League

Name
Simple Yet Perfect
League ID
13773
Guest URL
https://www.rtsports.com/fantasy-football-league/13773
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
David Strand
dave.strand@gmail.com

By-Laws

The SYP Fantasy Football League

 

  1. League
    1. Composition

                                                              i.      The league will be comprised of 14 teams split into 3 divisions. 

  1. 2 divisions will be comprised of 5 teams
  2. 1 division of 4 teams

                                                            ii.      Teams will be randomly placed into divisions initially, and then will remain in that division for the duration of team ownership.

                                                          iii.      The league will be operated and scored in a head-to-head format.  The winner of the head-to-head SYP playoffs will be honored as the Champion.

  1. Tiebreaking Hierarchy

                                                              i.      Won-Loss Percentage - Season

                                                            ii.      Average Points Scored - Season

                                                          iii.      Head-to-Head - Season

                                                          iv.      Won-Loss Percentage - Career

                                                            v.      Average Points Scored - Career

                                                          vi.      Head-to-Head - Career

  1. Scheduling

                                                              i.      Regular Season

  1. The regular season will be the first 13 weeks of the NFL season.
  2. Format
    1. Round Robin: Each team plays all other teams once.
  3. Matchups will be generated based on the SYP scheduling formula. (See APPENDIX A).
  4. The previous season’s SYPer Bowl matchup will always rematch in Week 1 of the following season.

                                                            ii.      Postseason (See APPENDIX B for a detailed breakdown)

  1. SYPer Playoffs
    1. The top 6 teams – alternating 3 best records/3 highest total point sums, will be seeded in a head-to-head playoff tournament.
    2. The top 2 seeds will have a Week 14 bye.
    3. Seed 3 or 4 Week 14 Opponent Choice - The team that scored the most points during the regular season between seeds 3 and 4 will get to choose their Week 14 opponent between seeds 3 thru 6.
    4. The 2 losing teams from Week 14 will advance to the Battle for 5th Bowl to decide 5th and 6th places in Week 16.
    5. Seed 1 or 2 Week 15 Opponent Choice - The team that scored the most points during the regular season between seeds 1 and 2 will get to choose their Week 15 opponent from the 2 advancing teams from Week 14.
    6. The 2 losing teams from Week 15 will advance to the Consolation Bowl to decide 3rd and 4th places in Week 16.
    7. The SYPer Bowl will decide 1st and 2nd places during Week 16.
  2. Gagger Playoffs
    1. The remaining 8 teams who failed to reach the SYPer Playoffs will all be entered into the Gagger Playoffs.  They will be seeded by their current season standings and enter a single elimination tournament that begins during Week 14 and ends with the Gagger Bowl in Week 16.
    2. The Gagger Bowl will decide 7th and 8th places during Week 16.
    3. The Gagger Bowl champion will be rewarded with a compensatory draft pick at the end of the 3rd round during the subsequent season’s SYP draft.
    4. The Gagger Bowl runner-up will be rewarded with a compensatory draft pick at the end of the 8th round during the subsequent season’s SYP draft.

 

Finance

  1. Fees

                                                              i.      Entry Fee

  1. The entry fee entering the 2013 season is $138.00.
  2. The entry fee will increase by the inflation rate each season as reported on inflationdata.com.

                                                            ii.      Player Acquisition Fee - $1.00

  1. Any player that is added to an owner’s roster after the SYP draft.

                                                          iii.      Developmental/Injured Reserve Fee - $5.00

  1. Any player that is added to an owner’s Developmental/Injured Reserve and is not on either an NFL’s PUP (Physically Unable to Perform), Injured Reserve, or Suspended lists.
  1. Payouts

                                                              i.      Placement Rewards

Place

Description

Reward

Winnings Estimate

1

SYPer Bowl Champion

37.5% of Pool

$394.33

2

SYPer Bowl Runner-Up

25.0% of Pool

$262.89

3

Consolation Bowl Champion

15.0% of Pool

$157.73

4

Consolation Bowl Runner-Up

10.0% of Pool

$105.15

5

Battle for 5th Champion

7.5% of Pool

$78.87

6

Battle for 5th Runner-Up

5.0% of Pool

$52.58

7

Gagger Bowl Champion

1 Lottery Ball

N/A

8

Gagger Bowl Runner-Up

1 Lottery Ball

N/A

9

Remaining 3rd Place Overall

2 Lottery Balls

N/A

10

Remaining 4th Place Overall

2 Lottery Balls

N/A

11

Remaining 5th Place Overall

4 Lottery Balls

N/A

12

Remaining 6th Place Overall

4 Lottery Balls

N/A

13

Remaining 7th Place Overall

8 Lottery Balls

N/A

14

Remaining 8th Place Overall

8 Lottery Balls

N/A

 

                                                            ii.      Top Teams & Top Players

  1. The highest scoring team and highest scoring player for each week will be rewarded per the following table.  If two teams tie in score the reward will be split.

Week

Top Team Reward

Top Player Reward

1

$10.00

$5.00

2

$10.00

$5.00

3

$10.00

$5.00

4

$10.00

$5.00

5

$10.00

$5.00

6

$10.00

$5.00

7

$10.00

$5.00

8

$10.00

$5.00

9

$10.00

$5.00

10

$10.00

$5.00

11

$10.00

$5.00

12

$10.00

$5.00

13

$10.00

$5.00

14

$10.00

$5.00

15

$30.00

$15.00

16

$30.00

$15.00

 

                                                          iii.      Divisions

  1. Each division champion, based on overall standings, will be rewarded 75% of that season’s entry fee.

                                                          iv.      What If Cup

  1. The regular season champion, based on overall standings, will be rewarded 150% of that season’s entry fee amount.

                                                            v.      Lady SYPing Cup

  1. The team with the highest average points per week from Week 1 thru Week 16 will be rewarded 75% of that season’s entry fee amount.
  2. All weeks point totals will be used.  Even if a team is on a bye week, has been eliminated from the SYPer Playoffs, or has been eliminated from the Gagger Playoffs.
  1. Expenses

                                                              i.      Site Hosting

  1. The SYP will be managed on www.rtsports.com.
  2. A site hosting fee will be paid with league funds, approximately $70 to $80 a season.

                                                            ii.      Draft Costs

  1. The commissioner will use approximately $80 in league funds to provide food and beverages for the SYP draft.

 

  1. Rosters Composition
    1. Limits

                                                              i.      Roster Limit = 19

                                                            ii.      Injured Reserve Limit = 3

                                                          iii.      Conditional Roster Limit

  1. After the SYP Draft the roster size of a team may exceed the Roster Limit.  Owners must be within the Roster Limit by 11:59 PM MST on the Wednesday preceding NFL Week 1.
  1. Restrictions

                                                              i.      The only in season positional roster restriction will be to the Team Defense. 

  1. A maximum of 2 team defenses can be carried at any one time on an SYP roster.

                                                            ii.      There are no minimum or maximum restrictions for any other position.

  1. Injured Reserve

                                                              i.      An owner may place a player on their injured reserve if the player is on the NFL PUP (Physically Unable to Perform), Injured Reserve, or Suspended lists.

  1. Keepers

                                                              i.      Each season a maximum of 7 players can be kept on a roster from the previous season.

                                                            ii.      If a team keeps the maximum of 7 then 1 of these players must have played less than 2 years of football in the NFL.  This player can be of any position.

                                                          iii.      For the remaining 6 keepers the following positional limits will apply

  1. No more than 2 QB’s can be kept.
  2. No more than 4 total combined RB’s and WR’s can be kept.
    1. No more than 2 RB’s can be kept.
    2. No more than 3 WR’s can be kept.
  3. No more than 2 TE’s can be kept.
  4. No more than 2 K’s can be kept.
  5. No more than 2 D’s can be kept.

                                                          iv.      There is no limit to the amount of years a player can be kept.

  1. Starting Lineup Composition

                                                              i.      Each owner can start a maximum of 9 players from their roster.

  1. Minimum Starters by Position
    1. 1 Quarterback
    2. 1 Running Back
    3. 2 Wide Receivers
    4. 1 Tight End
    5. 1 Kicker
    6. 1 Team Defense
  2. Maximum Starters by Position (up to 9)
    1. 1 Quarterback
    2. 2 Running Backs
    3. 4 Wide Receivers
    4. 2 Tight Ends
    5. 1 Kicker
    6. 1 Team Defense

                                                            ii.      The Minimum and Maximum limits allow an owner to choose from 1 of 4 starting lineup formations.

  1. Pro-Form
    1. 1 Quarterback
    2. 2 Running Backs
    3. 2 Wide Receivers
    4. 2 Tight Ends
    5. 1 Kicker
    6. 1 Team Defense
  2. Ace
    1. 1 Quarterback
    2. 1 Running Back
    3. 3 Wide Receivers
    4. 2 Tight Ends
    5. 1 Kicker
    6. 1 Team Defense
  3. Shotgun
    1. 1 Quarterback
    2. 2 Running Backs
    3. 3 Wide Receivers
    4. 1 Tight End
    5. 1 Kicker
    6. 1 Team Defense
  4. Run-N-Shoot
    1. 1 Quarterback
    2. 1 Running Back
    3. 4 Wide Receivers
    4. 1 Tight End
    5. 1 Kicker
    6. 1 Team Defense
  5. Transactions
    1. Free Agent Acquisitions

 

                                                              i.      Players can be acquired as long as the addition of the player does not exceed the roster limit.

                                                            ii.      Players can be released at anytime.

                                                          iii.      If a request for an acquisition exceeds the roster limit a corresponding release request must be submitted.

                                                          iv.      Yearly Timeframe

  1. Begins @ completion of SYP Draft.
  2. Ends Sunday @ 10:59 AM MST of NFL Week 17.

                                                            v.      Waiver Wire Free Agent Period

  1. Definition
    1. Players will be awarded in reverse standings order with any ties broken via the same tie breaker criteria used for the league standings. The team with the worst win-loss record will be awarded a player first, if one is requested. Then the team with the second worst overall win-loss record will be awarded a player, if one is requested. This continues until the team with the best overall win-loss record is awarded a player. Then round 2 of the waiver begins and the team with the worst win-loss record is awarded a second player, if requested, and so on. Each team will be awarded one player and only one player per round of the waiver wire. If a team requests no players that team will simply be skipped. Awards continue until all waiver wire request lists have been processed or all teams have been awarded the maximum number of players allowed (20) in a waiver wire.
  2. Weekly Timeframe
    1. Begins Tuesday @ 12:00 AM MST for all NFL players.
    2. Waiver Wire #1 - Ends Wednesday @ 11:00 PM MST.
    3. Waiver Wire #2 – Ends Friday @ 11:00 PM MST.
  3. All successful requests will result in a $1.00 fee.
  4. Request Restrictions
    1. Players cannot be added after that player’s game has started.

                                                          vi.      UNRESTRICTED Free Agent Period

  1. Definition
    1. On a weekly basis owners can perform transactions freely using www.rtsports.com’s roster management.
  2. Weekly Timeframe
    1. Begins Saturday @ 8:00 AM MST
    2. Ends Sunday @ 10:59 AM MST
  3. All successful acquisitions will result in a $1.00 fee.
  4. Players are awarded on a first-come/first-served basis, there is no hierarchy for requests.
  5. Players cannot be added after that player’s game has started.
  6. Players cannot be released after that player’s game has started.
  7. Players are available to all other teams 24 hours after they are released.
  8. The Commissioner reserves the right to revert any transactions that resemble collusive efforts to perform imbalanced “trades” via the UNRESTRICTED system.
  1. Trades

                                                              i.      Yearly Timeframe

  1. Begins on NFL Super Bowl Sunday @ 10:00 PM MST
  2. Ends Thursday preceding Week 13 @ 7:00 PM MST

                                                            ii.      Trade Requests

  1. Anything can be traded in the SYP Keeper League. 
    1. Players
    2. Cash
    3. Draft Picks (current or future)
    4. Beer, peanuts, etc.
  2. Trades must be submitted to the Commissioner at least 24 hours prior to the start of any game where one of the player’s involved in the trade is playing. 
  3. If a trade is submitted anytime after this deadline the trade will be acknowledged and will go through the Trade Approval Sequence but will not be executed until the following week.

                                                          iii.      Trade Approval Sequence

  1. A trade is posted to all owners.
  2. A vote of FOR or AGAINST is made by each owner by notifying the Commissioner.
  3. The voting deadline is 12 hours prior to the start of any game where one of the player’s involved in the trade is playing.
  4. An absence of vote will result in a FOR vote.
  5. Approval of trade will be granted only with a majority of FOR votes, currently 8 FOR votes are needed for a trade to pass.
  6. The Commissioner reserves the right to veto any trade that passed due to absence of votes counting as FOR votes for approval.

                                                          iv.      Odd Player Trades

  1. If TEAM_A trades 2 players in exchange for 1 player from TEAM_B the following apply.
    1. TEAM_A can acquire a player at no charge using the Free Agent Transactions rules.
    2. TEAM_B must specify which player they will be releasing as a result of the trade.
  2. Starting Lineup Changes

                                                              i.      Owners will set their own starting lineups using www.rtsports.com.

                                                            ii.      Players can be benched or started up to 1 minute prior to a player’s game starting.  (i.e. An owner can’t decide between 2 RB’s they have playing in the Monday Night game, the owner can wait until Monday up to 6:59 PM MST to submit their starter.)

                                                          iii.      If owners are unable to make starting lineup changes using www.rtsports.com they may request changes by notifying the Commissioner or their opponent via any method where a documented timestamp is recorded indicating the request was made at least 1 minute prior to a player’s game starting.  (Voicemail, email, text messaging, etc.)

                                                          iv.      Owners may never bench or start a player once that player’s game has begun.

  1. Injured Reserve

                                                              i.      Valid Injury Status

  1. The following list of www.rtsports.com injury statuses are allowed on an owner’s IR.
    1. U = Physically Unable to Perform
    2. S = Suspended
    3. X = on NFL Injured Reserve
  2. SYP Draft
    1. Format

 

                                                              i.      15 Rounds

                                                            ii.      2 minute time limit per draft pick.

                                                          iii.      Expiration of time limit will result in an owner’s pick being skipped until the end of the draft.

                                                          iv.      A lottery system will be used to determine picks 1 thru 8 for the draft.

                                                            v.      The 1st thru 6th place teams from the previous season will draft in reverse order for the 9th thru 14th picks of each round.

                                                          vi.      A live draft will be held at a location determined each season.

  1. Eligibility

                                                              i.      SYP Positions - Whichever position the NFL Team lists it’s player on their official roster is that player’s SYP Position.

  1. Quarterback [QB]
  2. Running Back [RB]
  3. Wide Receiver [WR]
  4. Tight End [TE]
  5. Kicker [K]
  6. Team Defense [D]

                                                            ii.      Any NFL player whom is not on an existing SYP roster.

                                                          iii.      Any NFL player who has ever signed a contract to play with an NFL team or any player an NFL team has rights to.

  1. David Strand is not draft eligible
  2. Joe Montana is draft eligible
  3. Le-Lo Lang is draft eligible
  1. Lottery

                                                              i.      The Lottery will occur the week following the NFL’s AFC and NFC Championship games.

  1. The Lottery will be held remotely with at least 2 owners as witnesses.

                                                            ii.      30 Total Lottery Balls rewarded.

                                                          iii.      Lottery balls will be rewarded based upon results in the previous season’s Gagger Playoffs.

                                                          iv.      The previous season’s money winners will not be rewarded lottery balls.

                                                            v.      Lottery Ball Distribution:

 

Gagger’s Playoff Place

Overall Place

Lottery Balls

1st Pick Probability

1st

7th

1

3.33%

2nd

8th

1

3.33%

3rd

9th

2

6.67%

4th

10th

2

6.67%

5th

11th

4

13.33%

6th

12th

4

13.33%

7th

13th

8

26.67%

8th

14th

8

26.67%

 

                                                          vi.      Lottery Example (See APPENDIX C)

 

  1. Scoring System
    1. Quarterbacks, Running Backs, Wide Receivers, Tight Ends

                                                              i.      Passing Yards * .05 = X Points

                                                            ii.      Rushing Yards * .10 = X Points

                                                          iii.      Receiving Yards * .10 = X Points

                                                          iv.      Punt Return Yards *.05 = X Points

                                                            v.      Kick-off Return Yards *.05 = X Points

                                                          vi.      Reception = .5 Points

                                                        vii.      Passing Touchdown = 4 Points

                                                      viii.      Rushing Touchdown = 6 Points

                                                           ix.      Receiving Touchdown = 6 Points

                                                             x.      Kickoff Return Touchdown = 6 Points

                                                           xi.      Punt Return Touchdown = 6 Points

                                                         xii.      Passing 2-Point Conversion = 2 Points

                                                       xiii.      Rushing 2-Point Conversion = 2 Points

                                                       xiv.      Receiving 2-Point Conversion = 2 Points

                                                         xv.      Interception Thrown = -2 Points

                                                       xvi.      Fumble Lost = -2 Points

  1. Kickers

                                                              i.      Successful Point-After-Touchdown = 1 Point

                                                            ii.      Failed Point-After-Touchdown = -1 Points

                                                          iii.      Successful Field Goals

  1. 18-29 yards = 3 Points
  2. 30-39 yards = 4 Points
  3. 40-49 yards = 5 Points
  4. 50-59 yards = 6 Points
  5. 60-109 yards = 9 Points

                                                          iv.      Failed Field Goals

  1. 18-29 yards = -4 Points
  2. 30-39 yards = -3 Points
  3. 40-49 yards = -2 Points
  4. 50-59 yards = -1 Point
  1. Team Defense

                                                              i.      Defensive Touchdown = 6 Points

                                                            ii.      Safety = 4 Points

                                                          iii.      Interception = 3 Points

                                                          iv.      Sack = 2 Points

                                                            v.      Fumble Recovery = 2 Points

                                                          vi.      Points Allowed:

  1. 0 Points = 6 Points
  2. 2-9 Points = 4 Points
  3. 30+ Points = -3 Points

                                                        vii.      Yards Allowed:

  1. 0-199 yards = 6 Points
  2. 200-249 yards = 4 Points
  3. 250-299 yards = 2 Points
  4. 300-349 yards = 1 Point
  5. 400+ yards = -4 Points

 

  1. Proposals
    1. Submittal

                                                              i.      At any time throughout the year an owner can submit a proposal to change the format, rules or structure of the league to the Commissioner for distribution and vote.

  1. Proposal Approval Sequence

                                                              i.      A proposal is posted to all owners.

                                                            ii.      A vote is made by each owner by notifying the Commissioner.

                                                          iii.      The voting deadline is 2 weeks after the proposal is submitted.

                                                          iv.      An absence of vote will result in a ABSTAIN vote.

                                                            v.      Approval of a proposal will be granted with a majority of submitted votes, if all teams vote 8 votes are needed for a proposal to pass.

                                                          vi.      If at the end of the two weeks everyone has not voted then the proposal will be decided by the side with the most valid votes. If the votes for both sides are even then the proposal will fail.

 

  1. Expansion Rules
    1. Guidelines

                                                              i.      All existing owners can lock 6 players.  The rest of their roster is eligible for expansion drafting.

                                                            ii.      The only eligible players for expansion drafting are those not locked on an existing roster.  All current SYP Free Agents are NOT eligible for expansion drafting (this includes rookies).

                                                          iii.      Expansion owners entry fee will be 75% of league entry fee.

                                                          iv.      Owners must adhere to position restrictions for their 6 picks (i.e. 2 players maximum at any one position)

                                                            v.      Redraft option available for existing owners.  An owner’s decision to redraft can be made after all owners have submitted their list of locked players.  If an owner chooses to enter the expansion draft an owner’s entire roster will be eligible in the expansion draft.

                                                          vi.      Redraft owners entry fee will not be discounted.

                                                        vii.      Only the 2 expansion teams, and any teams that choose to redraft will be in the expansion draft.

  1. Expansion Draft Format

                                                              i.      6 Rounds

                                                            ii.      Each owner will have 24 hours to make a pick.

                                                          iii.      Expiration of time limit will result in an owner being back on the clock after the next successful selection.

                                                          iv.      Expansion draft order will be serpentine, with a random draw to determine order.

                                                            v.      The expansion draft will be executed remotely by all on the www.rtsports.com message board.

 

  1. SYP Important Dates

 

  1. Yearly Milestones

 

Milestone

Approximate Date

Notes

Roster Limit Keeper Deadline

2nd or 3rd week of August

Active rosters must be at 6 or less

Roster Limit Deadline

Wednesday preceding NFL Week 1

Active rosters must be at 18 or less.

SYP Draft

Last week in August, 1st week of September

Live draft

Free Agent Transactions Begin

At completion of SYP Draft

 

Entry Fee Deadline

Day prior to start of NFL season

 

Trade Deadline

Last week of November, Thursday preceding NFL Week 13

 

Free Agent Transactions End

Sunday @ 10:59 AM MST on NFL Week 17

 

Payouts

Week preceding Super Bowl

 

Trades Begin

NFL Super Bowl Sunday @ 10:00 PM MST

 

 

  1. Weekly Milestones

 

Milestone

Time

Notes

Waiver Wire #1 Request Period Begins

Tuesday @ 12:00 AM MST

Owners may submit requests for Free Agents using rtsports.com Waiver Wire.

Waiver Wire #1 Request Period Ends

Wednesday @ 11:00 PM MST

 

Waiver Wire #2 Request Period Begins

Wednesday @ 11:01 PM MST

 

Waiver Wire #2 Request Period Ends

Friday @ 11:00 PM MST

 

UNRESTRICTED Request Period Begins

Saturday @ 8:00 AM MST

www.rtsports.com can be used to acquire and release players.  Owners add/drop players on website.

UNRESTRICTED Request Period Ends

Sunday @ 10:59 AM MST

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

APPENDIX A: Scheduling Formula

 

  • Teams are assigned team codes based on an owner’s division standing upon conclusion of the regular season.

 

  • The week that contains the rematch of the previous season’s SYPer Bowl will be scheduled into Week #1.  All other week’s will move down one slot, if applicable.

 

 

 

 

APPENDIX B: Playoff System

 

 

APPENDIX C: Lottery Example

 

All of the lottery balls will be combined in a container and mixed.  During the week preceding the Super Bowl the Commissioner will draw balls, with at least 1 additional organization owner as witness, to determine draft order for the entire draft for these 8 owners:

 

  • 10th Place Gaggers Playoffs - What If Game – 8 balls
  • 9th Place Gaggers Playoffs - ETrain – 8 balls
  • 8th Place Gaggers Playoffs - OJ DID IT - 4 balls
  • 7th Place Gaggers Playoffs  - Chaches - 4 balls
  • 6th Place Gaggers Playoffs - Gaks - 2 balls
  • 5th Place Gaggers Playoffs - Wrench - 2 balls
  • 4th Place Gaggers Playoffs - Good Sports - 1 ball
  • 3rd Place Gaggers Playoffs - Rock Throwers - 1 ball

 

 

Sample Draws – 1 Round

 

Commissioner draws a ball from container, and its Wrench, Wrench is rewarded the 1st  pick for that round.  Second ball drawn is the Chaches, the Chaches are rewarded the 2nd  pick for that round.  Third ball drawn is ETrain, they are awarded the 3rd pick for that round.  This process proceeds for each round of the draft until all draft positions for each round are assigned.

 

Draw #

SYP Team

1

Wrench

2

Chaches

3

ETrain

4

OJ DID IT

5

Chaches

6

ETrain

7

Wrench

8

ETrain

9

Rock Throwers

10

What If Game

11

What If Game

12

What If Game

13

Good Sports

14

Gaks

 

Example Results – 1 Round

 

Draft Position

SYP Team

1

Wrench

2

Chaches

3

ETrain

4

OJ DID IT

5

Rock Throwers

6

What If Game

7

Good Sports

8

Gaks

 

 

 

Attachments
SYP_Rules-1.9.doc

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Head-to-Head
  3. Divisional Record
  4. Points Scored Head-to-Head
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
20
Roster Limits
MinMax
Quarterback020
Running Back020
Wide Receiver020
Tight End020
Kicker020
Defense02

Injured Reserve
Up to 3 players may be placed on injured reserve
To be placed on I/R a player must be at least Injury Reserved on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
10
Lineup Limits
Quarterback1to1
Running Back2to3
Wide Receiver2to4
Tight End1to3
Kicker1to1
Defense1to1
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:59pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 8:59pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 8:59pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 8:59pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 8:59pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 8:59pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 8:59pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 8:59pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 8:59pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 8:59pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 8:59pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 8:59pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 8:59pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 8:59pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 8:59pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 8:59pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 8:59pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Points Scored
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner has turned off week 1 waivers
Players awarded by reverse draft order
In-Season Waivers
Submission deadlines: Wed Fri @ 11:00pm ET
Free for All
Week 1Sat Sep 7 10:00am ETthruSun Sep 8 12:59pm ET
Week 2Sat Sep 14 10:00am ETthruSun Sep 15 12:59pm ET
Week 3Sat Sep 21 10:00am ETthruSun Sep 22 12:59pm ET
Week 4Sat Sep 28 10:00am ETthruSun Sep 29 12:59pm ET
Week 5Sat Oct 5 10:00am ETthruSun Oct 6 12:59pm ET
Week 6Sat Oct 12 10:00am ETthruSun Oct 13 12:59pm ET
Week 7Sat Oct 19 10:00am ETthruSun Oct 20 12:59pm ET
Week 8Sat Oct 26 10:00am ETthruSun Oct 27 12:59pm ET
Week 9Sat Nov 2 10:00am ETthruSun Nov 3 12:59pm ET
Week 10Sat Nov 9 10:00am ETthruSun Nov 10 12:59pm ET
Week 11Sat Nov 16 10:00am ETthruSun Nov 17 12:59pm ET
Week 12Sat Nov 23 10:00am ETthruSun Nov 24 12:59pm ET
Week 13Sat Nov 30 10:00am ETthruSun Dec 1 12:59pm ET
Week 14Sat Dec 7 10:00am ETthruSun Dec 8 12:59pm ET
Playoff Week 1Sat Dec 14 10:00am ETthruSun Dec 15 12:59pm ET
Playoff Week 2Sat Dec 21 10:00am ETthruSun Dec 22 12:59pm ET
Playoff Week 3Sat Dec 28 10:00am ETthruSun Dec 29 12:59pm ET
OffseasonSat Jan 4 10:00am ETthruSat Mar 1 12:00am ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents for 1 day
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 13
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 1:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 1:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 1:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 1:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 1:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 1:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 1:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 1:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 1:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 1:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 1:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 1:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 1:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$141
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$1
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE
Rushing Yds
-0.10 pts for every -1 rushing yd beginning with -1 rushing yd
QB RB WR TE
2012-01-01
0.10 pts for each rushing yd
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE
Passing Yds
-0.05 pts for every -1 passing yd beginning with -1 passing yd
QB RB WR TE
2012-01-01
0.05 pts for each passing yd
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE
Receiving Yds
-0.10 pts for every -1 receiving yd beginning with -1 receiving yd
QB RB WR TE
2012-01-01
0.10 pts for each receiving yd
Receptions
0.50 pts for each reception
QB WR
2016-03-02
0.50 pts for each reception
RB
2016-04-17
1 pts for each reception
TE
2018-05-12
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 0 to 29 yd FG
K
4 pts for 30 to 39 yd FG
5 pts for 40 to 49 yd FG
6 pts for 50 to 59 yd FG
9 pts for 60 to 109 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
-4 pts for 18 to 29 yd missed FG
K
-3 pts for 30 to 39 yd missed FG
-2 pts for 40 to 49 yd missed FG
-1 pts for 50 to 59 yd missed FG
Missed XPs
-1 pts for each missed XP
K
2015-07-31

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
DEF
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
DEF
Yd Int Return TD
Not Used
Safety
4 pts for each safety
DEF
Defensive ST TDs
Not Used
Yd Defensive ST TD
Not Used
Defensive ST Safety
Not Used
Pts Allowed
6 pts for 0 pts allowed
DEF
4 pts for 1 to 9 pts allowed
0 pts for 10 to 29 pts allowed
-3 pts for 30 to 999 pts allowed
Def Pts Allowed
Not Used
Yds Allowed
6 pts for 0 to 199 yds allowed
DEF
2010-08-09
4 pts for 200 to 249 yds allowed
2 pts for 250 to 299 yds allowed
1 pts for 300 to 349 yds allowed
0 pts for 350 to 399 yds allowed
-4 pts for 400 to 999 yds allowed
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
2 pts for each sack
DEF
2010-08-09
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
DEF
Fumble Return Yds
Not Used
Interceptions
3 pts for each interception
DEF
2010-08-09
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE DL LB DB
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
0.05 pts for each kickoff return yds
QB RB WR TE DL LB DB
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE DL LB DB
Yd Punt Return TD
Not Used
Punt Return Yds
0.05 pts for each punt return yds
QB RB WR TE DL LB DB
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-2 pts for each ST fumble lost
QB RB WR TE
ST Fumbles
Not Used