League

Name
4FL (Friends & Family Fantasy Football League)
League ID
162576
Guest URL
https://www.rtsports.com/fantasy-football-league/162576
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Don Karwowski
donkarwowski@gmail.com

By-Laws

I. OBJECT Head-to-Head format in a 14-week regular season based upon WIN-LOSS record with DIVISION champions and 3 WILD CARD teams advancing to the Play-Offs which run from Week #15 through Week #17.

As an owner in this league, we ask only that you provide a level of integrity in all you do…..

1. Integrity to follow and obey the rules and by-laws of the league.

2. Integrity to play out every season, no matter how well your team is doing.

3. Integrity to never do anything to harm the league or it's owners.

 

II.ROSTERS

THE DRAFT PROCESS: The draft consists of 18 rounds and teams must fill the following positions:

2-QUARTERBACKS 3-RUNNING BACKS 4-WIDE RECEIVERS 1-TIGHT ENDS 1-PLACEKICKERS 1-TEAM DEFENSES 6-extra players at any position:

If you fail to select fill a position at the end of the draft, the last player you selected at postion already filled will be returned to the Player Pool until the first WAIVER WIRE.

Once the season starts, there are NO minimum or maximum number of players per position.

There are an additional 2 INJURED RESERVE spots on your roster where you may place an injured player and pick up a replacement.

THE DRAFT ORDER: The draft order is determined by the results of the bowl games from the season before.

LINEUPS

Each team has the option of submitting ONE of TWO lineups each week:

THE POWER-I:

1-QUARTERBACK

2-RUNNING BACKS

3-WIDE RECEIVERS

1-TIGHT END

1-PLACEKICKER

1-TEAM DEFENSE

1-WILD CARD* (Extra player at any position or Defense)

 

THE SHOTGUN:

1-QUARTERBACK

1-RUNNING BACK

4-WIDE RECEIVERS

1-TIGHT END

1-PLACEKICKER

1-TEAM DEFENSE

1-WILD CARD* (Extra player at any position or Defense)

 

*with the WILD CARD, you may use either 2-QB, or 3-RB, or 4-REC, or 2-TE, or 2-PK, or 2-DEF in the POWER-I set

*with the WILD CARD, you may use either 2-QB, or 2-RB, or 5-REC, or 2-TE, or 2-PK, or 2-DEF in the SHOTGUN set

ILLEGAL LINEUPS

If an illegal lineup is submitted, zero points replaces the points scored by the leading scorer for one of the positions involved

LINEUP DEADLINE: you can set your lineup up until GAMETIME for each player. Once the game begins, players are frozen and may not be added or removed. However, you may change a player's status if for example, he doesn't play until MONDAY NIGHT and SUNDAY's games are already in progress if you have another player who's team hasn't started their game.

 FINAL SCORE

The final score of EVERY game, both regular season and playoffs, WILL BE THE SCORE LISTED ON THE LEAGUE SITE AT THE END OF OUR SCORING PERIOD FOR THE WEEK. Thus, the score shown Tuesday morning each week, ( Monday during playoffs ), is the final score for that game. Reason for this rule, is that some games during the season have adjusted scores after the NFL looks at each games controversial plays. Whether an extra sack is awarded to a Defense or more yardage is added to a QB, RB, WR, etc. totals, those adjustments will not effect the score if they are adjusted after the end of each weeks scoring period.

IV. TRANSACTIONS

There are TWO Free Agent signing periods each week and are listed in the site RULES. The first period is the WAIVER WIRE and the second period is listed as TRANSACTIONS.

THE WAIVER WIRE:

This period begins Wednesday at 11:59 PM ET

The site will award FREE AGENTS in order of worst-to-first order by Total Points. You may submit as many Free Agent bids as you wish but you should list them in priority order. This site will determine the order and award the bids.,

TRANSACTIONS PERIOD:

This period starts Thursday @ 8AM ET and runs up to SUNDAY @ 1:00 ET (note: you may not sign players from teams that played prior to Sunday of that week) During this period, FREE AGENTS may be signed on a first come-first serve basis and as many as you wish.

You must DROP a player (or place on I.R. - see section V.) to pick up a FREE AGENT or following a TRADE where there is an unequal exchange of players. The number of players on a roster may NOT exceed 18 (20 with I.R.)

The first TRANSACTION period will begin following Week #1 of the season.

PRE-SEASON TRANSACTIONS:

We will open the pre-season First-Come-First Serve add/drops just prior to Opening Night to accommodate teams able to replace players that qualify for IR. Teams can only pick up Free Agents for players placed on IR. No drops are allowed. The weekly Waiver Wire followed by the usual open free agent signings begin after Week #1 is completed

Prior to that, teams can replace players that are deemed out-for-the-season but the replaced player must be dropped. Placing a player on IR before Wednesday is not allowed. Contact the commissioners to make that transaction since you will not be able to do that yourself

You may not make any transactions once your season has completed. Your roster will remain frozen until the following season.

TRADES:

No trades will be allowed between the time our season ends to June 1st.

Teams are free to make their own trades but are subject to Commiesioner approval. The Trade deadline is Thursday Night of each week so that I have time to review them. For weeks of Thursday games, if the site allows it, you may still trade players that are not involved.

For trading future Draft Picks:

You may only trade future picks for rounds 4-18

If trading a Draft Pick, a player must be included.

No team can trade more than FOUR draft slots within a season. In addition, No team will be allowed to make Two trades involving draft slots without receiving a draft slot in return.

If you trade a Draft Pick, you will have a Supplemental (19th) round pick in the following year's Draft and No Supplemental selection may be a Keeper. They will have a $0 salary and return to the following season's player pool like the 1st 4 picks.

If you have a Keeper that inherits the Draft round that you traded, you have to take a BYE in the next lowest round available. (e.g. player with $8 salary and traded 4th round pick, bye will be in round 3)

The same two teams cannot combine for more than TWO separate trades from June 1st to the end of our season.

Draft picks can only be traded one year in advance. Example: if it is 2025, you can only trade draft picks in the 2026 draft. No other seasons.

 

V. ANTI-DUMPING CLAUSE

We have no rules governing trades. We simply ask that ALL owners keep the integrity of the league when making a trade. We also ask that when you do trade, you spread the wealth around. That is, try not to trade all your players to one team. That creates an unfair advantage. Spread the wealth around. Trade with more than one team. Please keep in mind that ALL trades are reviewed by the Commissioner. 

 

VI. INJURED RESERVE

You have TWO spots on your roster where you may place a player on INJURED RESERVE (I.R.)

Once the Injured player returns to ACTIVE status with his NFL team or plays in his teams next game you must either drop a player from your roster or place another on Injured Reserve on Tuesday of the following week to make those players released available for the Waiver Wire. If a player on the IR plays and gets hurt again, he must be listed as OUT and he can remain on the IR. If he appears to be severly hurt but is not yet listed as OUT, he can remain on the IR but cannot be activated that week.

You don't have to drop the player you picked up to replace the player placed on I.R. when he returns to active status.

A player MUST actually be hurt or listed as at least QUESTIONABLE to be eligible for the I.R.

 

VII. POST-SEASON FORMAT

Note: In all post-season games that end in TIES - the HIGHER SEEDED team WINS

The 2 DIVISION CHAMPIONS with the best record receive FIRST-ROUND BYES in Week #15. The 3rd DIVISION CHAMPION plays the lowest-seeded WILD CARD...the 2 WILD CARDS with the best records play each other as the #4 and #5 seeds.

The SEMI-FINAL round (Week #16) will pit the DIVISION CHAMPION with the best record vs. the lowest remaining seed & the #2 seeded DIVISION CHAMPION vs the higher-remaining seed

THE INDY BOWL is set for Week #17

 

BOWL GAMES:

 

As a means of keeping teams competitively involved for the entire season, each team will participate in a post-season BOWL GAME. These games will determine the DRAFT ORDER for the subsequent season. Each team will conclude their season vs. the team adjacent to one another in the final OVERALL standings based upon the NFL tie-breaking formula in determining seeds. The format is as follows:

4FL BOWL: Championship game (Week #17)

$40 BOWL: 2 SEMI-FINAL losers (Week #17)

MANUTE BOWL: 2 FIRST ROUND losers (Week #16)

CEREAL BOWL: 7th vs 8th seeds (Week #15)

FISH BOWL: 9th vs 10th seeds (Week #15)

TOILET BOWL: 11th vs 12th seeds (Week #15)

The results of the Bowl games will determine the draft order for the following season. 

1st. 4FL Bowl Champion

2nd. 4FL Bowl runner-up

3rd. $40 Bowl Champ

4th. $40 Bowl runner-up

5th. Manute Bowl Champ

6th. Cereal Bowl Champ

7th Fish Bowl Champ

8th Toilet Bowl Champ

9th. Manute Bowl runner-up

10th. Cereal Bowl runner-up

11th. Fish Bowl runner-up

12th. Toilet Bowl runner-up

Keep in mind that you are not choosing where you draft, but what draft slot you prefer. If you choose draft slot 6, you will draft wherever the number 6 shows for each round on our custom  Draft Master, throughout the duration of the draft.

 

VIII. KEEPERS

Teams are allowed to retain players for additional season or seasons. If there is a player you wish to keep from the previous season, you must surrender a draft pick that is 3 SPOTS UP from the draft position the player was drafted the previous season. In other words, if you drafted a player in the 6TH ROUND and want to retain him for another season, must have a BYE in your 3RD ROUND

If you drafted a player in the 18th round, you may keep that player for as many seasons as you can subtract 3 spots. 

NOTE: -NO players drafted in Rounds 1-3 may be retained.

-NO players that went undrafted may be kept (i.e. Free Agents. Only players drafted may be kept

-You may protect no more than THREE PLAYERS.

-Players acquired through trades that were originally drafted may be also retained. If the result of a trade leaves you with 2 players in the same draft round and you want to retain both players the next season, you must give up BYES in the 4th & 5th spots above the player's original draft position (if all 3 of your Keepers were drafted in the same round, you must give up BYES in rounds 4, 5, & 6 above their original draft position)

-You must place a bye at the earliest round available when there are no rounds to fill byes

-Players retain their salaries even when giving up an extra Bye slot to accommodate multiple players with the same salary.

-Once you DROP a player, he is no longer eligible to be a KEEPER even if you re-claim him. However, players placed on INJURED RESERVE may be considered Keepers if kept on your roster all season.

In addition, each owner is allowed to keep one FRANCHISE player. This player can be kept as long as the team wants, without any of the time restrictions that are placed on KEEPERS.

This player must have been DRAFTED ( no free agents or waiver wire adds ) in the previous draft, in Rounds 13 through 18 only.

Players added vis trade can be used as a FRANCHISE player, as long as said player was drafted in Rounds 13-18 the year before.

A FRANCHISE player can be protected until his team trades or releases him, or replaces him with a different FRANCHISE player. In this event, the original FRANCHISE player can be kept, but reverts to KEEPER status where rules for KEEPERS apply.

 

IX. THE PAY-OUT

The total pot is $480 with $40 from 12 teams - the pay-out is as follows:

Division Champions = $40

4FL champion = $200

4FL BOWL runner-up = $120

WINNER GETS AT LEAST $40 BOWL champion = $40

If you are the league champion and also a division champ, you would receive $240 or 50% of the pool - if you are the league champion but got in as a Wild Card, you would receive $200

 

 

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 17

Standings

Standings
Head-to-Head

Tie Breakers
  1. Divisional Record
  2. Head-to-Head
  3. Total Points Scored in Games
  4. Points Scored Head-to-Head
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
18
Roster Limits
MinMax
Quarterback08
Running Back010
Wide Receiver010
Tight End04
Kicker03
Defense/Sp Team04

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 2 players may be placed on injured reserve
To be placed on I/R a player must be at least Questionable on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
10
Lineup Limits
Quarterback1to1
Running Back1to2
Wide Receiver3to4
Tight End1to1
Kicker1to1
Defense/Sp Team1to2
Flex ( QB RB WR TE limit 1QB )1to2
Deadlines
Week 1Fri Mar 1 12:00am ETthruMon Sep 9 8:00pm ET
Week 2Tue Sep 10 7:00am ETthruMon Sep 16 8:00pm ET
Week 3Tue Sep 17 7:00am ETthruMon Sep 23 8:00pm ET
Week 4Tue Sep 24 7:00am ETthruMon Sep 30 8:00pm ET
Week 5Tue Oct 1 7:00am ETthruMon Oct 7 8:00pm ET
Week 6Tue Oct 8 7:00am ETthruMon Oct 14 8:00pm ET
Week 7Tue Oct 15 7:00am ETthruMon Oct 21 8:00pm ET
Week 8Tue Oct 22 7:00am ETthruMon Oct 28 8:00pm ET
Week 9Tue Oct 29 7:00am ETthruMon Nov 4 8:00pm ET
Week 10Tue Nov 5 7:00am ETthruMon Nov 11 8:00pm ET
Week 11Tue Nov 12 7:00am ETthruMon Nov 18 8:00pm ET
Week 12Tue Nov 19 7:00am ETthruMon Nov 25 8:00pm ET
Week 13Tue Nov 26 7:00am ETthruMon Dec 2 8:00pm ET
Week 14Tue Dec 3 7:00am ETthruMon Dec 9 8:00pm ET
Playoff Week 1Tue Dec 10 7:00am ETthruMon Dec 16 8:00pm ET
Playoff Week 2Tue Dec 17 7:00am ETthruMon Dec 23 8:00pm ET
Playoff Week 3Tue Dec 24 7:00am ETthruSun Dec 29 8:00pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Teams may not drop bench players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Tue @ 11:59pm ET
Free for All
Week 1Fri Mar 1 12:00am ETthruThu Sep 5 7:00pm ET
Week 2Thu Sep 12 8:00am ETthruSun Sep 15 12:58pm ET
Week 3Thu Sep 19 8:00am ETthruSun Sep 22 12:58pm ET
Week 4Thu Sep 26 8:00am ETthruSun Sep 29 12:58pm ET
Week 5Thu Oct 3 8:00am ETthruSun Oct 6 12:58pm ET
Week 6Thu Oct 10 8:00am ETthruSun Oct 13 12:58pm ET
Week 7Thu Oct 17 8:00am ETthruSun Oct 20 12:58pm ET
Week 8Thu Oct 24 8:00am ETthruSun Oct 27 12:58pm ET
Week 9Thu Oct 31 8:00am ETthruSun Nov 3 12:58pm ET
Week 10Thu Nov 7 8:00am ETthruSun Nov 10 12:58pm ET
Week 11Thu Nov 14 8:00am ETthruSun Nov 17 12:58pm ET
Week 12Thu Nov 21 8:00am ETthruSun Nov 24 12:58pm ET
Week 13Thu Nov 28 8:00am ETthruSun Dec 1 12:58pm ET
Week 14Thu Dec 5 8:00am ETthruSun Dec 8 12:58pm ET
Playoff Week 1Thu Dec 12 8:00am ETthruSun Dec 15 12:58pm ET
Playoff Week 2Thu Dec 19 8:00am ETthruSun Dec 22 12:58pm ET
Playoff Week 3Thu Dec 26 8:00am ETthruSun Dec 29 12:58pm ET
OffseasonThu Jan 2 8:00am ETthruSat Mar 1 12:00am ET

Teams may not add players after their game has started
Teams may not drop bench players after their game has started
Protected Free Agents
Players dropped will be protected free agents for 1 day
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Player Contacts
League uses player contracts
Players are automatically released from rosters at the end of their contracts
League commissioner will set the length of each contract

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 10
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:59pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 12:59pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 12:59pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 12:59pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 12:59pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 12:59pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 12:59pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 12:59pm ET
Week 9Tue Oct 29 7:00am ETthruSun Nov 3 12:59pm ET
Week 10Tue Nov 5 7:00am ETthruSun Nov 10 12:59pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$48
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$0
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$0
Each Player Traded For$0

Salary Cap

Salary Cap
$3,000
Notes
I/R does not count against salary cap
No cap hit when a player is released

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2015-07-15
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2015-07-15
Rushing Yds
Not Used
Rushing Atts
1 pts for 6 to 10 rushing atts
QB RB WR TE K
2015-07-15
2 pts for 11 to 15 rushing atts
4 pts for 16 to 20 rushing atts
6 pts for 21 to 25 rushing atts
8 pts for 26 to 30 rushing atts
10 pts for 31 to 35 rushing atts
12 pts for 36 to 100 rushing atts
Yds Per Rush
1 pts for 3.1 to 3.6 yds per rush
QB RB WR TE K
2017-08-18
3 pts for 3.6 to 4.1 yds per rush
5 pts for 4.1 to 4.6 yds per rush
7 pts for 4.6 to 5.1 yds per rush
10 pts for 5.1 to 100.0 yds per rush
Minimum 12 rushing atts
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-2 pts for each fumble lost
QB RB WR TE K
2015-07-15
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K
2017-05-21
1 pts for every 5 passing TDs beginning with 5 passing TDs
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2015-07-15
Passing Yds
1 pts for every 25 passing yds beginning with 25 passing yds
QB RB WR TE K
2015-07-15
2 pts for every 50 passing yds beginning with 250 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
1 pts for 6 to 10 completions
QB RB WR TE K
2015-07-15
2 pts for 11 to 15 completions
5 pts for 16 to 20 completions
7 pts for 21 to 25 completions
10 pts for 26 to 30 completions
12 pts for 31 to 40 completions
15 pts for 41 to 100 completions
Yds Per Completion
Not Used
% Completion Rate
1 pts for every 5.0 % completion rate beginning with 55.0 % completion rate
QB RB WR TE K
2015-07-15
Minimum 0 pass atts 12 pass comps
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
2015-07-15
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2015-07-15
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2015-07-15
Receiving Yds
5 pts for 100 or more receiving yds
QB RB WR TE K
2015-08-26
Receptions
2 pts for each reception
QB RB WR TE K
2017-08-16
Yds Per Reception
1 pts for every 15.0 yds per reception beginning with 1.0 yds per reception
QB RB WR TE K
2021-07-17
Minimum 5 receptions
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
1 pts for every 10 rush and rec yds beginning with 10 rush and rec yds
QB RB WR TE K
2015-07-15
1 pts for every 25 rush and rec yds beginning with 75 rush and rec yds
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
2015-07-15
Yd FG
1 pts for 26 to 30 yd FG
K
2021-07-17
2 pts for 31 to 40 yd FG
3 pts for 41 to 50 yd FG
5 pts for 51 to 55 yd FG
7 pts for 56 to 60 yd FG
10 pts for 61 to 65 yd FG
12 pts for 66 to 100 yd FG
Made PATs
1 pts for each made PAT
K
2015-07-15
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
2015-07-15
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
2015-07-15
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
2015-07-15
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2015-07-15
Yd Defensive ST TD
Not Used
Defensive ST Safety
4 pts for each defensive ST safety
QB RB WR TE K D/ST
2020-12-31
Pts Allowed
15 pts for 0 to 1 pts allowed
D/ST
2015-07-15
10 pts for 2 to 7 pts allowed
7 pts for 8 to 14 pts allowed
5 pts for 15 to 25 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
20 pts for 0 to 150 yds allowed
D/ST
2020-12-31
15 pts for 151 to 200 yds allowed
10 pts for 201 to 250 yds allowed
6 pts for 251 to 300 yds allowed
4 pts for 301 to 351 yds allowed
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
2 pts for each sack
D/ST
2015-07-15
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
3 pts for each fumble recovered
D/ST
2015-07-15
Fumble Return Yds
Not Used
Interceptions
3 pts for each interception
QB RB WR TE K D/ST
2020-12-31
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
1 pts for each blocked FG
D/ST
2015-07-15
Blocked XPs
1 pts for each blocked XP
D/ST
2015-07-15
Blocked Punts
1 pts for each blocked punt
D/ST
2015-07-15
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST
2015-07-15
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST
2015-07-15
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used