League

Name
Fantasy Keeper League
League ID
13912
Guest URL
https://www.rtsports.com/fantasy-football-league/13912
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Greg Wilkins

By-Laws

2021-2025  Fantasy Football League

 $100 fee

Payouts:

 

Div Winner:  $100x2=200

Wild Card:  $50x4=200 

SB Runner up:  $200

SB Winner:  $350

 site registration= $100.

 Guru rollover= $25

Toilet bowl =$50

   3 rd place$75           

=1200

Guru Points.

1 Pt for each spot you finish in your division.

4 for SB winner

2 For SB runner up

 

Guru $125 (end of 5 years)



Hello FFL players! Here are the Rules for this year's (and the next five years) FFL:

Commissioner: Greg W.



The league consists of two six-team conferences.
The NFC Conference and the AFC Conference.
The official website is www.rtsports.com
The Fee is $100.00
This is a 5 Year Keep League:
Draft:
The draft will be held
There will be 18 rounds. It will be the traditional serpentine drafting order that is very familiar to veteran fantasy players. Each team owner will be allowed 2 minutes per draft selection. 
League determination is with this position drawing --  


Starting lineups

1QB

2RB

2WR

1TE

1 flex(RB,WR,TE)

1 K

A There will be an injured Reserve. You may place up to 1 player on IR; prerequisite being that player must appear on the official IR list or Physically Unable to Perform posted at NFL.com. These are designated by IR or U on rtsports.
This was amended 10/8/04. Due to NFL IR changes we felt it necessary to change our rules as well. It was voted Unanimously that if a player is listed as OUT on the RTSPORTS website that you can place them on IR. If they show Q,P,D they can not be placed on IR and if they are upgraded to Q,P,D they need to be taken off IR Season:
The season will consist of 14 wks. Playoffs week 15-17 will be reserved for the playoffs.
Playoffs will consist of the 2 division winners and 4 wildcard teams.
Wildcards teams are the next 4 teams with the best record regardless of division affiliation. Tiebreakers for identical records go to total points (fantasy) scored, then head to head, than division record.
Week 15 will be the wild card playoffs. 1 vs. 4, 2 vs.3. Division Winners will get a bye.
Week 16 Best Division winner plays the worst wildcard team ceded that advances. Again 1 vs. 4 and 2 vs. 3.
Week 17 the SUPER BOWL of the reaming teams advancing.
This is head-to-head competition. Team with the highest score each week wins the game. If the score is tied it will go in the standings as a tie.
Trades/Pickups/Waivers:
Trades between teams must be submitted to the league for approval. There will be a team vote on trade proposals; with individuals within the league excused from voting if they are part of the trade.  
Trades must be submitted by FRIDAY, Midnight for players to play on following Sunday.
Wavier Period between drafting period and opening day: After the draft there is an immediate open waiver wire period from the end of the draft until the opening kickoff of the first game of the season. To make transactions please contact the commisioner as there will be no other way to get players until the waiver period begins after week 1. 
After week one the worst-to-first waiver selection process will begin. You will be able to see how much time is remaining for this waiver period at www.rtsports.com. You may select your desired players on the site. If you need assistance with this please contact a commissioner.
Free Agent Waiver claims must be submitted by Thursday @Noon.

Thursday after 6 PM thru Sunday 12:59 PM become first-come first-serve on pick-ups or what is known as open waiver-wire period in the event that there is an injury, etc. . . You will be able to make such transactions without approval from the commissioner. Just remember you must have 1 K and 1 D/ST. A player may be acquired previous to the kickoff of any game as long as that game has not started.

Trading Deadline is after week 10 of the NFL season.
Trading will be opened again during the week of the following NFL pre-season if individuals chose to trade away potential keepers.
Waiver wires go up to the Super bowl game.
All waivers are closed immediately after the Super Bowl and will not open again until as deemed the following season.
Only teams that make the Playoffs can pick up players once the playoffs start. Toilet bowl teams cannot pick up players after week 13.
Scoring
All Touchdowns are 6pts
TDs between 40-79 yds - 3 bonus pts.
TD’s 80 or more yds - 6 bonus pts.

Passing yds - 1 pt for every 20 yds for all positions
Rushing/Receiving Yds 1 pt for every 10 yds.
******NOTE Tight ends 1 pt every 8 yds.
FG
0-39 yds 3 pts

40-49 yds 5 pts
50 + 7 pts
Extra Points = 1 pt
2 pt conversion 2 pts per player

Defense/ST
All touchdowns = 6 pts.
Safety = 2 pts.
QB Sacks = 1 pt
Interceptions = 1 pt
Fumble Recovery = 1pt
FG Block = 1pt
Punt Block = 1pt
Bonus: Opponents Final Score.
Shutout (0) = 5 pts.
1-3 Pts allowed = 3 pts.
4-7 pts allowed = 1 pt.




Keeper League
This is a 5-year Keeper League
Each team will be able to protect any  2 players each year regardless of position.
No team will be able to keep more than 2 players. You may choose to keep 1 or none.

 
A player picked up on waivers is considered a 7th round player. If you trade for a player then his draft position for the following year goes with him

Drafting in 2nd year:

The players that are kept will be slotted into that same draft spot from the previous year (I.E. You want to keep your 2nd round pick J.Mixon and your 5th round pick J. Chase. They will be slotted in the the 2nd and 5th rounds of the current draft)

You can't protect 2 FIRST round picks, so if you trade for a first round pick and you already have one you can't protect both (Due to slotting in the following years draft). You can protect multiple other round round picks such as 2 second round picks but one of those players becomes a first round pick while the other stays a 2nd round pick. Owners choice on which player gets designated to which round.

Drafting the 3rd year:

You lose a draft round for each year you keep the same player.

If you want to keep the same players for a third year they lose 1 round in the draft (I.E. Mixon would be slotted into the first round and Chase would be slotted in the 4th round)

If you keep them another year Mixon will remain a first but Chase becomes a 3rd round pick. 

You can trade keepers up until the draft. All players involved in the trade must be kept as keepers for their new team. Any draft round associated with each player will move with the player . 

Draft order:
There will be no random or lottery drawing for draft selection after the first year. Drafting will be in order of worst to first as finished during the previous season -- with the Super Bowl winner considered League Champion -- runner-up 11 draft selector, winners of the wildcard games 10, and 9th (by record, then total points, head to head) wildcard losers 8th and 7th(by record, then points and head to head) and 6 thru 1st draft pick by record if tied then total points then head to head)from the previous year. The draft order will be 1-12 and 12 back thru 1 as is standard for such drafts. Yes we are punishing someone for winning the Super Bowl -- but we are protecting the League against dynasties (we hope).

Keepers - Deadline to be at beginning of the following season. You will designate keeper players draft day of the subsequent season. You can trade players prior to the draft but all players traded must be kept as keepers.


GURU Tournament:

You will earn pts. Based on where you finish in the standings each year with-in your division.
1st = 6 pts.
2nd = 5 pts.
3rd = 4 pts.
4th = 3 pts.
5th = 2 pts.
6th = 1pts.



If the regular season standing has a record tie -- the winner for the point system is determined via the same system that determines division winner and wildcard teams --   point total.

After completion of year 5 the team with the most guru pts. Gets $125 and the title of GURU to the Fantasy GODS. If there is a point tie -- it then goes by record -- if there is a record tie it then falls to head-to-head record -- if this were to be identical then it would go to total points (fantasy game points) for the 5 years.

A player that leaves the League before the end of 5 years is not eligible for GURU status or monies. He is considered a sell-out, or in most cases a "BEOTCH."
He may sell the team to another owner who will take over the BEOTCH’s pts and is eligible for GURU and monies.



All money will be deposited into a savings account that we set up strictly for the FFL.
We will decide on what we will do with the interest in about 20 years when it will actually = something.
Until then it will roll over so that the account always has a balance in the off-season.
Schedule Balance:
Each team will play every other team once and two teams with-in their respective conferences once more for a total of 2 games per year against in-division rival (totaling 13 games for the season). The next year the 2 team(s) that a given opponent will play inter-division will be 2 different teams within the conference to be determined by that teams record. The best team in the conference will play the next best team of the 4 reaming teams (the 2 teams from year one not being eligible to be on the schedule). The 3rd year of the schedule the 1 remaining team that was not encountered twice will be slated to go against each other and one other team from year one's schedule. The 4th year of the schedule will then rotate back to 2 other teams. The fifth year the last 2 teams that haven't been played 2 x 2 will fill out the schedule. If you understand any of this, you should be commissioner yourself.
This was all changed with the 2004 scoring due to scheduling conflicts and the difficulty of it. The schedule was changed to Random and really doesn't matter over 5 years as the rosters change so much.
Scoring disputes and other concerns:

As you may remember last year the scoring system wasn’t perfect at the beginning of the season. I do not anticipate any problems this year but if scoring errors do occur a team owner has one week from the end of the Monday Night football game to place an official protest. Please place any protest with one of the commissioners. A protest can consist of a scoring dispute or any other such concerns. If there is found to be a constitutional loophole in our By-Laws it will be settled via a committee vote and will stand as such. All members of the league will sign one master document that will make it officially known that all persons participating in the league understand this.


Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Total Points Scored in Games
  3. Divisional Record
  4. None
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
18
Roster Limits
MinMax
Quarterback110
Running Back110
Wide Receiver110
Tight End110
Kicker110
Defense/Sp Team110

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 1 players may be placed on injured reserve
To be placed on I/R a player must be at least Out on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1to1
Running Back2to2
Wide Receiver2to2
Tight End1to1
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE )1to1
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Online Draft
Not Used

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Tumbler
Teams may acquire a maximum of 4 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 12:00pm ET
Free for All
Week 1Fri Mar 1 12:00am ETthruSat Sep 7 1:00pm ET
Week 2Wed Sep 11 4:00pm ETthruSun Sep 15 1:00pm ET
Week 3Wed Sep 18 4:00pm ETthruSun Sep 22 1:00pm ET
Week 4Wed Sep 25 4:00pm ETthruSun Sep 29 1:00pm ET
Week 5Wed Oct 2 4:00pm ETthruSun Oct 6 1:00pm ET
Week 6Wed Oct 9 4:00pm ETthruSun Oct 13 1:00pm ET
Week 7Wed Oct 16 4:00pm ETthruSun Oct 20 1:00pm ET
Week 8Wed Oct 23 4:00pm ETthruSun Oct 27 1:00pm ET
Week 9Wed Oct 30 4:00pm ETthruSun Nov 3 1:00pm ET
Week 10Wed Nov 6 4:00pm ETthruSun Nov 10 1:00pm ET
Week 11Wed Nov 13 4:00pm ETthruSun Nov 17 1:00pm ET
Week 12Wed Nov 20 4:00pm ETthruSun Nov 24 1:00pm ET
Week 13Wed Nov 27 4:00pm ETthruSun Dec 1 1:00pm ET
Week 14Wed Dec 4 4:00pm ETthruSun Dec 8 1:00pm ET
Playoff Week 1Wed Dec 11 4:00pm ETthruSun Dec 15 1:00pm ET
Playoff Week 2Wed Dec 18 4:00pm ETthruSun Dec 22 1:00pm ET
Playoff Week 3Wed Dec 25 4:00pm ETthruSun Dec 29 1:00pm ET
OffseasonWed Jan 1 4:00pm ETthruSun Jan 5 1:00pm ET

Teams may not add players after their game has started
Protected Free Agents
Players dropped will be protected free agents for 1 day
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may trade, but commissioner approval is required
Future Draft Picks
Not Available
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:00pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 12:00pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 12:00pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 12:00pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 12:00pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 12:00pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 12:00pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 12:00pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 12:00pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 12:00pm ET
Week 11Tue Nov 12 7:00am ETthruSun Nov 17 12:00pm ET
Week 12Tue Nov 19 7:00am ETthruSun Nov 24 12:00pm ET
Week 13Tue Nov 26 7:00am ETthruSun Dec 1 12:00pm ET
Week 14Tue Dec 3 7:00am ETthruSun Dec 8 12:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruSun Dec 15 12:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruSun Dec 22 12:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 12:00pm ET
OffseasonMon Dec 30 7:00am ETthruSun Jan 5 12:00pm ET
Notification
The league is not notified when trades are completed

League Fees

Assessed Fees
General
League Entry$100
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K D/ST
2014-09-22
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2014-09-22
Rushing Yds
Not Used
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
3 pts for 40 to 79 yd TD rush
QB RB WR TE K D/ST
6 pts for 80 to 110 yd TD rush
Fumbles Lost
Not Used
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K D/ST
2014-09-22
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2014-09-22
Passing Yds
0.10 pts for every 2 passing yds beginning with 2 passing yds
QB RB WR TE K
2014-09-06
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
3 pts for 40 to 79 yd TD pass
QB RB WR TE K D/ST
6 pts for 80 to 110 yd TD pass
Interceptions Thrown
Not Used
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2014-09-06
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2014-09-22
Receiving Yds
1 pts for every 8 receiving yds beginning with 8 receiving yds
TE
2021-08-07
Receptions
1 pts for each reception
QB RB WR TE K D/ST
2021-08-08
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
3 pts for 40 to 79 yd TD reception
QB RB WR TE K
6 pts for 80 to 110 yd TD reception

Combined Yardage Scoring

Rush And Rec Yds
0.10 pts for each rush and rec yd
QB RB WR K
2014-09-06
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 1 to 39 yd FG
K
2021-08-08
4 pts for 40 to 49 yd FG
5 pts for 50 to 59 yd FG
7 pts for 60 to 99 yd FG
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
Yd Fumble Return TD
3 pts for 40 to 79 yd fumble return TD
D/ST
6 pts for 80 to 110 yd fumble return TD
Int Return TDs
6 pts for each int return TD
D/ST
Yd Int Return TD
3 pts for 40 to 79 yd int return TD
D/ST
6 pts for 80 to 110 yd int return TD
Safety
2 pts for each safety
D/ST
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
3 pts for 40 to 79 yd defensive ST TD
D/ST
6 pts for 80 to 110 yd defensive ST TD
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
Pts Allowed
6 pts for 0 pts allowed
D/ST
2021-08-08
4 pts for 2 to 6 pts allowed
2 pts for 7 to 9 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
QB RB WR TE K D/ST
2021-08-18
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
1 pts for each blocked FG
D/ST
Blocked XPs
1 pts for each blocked XP
D/ST
Blocked Punts
1 pts for each blocked punt
D/ST
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
Yd Kickoff Return TD
3 pts for 40 to 79 yd kickoff return TD
D/ST
6 pts for 80 to 110 yd kickoff return TD
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
D/ST
Yd Punt Return TD
3 pts for 40 to 79 yd punt return TD
D/ST
6 pts for 80 to 110 yd punt return TD
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used