Explanation of Standings
- Cashstros / Executioners - Tied on Winning Pct
- Cashstros / Executioners - Try to break tie with Head-to-Head
- Cashstros / Executioners - 3 teams tied by Winning Pct
- Cashstros / Executioners - Played no others tied by Winning Pct
- Cashstros / Executioners - 0-0 vs 0-0 Head-to-Head
- Cashstros / Executioners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cashstros / The Wolverine - Tied on Winning Pct
- Cashstros / The Wolverine - Try to break tie with Head-to-Head
- Cashstros / The Wolverine - 3 teams tied by Winning Pct
- Cashstros / The Wolverine - Played no others tied by Winning Pct
- Cashstros / The Wolverine - 0-0 vs 0-0 Head-to-Head
- Cashstros / The Wolverine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cashstros / Executioners - Tied on Winning Pct
- Cashstros / Executioners - Try to break tie with Head-to-Head
- Cashstros / Executioners - 3 teams tied by Winning Pct
- Cashstros / Executioners - Played no others tied by Winning Pct
- Cashstros / Executioners - 0-0 vs 0-0 Head-to-Head
- Cashstros / Executioners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cashstros / Executioners - Tied on Head-to-Head
- Cashstros / Executioners - Try to break tie with Pts H2H
- Cashstros / Executioners - 3 teams tied by Head-to-Head
- Cashstros / Executioners - Played no others tied by Head-to-Head
- Cashstros / Executioners - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Cashstros / Executioners - Tied on Pts H2H
- Cashstros / Executioners - Try to break tie with Pts in Standings
- Cashstros / Executioners - 148 pts vs 160 pts
- Destroyers / First String - Tied on Winning Pct
- Destroyers / First String - Try to break tie with Head-to-Head
- Destroyers / First String - 6 teams tied by Winning Pct
- Destroyers / First String - Played Galloping Ghost tied by Winning Pct
- Destroyers / First String - 0-0 vs 0-1 Head-to-Head
- Destroyers / First String - 0.500 vs 0.000 Head-to-Head
- Destroyers / Galloping Ghost - Tied on Winning Pct
- Destroyers / Galloping Ghost - Try to break tie with Head-to-Head
- Destroyers / Galloping Ghost - 6 teams tied by Winning Pct
- Destroyers / Galloping Ghost - Played First String tied by Winning Pct
- Destroyers / Galloping Ghost - 0-0 vs 1-0 Head-to-Head
- Destroyers / Galloping Ghost - 0.500 vs 1.000 Head-to-Head
- Destroyers / Mustangs - Tied on Winning Pct
- Destroyers / Mustangs - Try to break tie with Head-to-Head
- Destroyers / Mustangs - 6 teams tied by Winning Pct
- Destroyers / Mustangs - Played no others tied by Winning Pct
- Destroyers / Mustangs - 0-0 vs 0-0 Head-to-Head
- Destroyers / Mustangs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Destroyers / Orangmen - Tied on Winning Pct
- Destroyers / Orangmen - Try to break tie with Head-to-Head
- Destroyers / Orangmen - 6 teams tied by Winning Pct
- Destroyers / Orangmen - Played ReadyorNot tied by Winning Pct
- Destroyers / Orangmen - 0-0 vs 1-0 Head-to-Head
- Destroyers / Orangmen - 0.500 vs 1.000 Head-to-Head
- Destroyers / ReadyorNot - Tied on Winning Pct
- Destroyers / ReadyorNot - Try to break tie with Head-to-Head
- Destroyers / ReadyorNot - 6 teams tied by Winning Pct
- Destroyers / ReadyorNot - Played Orangmen tied by Winning Pct
- Destroyers / ReadyorNot - 0-0 vs 0-1 Head-to-Head
- Destroyers / ReadyorNot - 0.500 vs 0.000 Head-to-Head
- Destroyers / First String - Tied on Winning Pct
- Destroyers / First String - Try to break tie with Head-to-Head
- Destroyers / First String - 6 teams tied by Winning Pct
- Destroyers / First String - Played Galloping Ghost tied by Winning Pct
- Destroyers / First String - 0-0 vs 0-1 Head-to-Head
- Destroyers / First String - 0.500 vs 0.000 Head-to-Head
- First String / Destroyers - Tied on Winning Pct
- First String / Destroyers - Try to break tie with Head-to-Head
- First String / Destroyers - 6 teams tied by Winning Pct
- First String / Destroyers - Played Galloping Ghost tied by Winning Pct
- First String / Destroyers - 0-1 vs 0-0 Head-to-Head
- First String / Destroyers - 0.000 vs 0.500 Head-to-Head
- First String / Galloping Ghost - Tied on Winning Pct
- First String / Galloping Ghost - Try to break tie with Head-to-Head
- First String / Galloping Ghost - 6 teams tied by Winning Pct
- First String / Galloping Ghost - Played Galloping Ghost, First String tied by Winning Pct
- First String / Galloping Ghost - 0-1 vs 1-0 Head-to-Head
- First String / Galloping Ghost - 0.000 vs 1.000 Head-to-Head
- First String / Mustangs - Tied on Winning Pct
- First String / Mustangs - Try to break tie with Head-to-Head
- First String / Mustangs - 6 teams tied by Winning Pct
- First String / Mustangs - Played Galloping Ghost tied by Winning Pct
- First String / Mustangs - 0-1 vs 0-0 Head-to-Head
- First String / Mustangs - 0.000 vs 0.500 Head-to-Head
- First String / Orangmen - Tied on Winning Pct
- First String / Orangmen - Try to break tie with Head-to-Head
- First String / Orangmen - 6 teams tied by Winning Pct
- First String / Orangmen - Played Galloping Ghost, ReadyorNot tied by Winning Pct
- First String / Orangmen - 0-1 vs 1-0 Head-to-Head
- First String / Orangmen - 0.000 vs 1.000 Head-to-Head
- First String / ReadyorNot - Tied on Winning Pct
- First String / ReadyorNot - Try to break tie with Head-to-Head
- First String / ReadyorNot - 6 teams tied by Winning Pct
- First String / ReadyorNot - Played Galloping Ghost, Orangmen tied by Winning Pct
- First String / ReadyorNot - 0-1 vs 0-1 Head-to-Head
- First String / ReadyorNot - Multiple teams tied head-to-head with 0.000, cannot break tie with Head-to-Head
- First String / Galloping Ghost - Tied on Winning Pct
- First String / Galloping Ghost - Try to break tie with Head-to-Head
- First String / Galloping Ghost - 6 teams tied by Winning Pct
- First String / Galloping Ghost - Played Galloping Ghost, First String tied by Winning Pct
- First String / Galloping Ghost - 0-1 vs 1-0 Head-to-Head
- First String / Galloping Ghost - 0.000 vs 1.000 Head-to-Head
- Destroyers / First String - Tied on Winning Pct
- Destroyers / First String - Try to break tie with Head-to-Head
- Destroyers / First String - 6 teams tied by Winning Pct
- Destroyers / First String - Played Galloping Ghost tied by Winning Pct
- Destroyers / First String - 0-0 vs 0-1 Head-to-Head
- Destroyers / First String - 0.500 vs 0.000 Head-to-Head
- Destroyers / Galloping Ghost - Tied on Winning Pct
- Destroyers / Galloping Ghost - Try to break tie with Head-to-Head
- Destroyers / Galloping Ghost - 6 teams tied by Winning Pct
- Destroyers / Galloping Ghost - Played First String tied by Winning Pct
- Destroyers / Galloping Ghost - 0-0 vs 1-0 Head-to-Head
- Destroyers / Galloping Ghost - 0.500 vs 1.000 Head-to-Head
- Destroyers / Mustangs - Tied on Winning Pct
- Destroyers / Mustangs - Try to break tie with Head-to-Head
- Destroyers / Mustangs - 6 teams tied by Winning Pct
- Destroyers / Mustangs - Played no others tied by Winning Pct
- Destroyers / Mustangs - 0-0 vs 0-0 Head-to-Head
- Destroyers / Mustangs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Destroyers / Orangmen - Tied on Winning Pct
- Destroyers / Orangmen - Try to break tie with Head-to-Head
- Destroyers / Orangmen - 6 teams tied by Winning Pct
- Destroyers / Orangmen - Played ReadyorNot tied by Winning Pct
- Destroyers / Orangmen - 0-0 vs 1-0 Head-to-Head
- Destroyers / Orangmen - 0.500 vs 1.000 Head-to-Head
- Destroyers / ReadyorNot - Tied on Winning Pct
- Destroyers / ReadyorNot - Try to break tie with Head-to-Head
- Destroyers / ReadyorNot - 6 teams tied by Winning Pct
- Destroyers / ReadyorNot - Played Orangmen tied by Winning Pct
- Destroyers / ReadyorNot - 0-0 vs 0-1 Head-to-Head
- Destroyers / ReadyorNot - 0.500 vs 0.000 Head-to-Head
- Destroyers / Galloping Ghost - Tied on Winning Pct
- Destroyers / Galloping Ghost - Try to break tie with Head-to-Head
- Destroyers / Galloping Ghost - 6 teams tied by Winning Pct
- Destroyers / Galloping Ghost - Played First String tied by Winning Pct
- Destroyers / Galloping Ghost - 0-0 vs 1-0 Head-to-Head
- Destroyers / Galloping Ghost - 0.500 vs 1.000 Head-to-Head
- Mailers Maulers / Midnight Ramblers - Tied on Winning Pct
- Mailers Maulers / Midnight Ramblers - Try to break tie with Head-to-Head
- Mailers Maulers / Midnight Ramblers - 3 teams tied by Winning Pct
- Mailers Maulers / Midnight Ramblers - Played no others tied by Winning Pct
- Mailers Maulers / Midnight Ramblers - 0-0 vs 0-0 Head-to-Head
- Mailers Maulers / Midnight Ramblers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mailers Maulers / Touchdown Jesus - Tied on Winning Pct
- Mailers Maulers / Touchdown Jesus - Try to break tie with Head-to-Head
- Mailers Maulers / Touchdown Jesus - 3 teams tied by Winning Pct
- Mailers Maulers / Touchdown Jesus - Played no others tied by Winning Pct
- Mailers Maulers / Touchdown Jesus - 0-0 vs 0-0 Head-to-Head
- Mailers Maulers / Touchdown Jesus - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mailers Maulers / Midnight Ramblers - Tied on Winning Pct
- Mailers Maulers / Midnight Ramblers - Try to break tie with Head-to-Head
- Mailers Maulers / Midnight Ramblers - 3 teams tied by Winning Pct
- Mailers Maulers / Midnight Ramblers - Played no others tied by Winning Pct
- Mailers Maulers / Midnight Ramblers - 0-0 vs 0-0 Head-to-Head
- Mailers Maulers / Midnight Ramblers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mailers Maulers / Midnight Ramblers - Tied on Head-to-Head
- Mailers Maulers / Midnight Ramblers - Try to break tie with Pts H2H
- Mailers Maulers / Midnight Ramblers - 3 teams tied by Head-to-Head
- Mailers Maulers / Midnight Ramblers - Played no others tied by Head-to-Head
- Mailers Maulers / Midnight Ramblers - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Mailers Maulers / Midnight Ramblers - Tied on Pts H2H
- Mailers Maulers / Midnight Ramblers - Try to break tie with Pts in Standings
- Mailers Maulers / Midnight Ramblers - 60 pts vs 119 pts
- First String / Destroyers - Tied on Winning Pct
- First String / Destroyers - Try to break tie with Head-to-Head
- First String / Destroyers - 6 teams tied by Winning Pct
- First String / Destroyers - Played Galloping Ghost tied by Winning Pct
- First String / Destroyers - 0-1 vs 0-0 Head-to-Head
- First String / Destroyers - 0.000 vs 0.500 Head-to-Head
- First String / Galloping Ghost - Tied on Winning Pct
- First String / Galloping Ghost - Try to break tie with Head-to-Head
- First String / Galloping Ghost - 6 teams tied by Winning Pct
- First String / Galloping Ghost - Played Galloping Ghost, First String tied by Winning Pct
- First String / Galloping Ghost - 0-1 vs 1-0 Head-to-Head
- First String / Galloping Ghost - 0.000 vs 1.000 Head-to-Head
- First String / Mustangs - Tied on Winning Pct
- First String / Mustangs - Try to break tie with Head-to-Head
- First String / Mustangs - 6 teams tied by Winning Pct
- First String / Mustangs - Played Galloping Ghost tied by Winning Pct
- First String / Mustangs - 0-1 vs 0-0 Head-to-Head
- First String / Mustangs - 0.000 vs 0.500 Head-to-Head
- First String / Orangmen - Tied on Winning Pct
- First String / Orangmen - Try to break tie with Head-to-Head
- First String / Orangmen - 6 teams tied by Winning Pct
- First String / Orangmen - Played Galloping Ghost, ReadyorNot tied by Winning Pct
- First String / Orangmen - 0-1 vs 1-0 Head-to-Head
- First String / Orangmen - 0.000 vs 1.000 Head-to-Head
- First String / ReadyorNot - Tied on Winning Pct
- First String / ReadyorNot - Try to break tie with Head-to-Head
- First String / ReadyorNot - 6 teams tied by Winning Pct
- First String / ReadyorNot - Played Galloping Ghost, Orangmen tied by Winning Pct
- First String / ReadyorNot - 0-1 vs 0-1 Head-to-Head
- First String / ReadyorNot - Multiple teams tied head-to-head with 0.000, cannot break tie with Head-to-Head
- First String / Mustangs - Tied on Winning Pct
- First String / Mustangs - Try to break tie with Head-to-Head
- First String / Mustangs - 6 teams tied by Winning Pct
- First String / Mustangs - Played Galloping Ghost tied by Winning Pct
- First String / Mustangs - 0-1 vs 0-0 Head-to-Head
- First String / Mustangs - 0.000 vs 0.500 Head-to-Head
- Galloping Ghost / Destroyers - Tied on Winning Pct
- Galloping Ghost / Destroyers - Try to break tie with Head-to-Head
- Galloping Ghost / Destroyers - 6 teams tied by Winning Pct
- Galloping Ghost / Destroyers - Played First String tied by Winning Pct
- Galloping Ghost / Destroyers - 1-0 vs 0-0 Head-to-Head
- Galloping Ghost / Destroyers - 1.000 vs 0.500 Head-to-Head
- Galloping Ghost / First String - Tied on Winning Pct
- Galloping Ghost / First String - Try to break tie with Head-to-Head
- Galloping Ghost / First String - 6 teams tied by Winning Pct
- Galloping Ghost / First String - Played First String, Galloping Ghost tied by Winning Pct
- Galloping Ghost / First String - 1-0 vs 0-1 Head-to-Head
- Galloping Ghost / First String - 1.000 vs 0.000 Head-to-Head
- Galloping Ghost / Mustangs - Tied on Winning Pct
- Galloping Ghost / Mustangs - Try to break tie with Head-to-Head
- Galloping Ghost / Mustangs - 6 teams tied by Winning Pct
- Galloping Ghost / Mustangs - Played First String tied by Winning Pct
- Galloping Ghost / Mustangs - 1-0 vs 0-0 Head-to-Head
- Galloping Ghost / Mustangs - 1.000 vs 0.500 Head-to-Head
- Galloping Ghost / Orangmen - Tied on Winning Pct
- Galloping Ghost / Orangmen - Try to break tie with Head-to-Head
- Galloping Ghost / Orangmen - 6 teams tied by Winning Pct
- Galloping Ghost / Orangmen - Played First String, ReadyorNot tied by Winning Pct
- Galloping Ghost / Orangmen - 1-0 vs 1-0 Head-to-Head
- Galloping Ghost / Orangmen - Multiple teams tied head-to-head with 1.000, cannot break tie with Head-to-Head
- Galloping Ghost / ReadyorNot - Tied on Winning Pct
- Galloping Ghost / ReadyorNot - Try to break tie with Head-to-Head
- Galloping Ghost / ReadyorNot - 6 teams tied by Winning Pct
- Galloping Ghost / ReadyorNot - Played First String, Orangmen tied by Winning Pct
- Galloping Ghost / ReadyorNot - 1-0 vs 0-1 Head-to-Head
- Galloping Ghost / ReadyorNot - 1.000 vs 0.000 Head-to-Head
- Galloping Ghost / Mustangs - Tied on Winning Pct
- Galloping Ghost / Mustangs - Try to break tie with Head-to-Head
- Galloping Ghost / Mustangs - 6 teams tied by Winning Pct
- Galloping Ghost / Mustangs - Played First String tied by Winning Pct
- Galloping Ghost / Mustangs - 1-0 vs 0-0 Head-to-Head
- Galloping Ghost / Mustangs - 1.000 vs 0.500 Head-to-Head
- Destroyers / First String - Tied on Winning Pct
- Destroyers / First String - Try to break tie with Head-to-Head
- Destroyers / First String - 6 teams tied by Winning Pct
- Destroyers / First String - Played Galloping Ghost tied by Winning Pct
- Destroyers / First String - 0-0 vs 0-1 Head-to-Head
- Destroyers / First String - 0.500 vs 0.000 Head-to-Head
- Destroyers / Galloping Ghost - Tied on Winning Pct
- Destroyers / Galloping Ghost - Try to break tie with Head-to-Head
- Destroyers / Galloping Ghost - 6 teams tied by Winning Pct
- Destroyers / Galloping Ghost - Played First String tied by Winning Pct
- Destroyers / Galloping Ghost - 0-0 vs 1-0 Head-to-Head
- Destroyers / Galloping Ghost - 0.500 vs 1.000 Head-to-Head
- Destroyers / Mustangs - Tied on Winning Pct
- Destroyers / Mustangs - Try to break tie with Head-to-Head
- Destroyers / Mustangs - 6 teams tied by Winning Pct
- Destroyers / Mustangs - Played no others tied by Winning Pct
- Destroyers / Mustangs - 0-0 vs 0-0 Head-to-Head
- Destroyers / Mustangs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Destroyers / Orangmen - Tied on Winning Pct
- Destroyers / Orangmen - Try to break tie with Head-to-Head
- Destroyers / Orangmen - 6 teams tied by Winning Pct
- Destroyers / Orangmen - Played ReadyorNot tied by Winning Pct
- Destroyers / Orangmen - 0-0 vs 1-0 Head-to-Head
- Destroyers / Orangmen - 0.500 vs 1.000 Head-to-Head
- Destroyers / ReadyorNot - Tied on Winning Pct
- Destroyers / ReadyorNot - Try to break tie with Head-to-Head
- Destroyers / ReadyorNot - 6 teams tied by Winning Pct
- Destroyers / ReadyorNot - Played Orangmen tied by Winning Pct
- Destroyers / ReadyorNot - 0-0 vs 0-1 Head-to-Head
- Destroyers / ReadyorNot - 0.500 vs 0.000 Head-to-Head
- Destroyers / Mustangs - Tied on Winning Pct
- Destroyers / Mustangs - Try to break tie with Head-to-Head
- Destroyers / Mustangs - 6 teams tied by Winning Pct
- Destroyers / Mustangs - Played no others tied by Winning Pct
- Destroyers / Mustangs - 0-0 vs 0-0 Head-to-Head
- Destroyers / Mustangs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Destroyers / Mustangs - Tied on Head-to-Head
- Destroyers / Mustangs - Try to break tie with Pts H2H
- Destroyers / Mustangs - 2 teams tied by Head-to-Head
- Destroyers / Mustangs - Played no others tied by Head-to-Head
- Destroyers / Mustangs - 0 pts vs 0 pts Pts H2H
- Destroyers / Mustangs - Tied on Pts H2H
- Destroyers / Mustangs - Try to break tie with Pts in Standings
- Destroyers / Mustangs - 123 pts vs 104 pts
- First String / Destroyers - Tied on Winning Pct
- First String / Destroyers - Try to break tie with Head-to-Head
- First String / Destroyers - 6 teams tied by Winning Pct
- First String / Destroyers - Played Galloping Ghost tied by Winning Pct
- First String / Destroyers - 0-1 vs 0-0 Head-to-Head
- First String / Destroyers - 0.000 vs 0.500 Head-to-Head
- First String / Galloping Ghost - Tied on Winning Pct
- First String / Galloping Ghost - Try to break tie with Head-to-Head
- First String / Galloping Ghost - 6 teams tied by Winning Pct
- First String / Galloping Ghost - Played Galloping Ghost, First String tied by Winning Pct
- First String / Galloping Ghost - 0-1 vs 1-0 Head-to-Head
- First String / Galloping Ghost - 0.000 vs 1.000 Head-to-Head
- First String / Mustangs - Tied on Winning Pct
- First String / Mustangs - Try to break tie with Head-to-Head
- First String / Mustangs - 6 teams tied by Winning Pct
- First String / Mustangs - Played Galloping Ghost tied by Winning Pct
- First String / Mustangs - 0-1 vs 0-0 Head-to-Head
- First String / Mustangs - 0.000 vs 0.500 Head-to-Head
- First String / Orangmen - Tied on Winning Pct
- First String / Orangmen - Try to break tie with Head-to-Head
- First String / Orangmen - 6 teams tied by Winning Pct
- First String / Orangmen - Played Galloping Ghost, ReadyorNot tied by Winning Pct
- First String / Orangmen - 0-1 vs 1-0 Head-to-Head
- First String / Orangmen - 0.000 vs 1.000 Head-to-Head
- First String / ReadyorNot - Tied on Winning Pct
- First String / ReadyorNot - Try to break tie with Head-to-Head
- First String / ReadyorNot - 6 teams tied by Winning Pct
- First String / ReadyorNot - Played Galloping Ghost, Orangmen tied by Winning Pct
- First String / ReadyorNot - 0-1 vs 0-1 Head-to-Head
- First String / ReadyorNot - Multiple teams tied head-to-head with 0.000, cannot break tie with Head-to-Head
- First String / Orangmen - Tied on Winning Pct
- First String / Orangmen - Try to break tie with Head-to-Head
- First String / Orangmen - 6 teams tied by Winning Pct
- First String / Orangmen - Played Galloping Ghost, ReadyorNot tied by Winning Pct
- First String / Orangmen - 0-1 vs 1-0 Head-to-Head
- First String / Orangmen - 0.000 vs 1.000 Head-to-Head
- Destroyers / First String - Tied on Winning Pct
- Destroyers / First String - Try to break tie with Head-to-Head
- Destroyers / First String - 6 teams tied by Winning Pct
- Destroyers / First String - Played Galloping Ghost tied by Winning Pct
- Destroyers / First String - 0-0 vs 0-1 Head-to-Head
- Destroyers / First String - 0.500 vs 0.000 Head-to-Head
- Destroyers / Galloping Ghost - Tied on Winning Pct
- Destroyers / Galloping Ghost - Try to break tie with Head-to-Head
- Destroyers / Galloping Ghost - 6 teams tied by Winning Pct
- Destroyers / Galloping Ghost - Played First String tied by Winning Pct
- Destroyers / Galloping Ghost - 0-0 vs 1-0 Head-to-Head
- Destroyers / Galloping Ghost - 0.500 vs 1.000 Head-to-Head
- Destroyers / Mustangs - Tied on Winning Pct
- Destroyers / Mustangs - Try to break tie with Head-to-Head
- Destroyers / Mustangs - 6 teams tied by Winning Pct
- Destroyers / Mustangs - Played no others tied by Winning Pct
- Destroyers / Mustangs - 0-0 vs 0-0 Head-to-Head
- Destroyers / Mustangs - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Destroyers / Orangmen - Tied on Winning Pct
- Destroyers / Orangmen - Try to break tie with Head-to-Head
- Destroyers / Orangmen - 6 teams tied by Winning Pct
- Destroyers / Orangmen - Played ReadyorNot tied by Winning Pct
- Destroyers / Orangmen - 0-0 vs 1-0 Head-to-Head
- Destroyers / Orangmen - 0.500 vs 1.000 Head-to-Head
- Destroyers / ReadyorNot - Tied on Winning Pct
- Destroyers / ReadyorNot - Try to break tie with Head-to-Head
- Destroyers / ReadyorNot - 6 teams tied by Winning Pct
- Destroyers / ReadyorNot - Played Orangmen tied by Winning Pct
- Destroyers / ReadyorNot - 0-0 vs 0-1 Head-to-Head
- Destroyers / ReadyorNot - 0.500 vs 0.000 Head-to-Head
- Destroyers / Orangmen - Tied on Winning Pct
- Destroyers / Orangmen - Try to break tie with Head-to-Head
- Destroyers / Orangmen - 6 teams tied by Winning Pct
- Destroyers / Orangmen - Played ReadyorNot tied by Winning Pct
- Destroyers / Orangmen - 0-0 vs 1-0 Head-to-Head
- Destroyers / Orangmen - 0.500 vs 1.000 Head-to-Head
- Galloping Ghost / Destroyers - Tied on Winning Pct
- Galloping Ghost / Destroyers - Try to break tie with Head-to-Head
- Galloping Ghost / Destroyers - 6 teams tied by Winning Pct
- Galloping Ghost / Destroyers - Played First String tied by Winning Pct
- Galloping Ghost / Destroyers - 1-0 vs 0-0 Head-to-Head
- Galloping Ghost / Destroyers - 1.000 vs 0.500 Head-to-Head
- Galloping Ghost / First String - Tied on Winning Pct
- Galloping Ghost / First String - Try to break tie with Head-to-Head
- Galloping Ghost / First String - 6 teams tied by Winning Pct
- Galloping Ghost / First String - Played First String, Galloping Ghost tied by Winning Pct
- Galloping Ghost / First String - 1-0 vs 0-1 Head-to-Head
- Galloping Ghost / First String - 1.000 vs 0.000 Head-to-Head
- Galloping Ghost / Mustangs - Tied on Winning Pct
- Galloping Ghost / Mustangs - Try to break tie with Head-to-Head
- Galloping Ghost / Mustangs - 6 teams tied by Winning Pct
- Galloping Ghost / Mustangs - Played First String tied by Winning Pct
- Galloping Ghost / Mustangs - 1-0 vs 0-0 Head-to-Head
- Galloping Ghost / Mustangs - 1.000 vs 0.500 Head-to-Head
- Galloping Ghost / Orangmen - Tied on Winning Pct
- Galloping Ghost / Orangmen - Try to break tie with Head-to-Head
- Galloping Ghost / Orangmen - 6 teams tied by Winning Pct
- Galloping Ghost / Orangmen - Played First String, ReadyorNot tied by Winning Pct
- Galloping Ghost / Orangmen - 1-0 vs 1-0 Head-to-Head
- Galloping Ghost / Orangmen - Multiple teams tied head-to-head with 1.000, cannot break tie with Head-to-Head
- Galloping Ghost / ReadyorNot - Tied on Winning Pct
- Galloping Ghost / ReadyorNot - Try to break tie with Head-to-Head
- Galloping Ghost / ReadyorNot - 6 teams tied by Winning Pct
- Galloping Ghost / ReadyorNot - Played First String, Orangmen tied by Winning Pct
- Galloping Ghost / ReadyorNot - 1-0 vs 0-1 Head-to-Head
- Galloping Ghost / ReadyorNot - 1.000 vs 0.000 Head-to-Head
- Galloping Ghost / Orangmen - Tied on Winning Pct
- Galloping Ghost / Orangmen - Try to break tie with Head-to-Head
- Galloping Ghost / Orangmen - 6 teams tied by Winning Pct
- Galloping Ghost / Orangmen - Played First String, ReadyorNot tied by Winning Pct
- Galloping Ghost / Orangmen - 1-0 vs 1-0 Head-to-Head
- Galloping Ghost / Orangmen - Multiple teams tied head-to-head with 1.000, cannot break tie with Head-to-Head
- Galloping Ghost / Orangmen - Tied on Head-to-Head
- Galloping Ghost / Orangmen - Try to break tie with Pts H2H
- Galloping Ghost / Orangmen - 2 teams tied by Head-to-Head
- Galloping Ghost / Orangmen - Played no others tied by Head-to-Head
- Galloping Ghost / Orangmen - 0 pts vs 0 pts Pts H2H
- Galloping Ghost / Orangmen - Tied on Pts H2H
- Galloping Ghost / Orangmen - Try to break tie with Pts in Standings
- Galloping Ghost / Orangmen - 117 pts vs 148 pts
- First String / Destroyers - Tied on Winning Pct
- First String / Destroyers - Try to break tie with Head-to-Head
- First String / Destroyers - 6 teams tied by Winning Pct
- First String / Destroyers - Played Galloping Ghost tied by Winning Pct
- First String / Destroyers - 0-1 vs 0-0 Head-to-Head
- First String / Destroyers - 0.000 vs 0.500 Head-to-Head
- First String / Galloping Ghost - Tied on Winning Pct
- First String / Galloping Ghost - Try to break tie with Head-to-Head
- First String / Galloping Ghost - 6 teams tied by Winning Pct
- First String / Galloping Ghost - Played Galloping Ghost, First String tied by Winning Pct
- First String / Galloping Ghost - 0-1 vs 1-0 Head-to-Head
- First String / Galloping Ghost - 0.000 vs 1.000 Head-to-Head
- First String / Mustangs - Tied on Winning Pct
- First String / Mustangs - Try to break tie with Head-to-Head
- First String / Mustangs - 6 teams tied by Winning Pct
- First String / Mustangs - Played Galloping Ghost tied by Winning Pct
- First String / Mustangs - 0-1 vs 0-0 Head-to-Head
- First String / Mustangs - 0.000 vs 0.500 Head-to-Head
- First String / Orangmen - Tied on Winning Pct
- First String / Orangmen - Try to break tie with Head-to-Head
- First String / Orangmen - 6 teams tied by Winning Pct
- First String / Orangmen - Played Galloping Ghost, ReadyorNot tied by Winning Pct
- First String / Orangmen - 0-1 vs 1-0 Head-to-Head
- First String / Orangmen - 0.000 vs 1.000 Head-to-Head
- First String / ReadyorNot - Tied on Winning Pct
- First String / ReadyorNot - Try to break tie with Head-to-Head
- First String / ReadyorNot - 6 teams tied by Winning Pct
- First String / ReadyorNot - Played Galloping Ghost, Orangmen tied by Winning Pct
- First String / ReadyorNot - 0-1 vs 0-1 Head-to-Head
- First String / ReadyorNot - Multiple teams tied head-to-head with 0.000, cannot break tie with Head-to-Head
- First String / ReadyorNot - Tied on Winning Pct
- First String / ReadyorNot - Try to break tie with Head-to-Head
- First String / ReadyorNot - 6 teams tied by Winning Pct
- First String / ReadyorNot - Played Galloping Ghost, Orangmen tied by Winning Pct
- First String / ReadyorNot - 0-1 vs 0-1 Head-to-Head
- First String / ReadyorNot - Multiple teams tied head-to-head with 0.000, cannot break tie with Head-to-Head
- First String / ReadyorNot - Tied on Head-to-Head
- First String / ReadyorNot - Try to break tie with Pts H2H
- First String / ReadyorNot - 2 teams tied by Head-to-Head
- First String / ReadyorNot - Played no others tied by Head-to-Head
- First String / ReadyorNot - 0 pts vs 0 pts Pts H2H
- First String / ReadyorNot - Tied on Pts H2H
- First String / ReadyorNot - Try to break tie with Pts in Standings
- First String / ReadyorNot - 190 pts vs 135 pts
- Cashstros / Executioners - Tied on Winning Pct
- Cashstros / Executioners - Try to break tie with Head-to-Head
- Cashstros / Executioners - 3 teams tied by Winning Pct
- Cashstros / Executioners - Played no others tied by Winning Pct
- Cashstros / Executioners - 0-0 vs 0-0 Head-to-Head
- Cashstros / Executioners - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cashstros / The Wolverine - Tied on Winning Pct
- Cashstros / The Wolverine - Try to break tie with Head-to-Head
- Cashstros / The Wolverine - 3 teams tied by Winning Pct
- Cashstros / The Wolverine - Played no others tied by Winning Pct
- Cashstros / The Wolverine - 0-0 vs 0-0 Head-to-Head
- Cashstros / The Wolverine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cashstros / The Wolverine - Tied on Winning Pct
- Cashstros / The Wolverine - Try to break tie with Head-to-Head
- Cashstros / The Wolverine - 3 teams tied by Winning Pct
- Cashstros / The Wolverine - Played no others tied by Winning Pct
- Cashstros / The Wolverine - 0-0 vs 0-0 Head-to-Head
- Cashstros / The Wolverine - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Cashstros / The Wolverine - Tied on Head-to-Head
- Cashstros / The Wolverine - Try to break tie with Pts H2H
- Cashstros / The Wolverine - 3 teams tied by Head-to-Head
- Cashstros / The Wolverine - Played no others tied by Head-to-Head
- Cashstros / The Wolverine - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Cashstros / The Wolverine - Tied on Pts H2H
- Cashstros / The Wolverine - Try to break tie with Pts in Standings
- Cashstros / The Wolverine - 148 pts vs 118 pts
- Mailers Maulers / Midnight Ramblers - Tied on Winning Pct
- Mailers Maulers / Midnight Ramblers - Try to break tie with Head-to-Head
- Mailers Maulers / Midnight Ramblers - 3 teams tied by Winning Pct
- Mailers Maulers / Midnight Ramblers - Played no others tied by Winning Pct
- Mailers Maulers / Midnight Ramblers - 0-0 vs 0-0 Head-to-Head
- Mailers Maulers / Midnight Ramblers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mailers Maulers / Touchdown Jesus - Tied on Winning Pct
- Mailers Maulers / Touchdown Jesus - Try to break tie with Head-to-Head
- Mailers Maulers / Touchdown Jesus - 3 teams tied by Winning Pct
- Mailers Maulers / Touchdown Jesus - Played no others tied by Winning Pct
- Mailers Maulers / Touchdown Jesus - 0-0 vs 0-0 Head-to-Head
- Mailers Maulers / Touchdown Jesus - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mailers Maulers / Touchdown Jesus - Tied on Winning Pct
- Mailers Maulers / Touchdown Jesus - Try to break tie with Head-to-Head
- Mailers Maulers / Touchdown Jesus - 3 teams tied by Winning Pct
- Mailers Maulers / Touchdown Jesus - Played no others tied by Winning Pct
- Mailers Maulers / Touchdown Jesus - 0-0 vs 0-0 Head-to-Head
- Mailers Maulers / Touchdown Jesus - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Mailers Maulers / Touchdown Jesus - Tied on Head-to-Head
- Mailers Maulers / Touchdown Jesus - Try to break tie with Pts H2H
- Mailers Maulers / Touchdown Jesus - 3 teams tied by Head-to-Head
- Mailers Maulers / Touchdown Jesus - Played no others tied by Head-to-Head
- Mailers Maulers / Touchdown Jesus - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Mailers Maulers / Touchdown Jesus - Tied on Pts H2H
- Mailers Maulers / Touchdown Jesus - Try to break tie with Pts in Standings
- Mailers Maulers / Touchdown Jesus - 60 pts vs 127 pts
- Midnight Ramblers / Mailers Maulers - Tied on Winning Pct
- Midnight Ramblers / Mailers Maulers - Try to break tie with Head-to-Head
- Midnight Ramblers / Mailers Maulers - 3 teams tied by Winning Pct
- Midnight Ramblers / Mailers Maulers - Played no others tied by Winning Pct
- Midnight Ramblers / Mailers Maulers - 0-0 vs 0-0 Head-to-Head
- Midnight Ramblers / Mailers Maulers - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Midnight Ramblers / Touchdown Jesus - Tied on Winning Pct
- Midnight Ramblers / Touchdown Jesus - Try to break tie with Head-to-Head
- Midnight Ramblers / Touchdown Jesus - 3 teams tied by Winning Pct
- Midnight Ramblers / Touchdown Jesus - Played no others tied by Winning Pct
- Midnight Ramblers / Touchdown Jesus - 0-0 vs 0-0 Head-to-Head
- Midnight Ramblers / Touchdown Jesus - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Midnight Ramblers / Touchdown Jesus - Tied on Winning Pct
- Midnight Ramblers / Touchdown Jesus - Try to break tie with Head-to-Head
- Midnight Ramblers / Touchdown Jesus - 3 teams tied by Winning Pct
- Midnight Ramblers / Touchdown Jesus - Played no others tied by Winning Pct
- Midnight Ramblers / Touchdown Jesus - 0-0 vs 0-0 Head-to-Head
- Midnight Ramblers / Touchdown Jesus - Multiple teams tied head-to-head with 0.500, cannot break tie with Head-to-Head
- Midnight Ramblers / Touchdown Jesus - Tied on Head-to-Head
- Midnight Ramblers / Touchdown Jesus - Try to break tie with Pts H2H
- Midnight Ramblers / Touchdown Jesus - 3 teams tied by Head-to-Head
- Midnight Ramblers / Touchdown Jesus - Played no others tied by Head-to-Head
- Midnight Ramblers / Touchdown Jesus - Multiple teams tied with 0 pts, cannot break tie with Pts H2H
- Midnight Ramblers / Touchdown Jesus - Tied on Pts H2H
- Midnight Ramblers / Touchdown Jesus - Try to break tie with Pts in Standings
- Midnight Ramblers / Touchdown Jesus - 119 pts vs 127 pts