The SYP Fantasy Football League
i. The league will be comprised of 14 teams split into 3 divisions.
ii. Teams will be randomly placed into divisions initially, and then will remain in that division for the duration of team ownership.
iii. The league will be operated and scored in a head-to-head format. The winner of the head-to-head SYP playoffs will be honored as the Champion.
i. Won-Loss Percentage - Season
ii. Average Points Scored - Season
iii. Head-to-Head - Season
iv. Won-Loss Percentage - Career
v. Average Points Scored - Career
vi. Head-to-Head - Career
i. Regular Season
ii. Postseason (See APPENDIX B for a detailed breakdown)
Finance
i. Entry Fee
ii. Player Acquisition Fee - $1.00
iii. Developmental/Injured Reserve Fee - $5.00
i. Placement Rewards
Place |
Description |
Reward |
Winnings Estimate |
1 |
SYPer Bowl Champion |
37.5% of Pool |
$394.33 |
2 |
SYPer Bowl Runner-Up |
25.0% of Pool |
$262.89 |
3 |
Consolation Bowl Champion |
15.0% of Pool |
$157.73 |
4 |
Consolation Bowl Runner-Up |
10.0% of Pool |
$105.15 |
5 |
Battle for 5th Champion |
7.5% of Pool |
$78.87 |
6 |
Battle for 5th Runner-Up |
5.0% of Pool |
$52.58 |
7 |
Gagger Bowl Champion |
1 Lottery Ball |
N/A |
8 |
Gagger Bowl Runner-Up |
1 Lottery Ball |
N/A |
9 |
Remaining 3rd Place Overall |
2 Lottery Balls |
N/A |
10 |
Remaining 4th Place Overall |
2 Lottery Balls |
N/A |
11 |
Remaining 5th Place Overall |
4 Lottery Balls |
N/A |
12 |
Remaining 6th Place Overall |
4 Lottery Balls |
N/A |
13 |
Remaining 7th Place Overall |
8 Lottery Balls |
N/A |
14 |
Remaining 8th Place Overall |
8 Lottery Balls |
N/A |
ii. Top Teams & Top Players
Week |
Top Team Reward |
Top Player Reward |
1 |
$10.00 |
$5.00 |
2 |
$10.00 |
$5.00 |
3 |
$10.00 |
$5.00 |
4 |
$10.00 |
$5.00 |
5 |
$10.00 |
$5.00 |
6 |
$10.00 |
$5.00 |
7 |
$10.00 |
$5.00 |
8 |
$10.00 |
$5.00 |
9 |
$10.00 |
$5.00 |
10 |
$10.00 |
$5.00 |
11 |
$10.00 |
$5.00 |
12 |
$10.00 |
$5.00 |
13 |
$10.00 |
$5.00 |
14 |
$10.00 |
$5.00 |
15 |
$30.00 |
$15.00 |
16 |
$30.00 |
$15.00 |
iii. Divisions
iv. What If Cup
v. Lady SYPing Cup
i. Site Hosting
ii. Draft Costs
i. Roster Limit = 19
ii. Injured Reserve Limit = 3
iii. Conditional Roster Limit
i. The only in season positional roster restriction will be to the Team Defense.
ii. There are no minimum or maximum restrictions for any other position.
i. An owner may place a player on their injured reserve if the player is on the NFL PUP (Physically Unable to Perform), Injured Reserve, or Suspended lists.
i. Each season a maximum of 7 players can be kept on a roster from the previous season.
ii. If a team keeps the maximum of 7 then 1 of these players must have played less than 2 years of football in the NFL. This player can be of any position.
iii. For the remaining 6 keepers the following positional limits will apply
iv. There is no limit to the amount of years a player can be kept.
i. Each owner can start a maximum of 9 players from their roster.
ii. The Minimum and Maximum limits allow an owner to choose from 1 of 4 starting lineup formations.
i. Players can be acquired as long as the addition of the player does not exceed the roster limit.
ii. Players can be released at anytime.
iii. If a request for an acquisition exceeds the roster limit a corresponding release request must be submitted.
iv. Yearly Timeframe
v. Waiver Wire Free Agent Period
vi. UNRESTRICTED Free Agent Period
i. Yearly Timeframe
ii. Trade Requests
iii. Trade Approval Sequence
iv. Odd Player Trades
i. Owners will set their own starting lineups using www.rtsports.com.
ii. Players can be benched or started up to 1 minute prior to a player’s game starting. (i.e. An owner can’t decide between 2 RB’s they have playing in the Monday Night game, the owner can wait until Monday up to 6:59 PM MST to submit their starter.)
iii. If owners are unable to make starting lineup changes using www.rtsports.com they may request changes by notifying the Commissioner or their opponent via any method where a documented timestamp is recorded indicating the request was made at least 1 minute prior to a player’s game starting. (Voicemail, email, text messaging, etc.)
iv. Owners may never bench or start a player once that player’s game has begun.
i. Valid Injury Status
i. 15 Rounds
ii. 2 minute time limit per draft pick.
iii. Expiration of time limit will result in an owner’s pick being skipped until the end of the draft.
iv. A lottery system will be used to determine picks 1 thru 8 for the draft.
v. The 1st thru 6th place teams from the previous season will draft in reverse order for the 9th thru 14th picks of each round.
vi. A live draft will be held at a location determined each season.
i. SYP Positions - Whichever position the NFL Team lists it’s player on their official roster is that player’s SYP Position.
ii. Any NFL player whom is not on an existing SYP roster.
iii. Any NFL player who has ever signed a contract to play with an NFL team or any player an NFL team has rights to.
i. The Lottery will occur the week following the NFL’s AFC and NFC Championship games.
ii. 30 Total Lottery Balls rewarded.
iii. Lottery balls will be rewarded based upon results in the previous season’s Gagger Playoffs.
iv. The previous season’s money winners will not be rewarded lottery balls.
v. Lottery Ball Distribution:
Gagger’s Playoff Place |
Overall Place |
Lottery Balls |
1st Pick Probability |
1st |
7th |
1 |
3.33% |
2nd |
8th |
1 |
3.33% |
3rd |
9th |
2 |
6.67% |
4th |
10th |
2 |
6.67% |
5th |
11th |
4 |
13.33% |
6th |
12th |
4 |
13.33% |
7th |
13th |
8 |
26.67% |
8th |
14th |
8 |
26.67% |
vi. Lottery Example (See APPENDIX C)
i. Passing Yards * .05 = X Points
ii. Rushing Yards * .10 = X Points
iii. Receiving Yards * .10 = X Points
iv. Punt Return Yards *.05 = X Points
v. Kick-off Return Yards *.05 = X Points
vi. Reception = .5 Points
vii. Passing Touchdown = 4 Points
viii. Rushing Touchdown = 6 Points
ix. Receiving Touchdown = 6 Points
x. Kickoff Return Touchdown = 6 Points
xi. Punt Return Touchdown = 6 Points
xii. Passing 2-Point Conversion = 2 Points
xiii. Rushing 2-Point Conversion = 2 Points
xiv. Receiving 2-Point Conversion = 2 Points
xv. Interception Thrown = -2 Points
xvi. Fumble Lost = -2 Points
i. Successful Point-After-Touchdown = 1 Point
ii. Failed Point-After-Touchdown = -1 Points
iii. Successful Field Goals
iv. Failed Field Goals
i. Defensive Touchdown = 6 Points
ii. Safety = 4 Points
iii. Interception = 3 Points
iv. Sack = 2 Points
v. Fumble Recovery = 2 Points
vi. Points Allowed:
vii. Yards Allowed:
i. At any time throughout the year an owner can submit a proposal to change the format, rules or structure of the league to the Commissioner for distribution and vote.
i. A proposal is posted to all owners.
ii. A vote is made by each owner by notifying the Commissioner.
iii. The voting deadline is 2 weeks after the proposal is submitted.
iv. An absence of vote will result in a ABSTAIN vote.
v. Approval of a proposal will be granted with a majority of submitted votes, if all teams vote 8 votes are needed for a proposal to pass.
vi. If at the end of the two weeks everyone has not voted then the proposal will be decided by the side with the most valid votes. If the votes for both sides are even then the proposal will fail.
i. All existing owners can lock 6 players. The rest of their roster is eligible for expansion drafting.
ii. The only eligible players for expansion drafting are those not locked on an existing roster. All current SYP Free Agents are NOT eligible for expansion drafting (this includes rookies).
iii. Expansion owners entry fee will be 75% of league entry fee.
iv. Owners must adhere to position restrictions for their 6 picks (i.e. 2 players maximum at any one position)
v. Redraft option available for existing owners. An owner’s decision to redraft can be made after all owners have submitted their list of locked players. If an owner chooses to enter the expansion draft an owner’s entire roster will be eligible in the expansion draft.
vi. Redraft owners entry fee will not be discounted.
vii. Only the 2 expansion teams, and any teams that choose to redraft will be in the expansion draft.
i. 6 Rounds
ii. Each owner will have 24 hours to make a pick.
iii. Expiration of time limit will result in an owner being back on the clock after the next successful selection.
iv. Expansion draft order will be serpentine, with a random draw to determine order.
v. The expansion draft will be executed remotely by all on the www.rtsports.com message board.
Milestone |
Approximate Date |
Notes |
Roster Limit Keeper Deadline |
2nd or 3rd week of August |
Active rosters must be at 6 or less |
Roster Limit Deadline |
Wednesday preceding NFL Week 1 |
Active rosters must be at 18 or less. |
SYP Draft |
Last week in August, 1st week of September |
Live draft |
Free Agent Transactions Begin |
At completion of SYP Draft |
|
Entry Fee Deadline |
Day prior to start of NFL season |
|
Trade Deadline |
Last week of November, Thursday preceding NFL Week 13 |
|
Free Agent Transactions End |
Sunday @ 10:59 AM MST on NFL Week 17 |
|
Payouts |
Week preceding Super Bowl |
|
Trades Begin |
NFL Super Bowl Sunday @ 10:00 PM MST |
|
Milestone |
Time |
Notes |
Waiver Wire #1 Request Period Begins |
Tuesday @ 12:00 AM MST |
Owners may submit requests for Free Agents using rtsports.com Waiver Wire. |
Waiver Wire #1 Request Period Ends |
Wednesday @ 11:00 PM MST |
|
Waiver Wire #2 Request Period Begins |
Wednesday @ 11:01 PM MST |
|
Waiver Wire #2 Request Period Ends |
Friday @ 11:00 PM MST |
|
UNRESTRICTED Request Period Begins |
Saturday @ 8:00 AM MST |
www.rtsports.com can be used to acquire and release players. Owners add/drop players on website. |
UNRESTRICTED Request Period Ends |
Sunday @ 10:59 AM MST |
|
APPENDIX A: Scheduling Formula
APPENDIX B: Playoff System
APPENDIX C: Lottery Example
All of the lottery balls will be combined in a container and mixed. During the week preceding the Super Bowl the Commissioner will draw balls, with at least 1 additional organization owner as witness, to determine draft order for the entire draft for these 8 owners:
Sample Draws – 1 Round
Commissioner draws a ball from container, and its Wrench, Wrench is rewarded the 1st pick for that round. Second ball drawn is the Chaches, the Chaches are rewarded the 2nd pick for that round. Third ball drawn is ETrain, they are awarded the 3rd pick for that round. This process proceeds for each round of the draft until all draft positions for each round are assigned.
Draw # |
SYP Team |
1 |
Wrench |
2 |
Chaches |
3 |
ETrain |
4 |
OJ DID IT |
5 |
Chaches |
6 |
ETrain |
7 |
Wrench |
8 |
ETrain |
9 |
Rock Throwers |
10 |
What If Game |
11 |
What If Game |
12 |
What If Game |
13 |
Good Sports |
14 |
Gaks |
Example Results – 1 Round
Draft Position |
SYP Team |
1 |
Wrench |
2 |
Chaches |
3 |
ETrain |
4 |
OJ DID IT |
5 |
Rock Throwers |
6 |
What If Game |
7 |
Good Sports |
8 |
Gaks |
Min | Max | |
---|---|---|
Quarterback | 0 | 20 |
Running Back | 0 | 20 |
Wide Receiver | 0 | 20 |
Tight End | 0 | 20 |
Kicker | 0 | 20 |
Defense | 0 | 2 |
Quarterback | 1 | to | 1 |
Running Back | 2 | to | 3 |
Wide Receiver | 2 | to | 4 |
Tight End | 1 | to | 3 |
Kicker | 1 | to | 1 |
Defense | 1 | to | 1 |
Week 1 | Fri Mar 1 12:00am ET | thru | Mon Sep 9 8:59pm ET |
Week 2 | Tue Sep 10 7:00am ET | thru | Mon Sep 16 8:59pm ET |
Week 3 | Tue Sep 17 7:00am ET | thru | Mon Sep 23 8:59pm ET |
Week 4 | Tue Sep 24 7:00am ET | thru | Mon Sep 30 8:59pm ET |
Week 5 | Tue Oct 1 7:00am ET | thru | Mon Oct 7 8:59pm ET |
Week 6 | Tue Oct 8 7:00am ET | thru | Mon Oct 14 8:59pm ET |
Week 7 | Tue Oct 15 7:00am ET | thru | Mon Oct 21 8:59pm ET |
Week 8 | Tue Oct 22 7:00am ET | thru | Mon Oct 28 8:59pm ET |
Week 9 | Tue Oct 29 7:00am ET | thru | Mon Nov 4 8:59pm ET |
Week 10 | Tue Nov 5 7:00am ET | thru | Mon Nov 11 8:59pm ET |
Week 11 | Tue Nov 12 7:00am ET | thru | Mon Nov 18 8:59pm ET |
Week 12 | Tue Nov 19 7:00am ET | thru | Mon Nov 25 8:59pm ET |
Week 13 | Tue Nov 26 7:00am ET | thru | Mon Dec 2 8:59pm ET |
Week 14 | Tue Dec 3 7:00am ET | thru | Mon Dec 9 8:59pm ET |
Playoff Week 1 | Tue Dec 10 7:00am ET | thru | Mon Dec 16 8:59pm ET |
Playoff Week 2 | Tue Dec 17 7:00am ET | thru | Mon Dec 23 8:59pm ET |
Playoff Week 3 | Tue Dec 24 7:00am ET | thru | Sun Dec 29 8:59pm ET |
Week 1 | Sat Sep 7 10:00am ET | thru | Sun Sep 8 12:59pm ET |
Week 2 | Sat Sep 14 10:00am ET | thru | Sun Sep 15 12:59pm ET |
Week 3 | Sat Sep 21 10:00am ET | thru | Sun Sep 22 12:59pm ET |
Week 4 | Sat Sep 28 10:00am ET | thru | Sun Sep 29 12:59pm ET |
Week 5 | Sat Oct 5 10:00am ET | thru | Sun Oct 6 12:59pm ET |
Week 6 | Sat Oct 12 10:00am ET | thru | Sun Oct 13 12:59pm ET |
Week 7 | Sat Oct 19 10:00am ET | thru | Sun Oct 20 12:59pm ET |
Week 8 | Sat Oct 26 10:00am ET | thru | Sun Oct 27 12:59pm ET |
Week 9 | Sat Nov 2 10:00am ET | thru | Sun Nov 3 12:59pm ET |
Week 10 | Sat Nov 9 10:00am ET | thru | Sun Nov 10 12:59pm ET |
Week 11 | Sat Nov 16 10:00am ET | thru | Sun Nov 17 12:59pm ET |
Week 12 | Sat Nov 23 10:00am ET | thru | Sun Nov 24 12:59pm ET |
Week 13 | Sat Nov 30 10:00am ET | thru | Sun Dec 1 12:59pm ET |
Week 14 | Sat Dec 7 10:00am ET | thru | Sun Dec 8 12:59pm ET |
Playoff Week 1 | Sat Dec 14 10:00am ET | thru | Sun Dec 15 12:59pm ET |
Playoff Week 2 | Sat Dec 21 10:00am ET | thru | Sun Dec 22 12:59pm ET |
Playoff Week 3 | Sat Dec 28 10:00am ET | thru | Sun Dec 29 12:59pm ET |
Offseason | Sat Jan 4 10:00am ET | thru | Sat Mar 1 12:00am ET |
Week 1 | Fri Mar 1 12:00am ET | thru | Sun Sep 8 1:00pm ET |
Week 2 | Tue Sep 10 7:00am ET | thru | Sun Sep 15 1:00pm ET |
Week 3 | Tue Sep 17 7:00am ET | thru | Sun Sep 22 1:00pm ET |
Week 4 | Tue Sep 24 7:00am ET | thru | Sun Sep 29 1:00pm ET |
Week 5 | Tue Oct 1 7:00am ET | thru | Sun Oct 6 1:00pm ET |
Week 6 | Tue Oct 8 7:00am ET | thru | Sun Oct 13 1:00pm ET |
Week 7 | Tue Oct 15 7:00am ET | thru | Sun Oct 20 1:00pm ET |
Week 8 | Tue Oct 22 7:00am ET | thru | Sun Oct 27 1:00pm ET |
Week 9 | Tue Oct 29 7:00am ET | thru | Sun Nov 3 1:00pm ET |
Week 10 | Tue Nov 5 7:00am ET | thru | Sun Nov 10 1:00pm ET |
Week 11 | Tue Nov 12 7:00am ET | thru | Sun Nov 17 1:00pm ET |
Week 12 | Tue Nov 19 7:00am ET | thru | Sun Nov 24 1:00pm ET |
Week 13 | Tue Nov 26 7:00am ET | thru | Sun Dec 1 1:00pm ET |
General | |
---|---|
League Entry | $141 |
Wins and Losses | |
Losses | $0 |
Ties | $0 |
Wins Credit | $0 |
Roster Moves | |
Each Player Acquired | $1 |
Each Player Acquired via Waivers | $0 |
Each Player Acquired via Free Agency | $0 |
Each Player Released | $0 |
Each Player Placed on I/R | $0 |
Each Player Activated from I/R | $0 |
Lineup Moves | |
Each Player Started | $0 |
Each Player Benched | $0 |
Trades | |
Each Trade | $0 |
Each Player Traded Away | $0 |
Each Player Traded For | $0 |