League

Name
amphitheater of pain
League ID
174774
Guest URL
https://www.rtsports.com/fantasy-football-league/174774
Service
Playoff League
Subscription
Not Paid
Commissioner
james gill
chitownhustler0364@gmail.com
Style
For NFL playoffs only

By-Laws

Payouts: 
1st - $850

2nd - $575

3rd - $275

4th - $150

5th - $50

Pick'em winner - $125

READ THIS BEFORE MAKING ANY PICKS.

You may choose players from any playoff team, even if they have a 1st round bye. Once your initial lineup is filled, you only have 11 more add/drops through the end of Super Bowl.

Start 11 players: 2 QB, 2 RB, 2 WR, 2 TE, 1 K, 1 DST,  1 flex (rb,wr,te) 

KEEP ALL LINEUP SPOTS FULL, players can be on bye or dead, but must be in your lineup for the league to recognize your lineup as "legal".

If a team loses with a player you chose, you obviously lose that player. It is EXTREMELY important to not waste roster moves, as once you use all of them you will no longer be running a full lineup. For example, if your WR moves to the next round, picking up another WR is your choice, but will use (waste) one of your moves.     

There is also a pick'em pool each week.  The best in this gets paid as well, so make sure to get your picks in on time EVERY WEEK.  Access via NFL PICKS.  You are picking agaisnt the spread.  League picks will be made visible during games. 

Buy-in is $50 All to be paid out in final prizes once the league costs are covered. Payouts will be communicated once everyone is in and has paid up.  If you do not pay in a timely fashion, YOU WILL BE REMOVED FROM THE LEAGUE.

Further notes and advice, listen or don't at your own risk.  The league begins the first round of the playoffs. Make a decision to fill your entire line-up with guys that will play week one, or to choose some players on bye and save yourself some pickups for later weeks. The most difficult part of this league is using picks effectively to not only have a FULL lineup, but an ELITE one.  Using moves to replace existing players is definitely allowed, but at your own choice and will limit future moves.  You may also wait to replace a "dead" player for later weeks if you want to save the pick for later.

 

Attachments
constitution

Season

Regular Season
NFL Wildcard thru NFL Superbowl

Standings

Standings
Total Points

Rosters

Roster Size
11
Roster Limits
MinMax
Quarterback12
Running Back23
Wide Receiver23
Tight End23
Kicker11
Defense/Sp Team11

Def/Special Teams
Combined as one unit
Player Pool
Players may be on multiple team rosters
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad
Privacy
You may view the rosters of other teams after first game starts

Lineups

Starters
11
Lineup Limits
Quarterback2to2
Running Back2to2
Wide Receiver2to2
Tight End2to2
Kicker1to1
Defense/Sp Team1to1
Flex ( RB WR TE limit 1QB )1to1
Deadlines
Week 1Tue Mar 1 12:00am ETthruSun Jan 15 3:00pm ET
Week 2Tue Jan 17 7:00am ETthruSun Jan 22 3:00pm ET
Week 3Mon Jan 23 7:00am ETthruSun Jan 29 3:00pm ET
Week 4Mon Jan 30 7:00am ETthruSun Feb 12 3:00pm ET

Free Agents

Player Adds
League allows unrestricted free agent adds by teams
Waiver Wire
Not Used
Free for All
Week 1Tue Mar 1 12:00am ETthruSun Jan 15 5:00pm ET
Week 2Thu Jan 19 9:00am ETthruSun Jan 22 5:00pm ET
Week 3Thu Jan 26 9:00am ETthruSun Jan 29 5:00pm ET
Week 4Thu Feb 2 9:00am ETthruSun Feb 12 5:00pm ET
OffseasonThu Feb 16 9:00am ETthruSun Feb 19 5:00pm ET

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
10 free agent adds by a team per week
22 free agent adds by a team for the year

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2016-01-05
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2016-01-05
Rushing Yds
1 pts for every 10 rushing yds beginning with 10 rushing yds
QB RB WR TE K
2016-01-06
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
2016-01-05
Fumbles
Not Used

Passing Scoring

Passing TDs
5 pts for each passing TD
QB RB WR TE K
2016-01-08
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2016-01-08
Passing Yds
2 pts for every 50 passing yds beginning with 50 passing yds
QB RB WR TE K
2016-01-08
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE K
2016-01-05
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2016-01-05
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2016-01-05
Receiving Yds
1 pts for every 10 receiving yds beginning with 10 receiving yds
QB RB WR TE K
2016-01-06
Receptions
1 pts for every 2 receptions beginning with 2 receptions
QB RB WR TE K
2017-01-03
Yds Per Reception
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
2016-01-05
Yd FG
2 pts for 40 or more yd FG
K
2017-01-15
3 pts for 50 or more yd FG
Made PATs
1 pts for each made PAT
K
2016-01-05
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
2016-01-05
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
2016-01-05
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
2016-01-05
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2016-01-05
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2016-01-05
Pts Allowed
5 pts for 0 pts allowed
D/ST
2016-01-05
3 pts for 1 to 5 pts allowed
1 pts for 6 to 10 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
2016-01-05
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
2 pts for each fumble recovered
D/ST
2016-01-05
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
2016-01-05
Int Return Yds
Not Used
Turnovers Forced
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
2 pts for each blocked FG
D/ST
2016-01-05
Blocked XPs
2 pts for each blocked XP
D/ST
2016-01-05
Blocked Punts
2 pts for each blocked punt
D/ST
2016-01-05
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
2016-01-08
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
D/ST
2016-01-08
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
XP Returns
2 pts for each XP return
D/ST
2016-01-05
2XP Stops
Not Used
ST Fumbles Lost
Not Used
ST Fumbles
Not Used