams tied by Winning Pct
- The Bullet Club / JTLongshanks - Played no others tied by Winning Pct
- The Bullet Club / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / Land Turtles - Tied on Winning Pct
- The Bullet Club / Land Turtles - Try to break tie with Head-to-Head
- The Bullet Club / Land Turtles - 12 teams tied by Winning Pct
- The Bullet Club / Land Turtles - Played no others tied by Winning Pct
- The Bullet Club / Land Turtles - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / Mean Machine - Tied on Winning Pct
- The Bullet Club / Mean Machine - Try to break tie with Head-to-Head
- The Bullet Club / Mean Machine - 12 teams tied by Winning Pct
- The Bullet Club / Mean Machine - Played no others tied by Winning Pct
- The Bullet Club / Mean Machine - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / Team 12 - Tied on Winning Pct
- The Bullet Club / Team 12 - Try to break tie with Head-to-Head
- The Bullet Club / Team 12 - 12 teams tied by Winning Pct
- The Bullet Club / Team 12 - Played no others tied by Winning Pct
- The Bullet Club / Team 12 - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / The Football Team - Tied on Winning Pct
- The Bullet Club / The Football Team - Try to break tie with Head-to-Head
- The Bullet Club / The Football Team - 12 teams tied by Winning Pct
- The Bullet Club / The Football Team - Played no others tied by Winning Pct
- The Bullet Club / The Football Team - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / The Leo's - Tied on Winning Pct
- The Bullet Club / The Leo's - Try to break tie with Head-to-Head
- The Bullet Club / The Leo's - 12 teams tied by Winning Pct
- The Bullet Club / The Leo's - Played no others tied by Winning Pct
- The Bullet Club / The Leo's - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / Victory Inc. - Tied on Winning Pct
- The Bullet Club / Victory Inc. - Try to break tie with Head-to-Head
- The Bullet Club / Victory Inc. - 12 teams tied by Winning Pct
- The Bullet Club / Victory Inc. - Played no others tied by Winning Pct
- The Bullet Club / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / The Football Team - Tied on Winning Pct
- The Bullet Club / The Football Team - Try to break tie with Head-to-Head
- The Bullet Club / The Football Team - 12 teams tied by Winning Pct
- The Bullet Club / The Football Team - Played no others tied by Winning Pct
- The Bullet Club / The Football Team - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / The Football Team - Tied on Head-to-Head
- The Bullet Club / The Football Team - Try to break tie with Pts in Standings
- The Bullet Club / The Football Team - 0 pts vs 0 pts
- Land Turtles / DevilDawgs - Tied on Winning Pct
- Land Turtles / DevilDawgs - Try to break tie with Head-to-Head
- Land Turtles / DevilDawgs - 12 teams tied by Winning Pct
- Land Turtles / DevilDawgs - Played no others tied by Winning Pct
- Land Turtles / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- Land Turtles / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / General E - Tied on Winning Pct
- Land Turtles / General E - Try to break tie with Head-to-Head
- Land Turtles / General E - 12 teams tied by Winning Pct
- Land Turtles / General E - Played no others tied by Winning Pct
- Land Turtles / General E - 0-0 vs 0-0 Head-to-Head
- Land Turtles / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / He Hate Me - Tied on Winning Pct
- Land Turtles / He Hate Me - Try to break tie with Head-to-Head
- Land Turtles / He Hate Me - 12 teams tied by Winning Pct
- Land Turtles / He Hate Me - Played no others tied by Winning Pct
- Land Turtles / He Hate Me - 0-0 vs 0-0 Head-to-Head
- Land Turtles / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / Immigrants On The Run - Tied on Winning Pct
- Land Turtles / Immigrants On The Run - Try to break tie with Head-to-Head
- Land Turtles / Immigrants On The Run - 12 teams tied by Winning Pct
- Land Turtles / Immigrants On The Run - Played no others tied by Winning Pct
- Land Turtles / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- Land Turtles / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / JTLongshanks - Tied on Winning Pct
- Land Turtles / JTLongshanks - Try to break tie with Head-to-Head
- Land Turtles / JTLongshanks - 12 teams tied by Winning Pct
- Land Turtles / JTLongshanks - Played no others tied by Winning Pct
- Land Turtles / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- Land Turtles / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / Mean Machine - Tied on Winning Pct
- Land Turtles / Mean Machine - Try to break tie with Head-to-Head
- Land Turtles / Mean Machine - 12 teams tied by Winning Pct
- Land Turtles / Mean Machine - Played no others tied by Winning Pct
- Land Turtles / Mean Machine - 0-0 vs 0-0 Head-to-Head
- Land Turtles / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / Team 12 - Tied on Winning Pct
- Land Turtles / Team 12 - Try to break tie with Head-to-Head
- Land Turtles / Team 12 - 12 teams tied by Winning Pct
- Land Turtles / Team 12 - Played no others tied by Winning Pct
- Land Turtles / Team 12 - 0-0 vs 0-0 Head-to-Head
- Land Turtles / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / The Bullet Club - Tied on Winning Pct
- Land Turtles / The Bullet Club - Try to break tie with Head-to-Head
- Land Turtles / The Bullet Club - 12 teams tied by Winning Pct
- Land Turtles / The Bullet Club - Played no others tied by Winning Pct
- Land Turtles / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- Land Turtles / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / The Football Team - Tied on Winning Pct
- Land Turtles / The Football Team - Try to break tie with Head-to-Head
- Land Turtles / The Football Team - 12 teams tied by Winning Pct
- Land Turtles / The Football Team - Played no others tied by Winning Pct
- Land Turtles / The Football Team - 0-0 vs 0-0 Head-to-Head
- Land Turtles / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / The Leo's - Tied on Winning Pct
- Land Turtles / The Leo's - Try to break tie with Head-to-Head
- Land Turtles / The Leo's - 12 teams tied by Winning Pct
- Land Turtles / The Leo's - Played no others tied by Winning Pct
- Land Turtles / The Leo's - 0-0 vs 0-0 Head-to-Head
- Land Turtles / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / Victory Inc. - Tied on Winning Pct
- Land Turtles / Victory Inc. - Try to break tie with Head-to-Head
- Land Turtles / Victory Inc. - 12 teams tied by Winning Pct
- Land Turtles / Victory Inc. - Played no others tied by Winning Pct
- Land Turtles / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- Land Turtles / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / The Football Team - Tied on Winning Pct
- Land Turtles / The Football Team - Try to break tie with Head-to-Head
- Land Turtles / The Football Team - 12 teams tied by Winning Pct
- Land Turtles / The Football Team - Played no others tied by Winning Pct
- Land Turtles / The Football Team - 0-0 vs 0-0 Head-to-Head
- Land Turtles / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / The Football Team - Tied on Head-to-Head
- Land Turtles / The Football Team - Try to break tie with Pts in Standings
- Land Turtles / The Football Team - 0 pts vs 0 pts
- Mean Machine / DevilDawgs - Tied on Winning Pct
- Mean Machine / DevilDawgs - Try to break tie with Head-to-Head
- Mean Machine / DevilDawgs - 12 teams tied by Winning Pct
- Mean Machine / DevilDawgs - Played no others tied by Winning Pct
- Mean Machine / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- Mean Machine / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / General E - Tied on Winning Pct
- Mean Machine / General E - Try to break tie with Head-to-Head
- Mean Machine / General E - 12 teams tied by Winning Pct
- Mean Machine / General E - Played no others tied by Winning Pct
- Mean Machine / General E - 0-0 vs 0-0 Head-to-Head
- Mean Machine / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / He Hate Me - Tied on Winning Pct
- Mean Machine / He Hate Me - Try to break tie with Head-to-Head
- Mean Machine / He Hate Me - 12 teams tied by Winning Pct
- Mean Machine / He Hate Me - Played no others tied by Winning Pct
- Mean Machine / He Hate Me - 0-0 vs 0-0 Head-to-Head
- Mean Machine / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / Immigrants On The Run - Tied on Winning Pct
- Mean Machine / Immigrants On The Run - Try to break tie with Head-to-Head
- Mean Machine / Immigrants On The Run - 12 teams tied by Winning Pct
- Mean Machine / Immigrants On The Run - Played no others tied by Winning Pct
- Mean Machine / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- Mean Machine / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / JTLongshanks - Tied on Winning Pct
- Mean Machine / JTLongshanks - Try to break tie with Head-to-Head
- Mean Machine / JTLongshanks - 12 teams tied by Winning Pct
- Mean Machine / JTLongshanks - Played no others tied by Winning Pct
- Mean Machine / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- Mean Machine / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / Land Turtles - Tied on Winning Pct
- Mean Machine / Land Turtles - Try to break tie with Head-to-Head
- Mean Machine / Land Turtles - 12 teams tied by Winning Pct
- Mean Machine / Land Turtles - Played no others tied by Winning Pct
- Mean Machine / Land Turtles - 0-0 vs 0-0 Head-to-Head
- Mean Machine / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / Team 12 - Tied on Winning Pct
- Mean Machine / Team 12 - Try to break tie with Head-to-Head
- Mean Machine / Team 12 - 12 teams tied by Winning Pct
- Mean Machine / Team 12 - Played no others tied by Winning Pct
- Mean Machine / Team 12 - 0-0 vs 0-0 Head-to-Head
- Mean Machine / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / The Bullet Club - Tied on Winning Pct
- Mean Machine / The Bullet Club - Try to break tie with Head-to-Head
- Mean Machine / The Bullet Club - 12 teams tied by Winning Pct
- Mean Machine / The Bullet Club - Played no others tied by Winning Pct
- Mean Machine / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- Mean Machine / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / The Football Team - Tied on Winning Pct
- Mean Machine / The Football Team - Try to break tie with Head-to-Head
- Mean Machine / The Football Team - 12 teams tied by Winning Pct
- Mean Machine / The Football Team - Played no others tied by Winning Pct
- Mean Machine / The Football Team - 0-0 vs 0-0 Head-to-Head
- Mean Machine / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / The Leo's - Tied on Winning Pct
- Mean Machine / The Leo's - Try to break tie with Head-to-Head
- Mean Machine / The Leo's - 12 teams tied by Winning Pct
- Mean Machine / The Leo's - Played no others tied by Winning Pct
- Mean Machine / The Leo's - 0-0 vs 0-0 Head-to-Head
- Mean Machine / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / Victory Inc. - Tied on Winning Pct
- Mean Machine / Victory Inc. - Try to break tie with Head-to-Head
- Mean Machine / Victory Inc. - 12 teams tied by Winning Pct
- Mean Machine / Victory Inc. - Played no others tied by Winning Pct
- Mean Machine / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- Mean Machine / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / The Football Team - Tied on Winning Pct
- Mean Machine / The Football Team - Try to break tie with Head-to-Head
- Mean Machine / The Football Team - 12 teams tied by Winning Pct
- Mean Machine / The Football Team - Played no others tied by Winning Pct
- Mean Machine / The Football Team - 0-0 vs 0-0 Head-to-Head
- Mean Machine / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mean Machine / The Football Team - Tied on Head-to-Head
- Mean Machine / The Football Team - Try to break tie with Pts in Standings
- Mean Machine / The Football Team - 0 pts vs 0 pts
- Team 12 / DevilDawgs - Tied on Winning Pct
- Team 12 / DevilDawgs - Try to break tie with Head-to-Head
- Team 12 / DevilDawgs - 12 teams tied by Winning Pct
- Team 12 / DevilDawgs - Played no others tied by Winning Pct
- Team 12 / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- Team 12 / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Team 12 / General E - Tied on Winning Pct
- Team 12 / General E - Try to break tie with Head-to-Head
- Team 12 / General E - 12 teams tied by Winning Pct
- Team 12 / General E - Played no others tied by Winning Pct
- Team 12 / General E - 0-0 vs 0-0 Head-to-Head
- Team 12 / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Team 12 / He Hate Me - Tied on Winning Pct
- Team 12 / He Hate Me - Try to break tie with Head-to-Head
- Team 12 / He Hate Me - 12 teams tied by Winning Pct
- Team 12 / He Hate Me - Played no others tied by Winning Pct
- Team 12 / He Hate Me - 0-0 vs 0-0 Head-to-Head
- Team 12 / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Team 12 / Immigrants On The Run - Tied on Winning Pct
- Team 12 / Immigrants On The Run - Try to break tie with Head-to-Head
- Team 12 / Immigrants On The Run - 12 teams tied by Winning Pct
- Team 12 / Immigrants On The Run - Played no others tied by Winning Pct
- Team 12 / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- Team 12 / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Team 12 / JTLongshanks - Tied on Winning Pct
- Team 12 / JTLongshanks - Try to break tie with Head-to-Head
- Team 12 / JTLongshanks - 12 teams tied by Winning Pct
- Team 12 / JTLongshanks - Played no others tied by Winning Pct
- Team 12 / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- Team 12 / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Team 12 / Land Turtles - Tied on Winning Pct
- Team 12 / Land Turtles - Try to break tie with Head-to-Head
- Team 12 / Land Turtles - 12 teams tied by Winning Pct
- Team 12 / Land Turtles - Played no others tied by Winning Pct
- Team 12 / Land Turtles - 0-0 vs 0-0 Head-to-Head
- Team 12 / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Team 12 / Mean Machine - Tied on Winning Pct
- Team 12 / Mean Machine - Try to break tie with Head-to-Head
- Team 12 / Mean Machine - 12 teams tied by Winning Pct
- Team 12 / Mean Machine - Played no others tied by Winning Pct
- Team 12 / Mean Machine - 0-0 vs 0-0 Head-to-Head
- Team 12 / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Team 12 / The Bullet Club - Tied on Winning Pct
- Team 12 / The Bullet Club - Try to break tie with Head-to-Head
- Team 12 / The Bullet Club - 12 teams tied by Winning Pct
- Team 12 / The Bullet Club - Played no others tied by Winning Pct
- Team 12 / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- Team 12 / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Team 12 / The Football Team - Tied on Winning Pct
- Team 12 / The Football Team - Try to break tie with Head-to-Head
- Team 12 / The Football Team - 12 teams tied by Winning Pct
- Team 12 / The Football Team - Played no others tied by Winning Pct
- Team 12 / The Football Team - 0-0 vs 0-0 Head-to-Head
- Team 12 / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Team 12 / The Leo's - Tied on Winning Pct
- Team 12 / The Leo's - Try to break tie with Head-to-Head
- Team 12 / The Leo's - 12 teams tied by Winning Pct
- Team 12 / The Leo's - Played no others tied by Winning Pct
- Team 12 / The Leo's - 0-0 vs 0-0 Head-to-Head
- Team 12 / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Team 12 / Victory Inc. - Tied on Winning Pct
- Team 12 / Victory Inc. - Try to break tie with Head-to-Head
- Team 12 / Victory Inc. - 12 teams tied by Winning Pct
- Team 12 / Victory Inc. - Played no others tied by Winning Pct
- Team 12 / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- Team 12 / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Team 12 / The Football Team - Tied on Winning Pct
- Team 12 / The Football Team - Try to break tie with Head-to-Head
- Team 12 / The Football Team - 12 teams tied by Winning Pct
- Team 12 / The Football Team - Played no others tied by Winning Pct
- Team 12 / The Football Team - 0-0 vs 0-0 Head-to-Head
- Team 12 / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Team 12 / The Football Team - Tied on Head-to-Head
- Team 12 / The Football Team - Try to break tie with Pts in Standings
- Team 12 / The Football Team - 0 pts vs 0 pts
- He Hate Me / DevilDawgs - Tied on Winning Pct
- He Hate Me / DevilDawgs - Try to break tie with Head-to-Head
- He Hate Me / DevilDawgs - 12 teams tied by Winning Pct
- He Hate Me / DevilDawgs - Played no others tied by Winning Pct
- He Hate Me / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- He Hate Me / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / General E - Tied on Winning Pct
- He Hate Me / General E - Try to break tie with Head-to-Head
- He Hate Me / General E - 12 teams tied by Winning Pct
- He Hate Me / General E - Played no others tied by Winning Pct
- He Hate Me / General E - 0-0 vs 0-0 Head-to-Head
- He Hate Me / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / Immigrants On The Run - Tied on Winning Pct
- He Hate Me / Immigrants On The Run - Try to break tie with Head-to-Head
- He Hate Me / Immigrants On The Run - 12 teams tied by Winning Pct
- He Hate Me / Immigrants On The Run - Played no others tied by Winning Pct
- He Hate Me / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- He Hate Me / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / JTLongshanks - Tied on Winning Pct
- He Hate Me / JTLongshanks - Try to break tie with Head-to-Head
- He Hate Me / JTLongshanks - 12 teams tied by Winning Pct
- He Hate Me / JTLongshanks - Played no others tied by Winning Pct
- He Hate Me / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- He Hate Me / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / Land Turtles - Tied on Winning Pct
- He Hate Me / Land Turtles - Try to break tie with Head-to-Head
- He Hate Me / Land Turtles - 12 teams tied by Winning Pct
- He Hate Me / Land Turtles - Played no others tied by Winning Pct
- He Hate Me / Land Turtles - 0-0 vs 0-0 Head-to-Head
- He Hate Me / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / Mean Machine - Tied on Winning Pct
- He Hate Me / Mean Machine - Try to break tie with Head-to-Head
- He Hate Me / Mean Machine - 12 teams tied by Winning Pct
- He Hate Me / Mean Machine - Played no others tied by Winning Pct
- He Hate Me / Mean Machine - 0-0 vs 0-0 Head-to-Head
- He Hate Me / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / Team 12 - Tied on Winning Pct
- He Hate Me / Team 12 - Try to break tie with Head-to-Head
- He Hate Me / Team 12 - 12 teams tied by Winning Pct
- He Hate Me / Team 12 - Played no others tied by Winning Pct
- He Hate Me / Team 12 - 0-0 vs 0-0 Head-to-Head
- He Hate Me / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / The Bullet Club - Tied on Winning Pct
- He Hate Me / The Bullet Club - Try to break tie with Head-to-Head
- He Hate Me / The Bullet Club - 12 teams tied by Winning Pct
- He Hate Me / The Bullet Club - Played no others tied by Winning Pct
- He Hate Me / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- He Hate Me / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / The Football Team - Tied on Winning Pct
- He Hate Me / The Football Team - Try to break tie with Head-to-Head
- He Hate Me / The Football Team - 12 teams tied by Winning Pct
- He Hate Me / The Football Team - Played no others tied by Winning Pct
- He Hate Me / The Football Team - 0-0 vs 0-0 Head-to-Head
- He Hate Me / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / The Leo's - Tied on Winning Pct
- He Hate Me / The Leo's - Try to break tie with Head-to-Head
- He Hate Me / The Leo's - 12 teams tied by Winning Pct
- He Hate Me / The Leo's - Played no others tied by Winning Pct
- He Hate Me / The Leo's - 0-0 vs 0-0 Head-to-Head
- He Hate Me / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / Victory Inc. - Tied on Winning Pct
- He Hate Me / Victory Inc. - Try to break tie with Head-to-Head
- He Hate Me / Victory Inc. - 12 teams tied by Winning Pct
- He Hate Me / Victory Inc. - Played no others tied by Winning Pct
- He Hate Me / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- He Hate Me / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / The Football Team - Tied on Winning Pct
- He Hate Me / The Football Team - Try to break tie with Head-to-Head
- He Hate Me / The Football Team - 12 teams tied by Winning Pct
- He Hate Me / The Football Team - Played no others tied by Winning Pct
- He Hate Me / The Football Team - 0-0 vs 0-0 Head-to-Head
- He Hate Me / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- He Hate Me / The Football Team - Tied on Head-to-Head
- He Hate Me / The Football Team - Try to break tie with Pts in Standings
- He Hate Me / The Football Team - 0 pts vs 0 pts
- Immigrants On The Run / DevilDawgs - Tied on Winning Pct
- Immigrants On The Run / DevilDawgs - Try to break tie with Head-to-Head
- Immigrants On The Run / DevilDawgs - 12 teams tied by Winning Pct
- Immigrants On The Run / DevilDawgs - Played no others tied by Winning Pct
- Immigrants On The Run / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / General E - Tied on Winning Pct
- Immigrants On The Run / General E - Try to break tie with Head-to-Head
- Immigrants On The Run / General E - 12 teams tied by Winning Pct
- Immigrants On The Run / General E - Played no others tied by Winning Pct
- Immigrants On The Run / General E - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / He Hate Me - Tied on Winning Pct
- Immigrants On The Run / He Hate Me - Try to break tie with Head-to-Head
- Immigrants On The Run / He Hate Me - 12 teams tied by Winning Pct
- Immigrants On The Run / He Hate Me - Played no others tied by Winning Pct
- Immigrants On The Run / He Hate Me - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - Tied on Winning Pct
- Immigrants On The Run / JTLongshanks - Try to break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - 12 teams tied by Winning Pct
- Immigrants On The Run / JTLongshanks - Played no others tied by Winning Pct
- Immigrants On The Run / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - Tied on Winning Pct
- Immigrants On The Run / Land Turtles - Try to break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - 12 teams tied by Winning Pct
- Immigrants On The Run / Land Turtles - Played no others tied by Winning Pct
- Immigrants On The Run / Land Turtles - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - Tied on Winning Pct
- Immigrants On The Run / Mean Machine - Try to break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - 12 teams tied by Winning Pct
- Immigrants On The Run / Mean Machine - Played no others tied by Winning Pct
- Immigrants On The Run / Mean Machine - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Team 12 - Tied on Winning Pct
- Immigrants On The Run / Team 12 - Try to break tie with Head-to-Head
- Immigrants On The Run / Team 12 - 12 teams tied by Winning Pct
- Immigrants On The Run / Team 12 - Played no others tied by Winning Pct
- Immigrants On The Run / Team 12 - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - Tied on Winning Pct
- Immigrants On The Run / The Bullet Club - Try to break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - 12 teams tied by Winning Pct
- Immigrants On The Run / The Bullet Club - Played no others tied by Winning Pct
- Immigrants On The Run / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Football Team - Tied on Winning Pct
- Immigrants On The Run / The Football Team - Try to break tie with Head-to-Head
- Immigrants On The Run / The Football Team - 12 teams tied by Winning Pct
- Immigrants On The Run / The Football Team - Played no others tied by Winning Pct
- Immigrants On The Run / The Football Team - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Leo's - Tied on Winning Pct
- Immigrants On The Run / The Leo's - Try to break tie with Head-to-Head
- Immigrants On The Run / The Leo's - 12 teams tied by Winning Pct
- Immigrants On The Run / The Leo's - Played no others tied by Winning Pct
- Immigrants On The Run / The Leo's - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - Tied on Winning Pct
- Immigrants On The Run / Victory Inc. - Try to break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - 12 teams tied by Winning Pct
- Immigrants On The Run / Victory Inc. - Played no others tied by Winning Pct
- Immigrants On The Run / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Leo's - Tied on Winning Pct
- Immigrants On The Run / The Leo's - Try to break tie with Head-to-Head
- Immigrants On The Run / The Leo's - 12 teams tied by Winning Pct
- Immigrants On The Run / The Leo's - Played no others tied by Winning Pct
- Immigrants On The Run / The Leo's - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Leo's - Tied on Head-to-Head
- Immigrants On The Run / The Leo's - Try to break tie with Pts in Standings
- Immigrants On The Run / The Leo's - 0 pts vs 0 pts
- The Bullet Club / DevilDawgs - Tied on Winning Pct
- The Bullet Club / DevilDawgs - Try to break tie with Head-to-Head
- The Bullet Club / DevilDawgs - 12 teams tied by Winning Pct
- The Bullet Club / DevilDawgs - Played no others tied by Winning Pct
- The Bullet Club / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / General E - Tied on Winning Pct
- The Bullet Club / General E - Try to break tie with Head-to-Head
- The Bullet Club / General E - 12 teams tied by Winning Pct
- The Bullet Club / General E - Played no others tied by Winning Pct
- The Bullet Club / General E - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / He Hate Me - Tied on Winning Pct
- The Bullet Club / He Hate Me - Try to break tie with Head-to-Head
- The Bullet Club / He Hate Me - 12 teams tied by Winning Pct
- The Bullet Club / He Hate Me - Played no others tied by Winning Pct
- The Bullet Club / He Hate Me - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / Immigrants On The Run - Tied on Winning Pct
- The Bullet Club / Immigrants On The Run - Try to break tie with Head-to-Head
- The Bullet Club / Immigrants On The Run - 12 teams tied by Winning Pct
- The Bullet Club / Immigrants On The Run - Played no others tied by Winning Pct
- The Bullet Club / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / JTLongshanks - Tied on Winning Pct
- The Bullet Club / JTLongshanks - Try to break tie with Head-to-Head
- The Bullet Club / JTLongshanks - 12 teams tied by Winning Pct
- The Bullet Club / JTLongshanks - Played no others tied by Winning Pct
- The Bullet Club / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / Land Turtles - Tied on Winning Pct
- The Bullet Club / Land Turtles - Try to break tie with Head-to-Head
- The Bullet Club / Land Turtles - 12 teams tied by Winning Pct
- The Bullet Club / Land Turtles - Played no others tied by Winning Pct
- The Bullet Club / Land Turtles - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / Mean Machine - Tied on Winning Pct
- The Bullet Club / Mean Machine - Try to break tie with Head-to-Head
- The Bullet Club / Mean Machine - 12 teams tied by Winning Pct
- The Bullet Club / Mean Machine - Played no others tied by Winning Pct
- The Bullet Club / Mean Machine - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / Team 12 - Tied on Winning Pct
- The Bullet Club / Team 12 - Try to break tie with Head-to-Head
- The Bullet Club / Team 12 - 12 teams tied by Winning Pct
- The Bullet Club / Team 12 - Played no others tied by Winning Pct
- The Bullet Club / Team 12 - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / The Football Team - Tied on Winning Pct
- The Bullet Club / The Football Team - Try to break tie with Head-to-Head
- The Bullet Club / The Football Team - 12 teams tied by Winning Pct
- The Bullet Club / The Football Team - Played no others tied by Winning Pct
- The Bullet Club / The Football Team - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / The Leo's - Tied on Winning Pct
- The Bullet Club / The Leo's - Try to break tie with Head-to-Head
- The Bullet Club / The Leo's - 12 teams tied by Winning Pct
- The Bullet Club / The Leo's - Played no others tied by Winning Pct
- The Bullet Club / The Leo's - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / Victory Inc. - Tied on Winning Pct
- The Bullet Club / Victory Inc. - Try to break tie with Head-to-Head
- The Bullet Club / Victory Inc. - 12 teams tied by Winning Pct
- The Bullet Club / Victory Inc. - Played no others tied by Winning Pct
- The Bullet Club / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / The Leo's - Tied on Winning Pct
- The Bullet Club / The Leo's - Try to break tie with Head-to-Head
- The Bullet Club / The Leo's - 12 teams tied by Winning Pct
- The Bullet Club / The Leo's - Played no others tied by Winning Pct
- The Bullet Club / The Leo's - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / The Leo's - Tied on Head-to-Head
- The Bullet Club / The Leo's - Try to break tie with Pts in Standings
- The Bullet Club / The Leo's - 0 pts vs 0 pts
- Land Turtles / DevilDawgs - Tied on Winning Pct
- Land Turtles / DevilDawgs - Try to break tie with Head-to-Head
- Land Turtles / DevilDawgs - 12 teams tied by Winning Pct
- Land Turtles / DevilDawgs - Played no others tied by Winning Pct
- Land Turtles / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- Land Turtles / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / General E - Tied on Winning Pct
- Land Turtles / General E - Try to break tie with Head-to-Head
- Land Turtles / General E - 12 teams tied by Winning Pct
- Land Turtles / General E - Played no others tied by Winning Pct
- Land Turtles / General E - 0-0 vs 0-0 Head-to-Head
- Land Turtles / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / He Hate Me - Tied on Winning Pct
- Land Turtles / He Hate Me - Try to break tie with Head-to-Head
- Land Turtles / He Hate Me - 12 teams tied by Winning Pct
- Land Turtles / He Hate Me - Played no others tied by Winning Pct
- Land Turtles / He Hate Me - 0-0 vs 0-0 Head-to-Head
- Land Turtles / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / Immigrants On The Run - Tied on Winning Pct
- Land Turtles / Immigrants On The Run - Try to break tie with Head-to-Head
- Land Turtles / Immigrants On The Run - 12 teams tied by Winning Pct
- Land Turtles / Immigrants On The Run - Played no others tied by Winning Pct
- Land Turtles / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- Land Turtles / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / JTLongshanks - Tied on Winning Pct
- Land Turtles / JTLongshanks - Try to break tie with Head-to-Head
- Land Turtles / JTLongshanks - 12 teams tied by Winning Pct
- Land Turtles / JTLongshanks - Played no others tied by Winning Pct
- Land Turtles / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- Land Turtles / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / Mean Machine - Tied on Winning Pct
- Land Turtles / Mean Machine - Try to break tie with Head-to-Head
- Land Turtles / Mean Machine - 12 teams tied by Winning Pct
- Land Turtles / Mean Machine - Played no others tied by Winning Pct
- Land Turtles / Mean Machine - 0-0 vs 0-0 Head-to-Head
- Land Turtles / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / Team 12 - Tied on Winning Pct
- Land Turtles / Team 12 - Try to break tie with Head-to-Head
- Land Turtles / Team 12 - 12 teams tied by Winning Pct
- Land Turtles / Team 12 - Played no others tied by Winning Pct
- Land Turtles / Team 12 - 0-0 vs 0-0 Head-to-Head
- Land Turtles / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / The Bullet Club - Tied on Winning Pct
- Land Turtles / The Bullet Club - Try to break tie with Head-to-Head
- Land Turtles / The Bullet Club - 12 teams tied by Winning Pct
- Land Turtles / The Bullet Club - Played no others tied by Winning Pct
- Land Turtles / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- Land Turtles / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / The Football Team - Tied on Winning Pct
- Land Turtles / The Football Team - Try to break tie with Head-to-Head
- Land Turtles / The Football Team - 12 teams tied by Winning Pct
- Land Turtles / The Football Team - Played no others tied by Winning Pct
- Land Turtles / The Football Team - 0-0 vs 0-0 Head-to-Head
- Land Turtles / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / The Leo's - Tied on Winning Pct
- Land Turtles / The Leo's - Try to break tie with Head-to-Head
- Land Turtles / The Leo's - 12 teams tied by Winning Pct
- Land Turtles / The Leo's - Played no others tied by Winning Pct
- Land Turtles / The Leo's - 0-0 vs 0-0 Head-to-Head
- Land Turtles / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / Victory Inc. - Tied on Winning Pct
- Land Turtles / Victory Inc. - Try to break tie with Head-to-Head
- Land Turtles / Victory Inc. - 12 teams tied by Winning Pct
- Land Turtles / Victory Inc. - Played no others tied by Winning Pct
- Land Turtles / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- Land Turtles / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / The Leo's - Tied on Winning Pct
- Land Turtles / The Leo's - Try to break tie with Head-to-Head
- Land Turtles / The Leo's - 12 teams tied by Winning Pct
- Land Turtles / The Leo's - Played no others tied by Winning Pct
- Land Turtles / The Leo's - 0-0 vs 0-0 Head-to-Head
- Land Turtles / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Land Turtles / The Leo's - Tied on Head-to-Head
- Land Turtles / The Leo's - Try to break tie with Pts in Standings
- Land Turtles / The Leo's - 0 pts vs 0 pts
- DevilDawgs / General E - Tied on Winning Pct
- DevilDawgs / General E - Try to break tie with Head-to-Head
- DevilDawgs / General E - 12 teams tied by Winning Pct
- DevilDawgs / General E - Played no others tied by Winning Pct
- DevilDawgs / General E - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / He Hate Me - Tied on Winning Pct
- DevilDawgs / He Hate Me - Try to break tie with Head-to-Head
- DevilDawgs / He Hate Me - 12 teams tied by Winning Pct
- DevilDawgs / He Hate Me - Played no others tied by Winning Pct
- DevilDawgs / He Hate Me - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - Tied on Winning Pct
- DevilDawgs / Immigrants On The Run - Try to break tie with Head-to-Head
- DevilDawgs / Immigrants On The Run - 12 teams tied by Winning Pct
- DevilDawgs / Immigrants On The Run - Played no others tied by Winning Pct
- DevilDawgs / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / JTLongshanks - Tied on Winning Pct
- DevilDawgs / JTLongshanks - Try to break tie with Head-to-Head
- DevilDawgs / JTLongshanks - 12 teams tied by Winning Pct
- DevilDawgs / JTLongshanks - Played no others tied by Winning Pct
- DevilDawgs / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Land Turtles - Tied on Winning Pct
- DevilDawgs / Land Turtles - Try to break tie with Head-to-Head
- DevilDawgs / Land Turtles - 12 teams tied by Winning Pct
- DevilDawgs / Land Turtles - Played no others tied by Winning Pct
- DevilDawgs / Land Turtles - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Mean Machine - Tied on Winning Pct
- DevilDawgs / Mean Machine - Try to break tie with Head-to-Head
- DevilDawgs / Mean Machine - 12 teams tied by Winning Pct
- DevilDawgs / Mean Machine - Played no others tied by Winning Pct
- DevilDawgs / Mean Machine - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Team 12 - Tied on Winning Pct
- DevilDawgs / Team 12 - Try to break tie with Head-to-Head
- DevilDawgs / Team 12 - 12 teams tied by Winning Pct
- DevilDawgs / Team 12 - Played no others tied by Winning Pct
- DevilDawgs / Team 12 - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Bullet Club - Tied on Winning Pct
- DevilDawgs / The Bullet Club - Try to break tie with Head-to-Head
- DevilDawgs / The Bullet Club - 12 teams tied by Winning Pct
- DevilDawgs / The Bullet Club - Played no others tied by Winning Pct
- DevilDawgs / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Football Team - Tied on Winning Pct
- DevilDawgs / The Football Team - Try to break tie with Head-to-Head
- DevilDawgs / The Football Team - 12 teams tied by Winning Pct
- DevilDawgs / The Football Team - Played no others tied by Winning Pct
- DevilDawgs / The Football Team - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Leo's - Tied on Winning Pct
- DevilDawgs / The Leo's - Try to break tie with Head-to-Head
- DevilDawgs / The Leo's - 12 teams tied by Winning Pct
- DevilDawgs / The Leo's - Played no others tied by Winning Pct
- DevilDawgs / The Leo's - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / Victory Inc. - Tied on Winning Pct
- DevilDawgs / Victory Inc. - Try to break tie with Head-to-Head
- DevilDawgs / Victory Inc. - 12 teams tied by Winning Pct
- DevilDawgs / Victory Inc. - Played no others tied by Winning Pct
- DevilDawgs / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Leo's - Tied on Winning Pct
- DevilDawgs / The Leo's - Try to break tie with Head-to-Head
- DevilDawgs / The Leo's - 12 teams tied by Winning Pct
- DevilDawgs / The Leo's - Played no others tied by Winning Pct
- DevilDawgs / The Leo's - 0-0 vs 0-0 Head-to-Head
- DevilDawgs / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- DevilDawgs / The Leo's - Tied on Head-to-Head
- DevilDawgs / The Leo's - Try to break tie with Pts in Standings
- DevilDawgs / The Leo's - 0 pts vs 0 pts
- Immigrants On The Run / DevilDawgs - Tied on Winning Pct
- Immigrants On The Run / DevilDawgs - Try to break tie with Head-to-Head
- Immigrants On The Run / DevilDawgs - 12 teams tied by Winning Pct
- Immigrants On The Run / DevilDawgs - Played no others tied by Winning Pct
- Immigrants On The Run / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / General E - Tied on Winning Pct
- Immigrants On The Run / General E - Try to break tie with Head-to-Head
- Immigrants On The Run / General E - 12 teams tied by Winning Pct
- Immigrants On The Run / General E - Played no others tied by Winning Pct
- Immigrants On The Run / General E - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / He Hate Me - Tied on Winning Pct
- Immigrants On The Run / He Hate Me - Try to break tie with Head-to-Head
- Immigrants On The Run / He Hate Me - 12 teams tied by Winning Pct
- Immigrants On The Run / He Hate Me - Played no others tied by Winning Pct
- Immigrants On The Run / He Hate Me - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - Tied on Winning Pct
- Immigrants On The Run / JTLongshanks - Try to break tie with Head-to-Head
- Immigrants On The Run / JTLongshanks - 12 teams tied by Winning Pct
- Immigrants On The Run / JTLongshanks - Played no others tied by Winning Pct
- Immigrants On The Run / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - Tied on Winning Pct
- Immigrants On The Run / Land Turtles - Try to break tie with Head-to-Head
- Immigrants On The Run / Land Turtles - 12 teams tied by Winning Pct
- Immigrants On The Run / Land Turtles - Played no others tied by Winning Pct
- Immigrants On The Run / Land Turtles - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - Tied on Winning Pct
- Immigrants On The Run / Mean Machine - Try to break tie with Head-to-Head
- Immigrants On The Run / Mean Machine - 12 teams tied by Winning Pct
- Immigrants On The Run / Mean Machine - Played no others tied by Winning Pct
- Immigrants On The Run / Mean Machine - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Team 12 - Tied on Winning Pct
- Immigrants On The Run / Team 12 - Try to break tie with Head-to-Head
- Immigrants On The Run / Team 12 - 12 teams tied by Winning Pct
- Immigrants On The Run / Team 12 - Played no others tied by Winning Pct
- Immigrants On The Run / Team 12 - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - Tied on Winning Pct
- Immigrants On The Run / The Bullet Club - Try to break tie with Head-to-Head
- Immigrants On The Run / The Bullet Club - 12 teams tied by Winning Pct
- Immigrants On The Run / The Bullet Club - Played no others tied by Winning Pct
- Immigrants On The Run / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Football Team - Tied on Winning Pct
- Immigrants On The Run / The Football Team - Try to break tie with Head-to-Head
- Immigrants On The Run / The Football Team - 12 teams tied by Winning Pct
- Immigrants On The Run / The Football Team - Played no others tied by Winning Pct
- Immigrants On The Run / The Football Team - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / The Leo's - Tied on Winning Pct
- Immigrants On The Run / The Leo's - Try to break tie with Head-to-Head
- Immigrants On The Run / The Leo's - 12 teams tied by Winning Pct
- Immigrants On The Run / The Leo's - Played no others tied by Winning Pct
- Immigrants On The Run / The Leo's - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - Tied on Winning Pct
- Immigrants On The Run / Victory Inc. - Try to break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - 12 teams tied by Winning Pct
- Immigrants On The Run / Victory Inc. - Played no others tied by Winning Pct
- Immigrants On The Run / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - Tied on Winning Pct
- Immigrants On The Run / Victory Inc. - Try to break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - 12 teams tied by Winning Pct
- Immigrants On The Run / Victory Inc. - Played no others tied by Winning Pct
- Immigrants On The Run / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- Immigrants On The Run / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Immigrants On The Run / Victory Inc. - Tied on Head-to-Head
- Immigrants On The Run / Victory Inc. - Try to break tie with Pts in Standings
- Immigrants On The Run / Victory Inc. - 0 pts vs 0 pts
- The Bullet Club / DevilDawgs - Tied on Winning Pct
- The Bullet Club / DevilDawgs - Try to break tie with Head-to-Head
- The Bullet Club / DevilDawgs - 12 teams tied by Winning Pct
- The Bullet Club / DevilDawgs - Played no others tied by Winning Pct
- The Bullet Club / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / General E - Tied on Winning Pct
- The Bullet Club / General E - Try to break tie with Head-to-Head
- The Bullet Club / General E - 12 teams tied by Winning Pct
- The Bullet Club / General E - Played no others tied by Winning Pct
- The Bullet Club / General E - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / He Hate Me - Tied on Winning Pct
- The Bullet Club / He Hate Me - Try to break tie with Head-to-Head
- The Bullet Club / He Hate Me - 12 teams tied by Winning Pct
- The Bullet Club / He Hate Me - Played no others tied by Winning Pct
- The Bullet Club / He Hate Me - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / Immigrants On The Run - Tied on Winning Pct
- The Bullet Club / Immigrants On The Run - Try to break tie with Head-to-Head
- The Bullet Club / Immigrants On The Run - 12 teams tied by Winning Pct
- The Bullet Club / Immigrants On The Run - Played no others tied by Winning Pct
- The Bullet Club / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / JTLongshanks - Tied on Winning Pct
- The Bullet Club / JTLongshanks - Try to break tie with Head-to-Head
- The Bullet Club / JTLongshanks - 12 teams tied by Winning Pct
- The Bullet Club / JTLongshanks - Played no others tied by Winning Pct
- The Bullet Club / JTLongshanks - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / JTLongshanks - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / Land Turtles - Tied on Winning Pct
- The Bullet Club / Land Turtles - Try to break tie with Head-to-Head
- The Bullet Club / Land Turtles - 12 teams tied by Winning Pct
- The Bullet Club / Land Turtles - Played no others tied by Winning Pct
- The Bullet Club / Land Turtles - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / Mean Machine - Tied on Winning Pct
- The Bullet Club / Mean Machine - Try to break tie with Head-to-Head
- The Bullet Club / Mean Machine - 12 teams tied by Winning Pct
- The Bullet Club / Mean Machine - Played no others tied by Winning Pct
- The Bullet Club / Mean Machine - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / Team 12 - Tied on Winning Pct
- The Bullet Club / Team 12 - Try to break tie with Head-to-Head
- The Bullet Club / Team 12 - 12 teams tied by Winning Pct
- The Bullet Club / Team 12 - Played no others tied by Winning Pct
- The Bullet Club / Team 12 - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / The Football Team - Tied on Winning Pct
- The Bullet Club / The Football Team - Try to break tie with Head-to-Head
- The Bullet Club / The Football Team - 12 teams tied by Winning Pct
- The Bullet Club / The Football Team - Played no others tied by Winning Pct
- The Bullet Club / The Football Team - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / The Leo's - Tied on Winning Pct
- The Bullet Club / The Leo's - Try to break tie with Head-to-Head
- The Bullet Club / The Leo's - 12 teams tied by Winning Pct
- The Bullet Club / The Leo's - Played no others tied by Winning Pct
- The Bullet Club / The Leo's - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / Victory Inc. - Tied on Winning Pct
- The Bullet Club / Victory Inc. - Try to break tie with Head-to-Head
- The Bullet Club / Victory Inc. - 12 teams tied by Winning Pct
- The Bullet Club / Victory Inc. - Played no others tied by Winning Pct
- The Bullet Club / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / Victory Inc. - Tied on Winning Pct
- The Bullet Club / Victory Inc. - Try to break tie with Head-to-Head
- The Bullet Club / Victory Inc. - 12 teams tied by Winning Pct
- The Bullet Club / Victory Inc. - Played no others tied by Winning Pct
- The Bullet Club / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- The Bullet Club / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- The Bullet Club / Victory Inc. - Tied on Head-to-Head
- The Bullet Club / Victory Inc. - Try to break tie with Pts in Standings
- The Bullet Club / Victory Inc. - 0 pts vs 0 pts
- JTLongshanks / DevilDawgs - Tied on Winning Pct
- JTLongshanks / DevilDawgs - Try to break tie with Head-to-Head
- JTLongshanks / DevilDawgs - 12 teams tied by Winning Pct
- JTLongshanks / DevilDawgs - Played no others tied by Winning Pct
- JTLongshanks / DevilDawgs - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / DevilDawgs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / General E - Tied on Winning Pct
- JTLongshanks / General E - Try to break tie with Head-to-Head
- JTLongshanks / General E - 12 teams tied by Winning Pct
- JTLongshanks / General E - Played no others tied by Winning Pct
- JTLongshanks / General E - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / General E - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / He Hate Me - Tied on Winning Pct
- JTLongshanks / He Hate Me - Try to break tie with Head-to-Head
- JTLongshanks / He Hate Me - 12 teams tied by Winning Pct
- JTLongshanks / He Hate Me - Played no others tied by Winning Pct
- JTLongshanks / He Hate Me - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / He Hate Me - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Immigrants On The Run - Tied on Winning Pct
- JTLongshanks / Immigrants On The Run - Try to break tie with Head-to-Head
- JTLongshanks / Immigrants On The Run - 12 teams tied by Winning Pct
- JTLongshanks / Immigrants On The Run - Played no others tied by Winning Pct
- JTLongshanks / Immigrants On The Run - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / Immigrants On The Run - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Land Turtles - Tied on Winning Pct
- JTLongshanks / Land Turtles - Try to break tie with Head-to-Head
- JTLongshanks / Land Turtles - 12 teams tied by Winning Pct
- JTLongshanks / Land Turtles - Played no others tied by Winning Pct
- JTLongshanks / Land Turtles - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / Land Turtles - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Mean Machine - Tied on Winning Pct
- JTLongshanks / Mean Machine - Try to break tie with Head-to-Head
- JTLongshanks / Mean Machine - 12 teams tied by Winning Pct
- JTLongshanks / Mean Machine - Played no others tied by Winning Pct
- JTLongshanks / Mean Machine - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / Mean Machine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Team 12 - Tied on Winning Pct
- JTLongshanks / Team 12 - Try to break tie with Head-to-Head
- JTLongshanks / Team 12 - 12 teams tied by Winning Pct
- JTLongshanks / Team 12 - Played no others tied by Winning Pct
- JTLongshanks / Team 12 - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / Team 12 - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / The Bullet Club - Tied on Winning Pct
- JTLongshanks / The Bullet Club - Try to break tie with Head-to-Head
- JTLongshanks / The Bullet Club - 12 teams tied by Winning Pct
- JTLongshanks / The Bullet Club - Played no others tied by Winning Pct
- JTLongshanks / The Bullet Club - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / The Bullet Club - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / The Football Team - Tied on Winning Pct
- JTLongshanks / The Football Team - Try to break tie with Head-to-Head
- JTLongshanks / The Football Team - 12 teams tied by Winning Pct
- JTLongshanks / The Football Team - Played no others tied by Winning Pct
- JTLongshanks / The Football Team - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / The Football Team - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / The Leo's - Tied on Winning Pct
- JTLongshanks / The Leo's - Try to break tie with Head-to-Head
- JTLongshanks / The Leo's - 12 teams tied by Winning Pct
- JTLongshanks / The Leo's - Played no others tied by Winning Pct
- JTLongshanks / The Leo's - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / The Leo's - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Victory Inc. - Tied on Winning Pct
- JTLongshanks / Victory Inc. - Try to break tie with Head-to-Head
- JTLongshanks / Victory Inc. - 12 teams tied by Winning Pct
- JTLongshanks / Victory Inc. - Played no others tied by Winning Pct
- JTLongshanks / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Victory Inc. - Tied on Winning Pct
- JTLongshanks / Victory Inc. - Try to break tie with Head-to-Head
- JTLongshanks / Victory Inc. - 12 teams tied by Winning Pct
- JTLongshanks / Victory Inc. - Played no others tied by Winning Pct
- JTLongshanks / Victory Inc. - 0-0 vs 0-0 Head-to-Head
- JTLongshanks / Victory Inc. - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- JTLongshanks / Victory Inc. - Tied on Head-to-Head
- JTLongshanks / Victory Inc. - Try to break tie with Pts in Standings
- JTLongshanks / Victory Inc. - 0 pts vs 0 pts