League

Name
I Right Sweep 8
League ID
111411
Guest URL
https://www.rtsports.com/fantasy-football-league/111411
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Ian Moncrief
ian.moncrief@Gmail.com

By-Laws

SECTION ONE: OVERVIEW

 

1. Participants

By accepting an opening in the I RIGHT SWEEP 8 Fantasy Football League, all participants involved agree to abide by the official rules and regulations governing the I RIGHT SWEEP 8 Fantasy Football League. Participants must also submit their league entrance fee prior to the start of the draft. All league fees are to be sent to the league commissioner who in turn will act as the league accountant. The league commissioner will pay all league expenses incurred as well as league winnings, at the end of the season, as stated in the rules.

2. Refunds

All participants are entitled to a refund of their league dues up until one week prior to the start of the NFL regular season. A participant’s entry fee will be refunded ONLY when a replacement owner assumes control of the participant’s franchise and a check is received by the league office from the participant assuming ownership of the departing member’s team. After the start of the NFL regular season, the league entry fee is considered non-refundable.

3. Number of Participants

The I RIGHT SWEEP 8 Fantasy Football League will be limited to 10 principle franchises. Owners in the I RIGHT SWEEP 8 FFL are limited to management of one franchise only.

4. League Structure

The I RIGHT SWEEP 8 FFL will consist of one division.  

The draft order for each following year’s draft will be determined by a random "Virtual Dice Roll" with the highest number drafting first and so on. The free agent/rookie draft will be serpentine consisting of twelve (12) rounds. Note that any free agent player (rookie player or otherwise) is available to draft during the twelve round rookie/FA draft. These 12 round drafts in year two and beyond are NOT restricted to only rookies; any available player may be drafted. The inaugural draft will be serpentine in nature, last 22 rounds, and include both incoming rookies and existing veteran players.

5. League Management

The principle commissioner of the league will be Ian Moncrief. RtSports.com will be hired to provide the league’s web based service. All principle owners involved will determine all the particulars of the I RIGHT SWEEP 8 FFL with the league commissioner having the final say.

6. Scoring Discrepancies

If for any reason a scoring discrepancy is discovered it must first be brought to the attention of the league commissioner who in turn will notify RTSports. All scoring discrepancies must be submitted to the league commissioner by midnight Wednesday of each given week.

 7. Disputes/Appeals Regarding League Rules

All disputes and appeals must be submitted to the league commissioner whereas he will utilize the rules and regulations governing the IRS8 FFL to make all decisions. The league commissioner’s decisions are considered final but a call for an impartial vote by all league members can be called to decide an issue. Each league owner can only do this once a year and the league vote is final.

8. Team Management Disclaimer

The IRS8 FFL league commissioner is not responsible for any problem or technical malfunction, which impedes or interferes with the transmission or receipt of any team transaction, including but not limited to starting lineup submissions. If for some reason there is a down time experienced with our web host, all principle owners can submit an email to the league commissioner, reporting the lapse and submit any information pertaining to free agent moves, and starting lineup submissions. These emails are time stamped which eliminates collusion. Once the experienced down time has been repaired, the league commissioner will update all information pertaining to starting lineups and free agent acquisitions. The commissioner will also send an email to another fellow league member if these issues pertain to his franchise, to eliminate collusion on the part of the commissioner.

9. Collusion

Any participants, who collude in an effort to dishonestly try and gain an advantage over their fellow league members, will be disbanded from the league and will forfeit all winnings. If for any reason a team owner suspects collusion amongst fellow league members, it should be brought to the attention of the league commissioner. At that time an investigation will be conducted.

10. Team Competitiveness

Participants are expected to run their franchises in a professional manner throughout the entirety of the Fantasy season. By not doing so, you could indirectly impact other franchises based on your actions. As such, any infractions of this league clause will be penalized as follows:

1st occurrence: Official warning.

2nd occurrence: Loss of one draft slot in the ensuing season's rookie/free agent draft (i.e.: per the draft order, the 3rd slot per round becomes the 4th slot).

3rd occurrence: Loss of another draft slot in the ensuing season's rookie/free agent draft (i.e.: per the draft order, the 3rd slot per round becomes the 5th slot).

4th occurrence: League expulsion.

A clear infraction of the team competitiveness clause will include starting a player on a bye week, a player on the NFL IR/PUP list (or otherwise known to be "out"), or a player who is a non-fantasy contributor. The league office reserves the right to evaluate "grey" circumstances and enforce the above penalty schedule when deemed appropriate. Note that multiple infractions in a given week will be defined as one occurrence opposed to the # of players involved equaling one occurrence each (i.e.: a team that starts 3 players who are on a bye in week 8 will be viewed as one occurrence).

Also note that all potential violations will be objectively evaluated on a case by case basis. The purpose of this clause is not to unfairly penalize franchises. Rather, the ultimate goal is to uphold league integrity and ensure GMs aren't directly and/or indirectly impacted by neglectful GM activity (otherwise known as "tanking"). Obviously, the best way to avoid this coming up is to take the few minutes each week to ensure you're fielding your most competitive lineup. Please don't hesitate to consult the league office on premeditated starting lineup decisions that you feel could be viewed as controversial.

11. Fantasy Season

The IRS8 FFL league office will be closed and the league inactive after week 17 of the NFL regular season until 7 days after the completion of the NFL Super bowl. All trading and transactions will be suspended during this time period (i.e.: the last week to acquire players via the waiver wire and free agency is week 16).

During the off-season, defined as the Sunday after the completion of the Super bowl until the Tuesday prior to the first scheduled NFL game of the next season, players may be traded or dropped, BUT NO FREE AGENTS MAY BE ADDED until a designated time after the rookie/FA draft. All dropped players will go into the free agent/rookie draft that will commence on the third Sunday in June each year (rough date range-specific date to be determined each season). Franchises will reduce their in-season rosters to a max of 10 players by a designated date before the annual rookie/free agent draft. To preserve league integrity, the league office reserves the right to objectively drop players from franchises who are not in compliance by the set deadline. The league office will drop the players with the lowest fantasy points scored from the prior season as necessary to get that franchise in compliance.

12. League Office Reservation

In event that a situation arises that is not covered by the rules, the league office reserves the right to arbitrate the issue in the best interest of league competitiveness and integrity.

 

SECTION TWO: OFFICIAL RULES

 

1. League Fee / Disbursement of Prize Money

The league commissioner will distribute 100% of all prize money, minus league expenses, to all principle participants upon the completion of each season.

 

Entry Fee/Prize Money: $50.00 ($500.00)

Website Fee: $90.00 

1st Place Winner: $180.00

2nd Place Winner: $100.00

3rd Place Winner: $50

Points Winner: $50

Week 17 Points Winner: $30 

 

In following years, prize money disbursement may change as league members may wish to increase/decrease league dues.

League dues must be covered in full for the fantasy season before any off-season trades will be approved.

*Note- In 2012 the yearly fee was voted on, and agreed to be $50.

 

2. Roster Size

 Team rosters must have no less than 1 QB, 2 RBs, 3 WRs, 1 TE, 1 K and 1 D/ST at all times during the fantasy regular season. There are no roster minimum requirements during the fantasy playoffs or the fantasy off-season.

3. Starting Lineup

The starting lineup for all IRS8 FFL teams is:

1-QB, 2-RB, 3-WR, 1-TE, 1-DST, 1-K, 1 Flex (RB, WR, TE)

It is the sole responsibility of every owner to submit a competitive lineup every week of the IRS8 FFL season.

 4. Schedule

Determined randomly by RTSports based on each team playing a double header every week. The IRS8 FFL will have a 16-week regular season.

5. Standings:

Teams will play one another each week with the winning team receiving a win and the loser a loss, unless of a tie, where each team will be rewarded such. Standings within each division will be determined by Record, Total Points scored, and then head-to-head record.

6. Playoffs

There will be no playoffs. The winner will be decided after 16 weeks of play.   

During Week 17, all teams will submit their best lineup and the team with the most points of all 10 teams will win the Week 17 Point Championship.

7. Draft slotting for the following year

The draft order for the following year will be determined by a random "dice roll".  

8. Waiver Wire/Free Agents

Pre-draft 2018, the league voted to change the free agency process from tumbler to the free agency acquisition budget (FAAB), to acquire protected free agents.

 

1. Each team is allocated $500 at the start of the regular season, for blind bidding during the season.

 

2. Managers will submit bids on players each week, with the player being awarded to the highest bid. 

 

3. In the event of a bidding tie, player will be awarded to the team lowest in the standings.

 

4. Managers can bid on as many players as they wish each week, but also must keep in mind their budget MUST LAST ALL SEASON.

 

5. If you run out of funds, you will not have any money to put towards a bid.  (You will have to hope no one else bids on that player).

9. Bidding Time Frame

a) There will be unlimited FA drops/pickups beginning at a designated time after the rookie/FA draft and ending 1 week before the regular season.

b) The next waiver wire will be run AFTER the conclusion week 1 of the NFL schedule

c) The waiver wire will then be processed on a weekly basis throughout the IRS8 FFL season.

d) Rosters will be updated by the web service with the results of all successful transactions.

10. Trades

Trading among teams is permitted as long as an act of collusion or roster dumping is not witnessed. Traded players can not be re-acquired by the original team within the same IRS8 FFL season.

A trade becomes final once both teams have accepted the terms of the trade and submitted it to the commissioner and approved. The commissioner stance on trades especially in a dynasty league is to allow all proposed trades to commence unless there is obvious collusion between owners. Player value in this format has a wide range of latitude. Note that trades won't be commissioner-approved until the current year's league dues have been satisfied. However, a trade agreed upon (within the league trading window) by both parties and subsequently routed to the league office for approval is considered "locked in". Owners will not be able to "change their mind" on any trade not yet commissioner-approved unless otherwise agreed upon by BOTH owners in writing to the league office.

During The Regular Season

***Edited 12/4/2017 to reflect how trading has been done since the league started***All trades must involve an EQUAL NUMBER of draft picks exchanged by both teams and may include future draft picks of only the next calendar year. The number of players DO NOT need to be equal. Weekly trade deadline is Sunday at 12:59pm EST. No players involved in a trade may be part of another trade for 3 days after acceptance of the first trade. All trades during the regular season must be completed (submitted & approved) by 11:59 the Saturday of Week 16.NO MORE TRADING WILL BE ALLOWED UNTIL THE OFF-SEASON (Seven days after the Super Bowl).

During The IRS8 FFL Off-Season: 

May involve an unequal number of players exchanged by both teams and include future draft picks of only the next calendar year. There is no trade deadline during the IRS8 off-season with the exception of the two weeks between the declaration of keepers and the beginning of the rookie/free agent draft. No players involved in a trade may be part of another trade for 3 days after acceptance of the first trade. Number of draft picks included in the trade must equal.

Protests

A trade can be protested by any team not involved in the trade by submitting an email to the league office. If the league office receives 5 emails in protest of a trade, a league wide vote will be held regarding the trade in question. The teams involved in the trade will not be allowed to vote on the legitimacy of the trade. A trade must receive 6 votes against the trade to be vetoed. Only trades with evidence of collusion that you can substantiate will be considered in a protest.

11. Keepers

Each team is required to carry over a maximum of 10 players from year to year with no contract restrictions. The rookie/FA draft will be 12 rounds long and be a snake draft (ie. 1-10, 10-1, 1-10, etc.). 1-2 weeks prior to the start of the NFL regular season (actual date to be determined each season and communicated to owners) owners are expected to reduce their roster to a max of 22 players. With the interest of league integrity in mind, the league office reserves the right to make a GM's cuts for him should he miss the deadline. To remain objective, player cuts down to the max roster of 22 men will be made based on the lowest fantasy points scored for the prior NFL season, excluding incoming rookie players. Owners will be expected to reduce their rosters to a max of 10 men by a designated date each season, typically 2 weeks prior to the start of the rookie/FA draft (actual date to be determined each season). Relative to the cut-down to a max of 22 men, refer to Section I, point 12 regarding the process if a GM misses the cut deadline.

12. Scoring

It is loaded in the website based on the agreement of the owners and can only be amended in the off-season before the declaration of keepers two weeks prior to the start of the NFL regular season.

13. Owner Support Needed to Adopt Rule a Change (Passed April 2018; 7-3 vote)

 

Any rule change or new rule will require 2/3 or greater support from the league in order to be adopted.  The HDFL currently has 10 owners.  Any rule change or addition will require the support of at least 7 owners to be adopted.   If the league increases or decreases in size, the number of owners supporting will be adjust according to the 2/3 support rule.

 

 

 

Prior to April 2018 the IRS8 League did not have an official rule regarding league rule changes and number of votes needed to adopt a proposed rule change. In April 2018 this was address, and the league voted on whether IRS8 needed 6 owners (60%) or 7 owners (66.6% or higher) to adopt a new rule or change. Since this was a one or the other decision that the league needed to operate properly, this vote just required a majority to be adopted.   

 

Season

Regular Season
NFL Week 1 thru NFL Week 17
Post Season
NFL Week 18 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Head-to-Head
  3. None
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
22
Roster Limits
MinMax
Quarterback06
Running Back015
Wide Receiver015
Tight End06
Kicker02
Defense/Sp Team04

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 3 players may be placed on injured reserve
To be placed on I/R a player must be on the COVID list on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
10
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver3to3
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE )1to1
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $500
Minimum waiver bid $0
Maximum waiver bid $500
If bids are tied, the team lowest in the standings will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Week 17 / NFL Week 17
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 11:59pm ET
Free for All
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 11:59pm ET
Week 2Thu Sep 12 9:00am ETthruMon Sep 16 11:00pm ET
Week 3Thu Sep 19 9:00am ETthruMon Sep 23 11:00pm ET
Week 4Thu Sep 26 9:00am ETthruMon Sep 30 11:00pm ET
Week 5Thu Oct 3 9:00am ETthruMon Oct 7 11:00pm ET
Week 6Thu Oct 10 9:00am ETthruMon Oct 14 11:00pm ET
Week 7Thu Oct 17 9:00am ETthruMon Oct 21 11:00pm ET
Week 8Thu Oct 24 9:00am ETthruMon Oct 28 11:00pm ET
Week 9Thu Oct 31 9:00am ETthruMon Nov 4 11:00pm ET
Week 10Thu Nov 7 9:00am ETthruMon Nov 11 11:00pm ET
Week 11Thu Nov 14 9:00am ETthruMon Nov 18 11:00pm ET
Week 12Thu Nov 21 9:00am ETthruMon Nov 25 11:00pm ET
Week 13Thu Nov 28 9:00am ETthruMon Dec 2 11:00pm ET
Week 14Thu Dec 5 9:00am ETthruMon Dec 9 11:00pm ET
Week 15Thu Dec 12 9:00am ETthruMon Dec 16 11:00pm ET
Week 16Thu Dec 19 9:00am ETthruMon Dec 23 11:00pm ET
Week 17Thu Dec 26 9:00am ETthruSun Dec 29 11:00pm ET

Teams may not add players after their game has started
Protected Free Agents
Players dropped will be protected free agents for 2 days
Transaction Limits
All free agent transactions are suspended after Fantasy Week 17 / NFL Week 17
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 11:59pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 11:59pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 11:59pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 11:59pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 11:59pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 11:59pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 11:59pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 11:59pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 11:59pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 11:59pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 11:59pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 11:59pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 11:59pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 11:59pm ET
Week 15Tue Dec 10 7:00am ETthruSun Dec 15 11:59pm ET
Week 16Tue Dec 17 7:00am ETthruSun Dec 22 11:59pm ET
Week 17Tue Dec 24 7:00am ETthruSun Dec 29 11:59pm ET
Playoff Week 1Mon Dec 30 7:00am ETthruSun Jan 5 11:59pm ET
OffseasonMon Jan 6 7:00am ETthruSat Mar 1 12:00am ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$50
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K D/ST
2012-08-06
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2012-08-06
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
2012-08-06
Rushing Atts
0.10 pts for each rushing att
QB RB WR TE K
2012-08-06
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
1 pts for every 20 yd TD rush beginning with 20 yd TD rush
QB RB WR TE K D/ST
2012-08-06
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
2015-05-28
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K
2012-08-06
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2012-08-06
Passing Yds
0.05 pts for each passing yd
QB RB WR TE K
2012-08-06
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
1 pts for every 20 yd TD pass beginning with 20 yd TD pass
QB RB WR TE K D/ST
2012-08-06
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
2012-08-06
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2012-08-06
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2012-08-06
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
2012-08-06
Receptions
1 pts for each reception
QB RB WR TE K
2012-08-06
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
1 pts for every 20 yd TD reception beginning with 20 yd TD reception
QB RB WR TE K
2012-08-06

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
2012-08-06
Yd FG
0.10 pts for every 1 yd FG beginning with 31 yd FG
K
2012-08-06
Made PATs
1 pts for each made PAT
K
2012-08-06
Missed FGs
-1 pts for each missed FG
K
2022-05-06
Yd Missed FG
Not Used
Missed XPs
-1 pts for each missed XP
QB RB WR TE K
2012-08-06

Defensive Scoring

Fumble Return TDs
3 pts for each fumble return TD
D/ST
2020-05-23
Yd Fumble Return TD
Not Used
Int Return TDs
3 pts for each int return TD
D/ST
2020-05-23
Yd Int Return TD
Not Used
Safety
1 pts for each safety
D/ST
2020-05-23
Defensive ST TDs
3 pts for each defensive ST TD
D/ST
2020-05-23
Yd Defensive ST TD
Not Used
Defensive ST Safety
3 pts for each defensive ST safety
D/ST
2020-05-23
Pts Allowed
10 pts for 0 to 2 pts allowed
D/ST
2020-05-23
9 pts for 3 to 5 pts allowed
8 pts for 6 to 8 pts allowed
7 pts for 9 to 11 pts allowed
6 pts for 12 to 14 pts allowed
5 pts for 15 to 17 pts allowed
4 pts for 18 to 20 pts allowed
3 pts for 21 to 23 pts allowed
2 pts for 24 to 26 pts allowed
1 pts for 27 to 29 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
6 pts for 1 to 249 yds allowed
D/ST
2020-05-23
4 pts for 250 to 299 yds allowed
2 pts for 300 to 349 yds allowed
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
2012-08-06
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
2012-08-06
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
2012-08-06
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
1 pts for each blocked FG
QB RB WR TE K D/ST
2020-05-23
Blocked XPs
1 pts for each blocked XP
QB RB WR TE K D/ST
2020-05-23
Blocked Punts
1 pts for each blocked punt
QB RB WR TE K D/ST
2020-05-23
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST
2012-08-06
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST
2012-08-06
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used