RealTime Fantasy Sports' Big League Fantasy Baseball ("the Contest") is traditional fantasy baseball game where you can start your own public league or join an existing public league. Leagues feature rotisserie style scoring with all teams competing for the league championship. Leagues are open to all players of all skill levels. The rules for this Contest are explained below.
RealTime Fantasy Sports will serve as the commissioner for all fantasy baseball leagues and will be responsible for resolving any disputes that arise, such as unbalanced trades or rules violations or any other matters that may come up in connection with the Contest. All commissioner decisions by RealTime Fantasy Sports are final.
You may sign up and play the Contest up until the registration deadline. You may play "Big League Fantasy Baseball" at any of three levels, $30, $50 or $100 per team. As part of the Official Rules, all dollar amounts are in US Dollars (USD). You may register and play as many teams as you like. You may not however have more than one team in any league. If you do register more than one team, each team must be in a different league. To be prize eligible you may not own more than one team per league per household.
In order for a league's season to start with the first week of the major league baseball season, the draft must be started by 11:59 pm ET on March 27, 2019. For drafts held on or after March 28, 2019 the leagues' start date will be the first Monday after the draft.
After you sign up for the Contest, you may request a full refund of the purchase price up until your league is filled and the draft order is set. After the draft order is set you may not receive a refund. Once the draft order is set all sales are final. Honoring refund requests will be subject to the sole discretion of RealTime Fantasy Sports.
Once you join a fantasy league you will have the option to switch to another league up until the league is filled and the draft order is set or up until 30 minutes prior to the scheduled draft time. After the draft order is set or if it is less than 30 minutes before the scheduled draft time you will not be allowed to switch to another league.
RealTime Fantasy Sports fantasy contest are open to:
Should state or province law change during the registration period for the Contest, RealTime Fantasy Sports may suspend new contest registrations from that state or province beginning after the effective or enforcement date of the law. The RealTime Fantasy Sports reserves the right to other remedies and actions as required by law.
Deposits by Minors
Persuant to state law, deposits made by a minor will be refunded within no more than two business days of discovery of such deposits.
Leagues with $100 per Team Entry Fee
The Winner in each "Big League Fantasy Baseball" league will receive a prize of $600.
The 2nd Place finisher in each "Big League Fantasy Baseball" league will receive a prize of $300.
Leagues with $50 per Team Entry Fee
The Winner in each "Big League Fantasy Baseball" league will receive a prize of $300.
The 2nd Place finisher in each "Big League Fantasy Baseball" league will receive a prize of $125.
Leagues with $30 per Team Entry Fee
The Winner in each "Big League Fantasy Baseball" league will receive a prize of $160.
The 2nd Place finisher in each "Big League Fantasy Baseball" league will receive a prize of $60.
Leagues with $100 per Team Entry Fee
The Winner in each "Big League Fantasy Baseball" league will receive a prize of $700.
The 2nd Place finisher in each "Big League Fantasy Baseball" league will receive a prize of $350.
Leagues with $50 per Team Entry Fee
The Winner in each "Big League Fantasy Baseball" league will receive a prize of $350.
The 2nd Place finisher in each "Big League Fantasy Baseball" league will receive a prize of $150.
Leagues with $30 per Team Entry Fee
The Winner in each "Big League Fantasy Baseball" league will receive a prize of $175.
The 2nd Place finisher in each "Big League Fantasy Baseball" league will receive a prize of $75.
Prizes will be awarded to one individual per team. All prizes are non-transferable.
After the last team has joined the league, the league will be locked in and the draft order will be randomly generated. At this time all teams will be notified via email the league is locked in and the draft order has been set. If your league does not have the required number of teams, the league will be disbanded prior to the scheduled draft time. If your league is disbanded you will be able to join another league or create a new league. RealTime Fantasy Sports reserves the right to move the scheduled draft time back up to 1 hour to give the league sufficient time to fill with the required number of teams.
The draft will be an S-style draft with the team picking last in the first round picking first in the second round and so on. For example:
In live drafts each team will have 90 seconds per pick to draft a player.
If the league is designated to have a "slow" draft, each team will have between 2 and 8 hours to draft a player. Any "slow" drafts starting after March 1 will have fewer hours to draft a player. In a "slow" draft the draft will pause between the hours of 2 a.m. and 8 a.m. ET. However, picks can still be made during the pause time. In addition, an email notification will be sent to all team owners after each pick. RealTime Fantasy Sports reserves the right to reduce the draft time for each team in the final week before the start of the first game of the season.
There will be 28 rounds to each draft. If a team leaves the draft room before completion of all their picks, the system will automatically draft players to complete their roster.
After joining or creating a fantasy baseball league, each team owner will have the opportunity to customize their draft cheatsheet ranking of players. Team owners may customize their draft cheatsheet at any time. If a team does not customize their cheatsheet the default RealTime Fantasy Sports rankings, as published at the time of the draft, will be used by the system.
During the live draft a team's cheatsheet will be used as a fail-safe backup in the event the draft clock expires before the team makes a pick. Should a team fail to make a pick in the time allowed, the system will automatically draft a player for the team. The player will be the top ranked player available player on the team's draft cheatsheet. Players drafted automatically will be drafted in a manner that will complete a team's starting lineup before the end of the draft. Should the draft clock expire on a team in two consecutive rounds in a live draft or one round in a slow draft, the system will set the team to auto-draft until disabled by a team owner.
Leagues designated "Auction" will use a live bidding auction style draft to establish initial team rosters. Each team will have an auction budget of $260.
After the last team has joined the league, the league will be locked in and the auction nomination order will be randomly generated. At this time all teams will be notified via email the league is locked and the auction nomination order has been randomly generated. If your league does not have the required number of teams, the league will be disbanded prior to the scheduled auction date and time. If your league is disbanded you will be able to join another league or create a new league. RealTime Fantasy Sports reserves the right to move the scheduled auction time back up to 1 hour to give the league sufficient time to fill with the required number of teams.
When the auction begins each team will have 20 seconds to nominate the next player for bidding. Once a player has been nominated all team owners will have 20 seconds to submit bids for the nominated player. All bids will be shown to all teams. Team owners may submit unlimited bids on any player as long as each bid is at least $1 more than the current highest bid. If a new highest bid is received in the last 8 seconds of the auction, the auction clock for the player will be reset to 12 seconds to allow all teams a chance to submit a higher bid. Once the auction clock for the player expires, the player will be awarded to the team with the highest bid.
Bids will be honored if received by the system before the expiration of the auction countdown clock. It takes time for a team owner's computer to transmit bids from their location to the system computers. If a bid is submitted at the last second, it may not be received before the auction countdown clock expires. Bids received after the auction clock expires will not be honored.
During the auction if system suspects a team owner is not present, the system will automatically submit bids in an attempt to build a roster for the absent team owner.
Team owners may familiarize themselves with the auction room via RealTime Fantasy Sports' free mock drafting. Team owners are encouraged to mock auction before their draft.
Contest leagues will have one of three different player pools, NL-Only, AL-Only, and Mixed (meaning players from both leagues). When a league is created, the creator will declare the player pool for that league. Once a league is created the player pool for that league cannot be changed. When leagues are advertised the player pool of each league will be advertised with the league. Team owners are free to join a league with any player pool they wish.
Prior to the draft, all players eligible to be drafted will be published in the official player eligibility list. The list will identifying each players' qualifying positions as of the start of the season. The position eligibility on that list will be based on the following criteria and is considered final:
Team owners are free to choose the player position mix of the players on their roster. There are no restrictions on the number of players at any position that may be on a team's roster. Owners are not required to have a minimum number of players at any position on their roster. For example an owner could choose not to have a third baseman on their roster.
The Contest uses a single starting lineup for each team per week. A week runs from Monday's games through Sunday's games (the exception is MLB Week 1 when it runs from Thursday to Sunday). Team owners may start or bench a player for the current week up until the beginning of the first game for that player that week. After that time that player is locked and cannot be started or benched. In addition, lineup changes are allowed one week in advance.
Each team's roster/lineup will consist of a maximum of:
Free agents will be awarded using a prioritized waiver wire system. Waiver wire award order will be worst to first by each team's position in the standings. Team owners may select free agents they wish to acquire for the next week via the waiver wire beginning each Monday morning of the season. If two or more teams are tied with the same number of points in the standings the team with the lowest team batting average will be awarded a player first. If a league has a preseason waiver wire, the order of that waiver wire will be reverse draft/nomination order.
Beginning with the worst team in the league, each team owner will be awarded a single player. After each team in the league has been awarded a maximum of one player, the process will repeat beginning with the worst team in the league. This process will repeat until all player requests have been evaluated. If a team makes no player request, that team will not be awarded any players.
Player requests must be submitted by 11:59pm ET on Sunday of each week. Player awards will be shortly after.
For leagues starting in MLB Week 1, if your league draft finishes before Sunday March 24, 2019 you will have a preseason waiver wire on Sunday March 24, 2019. The deadline for player requests will be Sunday March 24, 2019 at 11:59 pm ET. If your league draft finishes on or after March 24, 2019 you will not have a preseason waiver wire period. If a league has a preseason waiver wire, the order of that waiver wire will be reverse draft/nomination order.
After the preseason waiver wire completes, only players listed as active by our stats provider or previously active and now on the DL will be available as free agents.
Unrestricted Free Agent Period
After the waiver wire completes, an unrestricted free agent period will open at 9:00am ET on Monday and will close when the first game starts that week or Monday at 11:59pm ET which ever comes first.
Protected Free Agents
Any player released via the waiver wire or via the unrestricted free agent period will be a protected free agent until the next waiver wire.
In a further effort to prevent collusion, coordinated drop trades or any other unfair competition, if players drafted in the first 5 rounds of the league's draft (or won for $15 or more at the league's auction) are released they will become unavailable and declared protected free agents for the duration of the season. Team owners will be allowed to replace those players, but no team owners will be allowed to re-acquire the dropped players as free agents. RealTime Fantasy Sports reserves the right to add any player to the list of players that will become protected free agents for the duration of the season for any reason.
Additionally, any players dropped in the final 4 weeks of the season will become protected free agents for the duration of the season. Team owners will still be allowed to drop and replace players, but no team owners will be allowed to acquire any of these dropped players as free agents.
Not all leagues have trading, these rules only apply to those advertised as trading leagues.
In an effort to prevent collusion among owners, a trade approval process is used. After a trade is agreed upon, it will be in pending status for up to 24 hours. The system will automatically invoke its Trade Fair technology to review and evaluate the trade to ensure it is reasonable and fair. If Trade Fair rates the trade as acceptable, the trade will be approved. Conversely, if Trade Fair rates the trade as unacceptable it will be vetoed. RealTime Fantasy Sports reserves the right to reverse any trade deemed to be completely unbalanced.
Trades approved before 11:59PM ET on Sunday night will apply to the rosters for the following fantasy week. In order to guarantee the RTSports trade approval process has enough time to process trades, teams should have their trades in 24 hours prior to this (11:59PM ET on Saturday night).
Trades that have already been proposed and are awaiting acceptance or rejection by another owner may not be proposed again until the first proposal is accepted or rejected. Trades awaiting acceptance or rejection by another owner may be withdrawn. Once a trade has been accepted by an owner and is being evaluated by RTSports, it cannot be withdrawn. If a trade is vetoed, that same trade may not be proposed again until the next fantasy week.
In a further effort to ensure the integrity of the league, the deadline for all trades will be MLB Week 18 of the season. No trades will be executed after MLB Week 18, which ends on July 28, 2019.
Not all leagues allow trading. Leagues are advertised as "Open Trading" meaning the league allows trading between teams or the league is advertised as "No Trading" meaning that trading is not offered as a feature in the league.
For leagues drafting on or before March 27, 2019 the season will begin with the regular season games on March 28, 2019. For leagues drafting on or after March 28, 2019 the league will begin play with the Monday games immediately following the draft. The season will end for all leagues after games on September 29, 2019.
Statistics from the Japan Series games March 20th and 21st between Oakland and Seattle will count as Week 1 stats in all leagues that begin in MLB Week 1. Please draft with this knowledge.
Should the MLB season end early for any circumstance, including work-stoppage, the contest will end when Major League Baseball cancels the remainder of of the season. At this time winners will be declared and prizes awarded. The minimum innings requirement may be waived.
Points are awarded to each team according to the team's order of finish in each of 5 hitting and 5 pitching statistical categories (5x5 Rotisserie). Your team's total score for the season is a combination of points your team has been awarded in each statistical category.
For 10-team leagues, the top team in a statistical category will receive 10 points, the second place team will receive 9 points, down the line with the last place team in a statistical category receiving 1 point. Not all leagues are 10-team leagues; but the top team in a statistical category will receive the same number of points as the number of teams in the league, and down the line to last place receiving 1 point. If two or more teams tie for a position in any statistical category each team will receive the average number of points for tied positions. For instance, if two teams in a 10-team league tie for second and third place in a statistical category each of the tied teams will receive (9 + 8) / 2 = 8.5 points for that category.
Players statistics shall be statistics accumulated at the major league level. For players in NL-only or AL-only leagues, if a player is traded or otherwise acquired by a team in the other league, you will continue to accumulate statistics for that player so long as they remain on your roster. If that player is dropped from your roster that player will no longer be available in that league. For example, if you are in an AL-only league and Cliff Lee is on your roster when traded from Cleveland to Philadelphia mid-season you would continue to accumulate statistics for Lee so long as you do not drop him, even though he is pitching in the NL. The statistical categories are listed below:
The statistical categories are defined as:
Team Batting Average (BA) - Computed using the combined at-bats and hits of all hitters in the starting lineup of your team. This not an average of the BAs of the players on your team. Batting average is calculated as hits divided by at-bats. Reaching base by error or fielder's choice is not considered a hit. Reaching base by a sacrifice, walk or hit by pitch is not counted as a hit or an at-bat. If a player hits safely but is out trying to get an extra base on the same play, it is still considered a hit.
Runs Batted In (RBI) - Cumulative total of runs batted in for all hitters in the starting lineup of your team. A player is credited with an RBI when the outcome of his at-bat results in a run being scored, except in certain situations such as when an error is made on the play or a forced double play is turned.
Home Runs (HR) - Cumulative total of home runs hit by all hitters in the starting lineup of your team.
Stolen Bases (SB) - Cumulative total of bases stolen by all hitters in the starting lineup of your team.
Runs Scored (R) - Cumulative total of all runs scored hit by all hitters in the starting lineup of your team.
Team Earned Run Average (ERA) - Computed using the combined innings pitched and earned runs allowed by all pitchers in the starting lineup of your team. This is not an average of the ERAs of the pitchers on your team. It is determined by dividing the number of earned runs allowed by the number of innings pitched and multiplying by nine. Runs resulting from batters who reach base on an error (even a pitcher error) and later score are called unearned runs, and do not count toward ERA.
Wins (W) - Cumulative total of wins by all pitchers in the starting lineup of your team. In each game, one pitcher on the winning team is awarded a win as the pitcher of record. Only one pitcher for each game receives a win. Wins are awarded by the official scorer of the game in accordance with MLB rules.
Saves (S) - Cumulative total of saves by all pitchers in the starting lineup of your team. A save is credited to a pitcher who finishes a game for the winning team under certain prescribed circumstances. Only one pitcher for each game receives a save. Saves are awarded by the official scorer of the game in accordance with MLB rules.
Strikeouts (K) - Cumulative total of strikeouts by all pitchers in the starting lineup of your team.
Team WHIP (WHIP) - Computed using the combined innings pitched, hits allowed, and walks by all pitchers in the starting lineup of your team. This is not an average of the WHIPs of the pitchers on your team. WHIP is calculated by adding the number of walks and hits allowed and dividing this sum by the number of innings pitched.
In "Draft Masters Fantasy Baseball" rotisserie style leagues, each fantasy team's pitching staff must accumulate a minimum of 600 innings pitched for the season. In all other rotisserie leagues, the minimum is 900 innings pitched. Any team with less than the required minimum innings pitched shall automatically be placed last in the Team ERA and Team WHIP scoring categories and the other teams will move up in those categories. Should two or more teams have less than the required minimum innings pitched the team with the fewest innings pitched shall be placed last in Team ERA and Team WHIP categories, with the team pitching the next fewest innings being placed in second to last, and so on with each team receiving the points designated for that scoring position.
If a league begins play after the first week of the MLB season, the required minimum innings pitched will be pro-rated.
Fantasy team standings shall be based on total points scored of each fantasy team. The team with the most points accumulated from the 5 hitting and 5 pitching categories shall be in first place in the league. The team scoring the fewest points will be in last place in the league.
Statistics for regular season games that are rained out or otherwise postponed will be applied to the week in which the game is played. The statistics for postponed games will NOT be applied to the week the game was originally scheduled. If a postponed game is not made up, no statistics for that game will be accumulated.
At the conclusion of the season the team scoring the most points for the season shall be declared the league champion. The team scoring the second most points for the season shall be declared 2nd place in the league. Should two or more teams be tied for the top position with the same number of points for the fantasy season, the team with highest team batting average for the season shall be declared the league champion. The team having the second highest team batting average shall then be declared the second place team in the league. Should two more teams tie for 2nd place in a league, the team with the highest team batting average for the season shall be declared the 2nd place team in the league.
Scores and stats are updated immediately as they are received from our statistics provider. Some events beyond RTFS' control can make this time longer. Thus, RealTime Fantasy Sports is not responsible for the timeliness and accuracy of the statistics.
Because the statistics are updated "live," some errors may occur. If so, statistical errors are usually corrected by our stats provider during the course of the day, but may take up to 24 hours to be corrected. If an error occurs and is not corrected by our provider, RTFS will correct the stat ourselves, but only if it is overwhelmingly obvious that the stat is in error. If there is any doubt to the validity of the stat, RTFS will maintain the statistic given by its provider.
All statistics for a game are deemed final at midnight ET seven (7) days following the day of completion of the game. The additional statistics from suspended games completed more than 7 days following the day of suspension will NOT be used. RTFS still reserves the right to change any statistic for any player at any time for any unforeseen reason.
In all leagues no statistics from any exhibition game, such as the MLB All-Star game, shall be used. No statistics from any playoff game, such as one-game end of the season tie breaker games, shall be used.
RealTime Fantasy Sports is not responsible for any inaccuracies, representations, statements, graphics or content of materials that are uploaded onto its servers and website from other vendors, including but not limited to the Major League Baseball, SportsDirect, Inc., and users, members, subscribers, customers or participants.
Highly experienced fantasy players will be designated in the list of entries in each league. Players will be able to view the list of participants and their designation before joining any league. Designations will be displayed as follows:
Residents of Regulated U.S. States
Not Highly Experienced
Players will see each participant and their designation as determined by the laws and regulatory guidance of their own state of residence. For example, Missouri residents will see participants designated in accordance with Missouri statue and regulatory guidance. A definition of each state's definition of highly experienced may be found here.
All Other Players
Top 100 Player
Top 1000 Player
Ranked lower than Top 1000
For residents of non-regulated U.S. states participants will be ranked and designated by RealTime Fantasy Sports' traditional fantasy rankings. This ranking is based volume of play and success of the participants. An explanation of the rankings may be found here.
Participants must create an account with RealTime Fantasy Sports in order to participate in any fantasy contest. Accounts must be verified using the participant's full, legal name, current address, date of birth. RealTime Fantasy Sports uses a third-party verification system to authenticate this personal information. Customers may also validate their accounts by submitting an up-to-date government issued ID (such as a driver's license) with the participant's current address and date of birth clearly displayed. RealTime Fantasy Sports reserves the right to close any account under suspicion of fraud or submission of invalid personal information.
Participants may self-exclude themselves from participating in contest offer by RTFS.
Contest participants will not be eligible to receive prize payments until their account information has been verified. Prize payments will only be sent to the verified name and address on the account, no other name or address will accepted. If a prize winner has moved, address information will need to be re-verified before a prize payout can be issued.
All funds in verified, registered personal accounts are sole possession of that participant. Except in cases involving fraud (see section titled, "Fraud" below). Withdrawals from a registered participants's account by any individual other than the registered participant is strictly prohibitied. These funds are not the property of RealTime Fantasy Sports Inc. and are not available to RealTime Fantasys Sports Inc.'s creditors.
One account per participant. Persons with more than one account may have any extra accounts closed by RealTime Fantasy Sports.
Prize winnings of $600 or more per calednar year must be claimed as income. Participants receiving $600 or more in winnings are required to submit their social security number for tax purposes. This SSN will be verified using the participant's account information for validity. By February 15th of the next calendar year all participants receiving $600 or more in winnings will have a tax form 1099-MISC, detailing the taxable amount of their winnings, attached to their personal account. Participants will be notified via e-mail and online (when they access their personal account) of the presence of the 1099-MISC form. It is the sole responsibility of the participant to print out the form and include it in their tax return to the IRS. Per tax law, RealTime Fantasy Sports will provide a copy of the 1099-MISC to the IRS for their records.
All prize winnings are succeptible to a 30% foreign winnings withholding. Withholdings will be deducted from prize distributions and sent to the IRS. By February 15th of the next calendar year all non-US residents will have a tax form 1042-S, detailing the amount of prize money withheld, attached to their personal account. Participants will be notified via e-mail and online (when they access their personal account) of the presence of the 1042-S form. It is the sole responsibility of the participant to print out the form and determine the amount, if any, that can be re-claimed. Per tax law, RealTime Fantasy Sports will provide a copy of the 1042-S to the IRS for their records.
Prize Winners will be notified by email within 48 hours after the official final results (and associated winners) are validated at the conclusion of the Contest. Prize Winners are also posted on the Contest web site. For full season or multiple week contests, the conclusion of the Contest is defined as noon Eastern time on either the Thursday following the last day of competition in the league or 2 business days following the last day of competition, whichever is the later date. For daily contests, the conclusion the Contest is defined as noon Eastern on the day following the last event of the Contest. Within 48 hours after the conclusion of the Contest all prize awards will be placed in the winner's RealTime Fantasy Sports account. Prize Winners may use the balance in their accounts to purchase additional RealTime Fantasy Sports games or they may request a prize distribution via check or direct deposit, payable in US Dollars. Prize Winners must complete an affidavit of eligibility and a liability/publicity release (unless prohibited by law) to receive a prize distribution. Failure to comply with these requirements can result in non-payment. Prize Winners are not required to spend the balance in their account nor are they required to receive a prize distribution. Account balances do not expire and may be spent on RealTime Fantasy Sports games at any time in the future.
By accepting any prize, the winners grant permission to RealTime Fantasy Sports to use their names and/or likenesses for publicity and promotional purposes without further compensation, unless prohibited by law, and agree to execute a written consent. In the event of a dispute about the identity of any entrant, entries made online are declared made by the authorized account holder of the email address submitted at the time of entry. "Authorized account holder" is defined as the natural person who is assigned to an email address by an Internet access provider, online service provider or other organization that is responsible for assigning email addresses for the domain associated with the submitted email address. A potential winner can be required to provide the sponsors with proof that the potential winner is the authorized account holder of the email address associated with the winning entry.
By registering, you agree to abide by the general sportsmanship rules set forth in these rules and fantasy games in general. You further agree to accept and abide by the rulings and the decisions of RealTime Fantasy Sports regarding all questions of sportsmanship. Sportsmanship broadly includes actions such as abusive postings and communication, colluding with other teams in the league, deliberately choosing to start incomplete or weak lineups, free agent moves for reasons other than improvement of the owner's fantasy team, and any other actions not conducive to decent, fair, and honest play. If an owner refuses to comply with the sportsmanship rules, or that an owner has acted in an unsportsmanlike manner, RealTime Fantasy Sports reserves the right to disqualify the owner and/or remove that owner from the league without a refund. All decisions by RealTime Fantasy Sports will be final.
Inappropriate, Offensive, or Commercial Communication
The league message boards, league news and league email are provided to facilitate communication with other league owners and enhance the enjoyment of your league. RealTime Fantasy Sports does not permit posting or sending messages or images, to include logos, avatars and team names that could be construed as offensive to other owners. Inappropriate communication can also include spamming team owners with commercial offers and/or posting commercial messages on the league message board. Team owners who violate these guidelines are subject to being restricted from posting in the league. Additionally, RealTime Fantasy Sports reserves the right to disqualify the owner and/or remove that owner from the league without a refund. All decisions by RealTime Fantasy Sports will be final.
All participants are required to abide by the RealTime Fantasy Sports, Inc. (RTFS) Official Policies.
Should a team accidentally drop a player or drop the incorrect player during a free agent transaction, the team may appeal to have the player reinstated to their team. The appeal for reinstatement must occur immediately, without exception. If the appeal is not submitted immediately, for any reason, the appeal will be denied. Submission of an appeal does not guarantee a ruling in favor of the team submitting the appeal. If the team owner is a repeat offender, deemed to be using the appeal to gain an advantage or the appeal is not submitted immediately, the appeal will be denied. RTFS reserves the right to deny any appeal.
In leagues, that allow trading owners may request a review of complete trades. Trade appeals must be submitted immediately after the end of the league voting period for a trade. If any delay in submission occurs, for any reason, the appeal will be denied. Upon submission of an appeal, the trade will be reviewed by a panel of fantasy football experts. Current injuries, bye weeks, season to date performance and other factors will be considered. Trades that are overwhelmingly one-sided will be reversed. Trades that are arguably beneficial to both sides or arguably not overwhelmingly one-sided will be allowed to stand. It is the responsibility of teams within a league to veto a trade if they believe it to be one-sided. Submission of an appeal does not guarantee a trade will be reversed. RTFS reserves the right to reverse any trade or let any trade stand.
Teams may not appeal the veto of a trade. If team owners in a league veto a trade, for any reason, that veto shall stand.
All appeal decisions by RealTime Fantasy Sports are final.
Participants wishing to register complaints regarding whether his or her account has been misallocated, compromised, or otherwise mishandled may do so using the following methods:
Please include full name, account information, contact number (daytime and evening) and description of your complaint. RealTime Fantasy Sports will access the given information and respond either via phone or e-mail within three (3) business days. RealTime Fantasy Sports will do everything in its power to resolve the situation.
If, for any reason, the Contest is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures or any other causes beyond the control of RealTime Fantasy Sports which corrupt or affect the administration, security, fairness, integrity or proper conduct of the Contest. RealTime Fantasy Sports reserves the right at their sole discretion to disqualify any individual who tampers with the registration process or operations of the Contest and to cancel, terminates, modify or suspend the Contest. RealTime Fantasy Sports assumes no responsibility for any error, omissions, interruption, deletion, defect or delay in operation with transmission, communications, line failure, theft or destruction or unauthorized access to or allegation of entries. RealTime Fantasy Sports is not responsible for any problem or technical malfunction of any telephone network or lines, computer online systems, servers, equipment or software, failure of any email or user action to be received on account of technical problems or traffic congestion on the Internet or at any website, phone lines, or any combination thereof, including any injury or damage to a participant's computer related to or resulting from participation in the Contest. ANY ATTEMPT BY A PARTICIPANT TO DELIBERATELY DAMAGE ANY WEBSITE OR UNDERMINE THE LEGITIMATE OPERATION OF THE LEAGUES IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, REALTIME FANTASY SPORTS RESERVES THE RIGHT TO SEEK DAMAGES TO THE FULLEST EXTENT PERMITTED BY LAW.
RealTime Fantasy Sports is not responsible for any late, lost, garbled, misdirected, incomplete, or damaged entries; any Contest disruptions, injuries, losses or damages caused by events beyond the control of RealTime Fantasy Sports or any printing or typographical errors in any materials associated with the Contest. RealTime Fantasy Sports or any subsidiary or affiliated company of any of the foregoing, are not in any way responsible or liable for any damage, loss or injury (including death) resulting from participation in the Contest and/or acceptance and use of any prize won. RealTime Fantasy Sports is solely responsible for enacting, administering, enforcing the rules, and maintaining the integrity of the Contest. The Contest and website are not sponsored by, endorsed by, nor affiliated with, the National Football League, the National Football League Players Association, Major League Baseball, the Major League Baseball Players Association, National Basketball Association or NASCAR.
By participating in the Contest, you release and agree to hold harmless RealTime Fantasy Sports, its sponsors, parent companies, subsidiaries, affiliates, directors, officers, employees and agencies from any liability whatsoever for any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Contest or acceptance, possession, or use of any prize (including, without limitation, claims, costs, injuries and losses related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy, defamation or portrayal in a false light, whether intentional or unintentional), whether under a theory of contract, tort (including negligence), warranty or other theory.
The Contest is subject to all United States laws, and to the Leagues official rules, and cannot be used in connection with any form of gambling. By entering the Contest, you agree to abide by the terms of the official rules and by the decisions of RealTime Fantasy Sports, which are final on all matters pertaining to the Contest. RealTime Fantasy Sports reserves the right to change the official rules at any time, in their sole discretion. Official rules are the rules posted on the Contest website.
Entries into the Contest obtained via fraudulent means such as purchase with stolen credit card, fraudulent bank transaction, checks returned for insufficient funds, credit card chargebacks, etc. shall be disqualified from the Contest. Participants circumventing, attempting to circumvent or subverting the rules of the Contest shall be declared fraudulent and be disqualified from the Contest. RealTime Fantasy Sports reserves the right to seek legal remedies and restitution for all fraudulently acquired entries and for any transactions that defraud RealTime Fantasy Sports of Contest entry fees. Remedies and restitution may include administrative charges and attorney fees. Participants that obtain Contest entries by fraud or defraud RealTime Fantasy Sports shall forfeit all entries and all current and future Contest prizes without recourse or refund.
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