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RealTime Fantasy Sports' Slam Dunk Fantasy Basketball ("the Contest") is a weekly head-to-head fantasy basketball game where you may start your own 10-team league or join an existing public league. Leagues feature point style scoring with all teams competing for the league championship. Leagues are open to all players of all skill levels. You may choose the league that fits you best. The rules for this Contest are described below.
RealTime Fantasy Sports will serve as the commissioner for all fantasy Basketball leagues and will be responsible for resolving any disputes that arise, such as rules violations or any other matters that may come up in connection with the Contest. All commissioner decisions by RealTime Fantasy Sports are final.
You may sign up and play the Contest up until the registration deadline. You may play "Slam Dunk Play Fantasy Basketball" at any of three levels, $20, $50, $100, $125, $250 or $500 per team. As part of the Official Rules, all dollar amounts are in US Dollars (USD). You may register and play as many teams as you like. You may not have more than one team in any league. If you do register more than one team, each team must be in a different league. To be prize eligible you may not own more than one team per league per household.
You must join and draft your team before the first game of the NBA season.
After you sign up for the Contest, you may request a full refund of the purchase price up until your league is filled and the draft order is set. After the draft order is set you may not receive a refund. Once the draft order is set all sales are final. Honoring refund requests will be subject to the sole discretion of RealTime Fantasy Sports.
Once you join a fantasy league you will have the option to switch to another league up until the league is filled and the draft order is set or up until 30 minutes prior to the scheduled draft time. After the draft order is set or if it is less than 30 minutes before the scheduled draft time you will not be allowed to switch to another league.
RealTime Fantasy Sports fantasy contest are open to:
Should state or province law change during the registration period for the Contest, RealTime Fantasy Sports may suspend new contest registrations from that state or province beginning after the effective or enforcement date of the law. The RealTime Fantasy Sports reserves the right to other remedies and actions as required by law.
Deposits by Minors
Persuant to state law, deposits made by a minor will be refunded within no more than two business days of discovery of such deposits.
Leagues with $500 per Team Entry Fee
The Winner in each "Slam Dunk Fantasy Basketball" league will receive a prize of $3,000.
The 2nd Place finisher in each "Franchise Fantasy Basketball" league will receive a prize of $1,500.
Leagues with $250 per Team Entry Fee
The Winner in each "Slam Dunk Fantasy Basketball" league will receive a prize of $1,500.
The 2nd Place finisher in each "Franchise Fantasy Basketball" league will receive a prize of $750.
Leagues with $125 per Team Entry Fee
The Winner in each "Slam Dunk Fantasy Basketball" league will receive a prize of $750.
The 2nd Place finisher in each "Franchise Fantasy Basketball" league will receive a prize of $350.
Leagues with $100 per Team Entry Fee
The Winner in each "Slam Dunk Fantasy Basketball" league will receive a prize of $600.
The 2nd Place finisher in each "Slam Dunk Fantasy Basketball" league will receive a prize of $250.
Leagues with $50 per Team Entry Fee
The Winner in each "Slam Dunk Fantasy Basketball" league will receive a prize of $300.
The 2nd Place finisher in each "Slam Dunk Fantasy Basketball" league will receive a prize of $125.
Leagues with $20 per Team Entry Fee
The Winner in each "Slam Dunk Fantasy Basketball" league will receive a prize of $100.
The 2nd Place finisher in each "Slam Dunk Fantasy Basketball" league will receive a prize of $50.
Prizes will be awarded to one individual per team. All prizes are non-transferable.
After the required 10th team has joined the league, the league will be locked in and the draft order will be randomly generated. The draft order is a random order of all teams that have joined the league and is not affected by when teams join the league. At this time teams will be notified via email the league is locked in and the draft order has been set. If your league does not have the required 10 teams, the league will be disbanded prior to the scheduled draft time. If your league is disbanded you will be able to join another league or create a new league. RealTime Fantasy Sports reserves the right to move the scheduled draft time back up to 1 hour to give the league sufficient time to fill with the required 10 teams.
The draft will be an S-style draft with the team picking last in the first round picking first in the second round and so on. For example:
In normal drafts each team will have 90 seconds per pick to draft a player.
If the league is designated to have a "slow" draft, each team will have between 2 and 8 hours to draft a player. In a "slow" draft the draft will pause between the hours of 2 a.m. and 8 a.m. ET. However, picks can still be made during the pause time. In addition, an email notification will be sent to all team owners after each pick. RealTime Fantasy Sports reserves the right to reduce the draft time for each team in the final week before the start of the first game of the season.
There will be 14 rounds to each draft. If a team leaves the draft room before completion of all their picks, the system will automatically draft players to complete their roster.
It is recommended that prior to your draft, you customize your auto draft list to rank the players by your preferences. You may customize your draft auto draft list at any time up to and even during your draft. If you do not customize your auto draft list, the auto draft list for the draft will be the player rankings from RealTime Fantasy Sports, as they are listed at the time of your draft.
During the live draft, your auto draft list will be used as a fail-safe backup in case your time limit expires before you make a pick. In the event you should fail to make a pick in the time allowed for your pick, RealTime Fantasy Sports will automatically draft a player for you. The player will be the top ranked player on your auto draft list. Players drafted automatically will be selected from your auto draft list (or RTSPorts' rankings if you do not have a list) in a manner that will fill out your team's starting lineup before the end of the draft. In order to prevent auto drafted teams from having too many players at any one position, positional maximums are configured and can be adjusted by each team. Should the draft clock expire on a team in two consecutive rounds in a live draft or one round in a slow draft, the system will set the team to auto-draft until disabled by a team owner. Auto draft selections will stand and will not be reversed.
Leagues designated "Auction" will use a live bidding auction style draft to establish initial team rosters. Each team will have an auction budget of $200.
After the required 10th team has joined the league, the league will be locked in and the auction nomination order will be randomly generated. At this time all teams will be notified via email the league is locked and the auction nomination order has been randomly generated. If your league does not have the required 10 teams, the league will be disbanded prior to the scheduled auction date and time. If your league is disbanded you will be able to join another league or create a new league. RealTime Fantasy Sports reserves the right to move the scheduled auction time back up to 1 hour to give the league sufficient time to fill with the required 10 teams.
When the auction begins, each team, in nomination order, will have 20 seconds to nominate the next player for bidding. Once a player has been nominated all team owners will have 20 seconds to submit bids for the nominated player. All bids will be shown to all teams. Team owners may submit unlimited bids on any player as long as each bid is at least $1 more than the current highest bid. If a new highest bid is received in the last 8 seconds of the auction, the auction clock for the player will be reset to 12 seconds to allow all teams a chance to submit a higher bid. Once the auction clock for the player expires, the player will be awarded to the team with the highest bid.
Bids will be honored if received by system computers before the expiration of the auction countdown clock. It takes time for a team owner's computer to transmit bids from their location to the system computers, if a bid is submitted at the last second, it may not be received before the auction countdown clock expires. Bids received after the auction clock expires will not be honored.
During the auction, if the system detects a team owner is not present, the system will automatically submit bids in an attempt to build a roster for the absent team owner.
Team owners may familiarize themselves with the auction room via RealTime Fantasy Sports' free mock drafting. Team owners are encouraged to mock auction before their real auction.
Prior to the draft, all players eligible to be drafted will be published in the official player eligibility list. The list will identifying each players' qualifying positions as of the start of the season. The position eligibility on that list will the player's position for the entire fantasy season. Final player eligibility designation is at the sole discretion of RealTime Fantasy Sports.
Each team will consist of a roster of 14 players. Team owners are free to choose the player mix on their roster. There are no restrictions on the number of players at any position that may be on a team's roster. Owners are not required to have a minimum number of players at any position on their roster.
The Contest uses a single starting lineup for each team per week. A week runs from Monday's games through Sunday's games. Team owners may start or bench a player for the current week up until the beginning of the first game for that player that week. After that time that player is locked and cannot be started or benched. In addition, lineup changes are allowed one week in advance.
Each team's roster and starting lineup will consist of a maximum of:
Free agents will be awarded using a prioritized waiver wire system. Team owners may select free agents they wish to acquire for the next week via the waiver wire beginning each Monday morning of the season. Waiver wire award order will be worst to first by each team's position in the previous week overall standings. If two or more teams are tied in the standings the team with the lowest number of total points scored at the time of the waiver wire will be awarded the player first. If two or more teams are still tied, the team with the worst head-to-head record against the other tied teams will be awarded the player first. The order for the early waiver wire will be reverse draft order.
Beginning with the worst team in the league, each team owner will be awarded a single player. After each team in the league has been awarded a maximum of one player, the process will repeat beginning with the worst team in the league. This process will repeat until all player requests have been evaluated. If a team makes no player request, that team will not be awarded any players.
Player requests must be submitted by 11:59pm Eastern each Sunday for award between midnight and 6:00am ET Monday morning.
For leagues starting in NBA Week 1, if your league draft takes place on or before October 19, 2019 you will have an early waiver wire. The deadline for player requests will be Sunday, October 20, 2019 at 11:59pm ET. If a league has a preseason waiver wire, the order of that waiver wire will be reverse draft/nomination order.
Unrestricted Free Agent Period
After the waiver wire completes, an unrestricted free agent period will open at 9:00am ET on Monday and will close when the first game starts that week.
Protected Free Agents
Any player released via the waiver wire or via the unrestricted free agent period will be a protected free agent until the next waiver wire.
In a further effort to prevent collusion or unfair competition, if players drafted in the first 2 rounds of the league's draft are released they will become unavailable and declared protected free agents for the duration of the season. Team owners will be allowed to replace those players, but no team owners will be allowed to re-acquire the dropped players as free agents. RealTime Fantasy Sports reserves the right to add any player to the list of players that will become protected free agents for the duration of the season for any reason.
Additionally, any players dropped in the final 3 weeks of the season will become protected free agents for the duration of the season. Team owners will still be allowed to drop and replace players, but no team owners will be allowed to acquire any of these dropped players as free agents.
All leagues are non-trading leagues.
For leagues drafting on or before October 22, 2019 the season will begin with the regular season games on October 22, 2019. For leagues drafting after October 22, 2019 the league will begin play with the Monday games immediately following the draft. The regular season will include regular season NBA games played through and including those on March 29, 2020.
The NBA All-Star game and any playoff games are not included in The Contest. The partial week before the NBA All-Star break and the partial week following the NBA All-Star shall be combined into a single fantasy week spanning 14 days from February 10 through February 23, 2020.
Each team shall play 22 regular season fantasy games as follows:
When the fantasy Regular Season ends four teams from the league will make the fantasy playoffs. Playoff participants will be determined as follows:
Any ties for the order of playoff spots will be broken using the following tie-breakers:
The playoffs will last for 3 weeks. Playoff results and league champion will be determined by total points scored during the playoffs. All playoff teams will begin the playoffs with the average weekly score from the regular season. Teams accumulate points for the entire playoffs. The team scoring the most points during the 3 week playoffs will be declared the league winner.
Playoff teams may set a different lineup for each of the 3 weeks of the playoffs.
Point Style Rules
During each Monday to Sunday week, two teams face each other in a Head-to-Head matchup. Each team earns points based on statistics accumulated by its players that week. Points are awarded to each team according to the point values in each of the statistical categories. A team's total score for each week of the season is a combination of points a team has been awarded in each statistical category.
The statistical categories and point values are listed below:
For each head-to-head matchup, the team with the greater number of points at the end of the week will earn a Win and the team with the lesser number will earn a Loss. In the event of tie, the following tie breakers will be used in order: Points Scored, then Rebounds, then Assists. League and division standings are based on teams' win/loss records.
Statistics for regular season games that are postponed will be applied to the week in which the game is played. The statistics for postponed games will not be applied to the week the game was originally scheduled. If a postponed game is not made up, no statistics for that game will be accumulated.
Scores and statistics are updated immediately as they are received from our statistics provider. Some events beyond RTFS' control can make this time longer. RealTime Fantasy Sports is not responsible for the timeliness and accuracy of the statistics.
Because the statistics are updated "live," some errors may occur. If so, statistical errors are usually corrected by our statistics provider during the course of the day, but may take up to 24 hours to be corrected. If an error occurs and is not corrected by our provider, RTFS will correct the statistic, but only if it is overwhelmingly obvious that the stat is in error. If there is any doubt to the validity of the statistic, RTFS will maintain the statistic given by its provider.
All statistics for a game are deemed final at midnight ET fourteen (14) days following the day of completion of the game. RTFS still reserves the right to change any statistic for any player at any time for any unforeseen reason.
RealTime Fantasy Sports is not responsible for any inaccuracies, representations, statements, graphics or content of materials that are uploaded onto its servers and website from other vendors, including but not limited to the National Basketball Association, Gracenote, Inc., and users, members, subscribers, customers or participants.
Highly experienced fantasy players will be designated in the list of entries in each league. Players will be able to view the list of participants and their designation before joining any league. Designations will be displayed as follows:
Residents of Regulated U.S. States
Not Highly Experienced
Players will see each participant and their designation as determined by the laws and regulatory guidance of their own state of residence. For example, Missouri residents will see participants designated in accordance with Missouri statue and regulatory guidance. A definition of each state's definition of highly experienced may be found here.
All Other Players
Top 100 Player
Top 1000 Player
Ranked lower than Top 1000
For residents of non-regulated U.S. states participants will be ranked and designated by RealTime Fantasy Sports' traditional fantasy rankings. This ranking is based volume of play and success of the participants. An explanation of the rankings may be found here.
Participants must create an account with RealTime Fantasy Sports in order to participate in any fantasy contest. Accounts must be verified using the participant's full, legal name, current address, date of birth. RealTime Fantasy Sports uses a third-party verification system to authenticate this personal information. Customers may also validate their accounts by submitting an up-to-date government issued ID (such as a driver's license) with the participant's current address and date of birth clearly displayed. RealTime Fantasy Sports reserves the right to close any account under suspicion of fraud or submission of invalid personal information.
Participants may self-exclude themselves from participating in contest offer by RTFS.
Contest participants will not be eligible to receive prize payments until their account information has been verified. Prize payments will only be sent to the verified name and address on the account, no other name or address will accepted. If a prize winner has moved, address information will need to be re-verified before a prize payout can be issued.
All funds in verified, registered personal accounts are sole possession of that participant. Except in cases involving fraud (see section titled, "Fraud" below). Withdrawals from a registered participants's account by any individual other than the registered participant is strictly prohibitied. These funds are not the property of RealTime Fantasy Sports Inc. and are not available to RealTime Fantasys Sports Inc.'s creditors.
One account per participant. Persons with more than one account may have any extra accounts closed by RealTime Fantasy Sports.
Prize winnings of $600 or more per calednar year must be claimed as income. Participants receiving $600 or more in winnings are required to submit their social security number for tax purposes. This SSN will be verified using the participant's account information for validity. By February 15th of the next calendar year all participants receiving $600 or more in winnings will have a tax form 1099-MISC, detailing the taxable amount of their winnings, attached to their personal account. Participants will be notified via e-mail and online (when they access their personal account) of the presence of the 1099-MISC form. It is the sole responsibility of the participant to print out the form and include it in their tax return to the IRS. Per tax law, RealTime Fantasy Sports will provide a copy of the 1099-MISC to the IRS for their records.
All prize winnings are succeptible to a 30% foreign winnings withholding. Withholdings will be deducted from prize distributions and sent to the IRS. By February 15th of the next calendar year all non-US residents will have a tax form 1042-S, detailing the amount of prize money withheld, attached to their personal account. Participants will be notified via e-mail and online (when they access their personal account) of the presence of the 1042-S form. It is the sole responsibility of the participant to print out the form and determine the amount, if any, that can be re-claimed. Per tax law, RealTime Fantasy Sports will provide a copy of the 1042-S to the IRS for their records.
Prize Winners will be notified by email within 48 hours after the official final results (and associated winners) are validated at the conclusion of the Contest. Prize Winners are also posted on the Contest web site. For full season or multiple week contests, the conclusion of the Contest is defined as noon Eastern time on either the Thursday following the last day of competition in the league or 2 business days following the last day of competition, whichever is the later date. For daily contests, the conclusion the Contest is defined as noon Eastern on the day following the last event of the Contest. Within 48 hours after the conclusion of the Contest all prize awards will be placed in the winner's RealTime Fantasy Sports account. Prize Winners may use the balance in their accounts to purchase additional RealTime Fantasy Sports games or they may request a prize distribution via check or direct deposit, payable in US Dollars. Prize Winners must complete an affidavit of eligibility and a liability/publicity release (unless prohibited by law) to receive a prize distribution. Failure to comply with these requirements can result in non-payment. Prize Winners are not required to spend the balance in their account nor are they required to receive a prize distribution. Account balances do not expire and may be spent on RealTime Fantasy Sports games at any time in the future.
By accepting any prize, the winners grant permission to RealTime Fantasy Sports to use their names and/or likenesses for publicity and promotional purposes without further compensation, unless prohibited by law, and agree to execute a written consent. In the event of a dispute about the identity of any entrant, entries made online are declared made by the authorized account holder of the email address submitted at the time of entry. "Authorized account holder" is defined as the natural person who is assigned to an email address by an Internet access provider, online service provider or other organization that is responsible for assigning email addresses for the domain associated with the submitted email address. A potential winner can be required to provide the sponsors with proof that the potential winner is the authorized account holder of the email address associated with the winning entry.
By registering, you agree to abide by the general sportsmanship rules set forth in these rules and fantasy games in general. You further agree to accept and abide by the rulings and the decisions of RealTime Fantasy Sports regarding all questions of sportsmanship. Sportsmanship broadly includes actions such as abusive postings and communication, colluding with other teams in the league, deliberately choosing to start incomplete or weak lineups, free agent moves for reasons other than improvement of the owner's fantasy team, and any other actions not conducive to decent, fair, and honest play. If an owner refuses to comply with the sportsmanship rules, or that an owner has acted in an unsportsmanlike manner, RealTime Fantasy Sports reserves the right to disqualify the owner and/or remove that owner from the league without a refund. All decisions by RealTime Fantasy Sports will be final.
Inappropriate, Offensive, or Commercial Communication
The league message boards, league news and league email are provided to facilitate communication with other league owners and enhance the enjoyment of your league. RealTime Fantasy Sports does not permit posting or sending messages or images, to include logos, avatars and team names that could be construed as offensive to other owners. Inappropriate communication can also include spamming team owners with commercial offers and/or posting commercial messages on the league message board. Team owners who violate these guidelines are subject to being restricted from posting in the league. Additionally, RealTime Fantasy Sports reserves the right to disqualify the owner and/or remove that owner from the league without a refund. All decisions by RealTime Fantasy Sports will be final.
All participants are required to abide by the RealTime Fantasy Sports, Inc. (RTFS) Official Policies.
Should a team accidentally drop a player or drop the incorrect player during a free agent transaction, the team may appeal to have the player reinstated to their team. The appeal for reinstatement must occur immediately, without exception. If the appeal is not submitted immediately, for any reason, the appeal will be denied. Submission of an appeal does not guarantee a ruling in favor of the team submitting the appeal. If the team owner is a repeat offender, deemed to be using the appeal to gain an advantage or the appeal is not submitted immediately, the appeal will be denied. RTFS reserves the right to deny any appeal.
In leagues, that allow trading owners may request a review of complete trades. Trade appeals must be submitted immediately after the end of the league voting period for a trade. If any delay in submission occurs, for any reason, the appeal will be denied. Upon submission of an appeal, the trade will be reviewed by a panel of fantasy football experts. Current injuries, bye weeks, season to date performance and other factors will be considered. Trades that are overwhelmingly one-sided will be reversed. Trades that are arguably beneficial to both sides or arguably not overwhelmingly one-sided will be allowed to stand. It is the responsibility of teams within a league to veto a trade if they believe it to be one-sided. Submission of an appeal does not guarantee a trade will be reversed. RTFS reserves the right to reverse any trade or let any trade stand.
Teams may not appeal the veto of a trade. If team owners in a league veto a trade, for any reason, that veto shall stand.
All appeal decisions by RealTime Fantasy Sports are final.
Participants wishing to register complaints regarding whether his or her account has been misallocated, compromised, or otherwise mishandled may do so using the following methods:
Please include full name, account information, contact number (daytime and evening) and description of your complaint. RealTime Fantasy Sports will access the given information and respond either via phone or e-mail within three (3) business days. RealTime Fantasy Sports will do everything in its power to resolve the situation.
If, for any reason, the Contest is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures or any other causes beyond the control of RealTime Fantasy Sports which corrupt or affect the administration, security, fairness, integrity or proper conduct of the Contest. RealTime Fantasy Sports reserves the right at their sole discretion to disqualify any individual who tampers with the registration process or operations of the Contest and to cancel, terminates, modify or suspend the Contest. RealTime Fantasy Sports assumes no responsibility for any error, omissions, interruption, deletion, defect or delay in operation with transmission, communications, line failure, theft or destruction or unauthorized access to or allegation of entries. RealTime Fantasy Sports is not responsible for any problem or technical malfunction of any telephone network or lines, computer online systems, servers, equipment or software, failure of any email or user action to be received on account of technical problems or traffic congestion on the Internet or at any website, phone lines, or any combination thereof, including any injury or damage to a participant's computer related to or resulting from participation in the Contest. ANY ATTEMPT BY A PARTICIPANT TO DELIBERATELY DAMAGE ANY WEBSITE OR UNDERMINE THE LEGITIMATE OPERATION OF THE LEAGUES IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, REALTIME FANTASY SPORTS RESERVES THE RIGHT TO SEEK DAMAGES TO THE FULLEST EXTENT PERMITTED BY LAW.
RealTime Fantasy Sports is not responsible for any late, lost, garbled, misdirected, incomplete, or damaged entries; any Contest disruptions, injuries, losses or damages caused by events beyond the control of RealTime Fantasy Sports or any printing or typographical errors in any materials associated with the Contest. RealTime Fantasy Sports or any subsidiary or affiliated company of any of the foregoing, are not in any way responsible or liable for any damage, loss or injury (including death) resulting from participation in the Contest and/or acceptance and use of any prize won. RealTime Fantasy Sports is solely responsible for enacting, administering, enforcing the rules, and maintaining the integrity of the Contest. The Contest and website are not sponsored by, endorsed by, nor affiliated with, the National Football League, the National Football League Players Association, Major League Baseball, the Major League Baseball Players Association, National Basketball Association or NASCAR.
By participating in the Contest, you release and agree to hold harmless RealTime Fantasy Sports, its sponsors, parent companies, subsidiaries, affiliates, directors, officers, employees and agencies from any liability whatsoever for any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Contest or acceptance, possession, or use of any prize (including, without limitation, claims, costs, injuries and losses related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy, defamation or portrayal in a false light, whether intentional or unintentional), whether under a theory of contract, tort (including negligence), warranty or other theory.
The Contest is subject to all United States laws, and to the Leagues official rules, and cannot be used in connection with any form of gambling. By entering the Contest, you agree to abide by the terms of the official rules and by the decisions of RealTime Fantasy Sports, which are final on all matters pertaining to the Contest. RealTime Fantasy Sports reserves the right to change the official rules at any time, in their sole discretion. Official rules are the rules posted on the Contest website.
Entries into the Contest obtained via fraudulent means such as purchase with stolen credit card, fraudulent bank transaction, checks returned for insufficient funds, credit card chargebacks, etc. shall be disqualified from the Contest. Participants circumventing, attempting to circumvent or subverting the rules of the Contest shall be declared fraudulent and be disqualified from the Contest. RealTime Fantasy Sports reserves the right to seek legal remedies and restitution for all fraudulently acquired entries and for any transactions that defraud RealTime Fantasy Sports of Contest entry fees. Remedies and restitution may include administrative charges and attorney fees. Participants that obtain Contest entries by fraud or defraud RealTime Fantasy Sports shall forfeit all entries and all current and future Contest prizes without recourse or refund.